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8 lines
184 B
GLSL
8 lines
184 B
GLSL
#include "swizzle.glsl"
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vec4 upsample_AYUV(in sampler2D tex, in vec2 texCoord, in ivec4 inReorderIdx)
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{
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vec4 yuva = texture(tex, texCoord);
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return swizzle(yuva, inReorderIdx);
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}
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