mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 04:01:08 +00:00
15434ce51d
Adding d3d12 backend text renderer/blender by using d3d11on12 interop. And subclassing renderer object per backend (i.e., d3d11, d3d12, and bitmap) Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
745 lines
22 KiB
C++
745 lines
22 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/d3d11/gstd3d11-private.h>
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#include "gstdwriterender_d3d11.h"
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#include "gstdwrite-renderer.h"
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#include <wrl.h>
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GST_DEBUG_CATEGORY_EXTERN (dwrite_overlay_object_debug);
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#define GST_CAT_DEFAULT dwrite_overlay_object_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct GstDWriteD3D11RenderPrivate
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{
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~GstDWriteD3D11RenderPrivate ()
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{
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renderer = nullptr;
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dwrite_factory = nullptr;
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d2d_factory = nullptr;
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ClearResource ();
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}
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void ClearResource ()
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{
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if (layout_pool)
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gst_buffer_pool_set_active (layout_pool, FALSE);
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gst_clear_object (&layout_pool);
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if (blend_pool)
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gst_buffer_pool_set_active (blend_pool, FALSE);
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gst_clear_object (&blend_pool);
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gst_clear_object (&pre_conv);
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gst_clear_object (&blend_conv);
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gst_clear_object (&post_conv);
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gst_clear_object (&device);
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prepared = FALSE;
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}
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GstD3D11Device *device = nullptr;
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ComPtr<ID2D1Factory> d2d_factory;
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ComPtr<IDWriteFactory> dwrite_factory;
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ComPtr<IGstDWriteTextRenderer> renderer;
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GstBufferPool *layout_pool = nullptr;
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GstBufferPool *blend_pool = nullptr;
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GstVideoInfo layout_info;
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GstVideoInfo blend_info;
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GstVideoInfo info;
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gboolean direct_blend = FALSE;
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gboolean prepared = FALSE;
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GstD3D11Converter *pre_conv = nullptr;
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GstD3D11Converter *blend_conv = nullptr;
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GstD3D11Converter *post_conv = nullptr;
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};
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/* *INDENT-ON* */
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struct _GstDWriteD3D11Render
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{
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GstDWriteRender parent;
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GstDWriteD3D11RenderPrivate *priv;
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};
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static void gst_dwrite_d3d11_render_finalize (GObject * object);
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static GstBuffer *gst_dwrite_d3d11_render_draw_layout (GstDWriteRender * render,
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IDWriteTextLayout * layout, gint x, gint y);
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static gboolean gst_dwrite_d3d11_render_blend (GstDWriteRender * render,
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GstBuffer * layout_buf, gint x, gint y, GstBuffer * output);
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static gboolean
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gst_dwrite_d3d11_render_update_device (GstDWriteRender * render,
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GstBuffer * buffer);
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static gboolean
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gst_dwrite_d3d11_render_handle_allocation_query (GstDWriteRender * render,
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GstElement * elem, GstQuery * query);
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static gboolean gst_dwrite_d3d11_render_can_inplace (GstDWriteRender * render,
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GstBuffer * buffer);
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static gboolean gst_dwrite_d3d11_render_upload (GstDWriteRender * render,
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const GstVideoInfo * info, GstBuffer * in_buf, GstBuffer * out_buf);
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static gboolean gst_dwrite_d3d11_render_prepare (GstDWriteD3D11Render * self);
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#define gst_dwrite_d3d11_render_parent_class parent_class
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G_DEFINE_FINAL_TYPE (GstDWriteD3D11Render, gst_dwrite_d3d11_render,
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GST_TYPE_DWRITE_RENDER);
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static void
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gst_dwrite_d3d11_render_class_init (GstDWriteD3D11RenderClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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auto render_class = GST_DWRITE_RENDER_CLASS (klass);
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object_class->finalize = gst_dwrite_d3d11_render_finalize;
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render_class->draw_layout = gst_dwrite_d3d11_render_draw_layout;
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render_class->blend = gst_dwrite_d3d11_render_blend;
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render_class->update_device = gst_dwrite_d3d11_render_update_device;
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render_class->handle_allocation_query =
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gst_dwrite_d3d11_render_handle_allocation_query;
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render_class->can_inplace = gst_dwrite_d3d11_render_can_inplace;
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render_class->upload = gst_dwrite_d3d11_render_upload;
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}
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static void
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gst_dwrite_d3d11_render_init (GstDWriteD3D11Render * self)
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{
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self->priv = new GstDWriteD3D11RenderPrivate ();
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}
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static void
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gst_dwrite_d3d11_render_finalize (GObject * object)
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{
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auto self = GST_DWRITE_D3D11_RENDER (object);
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static gboolean
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gst_dwrite_d3d11_render_decide_bind_flags (GstDWriteD3D11Render * self,
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const GstVideoInfo * info, guint * bind_flags)
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{
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auto priv = self->priv;
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GstD3D11Format d3d11_format;
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if (!gst_d3d11_device_get_format (priv->device,
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GST_VIDEO_INFO_FORMAT (info), &d3d11_format)) {
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GST_ERROR_OBJECT (self, "Unknown device format");
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return FALSE;
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}
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DXGI_FORMAT dxgi_format = d3d11_format.dxgi_format;
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if (dxgi_format == DXGI_FORMAT_UNKNOWN)
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dxgi_format = d3d11_format.resource_format[0];
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auto device = gst_d3d11_device_get_device_handle (priv->device);
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UINT support = 0;
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auto hr = device->CheckFormatSupport (dxgi_format, &support);
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if (!gst_d3d11_result (hr, priv->device)) {
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GST_ERROR_OBJECT (self, "Couldn't query format support");
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return FALSE;
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}
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guint flags = 0;
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if ((support & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) != 0)
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flags |= D3D11_BIND_SHADER_RESOURCE;
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if ((support & D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0) {
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flags |= D3D11_BIND_RENDER_TARGET;
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if (d3d11_format.dxgi_format == DXGI_FORMAT_UNKNOWN &&
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(support & D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW) != 0) {
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flags |= D3D11_BIND_UNORDERED_ACCESS;
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}
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} else if ((support & D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW) != 0) {
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flags |= D3D11_BIND_UNORDERED_ACCESS;
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}
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*bind_flags = flags;
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return TRUE;
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}
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static GstBufferPool *
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gst_dwrite_d3d11_render_create_pool (GstDWriteD3D11Render * self,
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const GstVideoInfo * info, guint bind_flags)
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{
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auto priv = self->priv;
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auto caps = gst_video_info_to_caps (info);
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if (!caps) {
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GST_ERROR_OBJECT (self, "Invalid info");
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return nullptr;
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}
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auto pool = gst_d3d11_buffer_pool_new (priv->device);
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auto config = gst_buffer_pool_get_config (pool);
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auto params = gst_d3d11_allocation_params_new (priv->device, info,
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GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
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gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
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gst_d3d11_allocation_params_free (params);
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gst_buffer_pool_config_set_params (config, caps, 0, 0, 0);
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gst_caps_unref (caps);
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if (!gst_buffer_pool_set_config (pool, config)) {
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GST_ERROR_OBJECT (self, "Couldn't set config");
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gst_object_unref (pool);
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return nullptr;
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}
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if (!gst_buffer_pool_set_active (pool, TRUE)) {
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GST_ERROR_OBJECT (self, "Couldn't set active");
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gst_object_unref (pool);
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return nullptr;
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}
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return pool;
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}
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static GstBuffer *
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gst_dwrite_d3d11_render_draw_layout (GstDWriteRender * render,
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IDWriteTextLayout * layout, gint x, gint y)
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{
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auto self = GST_DWRITE_D3D11_RENDER (render);
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auto priv = self->priv;
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if (!priv->prepared) {
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GST_ERROR_OBJECT (self, "Not prepapred");
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return nullptr;
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}
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auto width = (gint) layout->GetMaxWidth ();
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auto height = (gint) layout->GetMaxHeight ();
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if (priv->layout_pool && (priv->layout_info.width != width ||
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priv->layout_info.height != height)) {
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gst_buffer_pool_set_active (priv->layout_pool, FALSE);
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gst_clear_object (&priv->layout_pool);
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}
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if (!priv->layout_pool) {
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gst_video_info_set_format (&priv->layout_info, GST_VIDEO_FORMAT_BGRA,
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width, height);
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guint bind_flags = 0;
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if (!gst_dwrite_d3d11_render_decide_bind_flags (self, &priv->layout_info,
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&bind_flags)) {
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GST_ERROR_OBJECT (self, "Couldn't decide bind flags");
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return nullptr;
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}
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priv->layout_pool = gst_dwrite_d3d11_render_create_pool (self,
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&priv->layout_info, bind_flags);
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if (!priv->layout_pool) {
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GST_ERROR_OBJECT (self, "Couldn't create pool");
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return nullptr;
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}
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}
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GstBuffer *layout_buf = nullptr;
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gst_buffer_pool_acquire_buffer (priv->layout_pool, &layout_buf, nullptr);
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if (!layout_buf) {
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GST_ERROR_OBJECT (self, "Couldn't acquire buffer");
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return nullptr;
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}
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GstD3D11DeviceLockGuard lk (priv->device);
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ComPtr < IDXGISurface > surface;
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auto dmem = (GstD3D11Memory *) gst_buffer_peek_memory (layout_buf, 0);
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static const D2D1_RENDER_TARGET_PROPERTIES props = {
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D2D1_RENDER_TARGET_TYPE_DEFAULT, DXGI_FORMAT_B8G8R8A8_UNORM,
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D2D1_ALPHA_MODE_PREMULTIPLIED, 0, 0, D2D1_RENDER_TARGET_USAGE_NONE,
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D2D1_FEATURE_LEVEL_DEFAULT
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};
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auto texture = gst_d3d11_memory_get_resource_handle (dmem);
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auto hr = texture->QueryInterface (IID_PPV_ARGS (&surface));
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if (!gst_d3d11_result (hr, priv->device)) {
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GST_ERROR_OBJECT (self, "Couldn't get DXGI surface");
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gst_buffer_unref (layout_buf);
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return nullptr;
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}
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ComPtr < ID2D1RenderTarget > target;
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hr = priv->d2d_factory->CreateDxgiSurfaceRenderTarget (surface.Get (), props,
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&target);
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (self, "Couldn't create d2d render target");
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gst_buffer_unref (layout_buf);
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return nullptr;
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}
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target->BeginDraw ();
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target->Clear (D2D1::ColorF (D2D1::ColorF::Black, 0.0));
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priv->renderer->Draw (D2D1::Point2F (),
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D2D1::Rect (0, 0, width, height), layout, target.Get ());
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target->EndDraw ();
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target = nullptr;
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return layout_buf;
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}
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static gboolean
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gst_dwrite_d3d11_render_blend (GstDWriteRender * render, GstBuffer * layout_buf,
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gint x, gint y, GstBuffer * output)
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{
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auto self = GST_DWRITE_D3D11_RENDER (render);
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auto priv = self->priv;
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if (!priv->prepared) {
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GST_ERROR_OBJECT (self, "Not prepapred");
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return FALSE;
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}
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g_object_set (priv->blend_conv, "src-width", priv->layout_info.width,
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"src-height", priv->layout_info.height,
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"dest-x", x, "dest-y", y, "dest-width", priv->layout_info.width,
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"dest-height", priv->layout_info.height, nullptr);
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if (priv->direct_blend) {
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return gst_d3d11_converter_convert_buffer (priv->blend_conv,
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layout_buf, output);
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}
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GstBuffer *bgra_buf = nullptr;
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gst_buffer_pool_acquire_buffer (priv->blend_pool, &bgra_buf, nullptr);
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if (!bgra_buf) {
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GST_ERROR_OBJECT (self, "Couldn't acquire preconv buffer");
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return FALSE;
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}
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if (!gst_d3d11_converter_convert_buffer_unlocked (priv->pre_conv,
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output, bgra_buf)) {
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GST_ERROR_OBJECT (self, "pre-convert failed");
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goto error;
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}
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if (!gst_d3d11_converter_convert_buffer_unlocked (priv->blend_conv,
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layout_buf, bgra_buf)) {
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GST_ERROR_OBJECT (self, "blend-convert failed");
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goto error;
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}
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if (!gst_d3d11_converter_convert_buffer_unlocked (priv->post_conv,
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bgra_buf, output)) {
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GST_ERROR_OBJECT (self, "post-convert failed");
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goto error;
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}
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gst_buffer_unref (bgra_buf);
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return TRUE;
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error:
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gst_clear_buffer (&bgra_buf);
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return FALSE;
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}
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static gboolean
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gst_dwrite_d3d11_render_update_device (GstDWriteRender * render,
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GstBuffer * buffer)
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{
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auto self = GST_DWRITE_D3D11_RENDER (render);
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auto priv = self->priv;
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auto mem = gst_buffer_peek_memory (buffer, 0);
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if (!gst_is_d3d11_memory (mem))
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return FALSE;
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auto dmem = GST_D3D11_MEMORY_CAST (mem);
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if (dmem->device != priv->device) {
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priv->ClearResource ();
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priv->device = (GstD3D11Device *) gst_object_ref (dmem->device);
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gst_dwrite_d3d11_render_prepare (self);
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return TRUE;
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}
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return FALSE;
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}
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static gboolean
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gst_dwrite_d3d11_render_handle_allocation_query (GstDWriteRender * render,
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GstElement * elem, GstQuery * query)
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{
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auto self = GST_DWRITE_D3D11_RENDER (render);
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auto priv = self->priv;
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GstCaps *caps = nullptr;
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gst_query_parse_allocation (query, &caps, nullptr);
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if (!caps) {
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GST_WARNING_OBJECT (elem, "Query without caps");
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return FALSE;
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}
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GstVideoInfo info;
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if (!gst_video_info_from_caps (&info, caps)) {
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GST_ERROR_OBJECT (elem, "Invalid caps %" GST_PTR_FORMAT, caps);
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return FALSE;
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}
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auto features = gst_caps_get_features (caps, 0);
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if (!gst_caps_features_contains (features,
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GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
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GST_DEBUG_OBJECT (elem, "Not a d3d11 caps");
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return TRUE;
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}
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guint bind_flags = 0;
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if (!gst_dwrite_d3d11_render_decide_bind_flags (self, &info, &bind_flags)) {
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GST_ERROR_OBJECT (self, "Couldn't decide bind flags");
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return FALSE;
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}
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gboolean update_pool = FALSE;
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guint min, max, size;
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GstBufferPool *pool = nullptr;
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if (gst_query_get_n_allocation_pools (query) > 0) {
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gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
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update_pool = TRUE;
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} else {
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min = max = 0;
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size = info.size;
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}
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if (pool) {
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if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
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gst_clear_object (&pool);
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} else {
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auto dpool = GST_D3D11_BUFFER_POOL (pool);
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if (dpool->device != priv->device)
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gst_clear_object (&pool);
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}
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}
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if (!pool)
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pool = gst_d3d11_buffer_pool_new (priv->device);
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auto config = gst_buffer_pool_get_config (pool);
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auto params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
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if (!params) {
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params = gst_d3d11_allocation_params_new (priv->device, &info,
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GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
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} else {
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gst_d3d11_allocation_params_set_bind_flags (params, bind_flags);
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}
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gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
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gst_d3d11_allocation_params_free (params);
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gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
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gst_buffer_pool_config_set_params (config, caps, size, min, max);
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if (!gst_buffer_pool_set_config (pool, config)) {
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GST_ERROR_OBJECT (self, "Couldn't set config");
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gst_object_unref (pool);
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return FALSE;
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}
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config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr);
|
|
gst_structure_free (config);
|
|
|
|
if (update_pool)
|
|
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
|
|
else
|
|
gst_query_add_allocation_pool (query, pool, size, min, max);
|
|
|
|
gst_object_unref (pool);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_dwrite_d3d11_render_can_inplace (GstDWriteRender * render,
|
|
GstBuffer * buffer)
|
|
{
|
|
auto self = GST_DWRITE_D3D11_RENDER (render);
|
|
auto priv = self->priv;
|
|
|
|
auto mem = gst_buffer_peek_memory (buffer, 0);
|
|
if (!gst_is_d3d11_memory (mem))
|
|
return FALSE;
|
|
|
|
auto dmem = GST_D3D11_MEMORY_CAST (mem);
|
|
if (dmem->device != priv->device)
|
|
return FALSE;
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
gst_d3d11_memory_get_texture_desc (dmem, &desc);
|
|
|
|
if ((desc.BindFlags & D3D11_BIND_DECODER) != 0)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_dwrite_d3d11_render_upload_d3d11 (GstDWriteD3D11Render * self,
|
|
GstBuffer * dst, GstBuffer * src)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
GST_TRACE_OBJECT (self, "d3d11 copy");
|
|
|
|
GstD3D11DeviceLockGuard lk (priv->device);
|
|
|
|
for (guint i = 0; i < gst_buffer_n_memory (dst); i++) {
|
|
GstMemory *dst_mem, *src_mem;
|
|
GstD3D11Memory *dst_dmem, *src_dmem;
|
|
GstMapInfo dst_info;
|
|
GstMapInfo src_info;
|
|
ID3D11Resource *dst_texture, *src_texture;
|
|
ID3D11DeviceContext *device_context;
|
|
GstD3D11Device *device;
|
|
D3D11_BOX src_box = { 0, };
|
|
D3D11_TEXTURE2D_DESC dst_desc, src_desc;
|
|
guint dst_subidx, src_subidx;
|
|
|
|
dst_mem = gst_buffer_peek_memory (dst, i);
|
|
src_mem = gst_buffer_peek_memory (src, i);
|
|
|
|
dst_dmem = (GstD3D11Memory *) dst_mem;
|
|
src_dmem = (GstD3D11Memory *) src_mem;
|
|
|
|
device = dst_dmem->device;
|
|
|
|
gst_d3d11_memory_get_texture_desc (dst_dmem, &dst_desc);
|
|
gst_d3d11_memory_get_texture_desc (src_dmem, &src_desc);
|
|
|
|
device_context = gst_d3d11_device_get_device_context_handle (device);
|
|
|
|
if (!gst_memory_map (dst_mem, &dst_info,
|
|
(GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
|
|
GST_ERROR_OBJECT (self, "Cannot map dst d3d11 memory");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_memory_map (src_mem, &src_info,
|
|
(GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
|
|
GST_ERROR_OBJECT (self, "Cannot map src d3d11 memory");
|
|
gst_memory_unmap (dst_mem, &dst_info);
|
|
return FALSE;
|
|
}
|
|
|
|
dst_texture = (ID3D11Resource *) dst_info.data;
|
|
src_texture = (ID3D11Resource *) src_info.data;
|
|
|
|
/* src/dst texture size might be different if padding was used.
|
|
* select smaller size */
|
|
src_box.left = 0;
|
|
src_box.top = 0;
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
src_box.right = MIN (src_desc.Width, dst_desc.Width);
|
|
src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
|
|
|
|
dst_subidx = gst_d3d11_memory_get_subresource_index (dst_dmem);
|
|
src_subidx = gst_d3d11_memory_get_subresource_index (src_dmem);
|
|
|
|
GstD3D11DeviceLockGuard lk (device);
|
|
device_context->CopySubresourceRegion (dst_texture, dst_subidx, 0, 0, 0,
|
|
src_texture, src_subidx, &src_box);
|
|
|
|
gst_memory_unmap (src_mem, &src_info);
|
|
gst_memory_unmap (dst_mem, &dst_info);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_dwrite_d3d11_render_upload (GstDWriteRender * render,
|
|
const GstVideoInfo * info, GstBuffer * in_buf, GstBuffer * out_buf)
|
|
{
|
|
auto self = GST_DWRITE_D3D11_RENDER (render);
|
|
auto priv = self->priv;
|
|
|
|
if (!priv->prepared) {
|
|
GST_ERROR_OBJECT (self, "Not prepared");
|
|
return FALSE;
|
|
}
|
|
|
|
auto mem = gst_buffer_peek_memory (in_buf, 0);
|
|
if (gst_is_d3d11_memory (mem) && GST_D3D11_MEMORY_CAST (mem)->device ==
|
|
priv->device) {
|
|
return gst_dwrite_d3d11_render_upload_d3d11 (self, out_buf, in_buf);
|
|
}
|
|
|
|
return GST_DWRITE_RENDER_CLASS (parent_class)->upload (render,
|
|
info, in_buf, out_buf);
|
|
}
|
|
|
|
static gboolean
|
|
is_subsampled_yuv (const GstVideoInfo * info)
|
|
{
|
|
if (!GST_VIDEO_INFO_IS_YUV (info))
|
|
return FALSE;
|
|
|
|
for (guint i = 0; i < GST_VIDEO_MAX_COMPONENTS; i++) {
|
|
if (info->finfo->w_sub[i] != 0 || info->finfo->h_sub[i] != 0)
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static GstD3D11Converter *
|
|
create_converter (GstDWriteD3D11Render * self, const GstVideoInfo * in_info,
|
|
const GstVideoInfo * out_info, gboolean is_blend)
|
|
{
|
|
auto priv = self->priv;
|
|
D3D11_FILTER filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
|
|
|
if (is_subsampled_yuv (in_info) || is_subsampled_yuv (out_info))
|
|
filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
|
|
|
|
auto config = gst_structure_new ("convert-config",
|
|
GST_D3D11_CONVERTER_OPT_BACKEND, GST_TYPE_D3D11_CONVERTER_BACKEND,
|
|
GST_D3D11_CONVERTER_BACKEND_SHADER,
|
|
GST_D3D11_CONVERTER_OPT_SAMPLER_FILTER,
|
|
GST_TYPE_D3D11_CONVERTER_SAMPLER_FILTER, filter, nullptr);
|
|
if (is_blend) {
|
|
gst_structure_set (config, GST_D3D11_CONVERTER_OPT_SRC_ALPHA_MODE,
|
|
GST_TYPE_D3D11_CONVERTER_ALPHA_MODE,
|
|
GST_D3D11_CONVERTER_ALPHA_MODE_PREMULTIPLIED, nullptr);
|
|
}
|
|
|
|
auto ret = gst_d3d11_converter_new (priv->device, in_info, out_info, config);
|
|
if (!ret)
|
|
GST_ERROR_OBJECT (self, "Couldn't create converter");
|
|
|
|
return ret;
|
|
}
|
|
|
|
static gboolean
|
|
gst_dwrite_d3d11_render_prepare (GstDWriteD3D11Render * self)
|
|
{
|
|
auto priv = self->priv;
|
|
GstVideoInfo bgra_info;
|
|
gst_video_info_set_format (&bgra_info,
|
|
GST_VIDEO_FORMAT_BGRA, priv->info.width, priv->info.height);
|
|
|
|
if (priv->direct_blend) {
|
|
priv->blend_conv = create_converter (self, &bgra_info, &priv->blend_info,
|
|
TRUE);
|
|
} else {
|
|
guint bind_flags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
|
|
priv->blend_pool = gst_dwrite_d3d11_render_create_pool (self,
|
|
&priv->blend_info, bind_flags);
|
|
if (!priv->blend_pool)
|
|
return FALSE;
|
|
|
|
priv->pre_conv = create_converter (self,
|
|
&priv->info, &priv->blend_info, FALSE);
|
|
if (!priv->pre_conv)
|
|
return FALSE;
|
|
|
|
priv->blend_conv = create_converter (self,
|
|
&bgra_info, &priv->blend_info, TRUE);
|
|
if (!priv->blend_conv)
|
|
return FALSE;
|
|
|
|
priv->post_conv = create_converter (self,
|
|
&priv->blend_info, &priv->info, FALSE);
|
|
if (!priv->post_conv)
|
|
return FALSE;
|
|
}
|
|
|
|
D3D11_BLEND_DESC desc = { };
|
|
ComPtr < ID3D11BlendState > blend;
|
|
auto device = gst_d3d11_device_get_device_handle (priv->device);
|
|
|
|
desc.AlphaToCoverageEnable = FALSE;
|
|
desc.IndependentBlendEnable = FALSE;
|
|
desc.RenderTarget[0].BlendEnable = TRUE;
|
|
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
|
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
|
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
|
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
|
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
|
|
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
|
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
auto hr = device->CreateBlendState (&desc, &blend);
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create blend state");
|
|
return FALSE;
|
|
}
|
|
|
|
g_object_set (priv->blend_conv, "blend-state", blend.Get (), nullptr);
|
|
|
|
GST_DEBUG_OBJECT (self, "Resource prepared");
|
|
|
|
priv->prepared = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GstDWriteRender *
|
|
gst_dwrite_d3d11_render_new (GstD3D11Device * device, const GstVideoInfo * info,
|
|
ID2D1Factory * d2d_factory, IDWriteFactory * dwrite_factory)
|
|
{
|
|
auto self = (GstDWriteD3D11Render *)
|
|
g_object_new (GST_TYPE_DWRITE_D3D11_RENDER, nullptr);
|
|
gst_object_ref_sink (self);
|
|
|
|
auto priv = self->priv;
|
|
priv->device = (GstD3D11Device *) gst_object_ref (device);
|
|
priv->info = *info;
|
|
|
|
auto format = GST_VIDEO_INFO_FORMAT (info);
|
|
switch (format) {
|
|
case GST_VIDEO_FORMAT_BGRA:
|
|
case GST_VIDEO_FORMAT_RGBA:
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
case GST_VIDEO_FORMAT_VUYA:
|
|
case GST_VIDEO_FORMAT_RGBA64_LE:
|
|
case GST_VIDEO_FORMAT_RGB10A2_LE:
|
|
priv->direct_blend = TRUE;
|
|
gst_video_info_set_format (&priv->blend_info,
|
|
format, info->width, info->height);
|
|
break;
|
|
default:
|
|
priv->direct_blend = FALSE;
|
|
if (GST_VIDEO_INFO_COMP_DEPTH (info, 0) > 8) {
|
|
gst_video_info_set_format (&priv->blend_info,
|
|
GST_VIDEO_FORMAT_RGBA64_LE, info->width, info->height);
|
|
} else {
|
|
gst_video_info_set_format (&priv->blend_info,
|
|
GST_VIDEO_FORMAT_BGRA, info->width, info->height);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!gst_dwrite_d3d11_render_prepare (self)) {
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
priv->d2d_factory = d2d_factory;
|
|
priv->dwrite_factory = dwrite_factory;
|
|
IGstDWriteTextRenderer::CreateInstance (dwrite_factory, &priv->renderer);
|
|
|
|
return GST_DWRITE_RENDER (self);
|
|
}
|