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Original commit message from CVS: 2004-01-27 Ronald Bultje <rbultje@ronald.bitfreak.net> * docs/pwg/advanced_interfaces.xml: * docs/pwg/pwg.xml: Add as a placeholder for future filling-in. * docs/pwg/basics_autoplugging.xml: * docs/pwg/basics_buffers.xml: * docs/pwg/basics_elements.xml: * docs/pwg/basics_events.xml: * docs/pwg/basics_plugins.xml: * docs/pwg/basics_types.xml: Remove, because unused (this is all in intro_basics.xml). * docs/pwg/building_signals.xml: Short intro to signals + reference to GObject docs - we really shouldn't go into these sort of things to deply because we don't use them that extensively anyway. * docs/pwg/building_state.xml: Explanation of states. Benjamin, please check. * docs/pwg/building_testapp.xml: Put everything in one page - putting only a few lines of content per page doesn't really make sense. Time to get into the advanced topics. ;).
158 lines
5.7 KiB
XML
158 lines
5.7 KiB
XML
<?xml version='1.0'?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" [
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<!ENTITY % image-entities SYSTEM "image.entities">
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%image-entities;
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<!ENTITY TITLEPAGE SYSTEM "titlepage.xml">
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<!ENTITY INTRO_PREFACE SYSTEM "intro_preface.xml">
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<!ENTITY INTRO_BASICS SYSTEM "intro_basics.xml">
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<!ENTITY BUILDING_BOILER SYSTEM "building_boiler.xml">
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<!ENTITY BUILDING_DEBUG SYSTEM "building_debug.xml">
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<!ENTITY BUILDING_PADS SYSTEM "building_pads.xml">
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<!ENTITY BUILDING_CHAINFN SYSTEM "building_chainfn.xml">
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<!ENTITY BUILDING_STATE SYSTEM "building_state.xml">
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<!ENTITY BUILDING_PROPS SYSTEM "building_props.xml">
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<!ENTITY BUILDING_SIGNALS SYSTEM "building_signals.xml">
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<!ENTITY BUILDING_TESTAPP SYSTEM "building_testapp.xml">
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<!ENTITY ADVANCED_SCHEDULING SYSTEM "advanced_scheduling.xml">
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<!ENTITY ADVANCED_TYPES SYSTEM "advanced_types.xml">
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<!ENTITY ADVANCED_REQUEST SYSTEM "advanced_request.xml">
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<!ENTITY ADVANCED_CLOCK SYSTEM "advanced_clock.xml">
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<!ENTITY ADVANCED_DPARAMS SYSTEM "advanced_dparams.xml">
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<!ENTITY ADVANCED_MIDI SYSTEM "advanced_midi.xml">
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<!ENTITY ADVANCED_INTERFACES SYSTEM "advanced_interfaces.xml">
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<!ENTITY OTHER_SOURCE SYSTEM "other_source.xml">
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<!ENTITY OTHER_SINK SYSTEM "other_sink.xml">
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<!ENTITY OTHER_AUTOPLUGGER SYSTEM "other_autoplugger.xml">
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<!ENTITY APPENDIX_CHECKLIST SYSTEM "appendix_checklist.xml">
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<!ENTITY APPENDIX_PYTHON SYSTEM "appendix_python.xml">
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<!ENTITY GStreamer "<application>GStreamer</application>">
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<!ENTITY GstVersion "0.7.4">
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<!ENTITY GstAppDevMan "<emphasis>GStreamer Application Development Manual</emphasis>">
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<!ENTITY GstLibRef "<emphasis>GStreamer Library Reference</emphasis>">
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]>
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<book id="index">
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&TITLEPAGE;
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<!-- ############# part ############### -->
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<part id="part-introduction" xreflabel="Introduction">
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<title>Introduction</title>
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<partintro>
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<para>
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&GStreamer; is an exremely powerful and versatile framework for creating
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streaming media applications. Many of the virtues of the &GStreamer;
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framework come from its modularity: &GStreamer; can seamlessly
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incorporate new plugin modules. But because modularity and power often
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come at a cost of greater complexity (consider, for example, <ulink
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type="http" url="http://www.omg.org/">CORBA</ulink>), writing new
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plugins is not always easy.
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</para>
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<para>
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This guide is intended to help you understand the &GStreamer; framework
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(version &GstVersion;) so you can develop new plugins to extend the
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existing functionality. The guide addresses most issues by following the
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development of an example plugin - an audio filter plugin -
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written in C. However, the later parts of the guide also present some
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issues involved in writing other types of plugins, and the end of the
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guide describes some of the Python bindings for &GStreamer;.
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</para>
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</partintro>
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&INTRO_PREFACE;
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&INTRO_BASICS;
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</part>
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<!-- ############ part ############# -->
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<part id="part-building" xreflabel="Building a Filter">
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<title>Building a Filter</title>
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<partintro>
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<para>
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You are now ready to learn how to build a plugin. In this part of the
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guide, you will learn how to apply basic &GStreamer; and GNOME
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programming concepts to write a simple plugin. The previous parts of the
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guide have contained no explicit example code, perhaps making things a
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bit abstract and difficult to understand. In contrast, this section will
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present both applications and code by following the development of an
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example audio filter plugin called <quote>ExampleFilter</quote>.
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</para>
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<para>
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The example filter will begin with a single input pad and a single
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output pad. The filter will, at first, simply pass media and event data
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from its sink pad to its source pad without modification. But by the end
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of this part of the guide, you will learn to add some more interesting
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functionality, including properties and signal handlers. And after
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reading the next part of the guide, <xref linkend="part-advanced"/>, you
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will be able to add even more functionality to your plugins.
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</para>
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<para>
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The example code used in this part of the guide can be found in
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<filename class="directory">examples/pwg/examplefilter/</filename> in
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your &GStreamer; directory.
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</para>
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</partintro>
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&BUILDING_BOILER;
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&BUILDING_PADS;
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&BUILDING_CHAINFN;
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&BUILDING_STATE;
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&BUILDING_PROPS;
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&BUILDING_SIGNALS;
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&BUILDING_TESTAPP;
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</part>
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<!-- ############ part ############# -->
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<part id="part-advanced" xreflabel="Advanced Filter Concepts">
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<title>Advanced Filter Concepts</title>
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<partintro>
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<para>
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</para>
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</partintro>
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&ADVANCED_SCHEDULING;
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&ADVANCED_TYPES;
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&ADVANCED_REQUEST;
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&ADVANCED_CLOCK;
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&ADVANCED_DPARAMS;
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&ADVANCED_MIDI;
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&ADVANCED_INTERFACES;
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</part>
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<!-- ############ part ############# -->
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<part id="part-other" xreflabel="Other Element Types">
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<title>Other Element Types</title>
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<partintro>
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<para>
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</para>
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</partintro>
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&OTHER_SOURCE;
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&OTHER_SINK;
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&OTHER_AUTOPLUGGER;
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</part>
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<!-- ############ part ############# -->
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<part id="part-appendix" xreflabel="Appendices">
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<title>Appendices</title>
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<partintro>
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<para>
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</para>
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</partintro>
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&APPENDIX_CHECKLIST;
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&APPENDIX_PYTHON;
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</part>
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</book>
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