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257 lines
6.7 KiB
C
257 lines
6.7 KiB
C
/*
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* gstvaapiobject.c - Base VA object
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Copyright (C) 2012 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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/**
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* SECTION:gstvaapiobject
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* @short_description: Base VA object
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*/
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#include "sysdeps.h"
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#include "gstvaapiobject.h"
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#include "gstvaapi_priv.h"
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#include "gstvaapiparamspecs.h"
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#include "gstvaapivalue.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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G_DEFINE_TYPE(GstVaapiObject, gst_vaapi_object, G_TYPE_OBJECT)
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enum {
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PROP_0,
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PROP_DISPLAY,
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PROP_ID
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};
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enum {
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DESTROY,
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LAST_SIGNAL
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};
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static guint object_signals[LAST_SIGNAL] = { 0, };
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static void
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gst_vaapi_object_dispose(GObject *object)
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{
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GstVaapiObjectPrivate * const priv = GST_VAAPI_OBJECT(object)->priv;
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if (!priv->is_destroying) {
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priv->is_destroying = TRUE;
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g_signal_emit(object, object_signals[DESTROY], 0);
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priv->is_destroying = FALSE;
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}
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G_OBJECT_CLASS(gst_vaapi_object_parent_class)->dispose(object);
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}
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static void
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gst_vaapi_object_finalize(GObject *object)
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{
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GstVaapiObjectPrivate * const priv = GST_VAAPI_OBJECT(object)->priv;
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priv->id = GST_VAAPI_ID_NONE;
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g_clear_object(&priv->display);
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G_OBJECT_CLASS(gst_vaapi_object_parent_class)->finalize(object);
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}
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static void
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gst_vaapi_object_set_property(
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GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec
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)
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{
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GstVaapiObject * const object = GST_VAAPI_OBJECT(gobject);
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switch (prop_id) {
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case PROP_DISPLAY:
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object->priv->display = g_object_ref(g_value_get_object(value));
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break;
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case PROP_ID:
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object->priv->id = gst_vaapi_value_get_id(value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(gobject, prop_id, pspec);
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break;
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}
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}
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static void
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gst_vaapi_object_get_property(
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GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec
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)
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{
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GstVaapiObject * const object = GST_VAAPI_OBJECT(gobject);
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switch (prop_id) {
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case PROP_DISPLAY:
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g_value_set_object(value, gst_vaapi_object_get_display(object));
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break;
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case PROP_ID:
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gst_vaapi_value_set_id(value, gst_vaapi_object_get_id(object));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(gobject, prop_id, pspec);
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break;
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}
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}
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static void
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gst_vaapi_object_class_init(GstVaapiObjectClass *klass)
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{
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GObjectClass * const object_class = G_OBJECT_CLASS(klass);
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g_type_class_add_private(klass, sizeof(GstVaapiObjectPrivate));
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object_class->dispose = gst_vaapi_object_dispose;
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object_class->finalize = gst_vaapi_object_finalize;
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object_class->set_property = gst_vaapi_object_set_property;
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object_class->get_property = gst_vaapi_object_get_property;
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/**
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* GstVaapiObject:display:
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*
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* The #GstVaapiDisplay this object is bound to.
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*/
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g_object_class_install_property
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(object_class,
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PROP_DISPLAY,
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g_param_spec_object("display",
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"Display",
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"The GstVaapiDisplay this object is bound to",
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GST_VAAPI_TYPE_DISPLAY,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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/**
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* GstVaapiObject:id:
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*
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* The #GstVaapiID contained in this object.
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*/
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g_object_class_install_property
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(object_class,
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PROP_ID,
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gst_vaapi_param_spec_id("id",
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"ID",
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"The GstVaapiID contained in this object",
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GST_VAAPI_ID_NONE,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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/**
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* GstVaapiObject::destroy:
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* @object: the object which received the signal
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*
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* The ::destroy signal is emitted when an object is destroyed,
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* when the user released the last reference to @object.
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*/
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object_signals[DESTROY] = g_signal_new(
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"destroy",
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G_TYPE_FROM_CLASS(object_class),
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G_SIGNAL_RUN_CLEANUP | G_SIGNAL_NO_RECURSE | G_SIGNAL_NO_HOOKS,
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G_STRUCT_OFFSET(GstVaapiObjectClass, destroy),
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0
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);
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}
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static void
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gst_vaapi_object_init(GstVaapiObject *object)
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{
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GstVaapiObjectPrivate *priv = GST_VAAPI_OBJECT_GET_PRIVATE(object);
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object->priv = priv;
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priv->display = NULL;
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priv->id = GST_VAAPI_ID_NONE;
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priv->is_destroying = FALSE;
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}
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/**
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* gst_vaapi_object_get_display:
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* @object: a #GstVaapiObject
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*
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* Returns the #GstVaapiDisplay this @object is bound to.
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*
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* Return value: the parent #GstVaapiDisplay object
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*/
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GstVaapiDisplay *
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gst_vaapi_object_get_display(GstVaapiObject *object)
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{
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g_return_val_if_fail(GST_VAAPI_IS_OBJECT(object), NULL);
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return object->priv->display;
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}
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/**
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* gst_vaapi_object_lock_display:
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* @object: a #GstVaapiObject
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*
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* Locks @object parent display. If display is already locked by
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* another thread, the current thread will block until display is
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* unlocked by the other thread.
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*/
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void
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gst_vaapi_object_lock_display(GstVaapiObject *object)
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{
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g_return_if_fail(GST_VAAPI_IS_OBJECT(object));
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GST_VAAPI_OBJECT_LOCK_DISPLAY(object);
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}
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/**
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* gst_vaapi_object_unlock_display:
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* @object: a #GstVaapiObject
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*
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* Unlocks @object parent display. If another thread is blocked in a
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* gst_vaapi_object_lock_display() call, it will be woken and can lock
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* display itself.
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*/
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void
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gst_vaapi_object_unlock_display(GstVaapiObject *object)
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{
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g_return_if_fail(GST_VAAPI_IS_OBJECT(object));
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(object);
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}
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/**
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* gst_vaapi_object_get_id:
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* @object: a #GstVaapiObject
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*
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* Returns the #GstVaapiID contained in the @object.
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*
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* Return value: the #GstVaapiID of the @object
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*/
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GstVaapiID
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gst_vaapi_object_get_id(GstVaapiObject *object)
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{
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g_return_val_if_fail(GST_VAAPI_IS_OBJECT(object), GST_VAAPI_ID_NONE);
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return object->priv->id;
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}
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