gstreamer/sys/d3d11/gstd3d11window.h
Seungha Yang 1b687d556a d3d11videosink: Add support for full screen mode
borderless top-most style full screen mode support.
Basically fullscreen toggle mode is disabled by default. To enable it
use "fullscreen-toggle-mode" property to allow fullscreen mode change
by user input and/or property.
2019-12-20 19:21:02 +09:00

168 lines
5.1 KiB
C

/*
* GStreamer
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_WINDOW_H__
#define __GST_D3D11_WINDOW_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d11_fwd.h"
#include "gstd3d11colorconverter.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D11_WINDOW (gst_d3d11_window_get_type())
#define GST_D3D11_WINDOW(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D11_WINDOW, GstD3D11Window))
#define GST_D3D11_WINDOW_CLASS(klass) (G_TYPE_CHECK_CLASS((klass), GST_TYPE_D3D11_WINDOW, GstD3D11WindowClass))
#define GST_IS_D3D11_WINDOW(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_WINDOW))
#define GST_IS_D3D11_WINDOW_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_WINDOW))
#define GST_D3D11_WINDOW_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_WINDOW, GstD3D11WindowClass))
#define GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE (gst_d3d11_window_fullscreen_toggle_mode_type())
typedef struct _GstD3D11Window GstD3D11Window;
typedef struct _GstD3D11WindowClass GstD3D11WindowClass;
#define GST_D3D11_WINDOW_FLOW_CLOSED GST_FLOW_CUSTOM_ERROR
typedef enum
{
GST_D3D11_WINDOW_OVERLAY_STATE_NONE = 0,
GST_D3D11_WINDOW_OVERLAY_STATE_OPENED,
GST_D3D11_WINDOW_OVERLAY_STATE_CLOSED,
} GstD3D11WindowOverlayState;
typedef enum
{
GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE = 0,
GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER = (1 << 1),
GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY = (1 << 2),
} GstD3D11WindowFullscreenToggleMode;
GType gst_d3d11_window_fullscreen_toggle_mode_type (void);
struct _GstD3D11Window
{
GstObject parent;
GstVideoInfo info;
GstVideoInfo render_info;
const GstD3D11Format *render_format;
GstD3D11ColorConverter *converter;
GstVideoMasteringDisplayInfo mastering_display_info;
GstVideoContentLightLevel content_light_level;
/* calculated rect with aspect ratio and window area */
GstVideoRectangle render_rect;
/* requested rect via gst_d3d11_window_render */
GstVideoRectangle rect;
GMutex lock;
GCond cond;
GMainContext *main_context;
GMainLoop *loop;
guint width;
guint height;
guint surface_width;
guint surface_height;
guint aspect_ratio_n;
guint aspect_ratio_d;
gboolean visible;
GSource *msg_source;
GIOChannel *msg_io_channel;
GThread *thread;
gboolean created;
HWND internal_win_id;
HWND external_win_id;
GstD3D11WindowOverlayState overlay_state;
HDC device_handle;
IDXGISwapChain *swap_chain;
ID3D11RenderTargetView *rtv;
DXGI_FORMAT format;
GstD3D11Device *device;
gboolean pending_resize;
/* properties */
gboolean force_aspect_ratio;
gboolean enable_navigation_events;
GstD3D11WindowFullscreenToggleMode fullscreen_toggle_mode;
gboolean requested_fullscreen;
gboolean fullscreen;
/* atomic */
volatile gint pending_fullscreen_count;
GstBuffer *cached_buffer;
gboolean allow_tearing;
/* fullscreen related */
RECT restore_rect;
LONG restore_style;
};
struct _GstD3D11WindowClass
{
GstObjectClass object_class;
};
GType gst_d3d11_window_get_type (void);
GstD3D11Window * gst_d3d11_window_new (GstD3D11Device * device);
void gst_d3d11_window_show (GstD3D11Window * window);
void gst_d3d11_window_set_window_handle (GstD3D11Window * window,
guintptr id);
void gst_d3d11_window_set_render_rectangle (GstD3D11Window * window,
gint x, gint y,
gint width, gint height);
gboolean gst_d3d11_window_prepare (GstD3D11Window * window,
guint width,
guint height,
guint aspect_ratio_n,
guint aspect_ratio_d,
GstCaps * caps,
GError ** error);
GstFlowReturn gst_d3d11_window_render (GstD3D11Window * window,
GstBuffer * buffer,
GstVideoRectangle * src_rect);
gboolean gst_d3d11_window_flush (GstD3D11Window * window);
G_END_DECLS
#endif /* __GST_D3D11_WINDOW_H__ */