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e9141b718b
Don't use private GMutex implementation details to check whether it has been freed already or not. Just turn dispose function into finalize function which will only be called once, that way we can just clear the mutex unconditionally. |
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.. | ||
gstaudiovisualizer.c | ||
gstaudiovisualizer.h | ||
gstdrawhelpers.h | ||
gstspacescope.c | ||
gstspacescope.h | ||
gstspectrascope.c | ||
gstspectrascope.h | ||
gstsynaescope.c | ||
gstsynaescope.h | ||
gstwavescope.c | ||
gstwavescope.h | ||
Makefile.am | ||
plugin.c | ||
README |
A basclass for audiovisualizers. Takes care of re-fitting the audio-rate to video-rate. It receives audio-data at the sampling-rate. It needs to render video-frames at frame-rate. The rendering needs n audio samples (depends on subclass). The baseclass takes care of that. Some effects could be enhanced by running geometrictransform/effecttc elements afterwards. = Feedback = * put 'Audio' to klass as well ? = API = * we have a couple of drawing helpers in gstdrawhelpers.h (would be nice if we could use cairo) draw_point (x,y,color); draw_line (x1,x2,y1,y2,color); * some more we could add: draw_hline (x1,x2,y,color); draw_vline (x,y1,y2,color); draw_rect (x1,x2,y1,y2,color); draw_box (x1,x2,y1,y2,color); // filled * shading effects - would be nice to use a generic 3x3 matrix operation, we don't run inplace anyway - this way we could also blur the background - we need to handle visualizer that don't draw with alpha: - add API to set can_mix and if so enable shaders - ev. do mixing ourself (needs extra buffer) = Elements to port = gst-plugins-ugly/gst/synaestesia -> synaescope gst-plugins-bad/gst/smoothwave -> wavescope gst-plugins-good/gst/monoscope -> blend into what we have in wavescope - it keeps an array of the values we just showed last[width] - each audio-buffer is 2*width - it uses convolution to finde the best match in current[2*width] compared to last[width] - then it shows current[match ... match+width] and copies it into last gst-plugins-base/ext/libvisual - done = Elements to add = spectrascope - done spacescope - stereo wavescope - left->x, right->y - done - polar mapping wavescope - we could have a bouncing line as a base, like a quix: - two dots moving on a linear path and getting a new random dx,dy when hitting a border - the abs(dx/dy) - speed of movement - could be scaled by the sound level - we would need to rotate, stretch and clip the waveform drawing to fit the line - we could scratch the rotate part and just stretch/squeeze x and shift/clip y xxxscope - have a matrix of source and drawing-functions - sources: audio, spectrum, audio-low, audio-mid, audio-hi - drawing: waves (style, color), space (style,color) - have the usual shade and move operations - have a way to draw each operator in one or more color-channels - we could calculate the sound-level (like in level element) and modulate colors/movements - for filtered low/mid/hi audio we could use different peak-falloffs = TODO = - element maker template - test for baseclass - actors - we use the wave, filtered waves, balance and fft so far - we could have narrow filters over harmonic frequencies - we could use loudness like determined in level-meter - we probably want a VisBin like the gnome video effects - this way we can specify pipeline fragments - VisBin can use a videomixer to switch effects based on time or song - VisBin can e.g. control a text-overlay to render the title into the visualisation for a while = Test it = GST_DEBUG="*:2,*scope*:4" GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-inspect scopes == 0.10 == GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch audiotestsrc ! audioconvert ! wavescope ! colorspace ! ximagesink GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! wavescope ! colorspace ! ximagesink GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! wavescope style=lines shade-amount=0x00080402 ! edgetv ! vertigotv ! ximagesink GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spacescope style=lines shade-amount=0x00080402 ! ximagesink GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spacescope style=lines shade-amount=0x00080402 ! vertigotv ! ximagesink GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spectrascope ! colorspace ! ximagesink GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spectrascope shader=fade-and-move-up shade-amount=0x00040302 ! colorspace ! ximagesink GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! tee name=t ! queue ! audioconvert ! synaesthesia ! ximagesink t. ! queue ! synaescope shade-amount=0x00040404 ! colorspace ! ximagesink == 0.11/1.0 == gst-launch-1.0 audiotestsrc ! audioconvert ! wavescope ! videoconvert ! ximagesink gst-launch-1.0 filesrc location=$HOME/Music/1.mp3 ! decodebin ! audioconvert ! spectrascope ! videoconvert ! ximagesink gst-launch-1.0 filesrc location=$HOME/Music/1.mp3 ! decodebin ! tee name=t ! queue ! audioconvert ! wavescope style=color-lines shade-amount=0x00080402 ! alpha alpha=0.5 ! videomixer name=m background=black ! videoconvert ! vertigotv ! ximagesink t. ! queue ! audioconvert ! spacescope style=color-lines shade-amount=0x00080402 ! alpha alpha=0.5 ! m. t. ! queue ! autoaudiosink