gstreamer/gst-libs/gst/gl/gstglshaderstrings.h
Matthew Waters b1ac029b87 glslstage: expose the default shader strings as public
Add some other simple strings for external-oes textures or transforming
the texture coordinates with a transformation matrix
2017-12-09 19:32:10 +00:00

36 lines
1.2 KiB
C

/*
* GStreamer
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_GL_SHADER_STRINGS_H__
#define __GST_GL_SHADER_STRINGS_H__
#include <gst/gl/gl.h>
G_BEGIN_DECLS
extern const gchar *gst_gl_shader_string_vertex_default;
extern const gchar *gst_gl_shader_string_fragment_default;
extern const gchar *gst_gl_shader_string_vertex_mat4_texture_transform;
extern const gchar *gst_gl_shader_string_fragment_external_oes_default;
G_END_DECLS
#endif /* __GST_GL_SHADER_STRINGS_H__ */