mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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43e574aa8f
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93. You should have asked first. And you would have been told "no", because it causes people on development branches to do a huge amount of extra work.
508 lines
18 KiB
C
508 lines
18 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:element-gldifferencematte.
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*
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* Saves a background frame and replace it with a pixbuf.
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*
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* <refsect2>
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* <title>Examples</title>
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* |[
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* gst-launch videotestsrc ! glupload ! gldifferencemate location=backgroundimagefile ! glimagesink
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* ]|
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* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gstglfilter.h>
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#include <gstgleffectssources.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#define GST_TYPE_GL_DIFFERENCEMATTE (gst_gl_differencematte_get_type())
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#define GST_GL_DIFFERENCEMATTE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_GL_DIFFERENCEMATTE,GstGLDifferenceMatte))
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#define GST_IS_GL_DIFFERENCEMATTE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_GL_DIFFERENCEMATTE))
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#define GST_GL_DIFFERENCEMATTE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) , GST_TYPE_GL_DIFFERENCEMATTE,GstGLDifferenceMatteClass))
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#define GST_IS_GL_DIFFERENCEMATTE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) , GST_TYPE_GL_DIFFERENCEMATTE))
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#define GST_GL_DIFFERENCEMATTE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) , GST_TYPE_GL_DIFFERENCEMATTE,GstGLDifferenceMatteClass))
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struct _GstGLDifferenceMatte
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{
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GstGLFilter filter;
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GstGLShader *shader[4];
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gchar *location;
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gboolean bg_has_changed;
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GdkPixbuf *pixbuf;
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GLuint savedbgtexture;
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GLuint newbgtexture;
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GLuint midtexture[4];
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GLuint intexture;
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};
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struct _GstGLDifferenceMatteClass
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{
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GstGLFilterClass filter_class;
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};
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typedef struct _GstGLDifferenceMatte GstGLDifferenceMatte;
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typedef struct _GstGLDifferenceMatteClass GstGLDifferenceMatteClass;
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#define GST_CAT_DEFAULT gst_gl_differencematte_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEBUG_INIT(bla) \
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GST_DEBUG_CATEGORY_INIT (gst_gl_differencematte_debug, "gldifferencematte", 0, "gldifferencematte element");
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GST_BOILERPLATE_FULL (GstGLDifferenceMatte, gst_gl_differencematte, GstGLFilter,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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static void gst_gl_differencematte_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_gl_differencematte_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_gl_differencematte_init_resources (GstGLFilter* filter);
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static void gst_gl_differencematte_reset_resources (GstGLFilter* filter);
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static gboolean gst_gl_differencematte_filter (GstGLFilter * filter,
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GstGLBuffer * inbuf, GstGLBuffer * outbuf);
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static const GstElementDetails element_details = GST_ELEMENT_DETAILS (
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"Gstreamer OpenGL DifferenceMatte",
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"Filter/Effect",
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"Saves a background frame and replace it with a pixbuf",
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"Filippo Argiolas <filippo.argiolas@gmail.com>");
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enum
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{
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PROP_0,
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PROP_LOCATION,
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};
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/* init resources that need a gl context */
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static void
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gst_gl_differencematte_init_gl_resources (GstGLFilter *filter)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
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gint i;
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for (i=0; i<4; i++) {
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glGenTextures (1, &differencematte->midtexture[i]);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[i]);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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differencematte->shader[i] = gst_gl_shader_new ();
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}
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g_return_if_fail (
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gst_gl_shader_compile_and_check (differencematte->shader[0],
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difference_fragment_source,
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GST_GL_SHADER_FRAGMENT_SOURCE));
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g_return_if_fail (
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gst_gl_shader_compile_and_check (differencematte->shader[1],
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hconv9_fragment_source,
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GST_GL_SHADER_FRAGMENT_SOURCE));
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g_return_if_fail (
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gst_gl_shader_compile_and_check (differencematte->shader[2],
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vconv9_fragment_source,
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GST_GL_SHADER_FRAGMENT_SOURCE));
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g_return_if_fail (
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gst_gl_shader_compile_and_check (differencematte->shader[3],
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texture_interp_fragment_source,
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GST_GL_SHADER_FRAGMENT_SOURCE));
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}
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/* free resources that need a gl context */
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static void
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gst_gl_differencematte_reset_gl_resources (GstGLFilter *filter)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
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gint i;
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glDeleteTextures (1, &differencematte->savedbgtexture);
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glDeleteTextures (1, &differencematte->newbgtexture);
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for (i=0; i<4; i++) {
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g_object_unref (differencematte->shader[i]);
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differencematte->shader[i] = NULL;
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glDeleteTextures (1, &differencematte->midtexture[i]);
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}
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differencematte->location = NULL;
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differencematte->pixbuf = NULL;
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differencematte->savedbgtexture = 0;
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differencematte->newbgtexture = 0;
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differencematte->bg_has_changed = FALSE;
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}
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static void
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gst_gl_differencematte_base_init (gpointer klass)
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{
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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gst_element_class_set_details (element_class, &element_details);
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}
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static void
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gst_gl_differencematte_class_init (GstGLDifferenceMatteClass * klass)
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{
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GObjectClass *gobject_class;
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gobject_class = (GObjectClass *) klass;
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gobject_class->set_property = gst_gl_differencematte_set_property;
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gobject_class->get_property = gst_gl_differencematte_get_property;
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GST_GL_FILTER_CLASS (klass)->filter = gst_gl_differencematte_filter;
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GST_GL_FILTER_CLASS (klass)->display_init_cb = gst_gl_differencematte_init_gl_resources;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_differencematte_reset_gl_resources;
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GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_differencematte_init_resources;
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GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_differencematte_reset_resources;
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g_object_class_install_property (gobject_class,
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PROP_LOCATION,
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g_param_spec_string ("location",
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"Background image location",
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"Background image location",
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NULL, G_PARAM_READWRITE));
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}
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void
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gst_gl_differencematte_draw_texture (GstGLDifferenceMatte * differencematte, GLuint tex)
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{
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GstGLFilter *filter = GST_GL_FILTER (differencematte);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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glBegin (GL_QUADS);
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glTexCoord2f (0.0, 0.0);
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glVertex2f (-1.0, -1.0);
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glTexCoord2f ((gfloat)filter->width, 0.0);
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glVertex2f (1.0, -1.0);
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glTexCoord2f ((gfloat)filter->width, (gfloat)filter->height);
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glVertex2f (1.0, 1.0);
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glTexCoord2f (0.0, (gfloat)filter->height);
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glVertex2f (-1.0, 1.0);
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glEnd ();
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}
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static void
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gst_gl_differencematte_init (GstGLDifferenceMatte * differencematte,
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GstGLDifferenceMatteClass * klass)
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{
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differencematte->shader[0] = NULL;
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differencematte->shader[1] = NULL;
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differencematte->shader[2] = NULL;
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differencematte->shader[3] = NULL;
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differencematte->location = NULL;
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differencematte->pixbuf = NULL;
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differencematte->savedbgtexture = 0;
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differencematte->newbgtexture = 0;
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differencematte->bg_has_changed = FALSE;
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}
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static void
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gst_gl_differencematte_reset_resources (GstGLFilter* filter)
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{
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// GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE(filter);
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}
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static void
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gst_gl_differencematte_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object);
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switch (prop_id) {
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case PROP_LOCATION:
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if (differencematte->location != NULL) g_free (differencematte->location);
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differencematte->bg_has_changed = TRUE;
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differencematte->location = g_value_dup_string (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_differencematte_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object);
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switch (prop_id) {
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case PROP_LOCATION:
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g_value_set_string (value, differencematte->location);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_differencematte_init_resources (GstGLFilter* filter)
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{
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// GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
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}
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static void
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gst_gl_differencematte_save_texture (gint width, gint height, guint texture, gpointer stuff)
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{
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GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gst_gl_differencematte_draw_texture (differencematte, texture);
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}
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static void init_pixbuf_texture (GstGLDisplay *display, gpointer data)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (data);
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GstGLFilter *filter = GST_GL_FILTER (data);
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glDeleteTextures (1, &differencematte->newbgtexture);
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glGenTextures (1, &differencematte->newbgtexture);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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filter->width, filter->height, 0,
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gdk_pixbuf_get_has_alpha (differencematte->pixbuf) ? GL_RGBA : GL_RGB,
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GL_UNSIGNED_BYTE, gdk_pixbuf_get_pixels (differencematte->pixbuf));
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if (differencematte->savedbgtexture == 0) {
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glGenTextures (1, &differencematte->savedbgtexture);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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}
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static void
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gst_gl_differencematte_diff (gint width, gint height, guint texture, gpointer stuff)
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{
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GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gst_gl_shader_use (differencematte->shader[0]);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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glDisable(GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[0], "current", 0);
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glActiveTexture (GL_TEXTURE1);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[0], "saved", 1);
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gst_gl_differencematte_draw_texture (differencematte, texture);
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}
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static void
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gst_gl_differencematte_hblur (gint width, gint height, guint texture, gpointer stuff)
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{
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GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
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gfloat gauss_kernel[9] = {
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0.026995f, 0.064759f, 0.120985f,
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0.176033f, 0.199471f, 0.176033f,
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0.120985f, 0.064759f, 0.026995f
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};
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gst_gl_shader_use (differencematte->shader[1]);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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glDisable(GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[1], "tex", 0);
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gst_gl_shader_set_uniform_1fv (differencematte->shader[1], "kernel", 9, gauss_kernel);
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gst_gl_shader_set_uniform_1f (differencematte->shader[1], "norm_const", 0.977016f);
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gst_gl_shader_set_uniform_1f (differencematte->shader[1], "norm_offset", 0.0f);
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gst_gl_differencematte_draw_texture (differencematte, texture);
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}
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static void
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gst_gl_differencematte_vblur (gint width, gint height, guint texture, gpointer stuff)
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{
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GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
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gfloat gauss_kernel[9] = {
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0.026995f, 0.064759f, 0.120985f,
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0.176033f, 0.199471f, 0.176033f,
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0.120985f, 0.064759f, 0.026995f
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};
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gst_gl_shader_use (differencematte->shader[2]);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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glDisable(GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[2], "tex", 0);
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gst_gl_shader_set_uniform_1fv (differencematte->shader[2], "kernel", 9, gauss_kernel);
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gst_gl_shader_set_uniform_1f (differencematte->shader[2], "norm_const", 0.977016f);
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gst_gl_shader_set_uniform_1f (differencematte->shader[2], "norm_offset", 0.0f);
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gst_gl_differencematte_draw_texture (differencematte, texture);
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}
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static void
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gst_gl_differencematte_interp (gint width, gint height, guint texture, gpointer stuff)
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{
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GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gst_gl_shader_use (differencematte->shader[3]);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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glDisable(GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[3], "blend", 0);
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glActiveTexture (GL_TEXTURE1);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[3], "base", 1);
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glActiveTexture (GL_TEXTURE2);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[2]);
|
|
glDisable (GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
gst_gl_shader_set_uniform_1i (differencematte->shader[3], "alpha", 2);
|
|
|
|
gst_gl_differencematte_draw_texture (differencematte, texture);
|
|
}
|
|
|
|
static void
|
|
gst_gl_differencematte_identity (gint width, gint height, guint texture, gpointer stuff)
|
|
{
|
|
GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
gst_gl_differencematte_draw_texture (differencematte, texture);
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_differencematte_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
|
|
GstGLBuffer* outbuf)
|
|
{
|
|
GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE(filter);
|
|
GdkPixbuf *pixbuf;
|
|
GError *error = NULL;
|
|
|
|
differencematte->intexture = inbuf->texture;
|
|
|
|
if (differencematte->bg_has_changed && (differencematte->location != NULL)) {
|
|
pixbuf = gdk_pixbuf_new_from_file (differencematte->location, &error);
|
|
if (pixbuf) {
|
|
differencematte->pixbuf = gdk_pixbuf_scale_simple (pixbuf,
|
|
filter->width,
|
|
filter->height,
|
|
GDK_INTERP_BILINEAR);
|
|
gdk_pixbuf_unref (pixbuf);
|
|
if (differencematte->pixbuf != NULL) {
|
|
gst_gl_display_thread_add (filter->display, init_pixbuf_texture, differencematte);
|
|
/* save current frame, needed to calculate difference between
|
|
* this frame and next ones */
|
|
gst_gl_filter_render_to_target (filter, inbuf->texture,
|
|
differencematte->savedbgtexture,
|
|
gst_gl_differencematte_save_texture,
|
|
differencematte);
|
|
gdk_pixbuf_unref (differencematte->pixbuf);
|
|
}
|
|
} else {
|
|
if (error != NULL && error->message != NULL)
|
|
g_warning ("unable to load %s: %s", differencematte->location, error->message);
|
|
}
|
|
differencematte->bg_has_changed = FALSE;
|
|
}
|
|
|
|
if (differencematte->savedbgtexture != 0) {
|
|
gst_gl_filter_render_to_target (filter,
|
|
inbuf->texture,
|
|
differencematte->midtexture[0],
|
|
gst_gl_differencematte_diff, differencematte);
|
|
gst_gl_filter_render_to_target (filter,
|
|
differencematte->midtexture[0],
|
|
differencematte->midtexture[1],
|
|
gst_gl_differencematte_hblur, differencematte);
|
|
gst_gl_filter_render_to_target (filter,
|
|
differencematte->midtexture[1],
|
|
differencematte->midtexture[2],
|
|
gst_gl_differencematte_vblur, differencematte);
|
|
gst_gl_filter_render_to_target (filter,
|
|
inbuf->texture,
|
|
outbuf->texture,
|
|
gst_gl_differencematte_interp, differencematte);
|
|
} else {
|
|
gst_gl_filter_render_to_target (filter,
|
|
inbuf->texture,
|
|
outbuf->texture,
|
|
gst_gl_differencematte_identity, differencematte);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|