gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3dshader/gstd3dcompile.h
Seungha Yang 13c90b606a d3dshader: Add HLSL shader library
Adding a new library for HLSL compile and compiled bytecode caching.
This library will be used by d3d11 and d3d12 library/plugin, in order to
reuse single HLSL code and compiled HLSL bytecode.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
2024-03-24 22:05:49 +09:00

44 lines
1.5 KiB
C

/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/d3dshader/d3dshader-prelude.h>
#include <d3dcompiler.h>
G_BEGIN_DECLS
GST_D3D_SHADER_API
gboolean gst_d3d_compile_init (void);
GST_D3D_SHADER_API
HRESULT gst_d3d_compile (LPCVOID src_data,
SIZE_T src_data_size,
LPCSTR source_name,
CONST D3D_SHADER_MACRO * defines,
ID3DInclude * include,
LPCSTR entry_point,
LPCSTR target,
UINT flags1,
UINT flags2,
ID3DBlob ** code,
ID3DBlob ** error_msgs);
G_END_DECLS