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6bcedb0d8b
* Build gamma LUT using shader, instead of CPU side math then uploading * Make gamma LUT sharable across multiple converters Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7951>
117 lines
4.5 KiB
C
117 lines
4.5 KiB
C
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d12/gstd3d12_fwd.h>
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G_BEGIN_DECLS
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enum GstD3D12WAFlags
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{
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GST_D3D12_WA_NONE = 0,
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GST_D3D12_WA_DECODER_RACE = (1 << 0),
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};
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DEFINE_ENUM_FLAG_OPERATORS (GstD3D12WAFlags);
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struct GstD3D12CopyTextureRegionArgs
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{
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D3D12_TEXTURE_COPY_LOCATION dst;
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guint dst_x;
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guint dst_y;
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guint dst_z;
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D3D12_TEXTURE_COPY_LOCATION src;
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const D3D12_BOX * src_box;
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};
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GST_D3D12_API
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gboolean gst_d3d12_device_copy_texture_region (GstD3D12Device * device,
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guint num_args,
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const GstD3D12CopyTextureRegionArgs * args,
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GstD3D12FenceData * fence_data,
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guint num_fences_to_wait,
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ID3D12Fence ** fences_to_wait,
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const guint64 * fence_values_to_wait,
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D3D12_COMMAND_LIST_TYPE command_type,
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guint64 * fence_value);
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GST_D3D12_API
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gboolean gst_d3d12_device_acquire_fence_data (GstD3D12Device * device,
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GstD3D12FenceData ** fence_data);
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GST_D3D12_API
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void gst_d3d12_device_clear_yuv_texture (GstD3D12Device * device,
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GstMemory * mem);
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GST_D3D12_API
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void gst_d3d12_device_d3d12_debug (GstD3D12Device * device,
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const gchar * file,
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const gchar * function,
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gint line);
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GST_D3D12_API
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IUnknown * gst_d3d12_device_get_11on12_handle (GstD3D12Device * device);
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GST_D3D12_API
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void gst_d3d12_device_11on12_lock (GstD3D12Device * device);
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GST_D3D12_API
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void gst_d3d12_device_11on12_unlock (GstD3D12Device * device);
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GST_D3D12_API
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void gst_d3d12_device_check_device_removed (GstD3D12Device * device);
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GST_D3D12_API
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GstD3D12CmdQueue * gst_d3d12_device_get_decode_queue (GstD3D12Device * device);
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GST_D3D12_API
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void gst_d3d12_device_decoder_lock (GstD3D12Device * device);
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GST_D3D12_API
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void gst_d3d12_device_decoder_unlock (GstD3D12Device * device);
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GST_D3D12_API
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GstD3D12WAFlags gst_d3d12_device_get_workaround_flags (GstD3D12Device * device);
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GST_D3D12_API
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HRESULT gst_d3d12_device_get_sampler_state (GstD3D12Device * device,
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D3D12_FILTER filter,
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ID3D12DescriptorHeap ** heap);
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GST_D3D12_API
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gboolean gst_d3d12_device_non_zeroed_supported (GstD3D12Device * device);
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GST_D3D12_API
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HRESULT gst_d3d12_device_get_converter_resources (GstD3D12Device * device,
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ID3D12Resource * index_buf,
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ID3D12Resource * index_upload,
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const D3D12_VERTEX_BUFFER_VIEW * vbv,
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const D3D12_INDEX_BUFFER_VIEW * ibv,
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GstVideoTransferFunction gamma_dec_func,
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ID3D12Resource ** gamma_dec,
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GstVideoTransferFunction gamma_enc_func,
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ID3D12Resource ** gamma_enc,
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ID3D12Fence ** fence,
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guint64 * fence_val);
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G_END_DECLS
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