gstreamer/tests/icles/playback/test4.c
2012-11-03 23:05:09 +00:00

99 lines
2.5 KiB
C

/* GStreamer
* Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_STDLIB_H
#include <stdlib.h> /* exit() */
#endif
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#include <gst/gst.h>
gint
main (gint argc, gchar * argv[])
{
GstElement *player;
GstStateChangeReturn res;
gst_init (&argc, &argv);
player = gst_element_factory_make ("playbin", "player");
g_assert (player);
if (argc < 2) {
g_print ("usage: %s <uri>\n", argv[0]);
exit (-1);
}
g_object_set (G_OBJECT (player), "uri", argv[1], NULL);
g_print ("play...\n");
res = gst_element_set_state (player, GST_STATE_PLAYING);
if (res != GST_STATE_CHANGE_SUCCESS) {
g_print ("could not play\n");
return -1;
}
g_print ("sleep 2...\n");
g_usleep (2 * G_USEC_PER_SEC);
g_print ("pause...\n");
res = gst_element_set_state (player, GST_STATE_PAUSED);
if (res != GST_STATE_CHANGE_SUCCESS) {
g_print ("could not play\n");
return -1;
}
g_print ("sleep 2...\n");
g_usleep (2 * G_USEC_PER_SEC);
g_print ("play...\n");
res = gst_element_set_state (player, GST_STATE_PLAYING);
if (res != GST_STATE_CHANGE_SUCCESS) {
g_print ("could not play\n");
return -1;
}
g_print ("sleep 2...\n");
g_usleep (2 * G_USEC_PER_SEC);
g_print ("ready...\n");
res = gst_element_set_state (player, GST_STATE_READY);
if (res != GST_STATE_CHANGE_SUCCESS) {
g_print ("could not play\n");
return -1;
}
g_print ("sleep 2...\n");
g_usleep (2 * G_USEC_PER_SEC);
g_print ("play...\n");
res = gst_element_set_state (player, GST_STATE_PLAYING);
if (res != GST_STATE_CHANGE_SUCCESS) {
g_print ("could not play\n");
return -1;
}
g_main_loop_run (g_main_loop_new (NULL, TRUE));
return 0;
}