gstreamer/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11screencapture.h
Seungha Yang 222963bd5a d3d11screencapturesrc: Fix crash when d3d11 device is different from owned one
GstD3D11ScreenCapture object is pipeline-independent global object
and the object can be shared by multiple src elements,
in order to overcome a limitation of DXGI Desktop Duplication API.
Note that the API allows only single capture session in a process for
a monitor.

Therefore GstD3D11ScreenCapture object must be able to handle a case
where a src element holds different GstD3D11Device object. Which can
happen when GstD3D11Device context is not shared by pipelines.

What's changed:
* Allocates capture texture with D3D11_RESOURCE_MISC_SHARED for the
  texture to be able to copied into other device's texture
* Holds additional shader objects per src element and use it when drawing
  mouse

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1197
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2378>
2022-05-05 22:11:46 +00:00

71 lines
3.4 KiB
C

/*
* GStreamer
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11.h>
G_BEGIN_DECLS
#define GST_D3D11_SCREEN_CAPTURE_FLOW_EXPECTED_ERROR GST_FLOW_CUSTOM_SUCCESS
#define GST_D3D11_SCREEN_CAPTURE_FLOW_SIZE_CHANGED GST_FLOW_CUSTOM_SUCCESS_1
#define GST_D3D11_SCREEN_CAPTURE_FLOW_UNSUPPORTED GST_FLOW_CUSTOM_ERROR
#define GST_TYPE_D3D11_SCREEN_CAPTURE (gst_d3d11_screen_capture_get_type())
G_DECLARE_FINAL_TYPE (GstD3D11ScreenCapture, gst_d3d11_screen_capture,
GST, D3D11_SCREEN_CAPTURE, GstObject);
GstD3D11ScreenCapture * gst_d3d11_screen_capture_new (GstD3D11Device * device,
HMONITOR monitor_handle);
GstFlowReturn gst_d3d11_screen_capture_prepare (GstD3D11ScreenCapture * capture);
gboolean gst_d3d11_screen_capture_get_size (GstD3D11ScreenCapture * capture,
guint * width,
guint * height);
GstFlowReturn gst_d3d11_screen_capture_do_capture (GstD3D11ScreenCapture * capture,
GstD3D11Device * device,
ID3D11Texture2D * texture,
ID3D11RenderTargetView * rtv,
ID3D11VertexShader * vs,
ID3D11PixelShader * ps,
ID3D11InputLayout * layout,
ID3D11SamplerState * sampler,
ID3D11BlendState * blend,
gboolean draw_mouse);
HRESULT gst_d3d11_screen_capture_find_output_for_monitor (HMONITOR monitor,
IDXGIAdapter1 ** adapter,
IDXGIOutput ** output);
HRESULT gst_d3d11_screen_capture_find_primary_monitor (HMONITOR * monitor,
IDXGIAdapter1 ** adapter,
IDXGIOutput ** output);
HRESULT gst_d3d11_screen_capture_find_nth_monitor (guint index,
HMONITOR * monitor,
IDXGIAdapter1 ** adapter,
IDXGIOutput ** output);
G_END_DECLS