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b429654a37
This was chosen over relying solely on the caps as glupload needs to propose an allocation and set the texture target based on the output caps. Setting the caps in the config is currently pointless as they are overwritten in a lot of element's decide_allocation functions. This provides a mechanism for the buffer pool to be configured for a certain texture target when none has been configured.
213 lines
8.6 KiB
C
213 lines
8.6 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef _GST_GL_MEMORY_H_
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#define _GST_GL_MEMORY_H_
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#include <gst/gst.h>
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#include <gst/gstallocator.h>
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#include <gst/gstmemory.h>
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#include <gst/video/video.h>
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#include <gst/gl/gstglbasebuffer.h>
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#include <gst/gl/gl.h>
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G_BEGIN_DECLS
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#define GST_TYPE_GL_ALLOCATOR (gst_gl_allocator_get_type())
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GType gst_gl_allocator_get_type(void);
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#define GST_IS_GL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_ALLOCATOR))
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#define GST_IS_GL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_GL_ALLOCATOR))
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#define GST_GL_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_GL_ALLOCATOR, GstGLAllocatorClass))
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#define GST_GL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_ALLOCATOR, GstGLAllocator))
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#define GST_GL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_GL_ALLOCATOR, GstGLAllocatorClass))
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#define GST_GL_ALLOCATOR_CAST(obj) ((GstGLAllocator *)(obj))
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typedef enum _GstGLMemoryTransfer
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{
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/* force a transfer between the texture and the PBO (if available) */
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GST_GL_MEMORY_TRANSFER_NEED_UPLOAD = (1 << 0),
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GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD = (1 << 1),
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} GstGLMemoryTransfer;
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#define GST_GL_MEMORY_ADD_TRANSFER(mem,state) ((GstGLMemory *)mem)->transfer_state |= state
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typedef enum
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{
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GST_GL_TEXTURE_TARGET_NONE,
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GST_GL_TEXTURE_TARGET_2D,
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GST_GL_TEXTURE_TARGET_RECTANGLE,
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GST_GL_TEXTURE_TARGET_EXTERNAL_OES,
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} GstGLTextureTarget;
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#define GST_GL_TEXTURE_TARGET_2D_STR "2D"
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#define GST_GL_TEXTURE_TARGET_RECTANGLE_STR "rectangle"
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#define GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR "external-oes"
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#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D "GstBufferPoolOptionGLTextureTarget2D"
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#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE "GstBufferPoolOptionGLTextureTargetRectangle"
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#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES "GstBufferPoolOptionGLTextureTargetExternalOES"
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const gchar * gst_gl_texture_target_to_buffer_pool_option (GstGLTextureTarget target);
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/**
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* GstGLMemory:
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* @mem: the parent object
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* @context: the #GstGLContext to use for GL operations
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* @tex_id: the GL texture id for this memory
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* @tex_target: the GL texture target for this memory
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* @tex_type: the texture type
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* @info: the texture's #GstVideoInfo
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* @valign: data alignment for system memory mapping
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* @plane: data plane in @info
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* @tex_scaling: GL shader scaling parameters for @valign and/or width/height
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*
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* Represents information about a GL texture
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*/
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struct _GstGLMemory
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{
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GstGLBaseBuffer mem;
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guint tex_id;
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GstGLTextureTarget tex_target;
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GstVideoGLTextureType tex_type;
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GstVideoInfo info;
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GstVideoAlignment valign;
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guint plane;
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gfloat tex_scaling[2];
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/* <private> */
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GstGLMemoryTransfer transfer_state;
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gboolean texture_wrapped;
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GDestroyNotify notify;
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gpointer user_data;
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guint unpack_length;
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guint tex_width;
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};
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#define GST_CAPS_FEATURE_MEMORY_GL_MEMORY "memory:GLMemory"
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#define GST_GL_MEMORY_VIDEO_FORMATS_STR \
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"{ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, " \
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"AYUV, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, " \
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"GRAY8, GRAY16_LE, GRAY16_BE }"
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/**
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* GST_GL_MEMORY_ALLOCATOR:
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*
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* The name of the GL memory allocator
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*/
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#define GST_GL_MEMORY_ALLOCATOR "GLMemory"
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void gst_gl_memory_init (void);
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gboolean gst_is_gl_memory (GstMemory * mem);
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GstMemory * gst_gl_memory_alloc (GstGLContext * context,
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GstGLTextureTarget target,
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GstAllocationParams *params,
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GstVideoInfo * info,
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guint plane,
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GstVideoAlignment *valign);
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GstGLMemory * gst_gl_memory_wrapped (GstGLContext * context,
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GstGLTextureTarget target,
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GstVideoInfo * info,
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guint plane,
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GstVideoAlignment *valign,
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gpointer data,
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gpointer user_data,
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GDestroyNotify notify);
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GstGLMemory * gst_gl_memory_wrapped_texture (GstGLContext * context,
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guint texture_id,
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GstGLTextureTarget target,
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GstVideoInfo * info,
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guint plane,
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GstVideoAlignment *valign,
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gpointer user_data,
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GDestroyNotify notify);
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void gst_gl_memory_download_transfer (GstGLMemory * gl_mem);
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void gst_gl_memory_upload_transfer (GstGLMemory * gl_mem);
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gboolean gst_gl_memory_copy_into_texture (GstGLMemory *gl_mem,
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guint tex_id,
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GstGLTextureTarget target,
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GstVideoGLTextureType tex_type,
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gint width,
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gint height,
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gint stride,
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gboolean respecify);
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gboolean gst_gl_memory_setup_buffer (GstGLContext * context,
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GstGLTextureTarget target,
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GstAllocationParams * params,
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GstVideoInfo * info,
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GstVideoAlignment *valign,
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GstBuffer * buffer);
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gboolean gst_gl_memory_setup_wrapped (GstGLContext * context,
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GstGLTextureTarget target,
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GstVideoInfo * info,
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GstVideoAlignment *valign,
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gpointer data[GST_VIDEO_MAX_PLANES],
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GstGLMemory *textures[GST_VIDEO_MAX_PLANES],
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gpointer user_data,
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GDestroyNotify notify);
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gint gst_gl_memory_get_texture_width (GstGLMemory * gl_mem);
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gint gst_gl_memory_get_texture_height (GstGLMemory * gl_mem);
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/* utility functions */
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GstVideoGLTextureType gst_gl_texture_type_from_format (GstGLContext *context,
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GstVideoFormat v_format,
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guint plane);
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guint gst_gl_format_from_gl_texture_type (GstVideoGLTextureType tex_format);
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guint gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
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guint format,
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guint type);
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const gchar * gst_gl_texture_target_to_string (GstGLTextureTarget target);
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GstGLTextureTarget gst_gl_texture_target_from_string (const gchar * str);
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GstGLTextureTarget gst_gl_texture_target_from_gl (guint target);
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guint gst_gl_texture_target_to_gl (GstGLTextureTarget target);
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/**
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* GstGLAllocator
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*
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* Opaque #GstGLAllocator struct
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*/
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struct _GstGLAllocator
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{
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GstGLBaseBufferAllocator parent;
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GstMemoryCopyFunction fallback_mem_copy;
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};
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/**
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* GstGLAllocatorClass:
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*
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* The #GstGLAllocatorClass only contains private data
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*/
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struct _GstGLAllocatorClass
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{
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GstGLBaseBufferAllocatorClass parent_class;
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};
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G_END_DECLS
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#endif /* _GST_GL_MEMORY_H_ */
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