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Original commit message from CVS: Reviewed by: Ronald S. Bultje <rbultje@ronald.bitfreak.net> * gst/playback/gstdecodebin.c: (new_pad), (close_link): * gst/playback/gstplaybasebin.c: (new_decoded_pad): Fix memleaks (#157233). |
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.gitignore | ||
decodetest.c | ||
gstdecodebin.c | ||
gstplay-marshal.list | ||
gstplaybasebin.c | ||
gstplaybasebin.h | ||
gstplaybin.c | ||
gststreaminfo.c | ||
gststreaminfo.h | ||
Makefile.am | ||
README | ||
test.c | ||
test2.c | ||
test3.c | ||
test4.c |
decoderbin: A bin with a sinkpad that decodes the data into raw formats. It works by sending the input data through a typefind element and then recursively autoplugs elements from the registry until a raw format is obtained. It will then create a new ghostpad on itself to signal the app of the new pad. Decodebin will also remove pads when they are removed from the stream. TODO - reuse of decoderbin, cleanup in READY state - threading after demuxing? - new_media events should be handled. - caching of elements. playbasebin: A bin with an uri property. It will find the right source element from the registry and connect a decoderbin to it. When going to the PAUSED state, it will iterate the decoderbin and listen for new pad signals from it. It will connect a queue to each new pad and will iterate the decoderbin until one of the queues is filled. It is assumed that by that time all the streams will be found so that when leaving the PAUSED state, one can query the number of streams in the media file with the given uri. Playbasebin internally groups related streams together in a GstPlayBaseGroup. This is particulary important for chained oggs. Initially, a new group is created in the 'building' state. All new streams will be added to the building group until no-more-pads is signaled or one of the preroll queues overflows. When this happens, the group is commited to a list of groups ready for playback. PlaybaseBin will then attach a padprobe to each stream to figure out when it finished. It will remove the current group and install the next playable group, then. Before going to the PLAYING state, it is possible to connect a custom element to each of the streams. To do that, you have to add the element to the bin and then connect the pad(s) from the stream(s). You do not have to add the elements in a thread, the bin will take care of then when it's needed. You are allowed to use threads inside the elements, of course. The bin tries to be smart and doesn't add a queue when there is only one possible stream. TODO - reuse, cleanup in ready state - when the first pad is closed, it's possible that another dynamic element is added somewhere so that we need a queue for the first pad as well. playbin: Extends playbasebin, sets up default audiosink and videosink for first audio/video stream detected. implements seeking and querying on the configured sinks. It also waits for new notifications from playbasebin about any new groups that are becomming active. It then disconnects the sinks and reconnects them to the new pads in the group. TODO - reuse, refcounting, cleanup in READY state - be smarter about replugging the sinks instead of removing them and readding them. - Do not crap out when the audio device is in use. general TODO - playlist support. maybe use a playlist bin that streams the contents of the playlist on a pad, interleaved with new_media events. Also add a tuner interface while we're at it. - plug the many memleaks.