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216 lines
7.5 KiB
C
216 lines
7.5 KiB
C
/*
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* GStreamer EGL/GLES Sink Adaptation
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* Copyright (C) 2012-2013 Collabora Ltd.
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* @author: Reynaldo H. Verdejo Pinochet <reynaldo@collabora.com>
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* @author: Sebastian Dröge <sebastian.droege@collabora.co.uk>
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* @author: Thiago Santos <thiago.sousa.santos@collabora.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Alternatively, the contents of this file may be used under the
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* GNU Lesser General Public License Version 2.1 (the "LGPL"), in
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* which case the following provisions apply instead of the ones
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* mentioned above:
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __GST_EGL_ADAPTATION_H__
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#define __GST_EGL_ADAPTATION_H__
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <gst/gst.h>
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#include <gst/video/gstvideopool.h>
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#if defined (USE_EGL_RPI) && defined(__GNUC__)
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#ifndef __VCCOREVER__
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#define __VCCOREVER__ 0x04000000
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#endif
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wredundant-decls"
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#pragma GCC optimize ("gnu89-inline")
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#endif
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#define EGL_EGLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES
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#ifdef HAVE_IOS
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#include <OpenGLES/ES2/gl.h>
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#else
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#include <gst/egl/egl.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#if defined (USE_EGL_RPI) && defined(__GNUC__)
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#pragma GCC reset_options
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#pragma GCC diagnostic pop
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#endif
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G_BEGIN_DECLS
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typedef struct _GstEglAdaptationContext GstEglAdaptationContext;
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typedef struct _GstEglGlesImageFmt GstEglGlesImageFmt;
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#ifdef HAVE_IOS
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typedef struct _GstEaglContext GstEaglContext;
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#else
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typedef struct _GstEglGlesRenderContext GstEglGlesRenderContext;
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#endif
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typedef struct _coord5
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{
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float x;
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float y;
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float z;
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float a; /* texpos x */
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float b; /* texpos y */
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} coord5;
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typedef struct
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{
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GLuint texture;
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} GstEGLGLESImageData;
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/*
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* GstEglAdaptationContext:
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* @have_vbo: Set if the GLES VBO setup has been performed
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* @have_texture: Set if the GLES texture setup has been performed
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* @have_surface: Set if the EGL surface setup has been performed
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*
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* The #GstEglAdaptationContext data structure.
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*/
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struct _GstEglAdaptationContext
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{
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GstElement *element;
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#ifdef HAVE_IOS
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GstEaglContext *eaglctx;
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void * window, *used_window;
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#else
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GstEglGlesRenderContext *eglglesctx;
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GstEGLDisplay *display, *set_display;
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EGLNativeWindowType window, used_window;
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#endif
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GLuint fragshader[2]; /* frame, border */
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GLuint vertshader[2]; /* frame, border */
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GLuint glslprogram[2]; /* frame, border */
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GLuint texture[3]; /* RGB/Y, U/UV, V */
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/* shader vars */
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GLuint position_loc[2]; /* frame, border */
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GLuint texpos_loc[1]; /* frame */
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GLuint tex_scale_loc[1][3]; /* [frame] RGB/Y, U/UV, V */
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GLuint tex_loc[1][3]; /* [frame] RGB/Y, U/UV, V */
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coord5 position_array[16]; /* 4 x Frame x-normal,y-normal, 4x Frame x-normal,y-flip, 4 x Border1, 4 x Border2 */
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unsigned short index_array[4];
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unsigned int position_buffer, index_buffer;
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gint n_textures;
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gint surface_width;
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gint surface_height;
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gint pixel_aspect_ratio_n;
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gint pixel_aspect_ratio_d;
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gboolean have_vbo;
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gboolean have_texture;
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gboolean have_surface;
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gboolean buffer_preserved;
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};
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GST_DEBUG_CATEGORY_EXTERN (egladaption_debug);
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void gst_egl_adaption_init (void);
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GstEglAdaptationContext * gst_egl_adaptation_context_new (GstElement * element);
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void gst_egl_adaptation_context_free (GstEglAdaptationContext * ctx);
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void gst_egl_adaptation_init (GstEglAdaptationContext * ctx);
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void gst_egl_adaptation_deinit (GstEglAdaptationContext * ctx);
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gboolean gst_egl_adaptation_create_surface (GstEglAdaptationContext * ctx);
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void gst_egl_adaptation_query_buffer_preserved (GstEglAdaptationContext * ctx);
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void gst_egl_adaptation_query_par (GstEglAdaptationContext * ctx);
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void gst_egl_adaptation_destroy_surface (GstEglAdaptationContext * ctx);
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void gst_egl_adaptation_destroy_context (GstEglAdaptationContext * ctx);
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gboolean
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gst_egl_adaptation_create_egl_context (GstEglAdaptationContext * ctx);
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#ifndef HAVE_IOS
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EGLContext gst_egl_adaptation_context_get_egl_context (GstEglAdaptationContext * ctx);
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#endif
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/* platform window */
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gboolean gst_egl_adaptation_create_native_window (GstEglAdaptationContext
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* ctx, gint width, gint height, gpointer * own_window_data);
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void gst_egl_adaptation_destroy_native_window (GstEglAdaptationContext * ctx, gpointer * own_window_data);
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GstCaps *gst_egl_adaptation_fill_supported_fbuffer_configs (GstEglAdaptationContext * ctx);
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gboolean gst_egl_adaptation_init_display (GstEglAdaptationContext * ctx);
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gboolean gst_egl_adaptation_choose_config (GstEglAdaptationContext * ctx);
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gboolean gst_egl_adaptation_init_surface (GstEglAdaptationContext * ctx, GstVideoFormat format);
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void gst_egl_adaptation_init_exts (GstEglAdaptationContext * ctx);
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gboolean gst_egl_adaptation_update_surface_dimensions (GstEglAdaptationContext * ctx);
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gboolean _gst_egl_choose_config (GstEglAdaptationContext * ctx, gboolean try_only, gint * num_configs);
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gboolean got_gl_error (const char *wtf);
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gboolean got_egl_error (const char *wtf);
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void gst_egl_adaptation_set_window (GstEglAdaptationContext * ctx, guintptr window);
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gboolean gst_egl_adaptation_context_make_current (GstEglAdaptationContext * ctx, gboolean bind);
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void gst_egl_adaptation_cleanup (GstEglAdaptationContext * ctx);
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void gst_egl_adaptation_bind_API (GstEglAdaptationContext * ctx);
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gboolean gst_egl_adaptation_context_swap_buffers (GstEglAdaptationContext * ctx);
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#ifndef HAVE_IOS
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/* TODO: The goal is to move this function to gstegl lib (or
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* splitted between gstegl lib and gstgl lib) in order to be used in
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* webkitVideoSink
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* So it has to be independent of GstEglAdaptationContext */
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GstBuffer *
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gst_egl_image_allocator_alloc_eglimage (GstAllocator * allocator,
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GstEGLDisplay * display, EGLContext eglcontext, GstVideoFormat format,
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gint width, gint height);
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#endif
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G_END_DECLS
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#endif /* __GST_EGL_ADAPTATION_H__ */
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