mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-15 04:46:32 +00:00
39591cb13d
And fix a memory leaks in gst_gl_display_egl_new() error cases. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3194>
1001 lines
27 KiB
C
1001 lines
27 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gl/gl.h>
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#include "gstglsl.h"
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#include "gstglsl_private.h"
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/**
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* SECTION:gstglsl
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* @title: GstGLSL
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* @short_description: helpers for dealing with OpenGL shaders
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* @see_also: #GstGLSLStage, #GstGLShader
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*/
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#define GST_CAT_DEFAULT gst_glsl_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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static void
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_init_debug (void)
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{
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static gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "glsl", 0,
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"OpenGL Shading Language");
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g_once_init_leave (&_init, 1);
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}
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}
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/**
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* gst_glsl_error_quark:
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*
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* Returns: the quark used for GstGLSL in #GError's
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*/
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GQuark
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gst_glsl_error_quark (void)
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{
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return g_quark_from_static_string ("gst-glsl-error-quark");
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}
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struct glsl_version_string
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{
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GstGLSLVersion version;
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const gchar *name;
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};
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static const struct glsl_version_string glsl_versions[] = {
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/* keep in sync with definition in the header */
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{GST_GLSL_VERSION_100, "100"},
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{GST_GLSL_VERSION_110, "110"},
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{GST_GLSL_VERSION_120, "120"},
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{GST_GLSL_VERSION_130, "130"},
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{GST_GLSL_VERSION_140, "140"},
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{GST_GLSL_VERSION_150, "150"},
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{GST_GLSL_VERSION_300, "300"},
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{GST_GLSL_VERSION_310, "310"},
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{GST_GLSL_VERSION_320, "320"},
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{GST_GLSL_VERSION_330, "330"},
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{GST_GLSL_VERSION_400, "400"},
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{GST_GLSL_VERSION_410, "410"},
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{GST_GLSL_VERSION_420, "420"},
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{GST_GLSL_VERSION_430, "430"},
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{GST_GLSL_VERSION_440, "440"},
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{GST_GLSL_VERSION_450, "450"},
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};
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struct glsl_profile_string
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{
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GstGLSLProfile profile;
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const gchar *name;
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};
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static const struct glsl_profile_string glsl_profiles[] = {
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/* keep in sync with definition in the header */
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{GST_GLSL_PROFILE_ES, "es"},
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{GST_GLSL_PROFILE_CORE, "core"},
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{GST_GLSL_PROFILE_COMPATIBILITY, "compatibility"},
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};
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/**
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* gst_glsl_version_to_string:
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* @version: a #GstGLSLVersion
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*
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* Returns: (nullable): the name of @version or %NULL on error
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*/
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const gchar *
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gst_glsl_version_to_string (GstGLSLVersion version)
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{
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int i;
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if (version == GST_GLSL_VERSION_NONE)
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return NULL;
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for (i = 0; i < G_N_ELEMENTS (glsl_versions); i++) {
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if (version == glsl_versions[i].version)
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return glsl_versions[i].name;
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}
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return NULL;
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}
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/**
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* gst_glsl_version_from_string:
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* @string: a GLSL version string
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*
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* Returns: the #GstGLSLVersion of @string or %GST_GLSL_VERSION_NONE on error
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*/
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GstGLSLVersion
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gst_glsl_version_from_string (const gchar * string)
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{
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gchar *str;
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int i;
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if (string == NULL)
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return 0;
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str = g_strdup (string);
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str = g_strstrip (str);
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for (i = 0; i < G_N_ELEMENTS (glsl_versions); i++) {
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if (g_strcmp0 (str, glsl_versions[i].name) == 0) {
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g_free (str);
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return glsl_versions[i].version;
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}
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}
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g_free (str);
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return 0;
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}
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/**
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* gst_glsl_profile_to_string:
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* @profile: a #GstGLSLProfile
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*
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* Returns: (nullable): the name for @profile or %NULL on error
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*/
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const gchar *
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gst_glsl_profile_to_string (GstGLSLProfile profile)
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{
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int i;
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if (profile == GST_GLSL_PROFILE_NONE)
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return NULL;
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/* multiple profiles are not allowed */
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if ((profile & (profile - 1)) != 0)
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return NULL;
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for (i = 0; i < G_N_ELEMENTS (glsl_profiles); i++) {
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if (profile == glsl_profiles[i].profile)
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return glsl_profiles[i].name;
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}
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return NULL;
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}
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/**
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* gst_glsl_profile_from_string:
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* @string: a GLSL version string
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*
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* Returns: the #GstGLSLProfile of @string or %GST_GLSL_PROFILE_NONE on error
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*/
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GstGLSLProfile
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gst_glsl_profile_from_string (const gchar * string)
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{
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gchar *str;
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int i;
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if (string == NULL)
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return GST_GLSL_PROFILE_NONE;
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str = g_strdup (string);
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str = g_strstrip (str);
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for (i = 0; i < G_N_ELEMENTS (glsl_profiles); i++) {
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if (g_strcmp0 (str, glsl_profiles[i].name) == 0) {
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g_free (str);
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return glsl_profiles[i].profile;
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}
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}
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g_free (str);
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return GST_GLSL_PROFILE_NONE;
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}
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static gboolean
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_is_valid_version_profile (GstGLSLVersion version, GstGLSLProfile profile)
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{
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if (version == GST_GLSL_VERSION_NONE)
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return TRUE;
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/* versions that may not need an explicit profile */
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if (version <= GST_GLSL_VERSION_150 && profile == GST_GLSL_PROFILE_NONE)
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return TRUE;
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/* ES versions require an ES profile */
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if (version == GST_GLSL_VERSION_100 || version == GST_GLSL_VERSION_300
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|| version == GST_GLSL_VERSION_310 || version == GST_GLSL_VERSION_320)
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return profile == GST_GLSL_PROFILE_ES;
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/* required profile and no ES profile for normal GL contexts */
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if (version == GST_GLSL_VERSION_150 || version >= GST_GLSL_VERSION_330)
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return profile == GST_GLSL_PROFILE_NONE || profile == GST_GLSL_PROFILE_CORE
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|| profile == GST_GLSL_PROFILE_COMPATIBILITY;
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if (version <= GST_GLSL_VERSION_140)
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return profile == GST_GLSL_PROFILE_NONE
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|| profile == GST_GLSL_PROFILE_COMPATIBILITY;
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return FALSE;
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}
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/**
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* gst_glsl_version_profile_to_string:
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* @version: a #GstGLSLVersion
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* @profile: a #GstGLSLVersion
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*
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* Returns: (nullable): the combined GLSL `#version` string for @version and @profile
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*/
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gchar *
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gst_glsl_version_profile_to_string (GstGLSLVersion version,
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GstGLSLProfile profile)
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{
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const gchar *version_s, *profile_s;
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if (!_is_valid_version_profile (version, profile))
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return NULL;
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version_s = gst_glsl_version_to_string (version);
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/* no profiles in GL/ES <= 150 */
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if (version <= GST_GLSL_VERSION_140)
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profile_s = NULL;
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else
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profile_s = gst_glsl_profile_to_string (profile);
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if (!version_s)
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return NULL;
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if (profile_s)
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return g_strdup_printf ("%s %s", version_s, profile_s);
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return g_strdup (version_s);
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}
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static void
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_fixup_version_profile (GstGLSLVersion * version, GstGLSLProfile * profile)
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{
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if (*version == GST_GLSL_VERSION_100 || *version == GST_GLSL_VERSION_300
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|| *version == GST_GLSL_VERSION_310 || *version == GST_GLSL_VERSION_320)
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*profile = GST_GLSL_PROFILE_ES;
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else if (*version <= GST_GLSL_VERSION_140)
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*profile = GST_GLSL_PROFILE_COMPATIBILITY;
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else if (*profile == GST_GLSL_PROFILE_NONE
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&& (*version >= GST_GLSL_VERSION_150 || *version >= GST_GLSL_VERSION_330))
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*profile = GST_GLSL_PROFILE_CORE;
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}
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/* @str points to the start of "#version", "# version" or "#\tversion", etc */
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static const gchar *
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_check_valid_version_preprocessor_string (const gchar * str)
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{
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gint i = 0;
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if (!str || !str[i])
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return NULL;
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/* there can be whitespace between the '#' and 'version' */
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do {
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i++;
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if (str[i] == '\0' || str[i] == '\n' || str[i] == '\r')
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return NULL;
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} while (g_ascii_isspace (str[i]));
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if (g_strstr_len (&str[i], 7, "version"))
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return &str[i + 7];
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return NULL;
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}
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/**
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* gst_glsl_version_profile_from_string:
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* @string: a valid GLSL `#version` string
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* @version_ret: (out): resulting #GstGLSLVersion
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* @profile_ret: (out): resulting #GstGLSLVersion
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*
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* Note: this function expects either a `#version` GLSL preprocesser directive
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* or a valid GLSL version and/or profile.
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*
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* Returns: TRUE if a valid `#version` string was found, FALSE otherwise
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*/
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gboolean
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gst_glsl_version_profile_from_string (const gchar * string,
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GstGLSLVersion * version_ret, GstGLSLProfile * profile_ret)
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{
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gchar *str, *version_s, *profile_s;
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GstGLSLVersion version = GST_GLSL_VERSION_NONE;
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GstGLSLProfile profile = GST_GLSL_PROFILE_NONE;
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gint i;
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_init_debug ();
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if (!string)
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goto error;
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str = g_strdup (string);
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version_s = g_strstrip (str);
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/* skip possible #version prefix */
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if (str[0] == '#') {
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if (!(version_s =
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(gchar *) _check_valid_version_preprocessor_string (version_s))) {
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GST_WARNING ("Invalid preprocesser directive detected");
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g_free (str);
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goto error;
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}
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}
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version_s = g_strstrip (version_s);
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i = 0;
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while (version_s && version_s[i] != '\0' && g_ascii_isdigit (version_s[i]))
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i++;
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/* wrong version length */
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if (i != 3) {
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GST_WARNING ("version number has the wrong number of digits: %s",
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version_s);
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g_free (str);
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goto error;
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}
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if (version_s[i] != 0) {
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version_s[i] = '\0';
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i++;
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profile_s = &version_s[i];
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profile_s = g_strstrip (profile_s);
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profile = gst_glsl_profile_from_string (profile_s);
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}
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version = gst_glsl_version_from_string (version_s);
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g_free (str);
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/* check whether the parsed data is valid */
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if (!version) {
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GST_WARNING ("Could not map the version number to a valid GLSL version:");
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goto error;
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}
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if (!_is_valid_version_profile (version, profile)) {
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GST_WARNING ("Invalid version/profile combination specified: %s %s",
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gst_glsl_version_to_string (version),
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gst_glsl_profile_to_string (profile));
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goto error;
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}
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/* got a profile when none was expected */
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if (version <= GST_GLSL_VERSION_140 && profile != GST_GLSL_PROFILE_NONE) {
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GST_WARNING
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("Found a profile (%s) with a version (%s) that does not support "
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"profiles", gst_glsl_version_to_string (version),
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gst_glsl_profile_to_string (profile));
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goto error;
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}
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_fixup_version_profile (&version, &profile);
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if (profile_ret)
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*profile_ret = profile;
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if (version_ret)
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*version_ret = version;
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return TRUE;
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error:
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{
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if (profile_ret)
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*profile_ret = GST_GLSL_PROFILE_NONE;
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if (version_ret)
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*version_ret = GST_GLSL_VERSION_NONE;
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return FALSE;
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}
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}
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/* returns the pointer in @str to the #version declaration */
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const gchar *
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_gst_glsl_shader_string_find_version (const gchar * str)
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{
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gboolean sl_comment = FALSE;
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gboolean ml_comment = FALSE;
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gboolean newline = TRUE;
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gint i = 0;
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_init_debug ();
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/* search for #version while allowing for preceding comments/whitespace as
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* permitted by the GLSL specification */
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while (str && str[i] != '\0' && i < 1024) {
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if (str[i] == '\n' || str[i] == '\r') {
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newline = TRUE;
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sl_comment = FALSE;
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i++;
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continue;
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}
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if (g_ascii_isspace (str[i]))
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goto next;
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if (sl_comment)
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goto next;
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if (ml_comment) {
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if (g_strstr_len (&str[i], 2, "*/")) {
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ml_comment = FALSE;
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i++;
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}
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goto next;
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}
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if (g_strstr_len (&str[i], 2, "//")) {
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sl_comment = TRUE;
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i++;
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goto next;
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}
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if (g_strstr_len (&str[i], 2, "/*")) {
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ml_comment = TRUE;
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i++;
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goto next;
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}
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if (str[i] == '#') {
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if (newline && _check_valid_version_preprocessor_string (&str[i])) {
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GST_DEBUG ("found #version declaration at index %i", i);
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return &str[i];
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}
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break;
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}
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next:
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newline = FALSE;
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i++;
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}
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GST_DEBUG ("no #version declaration found in the first 1K");
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return NULL;
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}
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/**
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* gst_glsl_string_get_version_profile:
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* @s: string to search for a valid `#version` string
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* @version: (out): resulting #GstGLSLVersion
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* @profile: (out): resulting #GstGLSLProfile
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*
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* Note: this function first searches the first 1 kilobytes for a `#version`
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* preprocessor directive and then executes gst_glsl_version_profile_from_string().
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*
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* Returns: TRUE if a valid `#version` string was found, FALSE otherwise
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*/
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gboolean
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gst_glsl_string_get_version_profile (const gchar * s, GstGLSLVersion * version,
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GstGLSLProfile * profile)
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{
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const gchar *version_profile_s;
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version_profile_s = _gst_glsl_shader_string_find_version (s);
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if (!version_profile_s)
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goto error;
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if (!gst_glsl_version_profile_from_string (version_profile_s, version,
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profile))
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goto error;
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return TRUE;
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error:
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{
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if (version)
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*version = GST_GLSL_VERSION_NONE;
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if (profile)
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*profile = GST_GLSL_PROFILE_NONE;
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return FALSE;
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}
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}
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/**
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* gst_gl_version_to_glsl_version:
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* @gl_api: the #GstGLAPI
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* @maj: the major GL version
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* @min: the minor GL version
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*
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* Returns: The minimum supported #GstGLSLVersion available for @gl_api, @maj and @min
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*/
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GstGLSLVersion
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gst_gl_version_to_glsl_version (GstGLAPI gl_api, gint maj, gint min)
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{
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g_return_val_if_fail (gl_api != GST_GL_API_NONE, 0);
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_init_debug ();
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if (gl_api & GST_GL_API_GLES2) {
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if (maj == 2 && min == 0)
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return 100;
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if (maj == 3 && min >= 0 && min <= 2)
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return maj * 100 + min * 10;
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GST_WARNING ("unknown GLES version");
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return 0;
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}
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/* versions match for >= 3.3 */
|
|
if (gl_api & (GST_GL_API_OPENGL3 | GST_GL_API_OPENGL)) {
|
|
if (maj > 3 || (maj == 3 && min >= 3))
|
|
return maj * 100 + min * 10;
|
|
|
|
if (maj == 3 && min == 2)
|
|
return 150;
|
|
if (maj == 3 && min == 1)
|
|
return 140;
|
|
if (maj == 3 && min == 0)
|
|
return 130;
|
|
if (maj == 2 && min == 1)
|
|
return 120;
|
|
if (maj == 2 && min == 0)
|
|
return 110;
|
|
|
|
GST_WARNING ("unknown GL version");
|
|
return 0;
|
|
}
|
|
|
|
GST_WARNING ("unknown GL API");
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_context_supports_glsl_profile_version:
|
|
* @context: a #GstGLContext
|
|
* @version: a #GstGLSLVersion
|
|
* @profile: a #GstGLSLProfile
|
|
*
|
|
* Returns: Whether @context supports the combination of @version with @profile
|
|
*/
|
|
gboolean
|
|
gst_gl_context_supports_glsl_profile_version (GstGLContext * context,
|
|
GstGLSLVersion version, GstGLSLProfile profile)
|
|
{
|
|
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
|
|
|
|
if (!_is_valid_version_profile (version, profile))
|
|
return FALSE;
|
|
|
|
if (profile != GST_GLSL_PROFILE_NONE) {
|
|
if (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0)) {
|
|
if ((profile & GST_GLSL_PROFILE_ES) == 0)
|
|
return FALSE;
|
|
} else if ((gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) != 0) {
|
|
if ((profile & GST_GLSL_PROFILE_COMPATIBILITY) == 0)
|
|
return FALSE;
|
|
} else if ((gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL3) != 0) {
|
|
/* GL_ARB_es2_compatibility is required for GL3 contexts */
|
|
if ((profile & (GST_GLSL_PROFILE_CORE | GST_GLSL_PROFILE_ES)) == 0)
|
|
return FALSE;
|
|
} else {
|
|
g_assert_not_reached ();
|
|
}
|
|
}
|
|
|
|
if (version != GST_GLSL_VERSION_NONE) {
|
|
GstGLAPI gl_api;
|
|
gint maj, min, glsl_version;
|
|
|
|
if (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 1)) {
|
|
if (version > GST_GLSL_VERSION_310)
|
|
return FALSE;
|
|
} else if (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3,
|
|
0)) {
|
|
if (version > GST_GLSL_VERSION_300)
|
|
return FALSE;
|
|
} else if (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2,
|
|
0)) {
|
|
if (version > GST_GLSL_VERSION_100)
|
|
return FALSE;
|
|
}
|
|
|
|
gl_api = gst_gl_context_get_gl_api (context);
|
|
gst_gl_context_get_gl_version (context, &maj, &min);
|
|
glsl_version = gst_gl_version_to_glsl_version (gl_api, maj, min);
|
|
if (version > glsl_version)
|
|
return FALSE;
|
|
|
|
if (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 1, 0))
|
|
/* GL_ARB_es2_compatibility is required for GL3 contexts */
|
|
if (version < GST_GLSL_VERSION_150 && version != GST_GLSL_VERSION_100)
|
|
return FALSE;
|
|
|
|
if (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0)
|
|
&& version < GST_GLSL_VERSION_110)
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
_gst_glsl_funcs_fill (GstGLSLFuncs * vtable, GstGLContext * context)
|
|
{
|
|
GstGLFuncs *gl = context->gl_vtable;
|
|
|
|
if (vtable->initialized)
|
|
return TRUE;
|
|
|
|
if (gl->CreateProgram) {
|
|
vtable->CreateProgram = gl->CreateProgram;
|
|
vtable->DeleteProgram = gl->DeleteProgram;
|
|
vtable->UseProgram = gl->UseProgram;
|
|
|
|
vtable->CreateShader = gl->CreateShader;
|
|
vtable->DeleteShader = gl->DeleteShader;
|
|
vtable->AttachShader = gl->AttachShader;
|
|
vtable->DetachShader = gl->DetachShader;
|
|
|
|
vtable->GetAttachedShaders = gl->GetAttachedShaders;
|
|
|
|
vtable->GetShaderInfoLog = gl->GetShaderInfoLog;
|
|
vtable->GetShaderiv = gl->GetShaderiv;
|
|
vtable->GetProgramInfoLog = gl->GetProgramInfoLog;
|
|
vtable->GetProgramiv = gl->GetProgramiv;
|
|
} else if (gl->CreateProgramObject) {
|
|
vtable->CreateProgram = gl->CreateProgramObject;
|
|
vtable->DeleteProgram = gl->DeleteObject;
|
|
vtable->UseProgram = gl->UseProgramObject;
|
|
|
|
vtable->CreateShader = gl->CreateShaderObject;
|
|
vtable->DeleteShader = gl->DeleteObject;
|
|
vtable->AttachShader = gl->AttachObject;
|
|
vtable->DetachShader = gl->DetachObject;
|
|
|
|
vtable->GetAttachedShaders = gl->GetAttachedObjects;
|
|
|
|
vtable->GetShaderInfoLog = gl->GetInfoLog;
|
|
vtable->GetShaderiv = gl->GetObjectParameteriv;
|
|
vtable->GetProgramInfoLog = gl->GetInfoLog;
|
|
vtable->GetProgramiv = gl->GetObjectParameteriv;
|
|
} else {
|
|
vtable->initialized = FALSE;
|
|
return FALSE;
|
|
}
|
|
|
|
vtable->initialized = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
static gchar *
|
|
_mangle_external_image_extension (const gchar * str, GstGLContext * context,
|
|
GstGLTextureTarget from, GstGLTextureTarget to, GstGLSLVersion version,
|
|
GstGLSLProfile profile)
|
|
{
|
|
GST_DEBUG ("is oes? %d, profile == ES? %d, version >= 300? %d, "
|
|
"have essl3? %d", to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES,
|
|
profile == GST_GLSL_PROFILE_ES, version >= GST_GLSL_VERSION_300,
|
|
gst_gl_context_check_feature (context,
|
|
"GL_OES_EGL_image_external_essl3"));
|
|
|
|
/* replace GL_OES_EGL_image_external with GL_OES_EGL_image_external_essl3 where supported */
|
|
if (to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES && profile == GST_GLSL_PROFILE_ES
|
|
&& version >= GST_GLSL_VERSION_300) {
|
|
if (gst_gl_context_check_feature (context,
|
|
"GL_OES_EGL_image_external_essl3")) {
|
|
GRegex *regex = g_regex_new (
|
|
/* '#extension ' with optional spacing */
|
|
"(#[ \\t]*extension[ \\t]+)"
|
|
/* what we're looking to replace */
|
|
"GL_OES_EGL_image_external"
|
|
/* ':' with optional spacing */
|
|
"([ \\t]*:[ \\t]*"
|
|
/* some word like require, disable, etc followed by spacing and a newline */
|
|
"\\S+[ \\t]*\\R)",
|
|
0, 0, NULL);
|
|
gchar *tmp = g_regex_replace (regex, str, -1, 0,
|
|
"\\1GL_OES_EGL_image_external_essl3\\2", 0, NULL);
|
|
g_regex_unref (regex);
|
|
return tmp;
|
|
} else {
|
|
GST_FIXME ("Undefined situation detected. GLES3 supported but "
|
|
"GL_OES_EGL_image_external_essl3 not supported. Falling back to the "
|
|
"older GL_OES_EGL_image_external extension");
|
|
return g_strdup (str);
|
|
}
|
|
} else {
|
|
return g_strdup (str);
|
|
}
|
|
}
|
|
|
|
static gchar *
|
|
_mangle_texture_access (const gchar * str, GstGLContext * context,
|
|
GstGLTextureTarget from, GstGLTextureTarget to, GstGLSLVersion version,
|
|
GstGLSLProfile profile)
|
|
{
|
|
const gchar *from_str = NULL, *to_str = NULL;
|
|
gchar *ret, *tmp;
|
|
gchar *regex_find;
|
|
GRegex *regex;
|
|
|
|
if (from == GST_GL_TEXTURE_TARGET_2D)
|
|
from_str = "texture2D";
|
|
if (from == GST_GL_TEXTURE_TARGET_RECTANGLE)
|
|
from_str = "texture2DRect";
|
|
if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
|
|
from_str = "texture2D";
|
|
|
|
/* GL3 || gles3 but not when external-oes unless the image_external_essl3 extension is supported */
|
|
if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES
|
|
&& version >= GST_GLSL_VERSION_300
|
|
&& (to != GST_GL_TEXTURE_TARGET_EXTERNAL_OES
|
|
|| gst_gl_context_check_feature (context,
|
|
"GL_OES_EGL_image_external_essl3")))) {
|
|
to_str = "texture";
|
|
} else {
|
|
if (to == GST_GL_TEXTURE_TARGET_2D)
|
|
to_str = "texture2D";
|
|
if (to == GST_GL_TEXTURE_TARGET_RECTANGLE)
|
|
to_str = "texture2DRect";
|
|
if (to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
|
|
to_str = "texture2D";
|
|
}
|
|
|
|
/* followed by any amount of whitespace then a bracket */
|
|
regex_find = g_strdup_printf ("%s(?=\\s*\\()", from_str);
|
|
regex = g_regex_new (regex_find, 0, 0, NULL);
|
|
tmp = g_regex_replace_literal (regex, str, -1, 0, to_str, 0, NULL);
|
|
g_free (regex_find);
|
|
g_regex_unref (regex);
|
|
|
|
if (tmp) {
|
|
ret = tmp;
|
|
} else {
|
|
GST_FIXME ("Couldn't mangle texture access successfully from %s to %s",
|
|
from_str, to_str);
|
|
ret = g_strdup (str);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static gchar *
|
|
_mangle_sampler_type (const gchar * str, GstGLTextureTarget from,
|
|
GstGLTextureTarget to)
|
|
{
|
|
const gchar *from_str = NULL, *to_str = NULL;
|
|
gchar *ret, *tmp;
|
|
gchar *regex_find;
|
|
GRegex *regex;
|
|
|
|
if (from == GST_GL_TEXTURE_TARGET_2D)
|
|
from_str = "sampler2D";
|
|
if (from == GST_GL_TEXTURE_TARGET_RECTANGLE)
|
|
from_str = "sampler2DRect";
|
|
if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
|
|
from_str = "samplerExternalOES";
|
|
|
|
if (to == GST_GL_TEXTURE_TARGET_2D)
|
|
to_str = "sampler2D";
|
|
if (to == GST_GL_TEXTURE_TARGET_RECTANGLE)
|
|
to_str = "sampler2DRect";
|
|
if (to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
|
|
to_str = "samplerExternalOES";
|
|
|
|
/* followed by some whitespace */
|
|
regex_find = g_strdup_printf ("%s(?=\\s)", from_str);
|
|
regex = g_regex_new (regex_find, 0, 0, NULL);
|
|
tmp = g_regex_replace_literal (regex, str, -1, 0, to_str, 0, NULL);
|
|
g_free (regex_find);
|
|
g_regex_unref (regex);
|
|
|
|
if (tmp) {
|
|
ret = tmp;
|
|
} else {
|
|
GST_FIXME ("Couldn't mangle sampler type successfully from %s to %s",
|
|
from_str, to_str);
|
|
ret = g_strdup (str);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static gchar *
|
|
_mangle_varying_attribute (const gchar * str, guint shader_type,
|
|
GstGLSLVersion version, GstGLSLProfile profile)
|
|
{
|
|
if (shader_type == GL_VERTEX_SHADER) {
|
|
if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES
|
|
&& version >= GST_GLSL_VERSION_300)) {
|
|
gchar *tmp, *tmp2;
|
|
GRegex *regex;
|
|
|
|
/* followed by some whitespace */
|
|
regex = g_regex_new ("varying(?=\\s)", 0, 0, NULL);
|
|
tmp = g_regex_replace_literal (regex, str, -1, 0, "out", 0, NULL);
|
|
g_regex_unref (regex);
|
|
|
|
/* followed by some whitespace */
|
|
regex = g_regex_new ("attribute(?=\\s)", 0, 0, NULL);
|
|
tmp2 = g_regex_replace_literal (regex, tmp, -1, 0, "in", 0, NULL);
|
|
g_regex_unref (regex);
|
|
|
|
g_free (tmp);
|
|
return tmp2;
|
|
}
|
|
} else if (shader_type == GL_FRAGMENT_SHADER) {
|
|
if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES
|
|
&& version >= GST_GLSL_VERSION_300)) {
|
|
gchar *tmp;
|
|
GRegex *regex;
|
|
|
|
/* followed by some whitespace */
|
|
regex = g_regex_new ("varying(?=\\s)", 0, 0, NULL);
|
|
tmp = g_regex_replace_literal (regex, str, -1, 0, "in", 0, NULL);
|
|
g_regex_unref (regex);
|
|
|
|
return tmp;
|
|
}
|
|
}
|
|
return g_strdup (str);
|
|
}
|
|
|
|
static gchar *
|
|
_mangle_frag_color_data (const gchar * str)
|
|
{
|
|
GRegex *regex;
|
|
gchar *ret, *tmp;
|
|
|
|
regex = g_regex_new ("gl_FragColor", 0, 0, NULL);
|
|
ret = g_regex_replace_literal (regex, str, -1, 0, "fragColor", 0, NULL);
|
|
g_regex_unref (regex);
|
|
|
|
tmp = ret;
|
|
/* search and replace 'gl_FragData[NUM]' into fragColor_NUM */
|
|
regex = g_regex_new ("gl_FragData\\[(\\d+)\\]", 0, 0, NULL);
|
|
ret = g_regex_replace (regex, tmp, -1, 0, "fragColor_\\1", 0, NULL);
|
|
g_regex_unref (regex);
|
|
g_free (tmp);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void
|
|
_mangle_version_profile_from_gl_api (GstGLContext * context,
|
|
GstGLTextureTarget from, GstGLTextureTarget to, GstGLSLVersion * version,
|
|
GstGLSLProfile * profile)
|
|
{
|
|
GstGLAPI gl_api;
|
|
gint gl_major, gl_minor;
|
|
|
|
gl_api = gst_gl_context_get_gl_api (context);
|
|
gst_gl_context_get_gl_version (context, &gl_major, &gl_minor);
|
|
|
|
*version = GST_GLSL_VERSION_NONE;
|
|
*profile = GST_GLSL_PROFILE_NONE;
|
|
|
|
if (gl_api & GST_GL_API_OPENGL3) {
|
|
if (gl_major > 3 || gl_minor >= 3) {
|
|
*version = GST_GLSL_VERSION_330;
|
|
*profile = GST_GLSL_PROFILE_CORE;
|
|
} else {
|
|
*version = GST_GLSL_VERSION_150;
|
|
*profile = GST_GLSL_PROFILE_NONE;
|
|
}
|
|
} else if (gl_api & GST_GL_API_GLES2) {
|
|
/* We don't know which texture function to use if we have GLES3 and
|
|
* don't have the essl3 extension */
|
|
if (gl_major >= 3 && (to != GST_GL_TEXTURE_TARGET_EXTERNAL_OES
|
|
|| gst_gl_context_check_feature (context,
|
|
"GL_OES_EGL_image_external_essl3"))) {
|
|
*version = GST_GLSL_VERSION_300;
|
|
*profile = GST_GLSL_PROFILE_ES;
|
|
} else if (gl_major >= 2) {
|
|
*version = GST_GLSL_VERSION_100;
|
|
*profile = GST_GLSL_PROFILE_ES;
|
|
}
|
|
} else if (gl_api & GST_GL_API_OPENGL) {
|
|
/* We only use GST_GL_API_OPENGL3 from 3.1, but nothing prevents us from
|
|
* using 3.0/1.30 GLSSL with GL2 API */
|
|
if (gl_major >= 3)
|
|
*version = GST_GLSL_VERSION_130;
|
|
else
|
|
*version = GST_GLSL_VERSION_110;
|
|
*profile = GST_GLSL_PROFILE_COMPATIBILITY;
|
|
}
|
|
}
|
|
|
|
gchar *
|
|
_gst_glsl_mangle_shader (const gchar * str, guint shader_type,
|
|
GstGLTextureTarget from, GstGLTextureTarget to, GstGLContext * context,
|
|
GstGLSLVersion * version, GstGLSLProfile * profile)
|
|
{
|
|
gchar *tmp, *tmp2;
|
|
|
|
_init_debug ();
|
|
|
|
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
|
|
|
|
_mangle_version_profile_from_gl_api (context, from, to, version, profile);
|
|
tmp2 =
|
|
_mangle_external_image_extension (str, context, from, to, *version,
|
|
*profile);
|
|
tmp = _mangle_texture_access (tmp2, context, from, to, *version, *profile);
|
|
g_free (tmp2);
|
|
tmp2 = _mangle_sampler_type (tmp, from, to);
|
|
g_free (tmp);
|
|
tmp = _mangle_varying_attribute (tmp2, shader_type, *version, *profile);
|
|
g_free (tmp2);
|
|
if (shader_type == GL_FRAGMENT_SHADER) {
|
|
if ((*profile == GST_GLSL_PROFILE_ES && *version >= GST_GLSL_VERSION_300)
|
|
|| (*profile == GST_GLSL_PROFILE_CORE
|
|
&& *version >= GST_GLSL_VERSION_150)) {
|
|
tmp2 = _mangle_frag_color_data (tmp);
|
|
g_free (tmp);
|
|
tmp = tmp2;
|
|
}
|
|
}
|
|
return tmp;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_context_supports_precision:
|
|
* @context: a #GstGLContext
|
|
* @version: a #GstGLSLVersion
|
|
* @profile: a #GstGLSLProfile
|
|
*
|
|
* Returns: whether @context supports the 'precision' specifier in GLSL shaders
|
|
*
|
|
* Since: 1.16
|
|
*/
|
|
gboolean
|
|
gst_gl_context_supports_precision (GstGLContext * context,
|
|
GstGLSLVersion version, GstGLSLProfile profile)
|
|
{
|
|
gboolean es2 = FALSE;
|
|
|
|
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
|
|
|
|
if ((profile & GST_GLSL_PROFILE_ES) == 0)
|
|
return FALSE;
|
|
|
|
es2 = gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0)
|
|
|| gst_gl_context_check_feature (context, "GL_ARB_ES2_compatibility");
|
|
|
|
return es2 && context->gl_vtable->GetShaderPrecisionFormat;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_context_supports_precision_highp:
|
|
* @context: a #GstGLContext
|
|
* @version: a #GstGLSLVersion
|
|
* @profile: a #GstGLSLProfile
|
|
*
|
|
* Returns: whether @context supports the 'precision highp' specifier in GLSL shaders
|
|
*
|
|
* Since: 1.16
|
|
*/
|
|
gboolean
|
|
gst_gl_context_supports_precision_highp (GstGLContext * context,
|
|
GstGLSLVersion version, GstGLSLProfile profile)
|
|
{
|
|
gint v_range[2] = { 0, }
|
|
, v_precision = 0;
|
|
gint f_range[2] = { 0, }
|
|
, f_precision = 0;
|
|
|
|
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
|
|
|
|
if (!gst_gl_context_supports_precision (context, version, profile))
|
|
return FALSE;
|
|
|
|
context->gl_vtable->GetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_HIGH_FLOAT,
|
|
v_range, &v_precision);
|
|
context->gl_vtable->GetShaderPrecisionFormat (GL_FRAGMENT_SHADER,
|
|
GL_HIGH_FLOAT, f_range, &f_precision);
|
|
|
|
return v_range[0] != 0 && v_range[1] != 0 && v_precision != 0 &&
|
|
f_range[0] != 0 && f_range[1] != 0 && f_precision != 0;
|
|
}
|