mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-29 03:30:35 +00:00
293ad62035
Same functionality as qmlglsrc (Qt5) but for Qt6. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3737>
470 lines
13 KiB
C++
470 lines
13 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2016 Freescale Semiconductor, Inc. All rights reserved.
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* Copyright (C) 2022 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <gst/video/video.h>
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#include <gst/gl/gstglfuncs.h>
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#include "qt6glwindow.h"
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#include "gstqt6glutility.h"
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#include <QtCore/QDateTime>
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#include <QtGui/QGuiApplication>
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#include <QtQuick/QQuickWindow>
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#include <QQuickRenderTarget>
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/* compatibility definitions... */
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#ifndef GL_READ_FRAMEBUFFER
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#endif
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#ifndef GL_DRAW_FRAMEBUFFER
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#endif
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/**
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* SECTION:
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*
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* #Qt6GLWindow is an #QQuickWindow that grab QtQuick view to GStreamer OpenGL video buffers.
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*/
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GST_DEBUG_CATEGORY_STATIC (qt6_gl_window_debug);
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#define GST_CAT_DEFAULT qt6_gl_window_debug
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struct _Qt6GLWindowPrivate
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{
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GMutex lock;
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GCond update_cond;
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GstBuffer *buffer;
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GstVideoInfo v_info;
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GstVideoFrame mapped_frame;
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GstGLBaseMemoryAllocator *gl_allocator;
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GstGLAllocationParams *gl_params;
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gboolean initted;
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gboolean updated;
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gboolean quit;
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gboolean result;
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gboolean useDefaultFbo;
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GstGLDisplay *display;
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GstGLContext *other_context;
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GstGLContext *context;
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guint fbo;
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gboolean new_caps;
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GstBuffer *produced_buffer;
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};
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Qt6GLWindow::Qt6GLWindow (QWindow * parent, QQuickWindow *src)
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: QQuickWindow( parent ), source (src)
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{
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QGuiApplication *app = static_cast<QGuiApplication *> (QCoreApplication::instance ());
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static gsize _debug;
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g_assert (app != NULL);
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if (g_once_init_enter (&_debug)) {
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GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qt6glwindow", 0, "Qt6 GL QuickWindow");
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g_once_init_leave (&_debug, 1);
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}
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this->priv = g_new0 (Qt6GLWindowPrivate, 1);
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g_mutex_init (&this->priv->lock);
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g_cond_init (&this->priv->update_cond);
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this->priv->display = gst_qml6_get_gl_display(FALSE);
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this->priv->result = TRUE;
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connect (source, SIGNAL(beforeRendering()), this, SLOT(beforeRendering()), Qt::DirectConnection);
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connect (source, SIGNAL(afterRendering()), this, SLOT(afterRendering()), Qt::DirectConnection);
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if (source->isSceneGraphInitialized())
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source->scheduleRenderJob(new RenderJob(std::bind(&Qt6GLWindow::onSceneGraphInitialized, this)), QQuickWindow::BeforeSynchronizingStage);
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else
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connect (source, SIGNAL(sceneGraphInitialized()), this, SLOT(onSceneGraphInitialized()), Qt::DirectConnection);
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connect (source, SIGNAL(sceneGraphInvalidated()), this, SLOT(onSceneGraphInvalidated()), Qt::DirectConnection);
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GST_DEBUG ("%p init Qt Window", this->priv->display);
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}
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Qt6GLWindow::~Qt6GLWindow()
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{
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GST_DEBUG ("deinit Qt Window");
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g_mutex_clear (&this->priv->lock);
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g_cond_clear (&this->priv->update_cond);
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gst_clear_object (&this->priv->other_context);
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gst_clear_buffer (&this->priv->buffer);
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gst_clear_buffer (&this->priv->produced_buffer);
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gst_clear_object (&this->priv->display);
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gst_clear_object (&this->priv->context);
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gst_clear_object (&this->priv->gl_allocator);
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if (this->priv->gl_params)
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gst_gl_allocation_params_free (this->priv->gl_params);
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this->priv->gl_params = NULL;
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g_free (this->priv);
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this->priv = NULL;
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}
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void
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Qt6GLWindow::beforeRendering()
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{
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g_mutex_lock (&this->priv->lock);
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if (!this->priv->context) {
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GST_LOG ("no GStreamer GL context set yet, skipping frame");
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g_mutex_unlock (&this->priv->lock);
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return;
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}
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QSize size = source->size();
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if (!this->priv->gl_allocator)
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this->priv->gl_allocator =
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(GstGLBaseMemoryAllocator *) gst_gl_memory_allocator_get_default (this->priv->context);
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if (GST_VIDEO_INFO_WIDTH (&this->priv->v_info) != size.width()
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|| GST_VIDEO_INFO_HEIGHT (&this->priv->v_info) != size.height()) {
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this->priv->new_caps = TRUE;
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gst_video_info_set_format (&this->priv->v_info, GST_VIDEO_FORMAT_RGBA,
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size.width(), size.height());
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if (this->priv->gl_params) {
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GstGLVideoAllocationParams *gl_vid_params = (GstGLVideoAllocationParams *) this->priv->gl_params;
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if (GST_VIDEO_INFO_WIDTH (gl_vid_params->v_info) != source->width()
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|| GST_VIDEO_INFO_HEIGHT (gl_vid_params->v_info) != source->height())
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this->priv->gl_params = NULL;
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gst_clear_buffer (&this->priv->buffer);
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}
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}
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if (!this->priv->gl_params) {
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this->priv->gl_params = (GstGLAllocationParams *)
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gst_gl_video_allocation_params_new (this->priv->context, NULL,
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&this->priv->v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA);
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}
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if (!this->priv->buffer) {
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GstGLMemory *gl_mem =
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(GstGLMemory *) gst_gl_base_memory_alloc (this->priv->gl_allocator,
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this->priv->gl_params);
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this->priv->buffer = gst_buffer_new ();
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gst_buffer_append_memory (this->priv->buffer, (GstMemory *) gl_mem);
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}
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if (!gst_video_frame_map (&this->priv->mapped_frame, &this->priv->v_info,
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this->priv->buffer, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_GL))) {
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GST_WARNING ("failed map video frame");
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gst_clear_buffer (&this->priv->buffer);
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return;
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}
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if (!this->priv->useDefaultFbo) {
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guint tex_id = *(guint *) this->priv->mapped_frame.data[0];
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source->setRenderTarget(QQuickRenderTarget::fromOpenGLTexture(tex_id, source->size()));
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} else if (this->priv->useDefaultFbo) {
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GST_DEBUG ("use default fbo for render target");
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source->setRenderTarget(QQuickRenderTarget());
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}
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g_mutex_unlock (&this->priv->lock);
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}
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void
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Qt6GLWindow::afterRendering()
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{
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gboolean ret;
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guint width, height;
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const GstGLFuncs *gl;
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GstGLSyncMeta *sync_meta;
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g_mutex_lock (&this->priv->lock);
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if (!this->priv->buffer) {
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GST_LOG ("no buffer created in beforeRendering(), skipping");
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g_mutex_unlock (&this->priv->lock);
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return;
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}
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width = GST_VIDEO_INFO_WIDTH (&this->priv->v_info);
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height = GST_VIDEO_INFO_HEIGHT (&this->priv->v_info);
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gst_gl_context_activate (this->priv->other_context, TRUE);
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gl = this->priv->other_context->gl_vtable;
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if (!this->priv->useDefaultFbo) {
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gst_video_frame_unmap (&this->priv->mapped_frame);
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ret = TRUE;
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} else {
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gl->BindFramebuffer (GL_READ_FRAMEBUFFER, 0);
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ret = gst_gl_context_check_framebuffer_status (this->priv->other_context, GL_READ_FRAMEBUFFER);
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if (!ret) {
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GST_ERROR ("FBO errors");
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goto errors;
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}
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guint dst_tex = *(guint *) this->priv->mapped_frame.data[0];
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gl->BindTexture (GL_TEXTURE_2D, dst_tex);
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if (gl->BlitFramebuffer) {
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gl->BindFramebuffer (GL_DRAW_FRAMEBUFFER, this->priv->fbo);
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gl->FramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, dst_tex, 0);
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ret = gst_gl_context_check_framebuffer_status (this->priv->other_context, GL_DRAW_FRAMEBUFFER);
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if (!ret) {
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GST_ERROR ("FBO errors");
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goto errors;
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}
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gl->ReadBuffer (GL_BACK);
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gl->BlitFramebuffer (0, 0, width, height,
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0, 0, width, height,
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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} else {
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gl->CopyTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, width, height, 0);
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}
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}
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gst_video_frame_unmap (&this->priv->mapped_frame);
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gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
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if (this->priv->context) {
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sync_meta = gst_buffer_get_gl_sync_meta (this->priv->buffer);
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if (!sync_meta) {
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sync_meta = gst_buffer_add_gl_sync_meta (this->priv->context, this->priv->buffer);
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}
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gst_gl_sync_meta_set_sync_point (sync_meta, this->priv->other_context);
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}
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GST_DEBUG ("rendering finished");
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done:
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gst_gl_context_activate (this->priv->other_context, FALSE);
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this->priv->result = ret;
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this->priv->produced_buffer = this->priv->buffer;
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this->priv->buffer = NULL;
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this->priv->updated = TRUE;
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g_cond_signal (&this->priv->update_cond);
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g_mutex_unlock (&this->priv->lock);
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return;
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errors:
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gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
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gst_video_frame_unmap (&this->priv->mapped_frame);
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goto done;
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}
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void
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Qt6GLWindow::onSceneGraphInitialized()
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{
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QSGRendererInterface *renderer = source->rendererInterface();
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if (!renderer)
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return;
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if (renderer->graphicsApi() != QSGRendererInterface::GraphicsApi::OpenGL) {
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GST_WARNING ("%p scene graph initialized with a non-OpenGL renderer interface", this);
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return;
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}
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this->priv->initted = gst_qml6_get_gl_wrapcontext (this->priv->display,
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&this->priv->other_context, &this->priv->context);
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if (this->priv->initted && this->priv->other_context) {
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const GstGLFuncs *gl;
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gst_gl_context_activate (this->priv->other_context, TRUE);
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gl = this->priv->other_context->gl_vtable;
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gl->GenFramebuffers (1, &this->priv->fbo);
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gst_gl_context_activate (this->priv->other_context, FALSE);
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}
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GST_DEBUG ("%p created wrapped GL context %" GST_PTR_FORMAT, this,
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this->priv->other_context);
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}
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void
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Qt6GLWindow::onSceneGraphInvalidated()
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{
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GST_DEBUG ("scene graph invalidated");
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if (this->priv->fbo && this->priv->other_context) {
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const GstGLFuncs *gl;
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gst_gl_context_activate (this->priv->other_context, TRUE);
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gl = this->priv->other_context->gl_vtable;
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gl->DeleteFramebuffers (1, &this->priv->fbo);
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gst_gl_context_activate (this->priv->other_context, FALSE);
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}
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gst_clear_buffer (&this->priv->buffer);
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gst_clear_buffer (&this->priv->produced_buffer);
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}
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bool
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Qt6GLWindow::getGeometry(int * width, int * height)
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{
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if (width == NULL || height == NULL)
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return FALSE;
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*width = this->source->width();
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*height = this->source->height();
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return TRUE;
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}
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GstGLContext *
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qt6_gl_window_get_qt_context (Qt6GLWindow * qt6_gl_window)
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{
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g_return_val_if_fail (qt6_gl_window != NULL, NULL);
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if (!qt6_gl_window->priv->other_context)
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return NULL;
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return (GstGLContext *) gst_object_ref (qt6_gl_window->priv->other_context);
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}
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GstGLDisplay *
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qt6_gl_window_get_display (Qt6GLWindow * qt6_gl_window)
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{
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g_return_val_if_fail (qt6_gl_window != NULL, NULL);
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if (!qt6_gl_window->priv->display)
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return NULL;
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return (GstGLDisplay *) gst_object_ref (qt6_gl_window->priv->display);
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}
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GstGLContext *
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qt6_gl_window_get_context (Qt6GLWindow * qt6_gl_window)
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{
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g_return_val_if_fail (qt6_gl_window != NULL, NULL);
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if (!qt6_gl_window->priv->context)
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return NULL;
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return (GstGLContext *) gst_object_ref (qt6_gl_window->priv->context);
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}
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gboolean
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qt6_gl_window_set_context (Qt6GLWindow * qt6_gl_window, GstGLContext * context)
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{
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g_return_val_if_fail (qt6_gl_window != NULL, FALSE);
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if (qt6_gl_window->priv->context && qt6_gl_window->priv->context != context)
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return FALSE;
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gst_object_replace ((GstObject **) &qt6_gl_window->priv->context, (GstObject *) context);
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return TRUE;
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}
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gboolean
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qt6_gl_window_is_scenegraph_initialized (Qt6GLWindow * qt6_gl_window)
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{
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g_return_val_if_fail (qt6_gl_window != NULL, FALSE);
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return qt6_gl_window->priv->initted;
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}
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GstBuffer *
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qt6_gl_window_take_buffer (Qt6GLWindow * qt6_gl_window, GstCaps ** updated_caps)
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{
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g_return_val_if_fail (qt6_gl_window != NULL, FALSE);
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g_return_val_if_fail (qt6_gl_window->priv->initted, FALSE);
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GstBuffer *ret;
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g_mutex_lock (&qt6_gl_window->priv->lock);
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if (qt6_gl_window->priv->quit){
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GST_DEBUG("about to quit, drop this buffer");
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g_mutex_unlock (&qt6_gl_window->priv->lock);
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return NULL;
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}
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while (!qt6_gl_window->priv->produced_buffer && qt6_gl_window->priv->result)
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g_cond_wait (&qt6_gl_window->priv->update_cond, &qt6_gl_window->priv->lock);
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ret = qt6_gl_window->priv->produced_buffer;
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qt6_gl_window->priv->produced_buffer = NULL;
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if (qt6_gl_window->priv->new_caps) {
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*updated_caps = gst_video_info_to_caps (&qt6_gl_window->priv->v_info);
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gst_caps_set_features (*updated_caps, 0,
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gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_GL_MEMORY));
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qt6_gl_window->priv->new_caps = FALSE;
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}
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g_mutex_unlock (&qt6_gl_window->priv->lock);
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return ret;
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}
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void
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qt6_gl_window_use_default_fbo (Qt6GLWindow * qt6_gl_window, gboolean useDefaultFbo)
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{
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g_return_if_fail (qt6_gl_window != NULL);
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g_mutex_lock (&qt6_gl_window->priv->lock);
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GST_DEBUG ("set to use default fbo %d", useDefaultFbo);
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qt6_gl_window->priv->useDefaultFbo = useDefaultFbo;
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g_mutex_unlock (&qt6_gl_window->priv->lock);
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}
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void
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qt6_gl_window_unlock(Qt6GLWindow* qt6_gl_window)
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{
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g_mutex_lock(&qt6_gl_window->priv->lock);
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GST_DEBUG("unlock window");
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qt6_gl_window->priv->result = FALSE;
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g_cond_signal(&qt6_gl_window->priv->update_cond);
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g_mutex_unlock(&qt6_gl_window->priv->lock);
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}
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void
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qt6_gl_window_unlock_stop(Qt6GLWindow* qt6_gl_window)
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{
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g_mutex_lock(&qt6_gl_window->priv->lock);
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GST_DEBUG("unlock stop window");
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qt6_gl_window->priv->result = TRUE;
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g_cond_signal(&qt6_gl_window->priv->update_cond);
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g_mutex_unlock(&qt6_gl_window->priv->lock);
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}
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