mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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7b39a09f9d
Handle color primaries and gamma functions. HDR <-> SDR conversion (tone mapping) should be implemented as well but not a part of this patch. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
2214 lines
69 KiB
C++
2214 lines
69 KiB
C++
/* GStreamer
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* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) <2019> Jeongki Kim <jeongki.kim@jeongki.kim>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "gstd3d11converter.h"
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#include "gstd3d11shader.h"
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#include "gstd3d11pluginutils.h"
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#include <wrl.h>
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#include <string.h>
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#include <math.h>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_converter_debug);
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#define GST_CAT_DEFAULT gst_d3d11_converter_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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#define CONVERTER_MAX_QUADS 2
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#define GAMMA_LUT_SIZE 4096
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/* *INDENT-OFF* */
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typedef struct
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{
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/* + 1 for 16bytes alignment */
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FLOAT coeffX[4];
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FLOAT coeffY[4];
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FLOAT coeffZ[4];
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FLOAT offset[4];
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FLOAT min[4];
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FLOAT max[4];
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} PSColorSpace;
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typedef struct
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{
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PSColorSpace to_rgb_buf;
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PSColorSpace to_yuv_buf;
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PSColorSpace XYZ_convert_buf;
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FLOAT AlphaMul;
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FLOAT padding[3];
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} PSConstBuffer;
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typedef struct
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{
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struct {
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FLOAT x;
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FLOAT y;
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FLOAT z;
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} position;
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struct {
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FLOAT u;
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FLOAT v;
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} texture;
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} VertexData;
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/* output struct */
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static const gchar templ_OUTPUT_SINGLE_PLANE[] =
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"struct PS_OUTPUT\n"
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"{\n"
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" float4 Plane_0: SV_TARGET0;\n"
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"};";
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static const gchar templ_OUTPUT_TWO_PLANES[] =
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"struct PS_OUTPUT\n"
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"{\n"
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" float4 Plane_0: SV_TARGET0;\n"
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" float4 Plane_1: SV_TARGET1;\n"
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"};";
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static const gchar templ_OUTPUT_THREE_PLANES[] =
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"struct PS_OUTPUT\n"
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"{\n"
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" float4 Plane_0: SV_TARGET0;\n"
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" float4 Plane_1: SV_TARGET1;\n"
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" float4 Plane_2: SV_TARGET2;\n"
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"};";
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typedef struct
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{
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const gchar *output_template;
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guint num_rtv;
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} PSOutputType;
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enum
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{
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OUTPUT_SINGLE_PLANE = 0,
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OUTPUT_TWO_PLANES,
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OUTPUT_THREE_PLANES,
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};
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static const PSOutputType output_types[] = {
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{templ_OUTPUT_SINGLE_PLANE, 1},
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{templ_OUTPUT_TWO_PLANES, 2},
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{templ_OUTPUT_THREE_PLANES, 3},
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};
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/* colorspace conversion */
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static const gchar templ_COLOR_SPACE_IDENTITY[] =
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"{\n"
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" return sample;\n"
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"}";
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static const gchar templ_COLOR_SPACE_CONVERT[] =
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"{\n"
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" float3 out_space;\n"
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" out_space.x = dot (coeff.CoeffX, sample);\n"
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" out_space.y = dot (coeff.CoeffY, sample);\n"
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" out_space.z = dot (coeff.CoeffZ, sample);\n"
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" out_space += coeff.Offset;\n"
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" return clamp (out_space, coeff.Min, coeff.Max);\n"
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"}";
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static const gchar templ_COLOR_SPACE_CONVERT_LUMA[] =
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"{\n"
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" float3 out_space;\n"
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" out_space.x = dot (coeff.CoeffX, sample) + coeff.Offset.x;\n"
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" out_space.x = clamp (out_space.x, coeff.Min.x, coeff.Max.x);\n"
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" out_space.y = 0.5;\n"
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" out_space.z = 0.5;\n"
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" return out_space;\n"
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"}";
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static const gchar templ_COLOR_SPACE_CONVERT_CHROMA[] =
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"{\n"
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" float3 out_space;\n"
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" out_space.x = 0.0;\n"
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" out_space.y = dot (coeff.CoeffY, sample) + coeff.Offset.y;\n"
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" out_space.z = dot (coeff.CoeffZ, sample) + coeff.Offset.z;\n"
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" return clamp (out_space, coeff.Min, coeff.Max);\n"
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"}";
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static const gchar templ_COLOR_SPACE_GRAY_TO_RGB[] =
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"{\n"
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" return float3 (sample.x, sample.x, sample.x);\n"
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"}";
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static const gchar templ_COLOR_SPACE_GRAY_TO_RGB_RANGE_ADJUST[] =
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"{\n"
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" float gray;\n"
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" gray = coeff.CoeffX.x * sample.x + coeff.Offset.x;\n"
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" gray = clamp (gray, coeff.Min.x, coeff.Max.x);\n"
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" return float3 (gray, gray, gray);\n"
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"}";
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/* sampling */
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static const gchar templ_SAMPLE_DEFAULT[] =
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"float4 sample_texture (float2 uv)\n"
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"{\n"
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" return shaderTexture[0].Sample(samplerState, uv);\n"
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"}";
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static const gchar templ_SAMPLE_VUYA[] =
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"float4 sample_texture (float2 uv)\n"
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"{\n"
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" return shaderTexture[0].Sample(samplerState, uv).%c%c%c%c;\n"
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"}";
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static const gchar templ_SAMPLE_YUV_LUMA[] =
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"float4 sample_texture (float2 uv)\n"
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"{\n"
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" float4 sample;\n"
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" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
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" sample.y = 0.5;\n"
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" sample.z = 0.5;\n"
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" sample.a = 1.0;\n"
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" return sample;\n"
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"}";
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static const gchar templ_SAMPLE_YUV_LUMA_SCALED[] =
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"float4 sample_texture (float2 uv)\n"
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"{\n"
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" float4 sample;\n"
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" sample.x = saturate (shaderTexture[0].Sample(samplerState, uv).x * %d);\n"
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" sample.y = 0.5;\n"
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" sample.z = 0.5;\n"
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" sample.a = 1.0;\n"
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" return sample;\n"
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"}";
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static const gchar templ_SAMPLE_SEMI_PLANAR[] =
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"float4 sample_texture (float2 uv)\n"
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"{\n"
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" float4 sample;\n"
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" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
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" sample.yz = shaderTexture[1].Sample(samplerState, uv).%c%c;\n"
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" sample.a = 1.0;\n"
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" return sample;\n"
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"}";
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static const gchar templ_SAMPLE_SEMI_PLANAR_CHROMA[] =
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"float4 sample_texture (float2 uv)\n"
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"{\n"
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" float4 sample;\n"
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" sample.x = 0.0;\n"
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" sample.yz = shaderTexture[1].Sample(samplerState, uv).%c%c;\n"
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" sample.a = 1.0;\n"
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" return sample;\n"
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"}";
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static const gchar templ_SAMPLE_PLANAR[] =
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"float4 sample_texture (float2 uv)\n"
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"{\n"
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" float3 sample;\n"
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" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
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" sample.%c = shaderTexture[1].Sample(samplerState, uv).x;\n"
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" sample.%c = shaderTexture[2].Sample(samplerState, uv).x;\n"
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" return float4 (saturate(sample * %d), 1.0);\n"
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"}";
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static const gchar templ_SAMPLE_PLANAR_CHROMA[] =
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"float4 sample_texture (float2 uv)\n"
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"{\n"
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" float3 sample;\n"
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" sample.x = 0.0;\n"
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" sample.%c = shaderTexture[1].Sample(samplerState, uv).x;\n"
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" sample.%c = shaderTexture[2].Sample(samplerState, uv).x;\n"
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" return float4 (saturate(sample * %d), 1.0);\n"
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"}";
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static const gchar templ_SAMPLE_YUV_PACKED[] =
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"float4 sample_texture (float2 uv)\n"
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"{\n"
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" float4 sample;\n"
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" sample.xyz = shaderTexture[0].Sample(samplerState, uv).%c%c%c;\n"
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" sample.a = 1.0;\n"
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" return sample;\n"
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"}";
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static const gchar templ_SAMPLE_GRAY[] =
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"float4 sample_texture (float2 uv)\n"
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"{\n"
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" float4 sample;\n"
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" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
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" sample.y = 0.5;\n"
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" sample.z = 0.5;\n"
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" sample.a = 1.0;\n"
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" return sample;\n"
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"}";
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static const gchar templ_SAMPLE_GRAY_CHROMA[] =
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"float4 sample_texture (float2 uv)\n"
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"{\n"
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" return float4 (0.0, 0.5, 0.5, 1.0);\n"
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"}";
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/* building output */
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static const gchar templ_OUTPUT_DEFAULT[] =
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"PS_OUTPUT build_output (float4 sample)\n"
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"{\n"
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" PS_OUTPUT output;\n"
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" output.Plane_0 = sample;\n"
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" return output;\n"
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"}";
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static const gchar templ_OUTPUT_VUYA[] =
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"PS_OUTPUT build_output (float4 sample)\n"
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"{\n"
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" PS_OUTPUT output;\n"
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" float4 vuya;\n"
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" vuya.%c%c%c = sample.xyz;\n"
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" vuya.%c = sample.a;\n"
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" output.Plane_0 = vuya;\n"
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" return output;\n"
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"}";
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static const gchar templ_OUTPUT_LUMA[] =
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"PS_OUTPUT build_output (float4 sample)\n"
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"{\n"
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" PS_OUTPUT output;\n"
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" output.Plane_0 = float4 (sample.x, 0.0, 0.0, 1.0);\n"
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" return output;\n"
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"}";
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static const gchar templ_OUTPUT_CHROMA_SEMI_PLANAR[] =
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"PS_OUTPUT build_output (float4 sample)\n"
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"{\n"
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" PS_OUTPUT output;\n"
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" output.Plane_0 = float4 (sample.%c%c, 0.0, 1.0);\n"
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" return output;\n"
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"}";
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static const gchar templ_OUTPUT_LUMA_SCALED[] =
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"PS_OUTPUT build_output (float4 sample)\n"
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"{\n"
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" PS_OUTPUT output;\n"
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" output.Plane_0 = float4 (sample.x / %d, 0.0, 0.0, 1.0);\n"
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" return output;\n"
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"}";
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static const gchar templ_OUTPUT_CHROMA_PLANAR[] =
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"PS_OUTPUT build_output (float4 sample)\n"
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"{\n"
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" PS_OUTPUT output;\n"
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" output.Plane_0 = float4 (sample.%c, 0.0, 0.0, 1.0);\n"
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" output.Plane_1 = float4 (sample.%c, 0.0, 0.0, 1.0);\n"
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" return output;\n"
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"}";
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static const gchar templ_OUTPUT_CHROMA_PLANAR_SCALED[] =
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"PS_OUTPUT build_output (float4 sample)\n"
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"{\n"
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" PS_OUTPUT output;\n"
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" output.Plane_0 = float4 (sample.%c / %d, 0.0, 0.0, 1.0);\n"
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" output.Plane_1 = float4 (sample.%c / %d, 0.0, 0.0, 1.0);\n"
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" return output;\n"
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"}";
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static const gchar templ_OUTPUT_Y444[] =
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"PS_OUTPUT build_output (float4 sample)\n"
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"{\n"
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" PS_OUTPUT output;\n"
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" output.Plane_0 = float4 (sample.x, 0.0, 0.0, 1.0);\n"
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" output.Plane_1 = float4 (sample.y, 0.0, 0.0, 1.0);\n"
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" output.Plane_2 = float4 (sample.z, 0.0, 0.0, 1.0);\n"
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" return output;\n"
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"}";
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static const gchar templ_OUTPUT_Y444_SCALED[] =
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"PS_OUTPUT build_output (float4 sample)\n"
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"{\n"
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" PS_OUTPUT output;\n"
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" float3 scaled = sample.xyz / %d;\n"
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" output.Plane_0 = float4 (scaled.x, 0.0, 0.0, 1.0);\n"
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" output.Plane_1 = float4 (scaled.y, 0.0, 0.0, 1.0);\n"
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" output.Plane_2 = float4 (scaled.z, 0.0, 0.0, 1.0);\n"
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" return output;\n"
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"}";
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/* gamma and XYZ convert */
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static const gchar templ_GAMMA_DECODE_IDENTITY[] =
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"float3 gamma_decode (float3 sample)\n"
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"{\n"
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" return sample;\n"
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"}";
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static const gchar templ_GAMMA_DECODE[] =
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"float3 gamma_decode (float3 sample)\n"
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"{\n"
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" float3 dec;\n"
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" dec.x = gammaDecLUT.Sample (samplerState, sample.x);\n"
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" dec.y = gammaDecLUT.Sample (samplerState, sample.y);\n"
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" dec.z = gammaDecLUT.Sample (samplerState, sample.z);\n"
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" return dec;\n"
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"}";
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static const gchar templ_GAMMA_ENCODE_IDENTITY[] =
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"float3 gamma_encode (float3 sample)\n"
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"{\n"
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" return sample;\n"
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"}";
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static const gchar templ_GAMMA_ENCODE[] =
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"float3 gamma_encode (float3 sample)\n"
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"{\n"
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" float3 enc;\n"
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" enc.x = gammaEncLUT.Sample (samplerState, sample.x);\n"
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" enc.y = gammaEncLUT.Sample (samplerState, sample.y);\n"
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" enc.z = gammaEncLUT.Sample (samplerState, sample.z);\n"
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" return enc;\n"
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"}";
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static const gchar templ_XYZ_CONVERT_IDENTITY[] =
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"float3 XYZ_convert (float3 sample)\n"
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"{\n"
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" return sample;\n"
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"}";
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static const gchar templ_XYZ_CONVERT[] =
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"float3 XYZ_convert (float3 sample)\n"
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"{\n"
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" float3 out_space;\n"
|
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" out_space.x = dot (primariesCoeff.CoeffX, sample);\n"
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" out_space.y = dot (primariesCoeff.CoeffY, sample);\n"
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" out_space.z = dot (primariesCoeff.CoeffZ, sample);\n"
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" return saturate (out_space);\n"
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"}";
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static const gchar templ_pixel_shader[] =
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"struct PSColorSpace\n"
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"{\n"
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" float3 CoeffX;\n"
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" float3 CoeffY;\n"
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" float3 CoeffZ;\n"
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" float3 Offset;\n"
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" float3 Min;\n"
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" float3 Max;\n"
|
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" float padding;\n"
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"};\n"
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"cbuffer PsConstBuffer : register(b0)\n"
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"{\n"
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/* RGB <-> YUV conversion */
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" PSColorSpace toRGBCoeff;\n"
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" PSColorSpace toYUVCoeff;\n"
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" PSColorSpace primariesCoeff;\n"
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" float AlphaMul;\n"
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"};\n"
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"Texture2D shaderTexture[4] : register(t0);\n"
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"Texture1D<float> gammaDecLUT: register(t4);\n"
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"Texture1D<float> gammaEncLUT: register(t5);\n"
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"SamplerState samplerState : register(s0);\n"
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"struct PS_INPUT\n"
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"{\n"
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" float4 Position: SV_POSITION;\n"
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" float2 Texture: TEXCOORD;\n"
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"};\n"
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/* struct PS_OUTPUT */
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"%s\n"
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/* sample_texture() function */
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"%s\n"
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"float3 to_rgb (float3 sample, PSColorSpace coeff)\n"
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"%s\n"
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"float3 to_yuv (float3 sample, PSColorSpace coeff)\n"
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"%s\n"
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/* build_output() function */
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"%s\n"
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/* gamma_decode() function */
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"%s\n"
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/* gamma_encode() function */
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"%s\n"
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/* XYZ_convert() function */
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"%s\n"
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"PS_OUTPUT main(PS_INPUT input)\n"
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"{\n"
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" float4 sample;\n"
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" sample = sample_texture (input.Texture);\n"
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" sample.a = saturate (sample.a * AlphaMul);\n"
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" sample.xyz = to_rgb (sample.xyz, toRGBCoeff);\n"
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" sample.xyz = gamma_decode (sample.xyz);\n"
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" sample.xyz = XYZ_convert (sample.xyz);\n"
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" sample.xyz = gamma_encode (sample.xyz);\n"
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" sample.xyz = to_yuv (sample.xyz, toYUVCoeff);\n"
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" return build_output (sample);\n"
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"}\n";
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static const gchar templ_vertex_shader[] =
|
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"struct VS_INPUT\n"
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"{\n"
|
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" float4 Position : POSITION;\n"
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" float2 Texture : TEXCOORD;\n"
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"};\n"
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"\n"
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"struct VS_OUTPUT\n"
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"{\n"
|
|
" float4 Position: SV_POSITION;\n"
|
|
" float2 Texture: TEXCOORD;\n"
|
|
"};\n"
|
|
"\n"
|
|
"VS_OUTPUT main(VS_INPUT input)\n"
|
|
"{\n"
|
|
" return input;\n"
|
|
"}\n";
|
|
/* *INDENT-ON* */
|
|
|
|
typedef struct
|
|
{
|
|
const PSOutputType *ps_output[CONVERTER_MAX_QUADS];
|
|
gchar *sample_texture_func[CONVERTER_MAX_QUADS];
|
|
const gchar *to_rgb_func[CONVERTER_MAX_QUADS];
|
|
const gchar *to_yuv_func[CONVERTER_MAX_QUADS];
|
|
gchar *build_output_func[CONVERTER_MAX_QUADS];
|
|
const gchar *gamma_decode_func;
|
|
const gchar *gamma_encode_func;
|
|
const gchar *XYZ_convert_func;
|
|
} ConvertInfo;
|
|
|
|
struct _GstD3D11Converter
|
|
{
|
|
GstD3D11Device *device;
|
|
GstVideoInfo in_info;
|
|
GstVideoInfo out_info;
|
|
|
|
guint num_input_view;
|
|
guint num_output_view;
|
|
|
|
ID3D11Buffer *vertex_buffer;
|
|
ID3D11Buffer *index_buffer;
|
|
ID3D11Buffer *const_buffer;
|
|
ID3D11VertexShader *vs;
|
|
ID3D11InputLayout *layout;
|
|
ID3D11SamplerState *linear_sampler;
|
|
ID3D11PixelShader *ps[CONVERTER_MAX_QUADS];
|
|
D3D11_VIEWPORT viewport[GST_VIDEO_MAX_PLANES];
|
|
|
|
ID3D11Texture1D *gamma_dec_lut;
|
|
ID3D11Texture1D *gamma_enc_lut;
|
|
ID3D11ShaderResourceView *gamma_dec_srv;
|
|
ID3D11ShaderResourceView *gamma_enc_srv;
|
|
|
|
gboolean fast_path;
|
|
gboolean do_primaries;
|
|
|
|
RECT src_rect;
|
|
RECT dest_rect;
|
|
gint input_texture_width;
|
|
gint input_texture_height;
|
|
gboolean update_vertex;
|
|
gboolean update_alpha;
|
|
|
|
ConvertInfo convert_info;
|
|
PSConstBuffer const_data;
|
|
|
|
GstStructure *config;
|
|
};
|
|
|
|
static gdouble
|
|
get_opt_double (GstD3D11Converter * self, const gchar * opt, gdouble def)
|
|
{
|
|
gdouble res;
|
|
if (!gst_structure_get_double (self->config, opt, &res))
|
|
res = def;
|
|
|
|
return res;
|
|
}
|
|
|
|
#define DEFAULT_OPT_ALPHA_VALUE 1.0
|
|
|
|
#define GET_OPT_ALPHA_VALUE(c) get_opt_double(c, \
|
|
GST_D3D11_CONVERTER_OPT_ALPHA_VALUE, DEFAULT_OPT_ALPHA_VALUE);
|
|
|
|
static gboolean
|
|
get_packed_yuv_components (GstVideoFormat format, gchar * y, gchar * u,
|
|
gchar * v)
|
|
{
|
|
switch (format) {
|
|
case GST_VIDEO_FORMAT_Y410:
|
|
*y = 'g';
|
|
*u = 'r';
|
|
*v = 'b';
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
get_planar_component (GstVideoFormat format, gchar * u, gchar * v,
|
|
guint * scale)
|
|
{
|
|
switch (format) {
|
|
case GST_VIDEO_FORMAT_I420_10LE:
|
|
case GST_VIDEO_FORMAT_I422_10LE:
|
|
case GST_VIDEO_FORMAT_Y444_10LE:
|
|
*scale = (1 << 6);
|
|
break;
|
|
case GST_VIDEO_FORMAT_I420_12LE:
|
|
case GST_VIDEO_FORMAT_I422_12LE:
|
|
case GST_VIDEO_FORMAT_Y444_12LE:
|
|
*scale = (1 << 4);
|
|
break;
|
|
default:
|
|
*scale = 1;
|
|
break;
|
|
}
|
|
|
|
if (format == GST_VIDEO_FORMAT_YV12) {
|
|
*u = 'z';
|
|
*v = 'y';
|
|
} else {
|
|
*u = 'y';
|
|
*v = 'z';
|
|
}
|
|
}
|
|
|
|
static void
|
|
get_semi_planar_component (GstVideoFormat format, gchar * u, gchar * v,
|
|
gboolean is_sampling)
|
|
{
|
|
if (format == GST_VIDEO_FORMAT_NV21) {
|
|
if (is_sampling) {
|
|
*u = 'y';
|
|
*v = 'x';
|
|
} else {
|
|
*u = 'z';
|
|
*v = 'y';
|
|
}
|
|
} else {
|
|
if (is_sampling) {
|
|
*u = 'x';
|
|
*v = 'y';
|
|
} else {
|
|
*u = 'y';
|
|
*v = 'z';
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
get_vuya_component (GstVideoFormat format, gchar * y, gchar * u,
|
|
gchar * v, gchar * a)
|
|
{
|
|
switch (format) {
|
|
case GST_VIDEO_FORMAT_VUYA:
|
|
if (y)
|
|
*y = 'z';
|
|
if (u)
|
|
*u = 'y';
|
|
if (v)
|
|
*v = 'x';
|
|
if (a)
|
|
*a = 'w';
|
|
break;
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
case GST_VIDEO_FORMAT_AYUV64:
|
|
if (y)
|
|
*y = 'g';
|
|
if (u)
|
|
*u = 'b';
|
|
if (v)
|
|
*v = 'a';
|
|
if (a)
|
|
*a = 'r';
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_color_convert_setup_shader (GstD3D11Converter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
GstD3D11Device *device = self->device;
|
|
HRESULT hr;
|
|
D3D11_SAMPLER_DESC sampler_desc;
|
|
D3D11_INPUT_ELEMENT_DESC input_desc[2];
|
|
D3D11_BUFFER_DESC buffer_desc;
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
VertexData *vertex_data;
|
|
WORD *indices;
|
|
ID3D11Device *device_handle;
|
|
ID3D11DeviceContext *context_handle;
|
|
ConvertInfo *cinfo = &self->convert_info;
|
|
ComPtr < ID3D11PixelShader > ps[CONVERTER_MAX_QUADS];
|
|
ComPtr < ID3D11VertexShader > vs;
|
|
ComPtr < ID3D11InputLayout > layout;
|
|
ComPtr < ID3D11SamplerState > linear_sampler;
|
|
ComPtr < ID3D11Buffer > const_buffer;
|
|
ComPtr < ID3D11Buffer > vertex_buffer;
|
|
ComPtr < ID3D11Buffer > index_buffer;
|
|
gint i;
|
|
gboolean ret;
|
|
|
|
memset (&sampler_desc, 0, sizeof (sampler_desc));
|
|
memset (input_desc, 0, sizeof (input_desc));
|
|
memset (&buffer_desc, 0, sizeof (buffer_desc));
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (device);
|
|
context_handle = gst_d3d11_device_get_device_context_handle (device);
|
|
|
|
/* bilinear filtering */
|
|
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
|
|
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
|
sampler_desc.MinLOD = 0;
|
|
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
|
|
|
|
hr = device_handle->CreateSamplerState (&sampler_desc, &linear_sampler);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't create samplerState state, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
for (i = 0; i < CONVERTER_MAX_QUADS; i++) {
|
|
gchar *shader_code = nullptr;
|
|
|
|
if (cinfo->sample_texture_func[i]) {
|
|
g_assert (cinfo->ps_output[i] != nullptr);
|
|
|
|
shader_code = g_strdup_printf (templ_pixel_shader,
|
|
cinfo->ps_output[i]->output_template, cinfo->sample_texture_func[i],
|
|
cinfo->to_rgb_func[i], cinfo->to_yuv_func[i],
|
|
cinfo->build_output_func[i], cinfo->gamma_decode_func,
|
|
cinfo->gamma_encode_func, cinfo->XYZ_convert_func);
|
|
|
|
ret = gst_d3d11_create_pixel_shader (device, shader_code, &ps[i]);
|
|
g_free (shader_code);
|
|
if (!ret) {
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
input_desc[0].SemanticName = "POSITION";
|
|
input_desc[0].SemanticIndex = 0;
|
|
input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
|
input_desc[0].InputSlot = 0;
|
|
input_desc[0].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
|
input_desc[0].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
|
input_desc[0].InstanceDataStepRate = 0;
|
|
|
|
input_desc[1].SemanticName = "TEXCOORD";
|
|
input_desc[1].SemanticIndex = 0;
|
|
input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT;
|
|
input_desc[1].InputSlot = 0;
|
|
input_desc[1].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
|
input_desc[1].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
|
input_desc[1].InstanceDataStepRate = 0;
|
|
|
|
if (!gst_d3d11_create_vertex_shader (device, templ_vertex_shader,
|
|
input_desc, G_N_ELEMENTS (input_desc), &vs, &layout)) {
|
|
GST_ERROR ("Couldn't vertex pixel shader");
|
|
return FALSE;
|
|
}
|
|
|
|
/* const buffer */
|
|
G_STATIC_ASSERT (sizeof (PSConstBuffer) % 16 == 0);
|
|
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
buffer_desc.ByteWidth = sizeof (PSConstBuffer);
|
|
buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
hr = device_handle->CreateBuffer (&buffer_desc, nullptr, &const_buffer);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't create constant buffer, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
/* setup vertext buffer and index buffer */
|
|
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
buffer_desc.ByteWidth = sizeof (VertexData) * 4;
|
|
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
|
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
hr = device_handle->CreateBuffer (&buffer_desc, nullptr, &vertex_buffer);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't create vertex buffer, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
buffer_desc.ByteWidth = sizeof (WORD) * 6;
|
|
buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
|
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
hr = device_handle->CreateBuffer (&buffer_desc, nullptr, &index_buffer);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't create index buffer, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d11_device_lock (device);
|
|
hr = context_handle->Map (const_buffer.Get (), 0, D3D11_MAP_WRITE_DISCARD, 0,
|
|
&map);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't map constant buffer, hr: 0x%x", (guint) hr);
|
|
gst_d3d11_device_unlock (device);
|
|
return FALSE;
|
|
}
|
|
|
|
memcpy (map.pData, &self->const_data, sizeof (PSConstBuffer));
|
|
context_handle->Unmap (const_buffer.Get (), 0);
|
|
|
|
hr = context_handle->Map (vertex_buffer.Get (), 0, D3D11_MAP_WRITE_DISCARD, 0,
|
|
&map);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
|
|
gst_d3d11_device_unlock (device);
|
|
return FALSE;
|
|
}
|
|
|
|
vertex_data = (VertexData *) map.pData;
|
|
|
|
hr = context_handle->Map (index_buffer.Get (), 0, D3D11_MAP_WRITE_DISCARD, 0,
|
|
&map);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't map index buffer, hr: 0x%x", (guint) hr);
|
|
context_handle->Unmap (vertex_buffer.Get (), 0);
|
|
gst_d3d11_device_unlock (device);
|
|
return FALSE;
|
|
}
|
|
|
|
indices = (WORD *) map.pData;
|
|
|
|
/* bottom left */
|
|
vertex_data[0].position.x = -1.0f;
|
|
vertex_data[0].position.y = -1.0f;
|
|
vertex_data[0].position.z = 0.0f;
|
|
vertex_data[0].texture.u = 0.0f;
|
|
vertex_data[0].texture.v = 1.0f;
|
|
|
|
/* top left */
|
|
vertex_data[1].position.x = -1.0f;
|
|
vertex_data[1].position.y = 1.0f;
|
|
vertex_data[1].position.z = 0.0f;
|
|
vertex_data[1].texture.u = 0.0f;
|
|
vertex_data[1].texture.v = 0.0f;
|
|
|
|
/* top right */
|
|
vertex_data[2].position.x = 1.0f;
|
|
vertex_data[2].position.y = 1.0f;
|
|
vertex_data[2].position.z = 0.0f;
|
|
vertex_data[2].texture.u = 1.0f;
|
|
vertex_data[2].texture.v = 0.0f;
|
|
|
|
/* bottom right */
|
|
vertex_data[3].position.x = 1.0f;
|
|
vertex_data[3].position.y = -1.0f;
|
|
vertex_data[3].position.z = 0.0f;
|
|
vertex_data[3].texture.u = 1.0f;
|
|
vertex_data[3].texture.v = 1.0f;
|
|
|
|
/* clockwise indexing */
|
|
indices[0] = 0; /* bottom left */
|
|
indices[1] = 1; /* top left */
|
|
indices[2] = 2; /* top right */
|
|
|
|
indices[3] = 3; /* bottom right */
|
|
indices[4] = 0; /* bottom left */
|
|
indices[5] = 2; /* top right */
|
|
|
|
context_handle->Unmap (vertex_buffer.Get (), 0);
|
|
context_handle->Unmap (index_buffer.Get (), 0);
|
|
gst_d3d11_device_unlock (device);
|
|
|
|
/* holds vertex buffer for crop rect update */
|
|
self->vertex_buffer = vertex_buffer.Detach ();
|
|
self->index_buffer = index_buffer.Detach ();
|
|
self->const_buffer = const_buffer.Detach ();
|
|
self->vs = vs.Detach ();
|
|
self->layout = layout.Detach ();
|
|
self->linear_sampler = linear_sampler.Detach ();
|
|
self->ps[0] = ps[0].Detach ();
|
|
if (ps[1])
|
|
self->ps[1] = ps[1].Detach ();
|
|
|
|
self->src_rect.left = 0;
|
|
self->src_rect.top = 0;
|
|
self->src_rect.right = GST_VIDEO_INFO_WIDTH (in_info);
|
|
self->src_rect.bottom = GST_VIDEO_INFO_HEIGHT (in_info);
|
|
|
|
self->dest_rect.left = 0;
|
|
self->dest_rect.top = 0;
|
|
self->dest_rect.right = GST_VIDEO_INFO_WIDTH (out_info);
|
|
self->dest_rect.bottom = GST_VIDEO_INFO_HEIGHT (out_info);
|
|
|
|
self->input_texture_width = GST_VIDEO_INFO_WIDTH (in_info);
|
|
self->input_texture_height = GST_VIDEO_INFO_HEIGHT (in_info);
|
|
|
|
self->num_input_view = GST_VIDEO_INFO_N_PLANES (in_info);
|
|
self->num_output_view = GST_VIDEO_INFO_N_PLANES (out_info);
|
|
|
|
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (out_info); i++) {
|
|
self->viewport[i].TopLeftX = 0;
|
|
self->viewport[i].TopLeftY = 0;
|
|
self->viewport[i].Width = GST_VIDEO_INFO_COMP_WIDTH (out_info, i);
|
|
self->viewport[i].Height = GST_VIDEO_INFO_COMP_HEIGHT (out_info, i);
|
|
self->viewport[i].MinDepth = 0.0f;
|
|
self->viewport[i].MaxDepth = 1.0f;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_converter_update_vertex_buffer (GstD3D11Converter * self)
|
|
{
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
VertexData *vertex_data;
|
|
ID3D11DeviceContext *context_handle;
|
|
HRESULT hr;
|
|
FLOAT x0, y0, x1, y1;
|
|
FLOAT u0, u1, v0, v1, off_u, off_v;
|
|
const RECT *src_rect = &self->src_rect;
|
|
const RECT *dest_rect = &self->dest_rect;
|
|
gint texture_width = self->input_texture_width;
|
|
gint texture_height = self->input_texture_height;
|
|
gdouble val;
|
|
|
|
context_handle = gst_d3d11_device_get_device_context_handle (self->device);
|
|
|
|
hr = context_handle->Map (self->vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD,
|
|
0, &map);
|
|
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_ERROR ("Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
vertex_data = (VertexData *) map.pData;
|
|
/* bottom left */
|
|
if (dest_rect->left > 0) {
|
|
gst_util_fraction_to_double (dest_rect->left,
|
|
GST_VIDEO_INFO_WIDTH (&self->out_info), &val);
|
|
x0 = (val * 2.0f) - 1.0f;
|
|
} else {
|
|
x0 = -1.0f;
|
|
}
|
|
|
|
if (dest_rect->bottom != GST_VIDEO_INFO_HEIGHT (&self->out_info)) {
|
|
gst_util_fraction_to_double (dest_rect->bottom,
|
|
GST_VIDEO_INFO_HEIGHT (&self->out_info), &val);
|
|
y0 = (val * -2.0f) + 1.0f;
|
|
} else {
|
|
y0 = -1.0f;
|
|
}
|
|
|
|
/* top right */
|
|
if (dest_rect->right != GST_VIDEO_INFO_WIDTH (&self->out_info)) {
|
|
gst_util_fraction_to_double (dest_rect->right,
|
|
GST_VIDEO_INFO_WIDTH (&self->out_info), &val);
|
|
x1 = (val * 2.0f) - 1.0f;
|
|
} else {
|
|
x1 = 1.0f;
|
|
}
|
|
|
|
if (dest_rect->top > 0) {
|
|
gst_util_fraction_to_double (dest_rect->top,
|
|
GST_VIDEO_INFO_HEIGHT (&self->out_info), &val);
|
|
y1 = (val * -2.0f) + 1.0f;
|
|
} else {
|
|
y1 = 1.0f;
|
|
}
|
|
|
|
/*
|
|
* (u0, v0) -- (u1, v0)
|
|
* | |
|
|
* (u0, v1) -- (u1, v1)
|
|
*/
|
|
off_u = 0.5f / texture_width;
|
|
off_v = 0.5f / texture_height;
|
|
|
|
if (src_rect->left > 0)
|
|
u0 = (src_rect->left / (gfloat) texture_width) + off_u;
|
|
else
|
|
u0 = 0.0f;
|
|
|
|
if (src_rect->right != texture_width)
|
|
u1 = (src_rect->right / (gfloat) texture_width) - off_u;
|
|
else
|
|
u1 = 1.0f;
|
|
|
|
if (src_rect->top > 0)
|
|
v0 = (src_rect->top / (gfloat) texture_height) + off_v;
|
|
else
|
|
v0 = 0.0;
|
|
|
|
if (src_rect->bottom != texture_height)
|
|
v1 = (src_rect->bottom / (gfloat) texture_height) - off_v;
|
|
else
|
|
v1 = 1.0f;
|
|
|
|
/* bottom left */
|
|
vertex_data[0].position.x = x0;
|
|
vertex_data[0].position.y = y0;
|
|
vertex_data[0].texture.u = u0;
|
|
vertex_data[0].texture.v = v1;
|
|
|
|
/* top left */
|
|
vertex_data[1].position.x = x0;
|
|
vertex_data[1].position.y = y1;
|
|
vertex_data[1].texture.u = u0;
|
|
vertex_data[1].texture.v = v0;
|
|
|
|
/* top right */
|
|
vertex_data[2].position.x = x1;
|
|
vertex_data[2].position.y = y1;
|
|
vertex_data[2].texture.u = u1;
|
|
vertex_data[2].texture.v = v0;
|
|
|
|
/* bottom right */
|
|
vertex_data[3].position.x = x1;
|
|
vertex_data[3].position.y = y0;
|
|
vertex_data[3].texture.u = u1;
|
|
vertex_data[3].texture.v = v1;
|
|
|
|
context_handle->Unmap (self->vertex_buffer, 0);
|
|
|
|
self->update_vertex = FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
copy_config (GQuark field_id, const GValue * value, GstD3D11Converter * self)
|
|
{
|
|
gst_structure_id_set_value (self->config, field_id, value);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_converter_set_config (GstD3D11Converter * converter,
|
|
GstStructure * config)
|
|
{
|
|
gst_structure_foreach (config, (GstStructureForeachFunc) copy_config,
|
|
converter);
|
|
gst_structure_free (config);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_converter_prepare_output (GstD3D11Converter * self,
|
|
const GstVideoInfo * info)
|
|
{
|
|
GstVideoFormat format = GST_VIDEO_INFO_FORMAT (info);
|
|
ConvertInfo *cinfo = &self->convert_info;
|
|
|
|
switch (format) {
|
|
/* RGB */
|
|
case GST_VIDEO_FORMAT_RGBA64_LE:
|
|
case GST_VIDEO_FORMAT_RGB10A2_LE:
|
|
case GST_VIDEO_FORMAT_BGRA:
|
|
case GST_VIDEO_FORMAT_RGBA:
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE];
|
|
cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_DEFAULT);
|
|
break;
|
|
/* VUYA */
|
|
case GST_VIDEO_FORMAT_VUYA:
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
case GST_VIDEO_FORMAT_AYUV64:{
|
|
gchar y, u, v, a;
|
|
|
|
get_vuya_component (format, &y, &u, &v, &a);
|
|
cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE];
|
|
cinfo->build_output_func[0] =
|
|
g_strdup_printf (templ_OUTPUT_VUYA, y, u, v, a);
|
|
break;
|
|
}
|
|
/* semi-planar */
|
|
case GST_VIDEO_FORMAT_NV12:
|
|
case GST_VIDEO_FORMAT_NV21:
|
|
case GST_VIDEO_FORMAT_P010_10LE:
|
|
case GST_VIDEO_FORMAT_P012_LE:
|
|
case GST_VIDEO_FORMAT_P016_LE:{
|
|
gchar u, v;
|
|
|
|
get_semi_planar_component (format, &u, &v, FALSE);
|
|
cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE];
|
|
cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_LUMA);
|
|
|
|
cinfo->ps_output[1] = &output_types[OUTPUT_SINGLE_PLANE];
|
|
cinfo->build_output_func[1] =
|
|
g_strdup_printf (templ_OUTPUT_CHROMA_SEMI_PLANAR, u, v);
|
|
break;
|
|
}
|
|
/* planar */
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
case GST_VIDEO_FORMAT_I420_10LE:
|
|
case GST_VIDEO_FORMAT_I420_12LE:
|
|
case GST_VIDEO_FORMAT_Y42B:
|
|
case GST_VIDEO_FORMAT_I422_10LE:
|
|
case GST_VIDEO_FORMAT_I422_12LE:{
|
|
gchar u, v;
|
|
guint scale;
|
|
|
|
get_planar_component (format, &u, &v, &scale);
|
|
|
|
cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE];
|
|
cinfo->ps_output[1] = &output_types[OUTPUT_TWO_PLANES];
|
|
|
|
if (info->finfo->depth[0] == 8) {
|
|
cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_LUMA);
|
|
cinfo->build_output_func[1] =
|
|
g_strdup_printf (templ_OUTPUT_CHROMA_PLANAR, u, v);
|
|
} else {
|
|
cinfo->build_output_func[0] = g_strdup_printf (templ_OUTPUT_LUMA_SCALED,
|
|
scale);
|
|
cinfo->build_output_func[1] =
|
|
g_strdup_printf (templ_OUTPUT_CHROMA_PLANAR_SCALED,
|
|
u, scale, v, scale);
|
|
}
|
|
break;
|
|
}
|
|
case GST_VIDEO_FORMAT_Y444:
|
|
case GST_VIDEO_FORMAT_Y444_10LE:
|
|
case GST_VIDEO_FORMAT_Y444_12LE:
|
|
case GST_VIDEO_FORMAT_Y444_16LE:{
|
|
gchar u, v;
|
|
guint scale;
|
|
|
|
get_planar_component (format, &u, &v, &scale);
|
|
|
|
cinfo->ps_output[0] = &output_types[OUTPUT_THREE_PLANES];
|
|
if (info->finfo->depth[0] == 8) {
|
|
cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_Y444);
|
|
} else {
|
|
cinfo->build_output_func[0] = g_strdup_printf (templ_OUTPUT_Y444_SCALED,
|
|
scale);
|
|
}
|
|
break;
|
|
}
|
|
case GST_VIDEO_FORMAT_GRAY8:
|
|
case GST_VIDEO_FORMAT_GRAY16_LE:
|
|
cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE];
|
|
cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_LUMA);
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_converter_prepare_sample_texture (GstD3D11Converter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
GstVideoFormat format = GST_VIDEO_INFO_FORMAT (in_info);
|
|
gboolean out_rgb = GST_VIDEO_INFO_IS_RGB (out_info);
|
|
gboolean out_yuv = GST_VIDEO_INFO_IS_YUV (out_info);
|
|
gboolean out_gray = GST_VIDEO_INFO_IS_GRAY (out_info);
|
|
ConvertInfo *cinfo = &self->convert_info;
|
|
|
|
switch (format) {
|
|
/* RGB */
|
|
case GST_VIDEO_FORMAT_RGBA64_LE:
|
|
case GST_VIDEO_FORMAT_RGB10A2_LE:
|
|
case GST_VIDEO_FORMAT_BGRA:
|
|
case GST_VIDEO_FORMAT_RGBA:
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_DEFAULT);
|
|
if (cinfo->ps_output[1])
|
|
cinfo->sample_texture_func[1] =
|
|
g_strdup (cinfo->sample_texture_func[0]);
|
|
break;
|
|
/* VUYA */
|
|
case GST_VIDEO_FORMAT_VUYA:
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
case GST_VIDEO_FORMAT_AYUV64:{
|
|
gchar y, u, v, a;
|
|
|
|
get_vuya_component (format, &y, &u, &v, &a);
|
|
cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_VUYA,
|
|
y, u, v, a);
|
|
if (cinfo->ps_output[1]) {
|
|
cinfo->sample_texture_func[1] =
|
|
g_strdup (cinfo->sample_texture_func[0]);
|
|
}
|
|
break;
|
|
}
|
|
/* semi-planar */
|
|
case GST_VIDEO_FORMAT_NV12:
|
|
case GST_VIDEO_FORMAT_NV21:
|
|
case GST_VIDEO_FORMAT_P010_10LE:
|
|
case GST_VIDEO_FORMAT_P012_LE:
|
|
case GST_VIDEO_FORMAT_P016_LE:{
|
|
gchar u, v;
|
|
|
|
get_semi_planar_component (format, &u, &v, TRUE);
|
|
if (out_rgb) {
|
|
cinfo->sample_texture_func[0] =
|
|
g_strdup_printf (templ_SAMPLE_SEMI_PLANAR, u, v);
|
|
} else if (out_gray) {
|
|
cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_YUV_LUMA);
|
|
} else if (out_yuv) {
|
|
if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 ||
|
|
cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) {
|
|
/* YUV packed or Y444 */
|
|
cinfo->sample_texture_func[0] =
|
|
g_strdup_printf (templ_SAMPLE_SEMI_PLANAR, u, v);
|
|
} else {
|
|
if (self->fast_path) {
|
|
cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_YUV_LUMA);
|
|
cinfo->sample_texture_func[1] =
|
|
g_strdup_printf (templ_SAMPLE_SEMI_PLANAR_CHROMA, u, v);
|
|
} else {
|
|
cinfo->sample_texture_func[0] =
|
|
g_strdup_printf (templ_SAMPLE_SEMI_PLANAR, u, v);
|
|
cinfo->sample_texture_func[1] =
|
|
g_strdup (cinfo->sample_texture_func[0]);
|
|
}
|
|
}
|
|
} else {
|
|
g_assert_not_reached ();
|
|
return FALSE;
|
|
}
|
|
break;
|
|
}
|
|
/* planar */
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
case GST_VIDEO_FORMAT_I420_10LE:
|
|
case GST_VIDEO_FORMAT_I420_12LE:
|
|
case GST_VIDEO_FORMAT_Y42B:
|
|
case GST_VIDEO_FORMAT_I422_10LE:
|
|
case GST_VIDEO_FORMAT_I422_12LE:
|
|
case GST_VIDEO_FORMAT_Y444:
|
|
case GST_VIDEO_FORMAT_Y444_10LE:
|
|
case GST_VIDEO_FORMAT_Y444_12LE:
|
|
case GST_VIDEO_FORMAT_Y444_16LE:{
|
|
gchar u, v;
|
|
guint scale;
|
|
|
|
get_planar_component (format, &u, &v, &scale);
|
|
if (out_rgb) {
|
|
cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_PLANAR,
|
|
u, v, scale);
|
|
} else if (out_gray) {
|
|
cinfo->sample_texture_func[0] =
|
|
g_strdup_printf (templ_SAMPLE_YUV_LUMA_SCALED, scale);
|
|
} else if (out_yuv) {
|
|
if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 ||
|
|
cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) {
|
|
/* YUV packed or Y444 */
|
|
cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_PLANAR,
|
|
u, v, scale);
|
|
} else {
|
|
if (self->fast_path) {
|
|
cinfo->sample_texture_func[0] =
|
|
g_strdup_printf (templ_SAMPLE_YUV_LUMA_SCALED, scale);
|
|
cinfo->sample_texture_func[1] =
|
|
g_strdup_printf (templ_SAMPLE_PLANAR_CHROMA, u, v, scale);
|
|
} else {
|
|
cinfo->sample_texture_func[0] =
|
|
g_strdup_printf (templ_SAMPLE_PLANAR, u, v, scale);
|
|
cinfo->sample_texture_func[1] =
|
|
g_strdup (cinfo->sample_texture_func[0]);
|
|
}
|
|
}
|
|
} else {
|
|
g_assert_not_reached ();
|
|
return FALSE;
|
|
}
|
|
break;
|
|
}
|
|
/* yuv packed */
|
|
case GST_VIDEO_FORMAT_Y410:{
|
|
gchar y, u, v;
|
|
|
|
get_packed_yuv_components (format, &y, &u, &v);
|
|
cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_YUV_PACKED,
|
|
y, u, v);
|
|
if (cinfo->ps_output[1]) {
|
|
cinfo->sample_texture_func[1] =
|
|
g_strdup (cinfo->sample_texture_func[0]);
|
|
}
|
|
break;
|
|
}
|
|
case GST_VIDEO_FORMAT_GRAY8:
|
|
case GST_VIDEO_FORMAT_GRAY16_LE:
|
|
cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_GRAY);
|
|
if (cinfo->ps_output[1])
|
|
cinfo->sample_texture_func[1] = g_strdup (templ_SAMPLE_GRAY_CHROMA);
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static const gchar *
|
|
get_color_range_name (GstVideoColorRange range)
|
|
{
|
|
switch (range) {
|
|
case GST_VIDEO_COLOR_RANGE_0_255:
|
|
return "FULL";
|
|
case GST_VIDEO_COLOR_RANGE_16_235:
|
|
return "STUDIO";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return "UNKNOWN";
|
|
}
|
|
|
|
static void
|
|
convert_info_gray_to_yuv (const GstVideoInfo * gray, GstVideoInfo * yuv)
|
|
{
|
|
GstVideoInfo tmp;
|
|
|
|
if (GST_VIDEO_INFO_IS_YUV (gray)) {
|
|
*yuv = *gray;
|
|
return;
|
|
}
|
|
|
|
if (gray->finfo->depth[0] == 8) {
|
|
gst_video_info_set_format (&tmp,
|
|
GST_VIDEO_FORMAT_Y444, gray->width, gray->height);
|
|
} else {
|
|
gst_video_info_set_format (&tmp,
|
|
GST_VIDEO_FORMAT_Y444_16LE, gray->width, gray->height);
|
|
}
|
|
|
|
tmp.colorimetry.range = gray->colorimetry.range;
|
|
if (tmp.colorimetry.range == GST_VIDEO_COLOR_RANGE_UNKNOWN)
|
|
tmp.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
|
|
tmp.colorimetry.primaries = gray->colorimetry.primaries;
|
|
if (tmp.colorimetry.primaries == GST_VIDEO_COLOR_PRIMARIES_UNKNOWN)
|
|
tmp.colorimetry.primaries = GST_VIDEO_COLOR_PRIMARIES_BT709;
|
|
|
|
tmp.colorimetry.transfer = gray->colorimetry.transfer;
|
|
if (tmp.colorimetry.transfer == GST_VIDEO_TRANSFER_UNKNOWN)
|
|
tmp.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709;
|
|
|
|
tmp.colorimetry.matrix = gray->colorimetry.matrix;
|
|
if (tmp.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN)
|
|
tmp.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
|
|
|
|
*yuv = tmp;
|
|
}
|
|
|
|
static void
|
|
convert_info_gray_to_rgb (const GstVideoInfo * gray, GstVideoInfo * rgb)
|
|
{
|
|
GstVideoInfo tmp;
|
|
|
|
if (GST_VIDEO_INFO_IS_RGB (gray)) {
|
|
*rgb = *gray;
|
|
return;
|
|
}
|
|
|
|
if (gray->finfo->depth[0] == 8) {
|
|
gst_video_info_set_format (&tmp,
|
|
GST_VIDEO_FORMAT_RGBA, gray->width, gray->height);
|
|
} else {
|
|
gst_video_info_set_format (&tmp,
|
|
GST_VIDEO_FORMAT_RGBA64_LE, gray->width, gray->height);
|
|
}
|
|
|
|
tmp.colorimetry.range = gray->colorimetry.range;
|
|
if (tmp.colorimetry.range == GST_VIDEO_COLOR_RANGE_UNKNOWN)
|
|
tmp.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
|
|
tmp.colorimetry.primaries = gray->colorimetry.primaries;
|
|
if (tmp.colorimetry.primaries == GST_VIDEO_COLOR_PRIMARIES_UNKNOWN)
|
|
tmp.colorimetry.primaries = GST_VIDEO_COLOR_PRIMARIES_BT709;
|
|
|
|
tmp.colorimetry.transfer = gray->colorimetry.transfer;
|
|
if (tmp.colorimetry.transfer == GST_VIDEO_TRANSFER_UNKNOWN)
|
|
tmp.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709;
|
|
|
|
*rgb = tmp;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_converter_prepare_colorspace_fast (GstD3D11Converter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
GstD3D11Device *device = self->device;
|
|
const GstVideoColorimetry *in_color = &in_info->colorimetry;
|
|
const GstVideoColorimetry *out_color = &out_info->colorimetry;
|
|
ConvertInfo *cinfo = &self->convert_info;
|
|
PSColorSpace *to_rgb_buf = &self->const_data.to_rgb_buf;
|
|
PSColorSpace *to_yuv_buf = &self->const_data.to_yuv_buf;
|
|
GstD3D11ColorMatrix to_rgb_matrix;
|
|
GstD3D11ColorMatrix to_yuv_matrix;
|
|
gchar *matrix_dump;
|
|
|
|
memset (&to_rgb_matrix, 0, sizeof (GstD3D11ColorMatrix));
|
|
memset (&to_yuv_matrix, 0, sizeof (GstD3D11ColorMatrix));
|
|
|
|
for (guint i = 0; i < 2; i++) {
|
|
cinfo->to_rgb_func[i] = templ_COLOR_SPACE_IDENTITY;
|
|
cinfo->to_yuv_func[i] = templ_COLOR_SPACE_IDENTITY;
|
|
}
|
|
|
|
cinfo->gamma_decode_func = templ_GAMMA_DECODE_IDENTITY;
|
|
cinfo->gamma_encode_func = templ_GAMMA_ENCODE_IDENTITY;
|
|
cinfo->XYZ_convert_func = templ_XYZ_CONVERT_IDENTITY;
|
|
|
|
if (GST_VIDEO_INFO_IS_RGB (in_info)) {
|
|
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
|
|
if (in_color->range == out_color->range) {
|
|
GST_DEBUG_OBJECT (device, "RGB -> RGB without colorspace conversion");
|
|
} else {
|
|
if (!gst_d3d11_color_range_adjust_matrix_unorm (in_info, out_info,
|
|
&to_rgb_matrix)) {
|
|
GST_ERROR_OBJECT (device, "Failed to get RGB range adjust matrix");
|
|
return FALSE;
|
|
}
|
|
|
|
matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix);
|
|
GST_DEBUG_OBJECT (device, "RGB range adjust %s -> %s\n%s",
|
|
get_color_range_name (in_color->range),
|
|
get_color_range_name (out_color->range), matrix_dump);
|
|
g_free (matrix_dump);
|
|
|
|
cinfo->to_rgb_func[0] = templ_COLOR_SPACE_CONVERT;
|
|
}
|
|
} else {
|
|
GstVideoInfo yuv_info;
|
|
|
|
convert_info_gray_to_yuv (out_info, &yuv_info);
|
|
|
|
if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
|
|
yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
|
|
GST_WARNING_OBJECT (device, "Invalid matrix is detected");
|
|
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
|
|
}
|
|
|
|
if (!gst_d3d11_rgb_to_yuv_matrix_unorm (in_info,
|
|
&yuv_info, &to_yuv_matrix)) {
|
|
GST_ERROR_OBJECT (device, "Failed to get RGB -> YUV transform matrix");
|
|
return FALSE;
|
|
}
|
|
|
|
matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix);
|
|
GST_DEBUG_OBJECT (device, "RGB -> YUV matrix:\n%s", matrix_dump);
|
|
g_free (matrix_dump);
|
|
|
|
if (GST_VIDEO_INFO_IS_GRAY (out_info)) {
|
|
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
|
|
} else if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 ||
|
|
cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) {
|
|
/* YUV packed or Y444 */
|
|
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT;
|
|
} else {
|
|
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
|
|
cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_CHROMA;
|
|
}
|
|
}
|
|
} else if (GST_VIDEO_INFO_IS_GRAY (in_info)) {
|
|
gboolean identity = TRUE;
|
|
GstD3D11ColorMatrix matrix;
|
|
|
|
memset (&matrix, 0, sizeof (GstD3D11ColorMatrix));
|
|
|
|
if (in_color->range != out_color->range) {
|
|
GstVideoInfo in_tmp, out_tmp;
|
|
|
|
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
|
|
convert_info_gray_to_rgb (in_info, &in_tmp);
|
|
out_tmp = *out_info;
|
|
} else {
|
|
convert_info_gray_to_yuv (in_info, &in_tmp);
|
|
convert_info_gray_to_yuv (out_info, &out_tmp);
|
|
}
|
|
|
|
identity = FALSE;
|
|
if (!gst_d3d11_color_range_adjust_matrix_unorm (&in_tmp, &out_tmp,
|
|
&matrix)) {
|
|
GST_ERROR_OBJECT (device, "Failed to get GRAY range adjust matrix");
|
|
return FALSE;
|
|
}
|
|
|
|
matrix_dump = gst_d3d11_dump_color_matrix (&matrix);
|
|
GST_DEBUG_OBJECT (device, "GRAY range adjust matrix:\n%s", matrix_dump);
|
|
g_free (matrix_dump);
|
|
}
|
|
|
|
if (GST_VIDEO_INFO_IS_GRAY (out_info)) {
|
|
if (identity) {
|
|
GST_DEBUG_OBJECT (device, "GRAY to GRAY without range adjust");
|
|
} else {
|
|
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
|
|
}
|
|
|
|
to_yuv_matrix = matrix;
|
|
} else if (GST_VIDEO_INFO_IS_RGB (out_info)) {
|
|
if (identity) {
|
|
GST_DEBUG_OBJECT (device, "GRAY to RGB without range adjust");
|
|
cinfo->to_rgb_func[0] = templ_COLOR_SPACE_GRAY_TO_RGB;
|
|
} else {
|
|
cinfo->to_rgb_func[0] = templ_COLOR_SPACE_GRAY_TO_RGB_RANGE_ADJUST;
|
|
}
|
|
|
|
to_rgb_matrix = matrix;
|
|
} else if (GST_VIDEO_INFO_IS_YUV (out_info)) {
|
|
if (identity) {
|
|
GST_DEBUG_OBJECT (device, "GRAY to YUV without range adjust");
|
|
} else {
|
|
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
|
|
cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_LUMA;
|
|
}
|
|
|
|
to_yuv_matrix = matrix;
|
|
} else {
|
|
g_assert_not_reached ();
|
|
return FALSE;
|
|
}
|
|
} else if (GST_VIDEO_INFO_IS_YUV (in_info)) {
|
|
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
|
|
GstVideoInfo yuv_info = *in_info;
|
|
|
|
if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
|
|
yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
|
|
GST_WARNING_OBJECT (device, "Invalid matrix is detected");
|
|
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
|
|
}
|
|
|
|
if (!gst_d3d11_yuv_to_rgb_matrix_unorm (&yuv_info,
|
|
out_info, &to_rgb_matrix)) {
|
|
GST_ERROR_OBJECT (device, "Failed to get YUV -> RGB transform matrix");
|
|
return FALSE;
|
|
}
|
|
|
|
matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix);
|
|
GST_DEBUG_OBJECT (device, "YUV -> RGB matrix:\n%s", matrix_dump);
|
|
g_free (matrix_dump);
|
|
|
|
cinfo->to_rgb_func[0] = templ_COLOR_SPACE_CONVERT;
|
|
} else if (in_color->range != out_color->range) {
|
|
if (!gst_d3d11_color_range_adjust_matrix_unorm (in_info, out_info,
|
|
&to_yuv_matrix)) {
|
|
GST_ERROR_OBJECT (device, "Failed to get GRAY range adjust matrix");
|
|
return FALSE;
|
|
}
|
|
|
|
matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix);
|
|
GST_DEBUG_OBJECT (device, "YUV range adjust matrix:\n%s", matrix_dump);
|
|
g_free (matrix_dump);
|
|
|
|
if (GST_VIDEO_INFO_IS_GRAY (out_info)) {
|
|
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
|
|
} else if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 ||
|
|
cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) {
|
|
/* YUV packed or Y444 */
|
|
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT;
|
|
} else {
|
|
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
|
|
cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_CHROMA;
|
|
}
|
|
}
|
|
} else {
|
|
g_assert_not_reached ();
|
|
return FALSE;
|
|
}
|
|
|
|
for (guint i = 0; i < 3; i++) {
|
|
to_rgb_buf->coeffX[i] = to_rgb_matrix.matrix[0][i];
|
|
to_rgb_buf->coeffY[i] = to_rgb_matrix.matrix[1][i];
|
|
to_rgb_buf->coeffZ[i] = to_rgb_matrix.matrix[2][i];
|
|
to_rgb_buf->offset[i] = to_rgb_matrix.offset[i];
|
|
to_rgb_buf->min[i] = to_rgb_matrix.min[i];
|
|
to_rgb_buf->max[i] = to_rgb_matrix.max[i];
|
|
|
|
to_yuv_buf->coeffX[i] = to_yuv_matrix.matrix[0][i];
|
|
to_yuv_buf->coeffY[i] = to_yuv_matrix.matrix[1][i];
|
|
to_yuv_buf->coeffZ[i] = to_yuv_matrix.matrix[2][i];
|
|
to_yuv_buf->offset[i] = to_yuv_matrix.offset[i];
|
|
to_yuv_buf->min[i] = to_yuv_matrix.min[i];
|
|
to_yuv_buf->max[i] = to_yuv_matrix.max[i];
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_converter_prepare_colorspace (GstD3D11Converter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
GstD3D11Device *device = self->device;
|
|
const GstVideoColorimetry *in_color = &in_info->colorimetry;
|
|
const GstVideoColorimetry *out_color = &out_info->colorimetry;
|
|
ConvertInfo *cinfo = &self->convert_info;
|
|
PSColorSpace *to_rgb_buf = &self->const_data.to_rgb_buf;
|
|
PSColorSpace *to_yuv_buf = &self->const_data.to_yuv_buf;
|
|
PSColorSpace *XYZ_convert_buf = &self->const_data.XYZ_convert_buf;
|
|
GstD3D11ColorMatrix to_rgb_matrix;
|
|
GstD3D11ColorMatrix to_yuv_matrix;
|
|
GstD3D11ColorMatrix XYZ_convert_matrix;
|
|
gchar *matrix_dump;
|
|
GstVideoInfo in_rgb_info = *in_info;
|
|
GstVideoInfo out_rgb_info = *out_info;
|
|
|
|
g_assert (GST_VIDEO_INFO_IS_RGB (in_info) || GST_VIDEO_INFO_IS_YUV (in_info));
|
|
g_assert (GST_VIDEO_INFO_IS_RGB (out_info)
|
|
|| GST_VIDEO_INFO_IS_YUV (out_info));
|
|
|
|
memset (&to_rgb_matrix, 0, sizeof (GstD3D11ColorMatrix));
|
|
memset (&to_yuv_matrix, 0, sizeof (GstD3D11ColorMatrix));
|
|
memset (&XYZ_convert_matrix, 0, sizeof (GstD3D11ColorMatrix));
|
|
|
|
for (guint i = 0; i < 2; i++) {
|
|
cinfo->to_rgb_func[i] = templ_COLOR_SPACE_IDENTITY;
|
|
cinfo->to_yuv_func[i] = templ_COLOR_SPACE_IDENTITY;
|
|
}
|
|
|
|
cinfo->XYZ_convert_func = templ_XYZ_CONVERT_IDENTITY;
|
|
cinfo->gamma_decode_func = templ_GAMMA_DECODE;
|
|
cinfo->gamma_encode_func = templ_GAMMA_ENCODE;
|
|
|
|
/* 1) convert input to 0..255 range RGB */
|
|
if (GST_VIDEO_INFO_IS_RGB (in_info) &&
|
|
in_color->range == GST_VIDEO_COLOR_RANGE_16_235) {
|
|
in_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
|
|
if (!gst_d3d11_color_range_adjust_matrix_unorm (in_info, &in_rgb_info,
|
|
&to_rgb_matrix)) {
|
|
GST_ERROR_OBJECT (device, "Failed to get RGB range adjust matrix");
|
|
return FALSE;
|
|
}
|
|
|
|
matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix);
|
|
GST_DEBUG_OBJECT (device, "Input RGB range adjust matrix\n%s", matrix_dump);
|
|
g_free (matrix_dump);
|
|
|
|
cinfo->to_rgb_func[0] = cinfo->to_rgb_func[1] = templ_COLOR_SPACE_CONVERT;
|
|
} else if (GST_VIDEO_INFO_IS_YUV (in_info)) {
|
|
GstVideoInfo yuv_info;
|
|
GstVideoFormat rgb_format;
|
|
|
|
yuv_info = *in_info;
|
|
if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
|
|
yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
|
|
GST_WARNING_OBJECT (device, "Invalid matrix is detected");
|
|
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
|
|
}
|
|
|
|
if (in_info->finfo->depth[0] == 8) {
|
|
rgb_format = GST_VIDEO_FORMAT_RGBA;
|
|
} else {
|
|
rgb_format = GST_VIDEO_FORMAT_RGBA64_LE;
|
|
}
|
|
|
|
gst_video_info_set_format (&in_rgb_info, rgb_format, in_info->width,
|
|
in_info->height);
|
|
in_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
in_rgb_info.colorimetry.transfer = in_color->transfer;
|
|
in_rgb_info.colorimetry.primaries = in_color->primaries;
|
|
|
|
if (!gst_d3d11_yuv_to_rgb_matrix_unorm (&yuv_info, &in_rgb_info,
|
|
&to_rgb_matrix)) {
|
|
GST_ERROR_OBJECT (device, "Failed to get YUV -> RGB transform matrix");
|
|
return FALSE;
|
|
}
|
|
|
|
matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix);
|
|
GST_DEBUG_OBJECT (device, "YUV -> RGB matrix:\n%s", matrix_dump);
|
|
g_free (matrix_dump);
|
|
|
|
cinfo->to_rgb_func[0] = cinfo->to_rgb_func[1] = templ_COLOR_SPACE_CONVERT;
|
|
}
|
|
|
|
/* 2) convert gamma/XYZ converted 0..255 RGB to output format */
|
|
if (GST_VIDEO_INFO_IS_RGB (out_info) &&
|
|
out_color->range == GST_VIDEO_COLOR_RANGE_16_235) {
|
|
out_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
|
|
if (!gst_d3d11_color_range_adjust_matrix_unorm (&out_rgb_info, out_info,
|
|
&to_yuv_matrix)) {
|
|
GST_ERROR_OBJECT (device, "Failed to get RGB range adjust matrix");
|
|
return FALSE;
|
|
}
|
|
|
|
matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix);
|
|
GST_DEBUG_OBJECT (device,
|
|
"Output RGB range adjust matrix\n%s", matrix_dump);
|
|
g_free (matrix_dump);
|
|
|
|
cinfo->to_yuv_func[0] = cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT;
|
|
} else if (GST_VIDEO_INFO_IS_YUV (out_info)) {
|
|
GstVideoInfo yuv_info;
|
|
|
|
yuv_info = *out_info;
|
|
if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
|
|
yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
|
|
GST_WARNING_OBJECT (device, "Invalid matrix is detected");
|
|
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
|
|
}
|
|
|
|
gst_video_info_set_format (&out_rgb_info,
|
|
GST_VIDEO_INFO_FORMAT (&in_rgb_info), out_info->width,
|
|
out_info->height);
|
|
out_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
out_rgb_info.colorimetry.transfer = out_color->transfer;
|
|
out_rgb_info.colorimetry.primaries = out_color->primaries;
|
|
|
|
if (!gst_d3d11_rgb_to_yuv_matrix_unorm (&out_rgb_info,
|
|
&yuv_info, &to_yuv_matrix)) {
|
|
GST_ERROR_OBJECT (device, "Failed to get RGB -> YUV transform matrix");
|
|
return FALSE;
|
|
}
|
|
|
|
matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix);
|
|
GST_DEBUG_OBJECT (device, "RGB -> YUV matrix:\n%s", matrix_dump);
|
|
g_free (matrix_dump);
|
|
|
|
if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 ||
|
|
cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) {
|
|
/* YUV packed or Y444 */
|
|
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT;
|
|
} else {
|
|
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
|
|
cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_CHROMA;
|
|
}
|
|
}
|
|
|
|
/* TODO: handle HDR mastring display info */
|
|
if (self->do_primaries) {
|
|
const GstVideoColorPrimariesInfo *in_pinfo;
|
|
const GstVideoColorPrimariesInfo *out_pinfo;
|
|
|
|
in_pinfo = gst_video_color_primaries_get_info (in_color->primaries);
|
|
out_pinfo = gst_video_color_primaries_get_info (out_color->primaries);
|
|
|
|
if (!gst_d3d11_color_primaries_matrix_unorm (in_pinfo, out_pinfo,
|
|
&XYZ_convert_matrix)) {
|
|
GST_ERROR_OBJECT (device, "Failed to get primaries conversion matrix");
|
|
return FALSE;
|
|
}
|
|
|
|
matrix_dump = gst_d3d11_dump_color_matrix (&XYZ_convert_matrix);
|
|
GST_DEBUG_OBJECT (device, "Primaries conversion matrix:\n%s", matrix_dump);
|
|
g_free (matrix_dump);
|
|
|
|
cinfo->XYZ_convert_func = templ_XYZ_CONVERT;
|
|
}
|
|
|
|
for (guint i = 0; i < 3; i++) {
|
|
to_rgb_buf->coeffX[i] = to_rgb_matrix.matrix[0][i];
|
|
to_rgb_buf->coeffY[i] = to_rgb_matrix.matrix[1][i];
|
|
to_rgb_buf->coeffZ[i] = to_rgb_matrix.matrix[2][i];
|
|
to_rgb_buf->offset[i] = to_rgb_matrix.offset[i];
|
|
to_rgb_buf->min[i] = to_rgb_matrix.min[i];
|
|
to_rgb_buf->max[i] = to_rgb_matrix.max[i];
|
|
|
|
to_yuv_buf->coeffX[i] = to_yuv_matrix.matrix[0][i];
|
|
to_yuv_buf->coeffY[i] = to_yuv_matrix.matrix[1][i];
|
|
to_yuv_buf->coeffZ[i] = to_yuv_matrix.matrix[2][i];
|
|
to_yuv_buf->offset[i] = to_yuv_matrix.offset[i];
|
|
to_yuv_buf->min[i] = to_yuv_matrix.min[i];
|
|
to_yuv_buf->max[i] = to_yuv_matrix.max[i];
|
|
|
|
XYZ_convert_buf->coeffX[i] = XYZ_convert_matrix.matrix[0][i];
|
|
XYZ_convert_buf->coeffY[i] = XYZ_convert_matrix.matrix[1][i];
|
|
XYZ_convert_buf->coeffZ[i] = XYZ_convert_matrix.matrix[2][i];
|
|
XYZ_convert_buf->offset[i] = XYZ_convert_matrix.offset[i];
|
|
XYZ_convert_buf->min[i] = XYZ_convert_matrix.min[i];
|
|
XYZ_convert_buf->max[i] = XYZ_convert_matrix.max[i];
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_converter_setup_lut (GstD3D11Converter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
GstD3D11Device *device = self->device;
|
|
ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device);
|
|
D3D11_TEXTURE1D_DESC desc;
|
|
D3D11_SUBRESOURCE_DATA subresource;
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
|
|
HRESULT hr;
|
|
ComPtr < ID3D11Texture1D > gamma_dec_lut;
|
|
ComPtr < ID3D11Texture1D > gamma_enc_lut;
|
|
ComPtr < ID3D11ShaderResourceView > gamma_dec_srv;
|
|
ComPtr < ID3D11ShaderResourceView > gamma_enc_srv;
|
|
guint16 gamma_dec_table[GAMMA_LUT_SIZE];
|
|
guint16 gamma_enc_table[GAMMA_LUT_SIZE];
|
|
GstVideoTransferFunction in_trc = in_info->colorimetry.transfer;
|
|
GstVideoTransferFunction out_trc = out_info->colorimetry.transfer;
|
|
gdouble scale = (gdouble) 1 / (GAMMA_LUT_SIZE - 1);
|
|
|
|
memset (&desc, 0, sizeof (D3D11_TEXTURE1D_DESC));
|
|
memset (&subresource, 0, sizeof (D3D11_SUBRESOURCE_DATA));
|
|
memset (&srv_desc, 0, sizeof (D3D11_SHADER_RESOURCE_VIEW_DESC));
|
|
|
|
for (guint i = 0; i < GAMMA_LUT_SIZE; i++) {
|
|
gdouble val = gst_video_transfer_function_decode (in_trc, i * scale);
|
|
val = rint (val * 65535);
|
|
val = CLAMP (val, 0, 65535);
|
|
gamma_dec_table[i] = (guint16) val;
|
|
|
|
val = gst_video_transfer_function_encode (out_trc, i * scale);
|
|
val = rint (val * 65535);
|
|
val = CLAMP (val, 0, 65535);
|
|
gamma_enc_table[i] = (guint16) val;
|
|
}
|
|
|
|
desc.Width = GAMMA_LUT_SIZE;
|
|
desc.MipLevels = 1;
|
|
desc.ArraySize = 1;
|
|
desc.Format = DXGI_FORMAT_R16_UNORM;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
|
subresource.pSysMem = gamma_dec_table;
|
|
subresource.SysMemPitch = GAMMA_LUT_SIZE * sizeof (guint16);
|
|
|
|
srv_desc.Format = DXGI_FORMAT_R16_UNORM;
|
|
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
|
|
srv_desc.Texture1D.MipLevels = 1;
|
|
|
|
hr = device_handle->CreateTexture1D (&desc, &subresource, &gamma_dec_lut);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR_OBJECT (device, "Failed to create gamma decode LUT");
|
|
return FALSE;
|
|
}
|
|
|
|
hr = device_handle->CreateShaderResourceView (gamma_dec_lut.Get (), &srv_desc,
|
|
&gamma_dec_srv);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR_OBJECT (device, "Failed to create gamma decode LUT SRV");
|
|
return FALSE;
|
|
}
|
|
|
|
subresource.pSysMem = gamma_enc_table;
|
|
hr = device_handle->CreateTexture1D (&desc, &subresource, &gamma_enc_lut);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR_OBJECT (device, "Failed to create gamma encode LUT");
|
|
return FALSE;
|
|
}
|
|
|
|
hr = device_handle->CreateShaderResourceView (gamma_enc_lut.Get (), &srv_desc,
|
|
&gamma_enc_srv);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR_OBJECT (device, "Failed to create gamma decode LUT SRV");
|
|
return FALSE;
|
|
}
|
|
|
|
self->gamma_dec_lut = gamma_dec_lut.Detach ();
|
|
self->gamma_enc_lut = gamma_enc_lut.Detach ();
|
|
self->gamma_dec_srv = gamma_dec_srv.Detach ();
|
|
self->gamma_enc_srv = gamma_enc_srv.Detach ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GstD3D11Converter *
|
|
gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info,
|
|
const GstVideoInfo * out_info, GstStructure * config)
|
|
{
|
|
const GstVideoInfo *unknown_info;
|
|
GstD3D11Format in_d3d11_format;
|
|
GstD3D11Format out_d3d11_format;
|
|
GstD3D11Converter *self = nullptr;
|
|
gboolean ret;
|
|
|
|
GST_DEBUG_OBJECT (device, "Setup convert with format %s -> %s",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
|
|
|
|
if (!gst_d3d11_device_get_format (device, GST_VIDEO_INFO_FORMAT (in_info),
|
|
&in_d3d11_format)) {
|
|
unknown_info = in_info;
|
|
goto format_unknown;
|
|
}
|
|
|
|
if (!gst_d3d11_device_get_format (device, GST_VIDEO_INFO_FORMAT (out_info),
|
|
&out_d3d11_format)) {
|
|
unknown_info = out_info;
|
|
goto format_unknown;
|
|
}
|
|
|
|
self = g_new0 (GstD3D11Converter, 1);
|
|
self->device = (GstD3D11Device *) gst_object_ref (device);
|
|
self->config = gst_structure_new_empty ("GstD3D11Converter-Config");
|
|
self->fast_path = TRUE;
|
|
if (config)
|
|
gst_d3d11_converter_set_config (self, config);
|
|
|
|
self->const_data.AlphaMul = GET_OPT_ALPHA_VALUE (self);
|
|
|
|
if (!GST_VIDEO_INFO_IS_GRAY (in_info) && !GST_VIDEO_INFO_IS_GRAY (out_info)) {
|
|
if (in_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
|
|
out_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
|
|
in_info->colorimetry.transfer != out_info->colorimetry.transfer) {
|
|
GST_DEBUG_OBJECT (device, "Different transfer function %d -> %d",
|
|
in_info->colorimetry.transfer, out_info->colorimetry.transfer);
|
|
self->fast_path = FALSE;
|
|
}
|
|
|
|
if (in_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN &&
|
|
out_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN &&
|
|
in_info->colorimetry.primaries != out_info->colorimetry.primaries) {
|
|
GST_DEBUG_OBJECT (device, "Different primaries %d -> %d",
|
|
in_info->colorimetry.primaries, out_info->colorimetry.primaries);
|
|
self->fast_path = FALSE;
|
|
self->do_primaries = TRUE;
|
|
}
|
|
}
|
|
|
|
if (!gst_d3d11_converter_prepare_output (self, out_info))
|
|
goto conversion_not_supported;
|
|
|
|
if (!gst_d3d11_converter_prepare_sample_texture (self, in_info, out_info))
|
|
goto conversion_not_supported;
|
|
|
|
if (self->fast_path) {
|
|
if (!gst_d3d11_converter_prepare_colorspace_fast (self, in_info, out_info))
|
|
goto conversion_not_supported;
|
|
} else {
|
|
if (!gst_d3d11_converter_prepare_colorspace (self, in_info, out_info))
|
|
goto conversion_not_supported;
|
|
|
|
if (!gst_d3d11_converter_setup_lut (self, in_info, out_info))
|
|
goto conversion_not_supported;
|
|
}
|
|
|
|
ret = gst_d3d11_color_convert_setup_shader (self, in_info, out_info);
|
|
if (!ret) {
|
|
GST_ERROR_OBJECT (device, "Couldn't setup shader");
|
|
gst_d3d11_converter_free (self);
|
|
return nullptr;
|
|
}
|
|
|
|
self->in_info = *in_info;
|
|
self->out_info = *out_info;
|
|
|
|
return self;
|
|
|
|
/* ERRORS */
|
|
format_unknown:
|
|
{
|
|
GST_ERROR_OBJECT (device, "%s couldn't be converted to d3d11 format",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (unknown_info)));
|
|
if (config)
|
|
gst_structure_free (config);
|
|
|
|
return nullptr;
|
|
}
|
|
conversion_not_supported:
|
|
{
|
|
GST_ERROR_OBJECT (device, "Conversion %s to %s not supported",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
|
|
gst_d3d11_converter_free (self);
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
void
|
|
gst_d3d11_converter_free (GstD3D11Converter * converter)
|
|
{
|
|
g_return_if_fail (converter != nullptr);
|
|
|
|
GST_D3D11_CLEAR_COM (converter->vertex_buffer);
|
|
GST_D3D11_CLEAR_COM (converter->index_buffer);
|
|
GST_D3D11_CLEAR_COM (converter->const_buffer);
|
|
GST_D3D11_CLEAR_COM (converter->vs);
|
|
GST_D3D11_CLEAR_COM (converter->layout);
|
|
GST_D3D11_CLEAR_COM (converter->linear_sampler);
|
|
GST_D3D11_CLEAR_COM (converter->gamma_dec_lut);
|
|
GST_D3D11_CLEAR_COM (converter->gamma_dec_srv);
|
|
GST_D3D11_CLEAR_COM (converter->gamma_enc_lut);
|
|
GST_D3D11_CLEAR_COM (converter->gamma_enc_srv);
|
|
|
|
for (guint i = 0; i < CONVERTER_MAX_QUADS; i++) {
|
|
GST_D3D11_CLEAR_COM (converter->ps[i]);
|
|
|
|
g_free (converter->convert_info.sample_texture_func[i]);
|
|
g_free (converter->convert_info.build_output_func[i]);
|
|
}
|
|
|
|
gst_clear_object (&converter->device);
|
|
|
|
if (converter->config)
|
|
gst_structure_free (converter->config);
|
|
|
|
g_free (converter);
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_converter_convert (GstD3D11Converter * converter,
|
|
ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES],
|
|
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES],
|
|
ID3D11BlendState * blend, gfloat blend_factor[4])
|
|
{
|
|
gboolean ret;
|
|
|
|
g_return_val_if_fail (converter != nullptr, FALSE);
|
|
g_return_val_if_fail (srv != nullptr, FALSE);
|
|
g_return_val_if_fail (rtv != nullptr, FALSE);
|
|
|
|
gst_d3d11_device_lock (converter->device);
|
|
ret = gst_d3d11_converter_convert_unlocked (converter,
|
|
srv, rtv, blend, blend_factor);
|
|
gst_d3d11_device_unlock (converter->device);
|
|
|
|
return ret;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_converter_convert_unlocked (GstD3D11Converter * converter,
|
|
ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES],
|
|
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES],
|
|
ID3D11BlendState * blend, gfloat blend_factor[4])
|
|
{
|
|
ComPtr < ID3D11Resource > resource;
|
|
ComPtr < ID3D11Texture2D > texture;
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
ConvertInfo *cinfo;
|
|
ID3D11DeviceContext *context;
|
|
UINT offsets = 0;
|
|
UINT vertex_stride = sizeof (VertexData);
|
|
ID3D11ShaderResourceView *clear_view[GST_VIDEO_MAX_PLANES] = { nullptr, };
|
|
|
|
g_return_val_if_fail (converter != nullptr, FALSE);
|
|
g_return_val_if_fail (srv != nullptr, FALSE);
|
|
g_return_val_if_fail (rtv != nullptr, FALSE);
|
|
|
|
cinfo = &converter->convert_info;
|
|
context = gst_d3d11_device_get_device_context_handle (converter->device);
|
|
|
|
/* check texture resolution and update crop area */
|
|
srv[0]->GetResource (&resource);
|
|
resource.As (&texture);
|
|
texture->GetDesc (&desc);
|
|
|
|
if (converter->update_vertex ||
|
|
desc.Width != (guint) converter->input_texture_width ||
|
|
desc.Height != (guint) converter->input_texture_height) {
|
|
GST_DEBUG ("Update vertext buffer, texture resolution: %dx%d",
|
|
desc.Width, desc.Height);
|
|
|
|
converter->input_texture_width = desc.Width;
|
|
converter->input_texture_height = desc.Height;
|
|
|
|
if (!gst_d3d11_converter_update_vertex_buffer (converter)) {
|
|
GST_ERROR ("Cannot update vertex buffer");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (converter->update_alpha) {
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
PSConstBuffer *const_buffer;
|
|
HRESULT hr;
|
|
|
|
hr = context->Map (converter->const_buffer,
|
|
0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
|
|
|
if (!gst_d3d11_result (hr, converter->device)) {
|
|
GST_ERROR ("Couldn't map constant buffer, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
const_buffer = (PSConstBuffer *) map.pData;
|
|
const_buffer->AlphaMul = converter->const_data.AlphaMul;
|
|
|
|
context->Unmap (converter->const_buffer, 0);
|
|
converter->update_alpha = FALSE;
|
|
}
|
|
|
|
context->IASetPrimitiveTopology (D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
context->IASetInputLayout (converter->layout);
|
|
context->IASetVertexBuffers (0, 1, &converter->vertex_buffer, &vertex_stride,
|
|
&offsets);
|
|
context->IASetIndexBuffer (converter->index_buffer, DXGI_FORMAT_R16_UINT, 0);
|
|
context->PSSetSamplers (0, 1, &converter->linear_sampler);
|
|
context->VSSetShader (converter->vs, nullptr, 0);
|
|
context->PSSetConstantBuffers (0, 1, &converter->const_buffer);
|
|
context->PSSetShaderResources (0, converter->num_input_view, srv);
|
|
if (!converter->fast_path) {
|
|
ID3D11ShaderResourceView *gamma_srv[2];
|
|
gamma_srv[0] = converter->gamma_dec_srv;
|
|
gamma_srv[1] = converter->gamma_enc_srv;
|
|
context->PSSetShaderResources (4, 2, gamma_srv);
|
|
}
|
|
|
|
context->PSSetShader (converter->ps[0], nullptr, 0);
|
|
context->RSSetViewports (cinfo->ps_output[0]->num_rtv, converter->viewport);
|
|
context->OMSetRenderTargets (cinfo->ps_output[0]->num_rtv, rtv, nullptr);
|
|
context->OMSetBlendState (blend, blend_factor, 0xffffffff);
|
|
context->DrawIndexed (6, 0, 0);
|
|
|
|
if (converter->ps[1]) {
|
|
guint view_offset = cinfo->ps_output[0]->num_rtv;
|
|
|
|
context->PSSetShader (converter->ps[1], nullptr, 0);
|
|
context->RSSetViewports (cinfo->ps_output[1]->num_rtv,
|
|
&converter->viewport[view_offset]);
|
|
context->OMSetRenderTargets (cinfo->ps_output[1]->num_rtv,
|
|
&rtv[view_offset], nullptr);
|
|
context->DrawIndexed (6, 0, 0);
|
|
}
|
|
|
|
context->PSSetShaderResources (0, 4, clear_view);
|
|
context->OMSetRenderTargets (0, nullptr, nullptr);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_converter_update_viewport (GstD3D11Converter * converter,
|
|
const D3D11_VIEWPORT * viewport)
|
|
{
|
|
g_return_val_if_fail (converter != nullptr, FALSE);
|
|
g_return_val_if_fail (viewport != nullptr, FALSE);
|
|
|
|
converter->viewport[0] = *viewport;
|
|
|
|
switch (GST_VIDEO_INFO_FORMAT (&converter->out_info)) {
|
|
case GST_VIDEO_FORMAT_NV12:
|
|
case GST_VIDEO_FORMAT_NV21:
|
|
case GST_VIDEO_FORMAT_P010_10LE:
|
|
case GST_VIDEO_FORMAT_P012_LE:
|
|
case GST_VIDEO_FORMAT_P016_LE:
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
case GST_VIDEO_FORMAT_I420_10LE:
|
|
case GST_VIDEO_FORMAT_I420_12LE:
|
|
converter->viewport[1].TopLeftX = converter->viewport[0].TopLeftX / 2;
|
|
converter->viewport[1].TopLeftY = converter->viewport[0].TopLeftY / 2;
|
|
converter->viewport[1].Width = converter->viewport[0].Width / 2;
|
|
converter->viewport[1].Height = converter->viewport[0].Height / 2;
|
|
|
|
for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&converter->out_info); i++)
|
|
converter->viewport[i] = converter->viewport[1];
|
|
|
|
break;
|
|
case GST_VIDEO_FORMAT_Y42B:
|
|
case GST_VIDEO_FORMAT_I422_10LE:
|
|
case GST_VIDEO_FORMAT_I422_12LE:
|
|
converter->viewport[1].TopLeftX = converter->viewport[0].TopLeftX / 2;
|
|
converter->viewport[1].TopLeftY = converter->viewport[0].TopLeftY;
|
|
converter->viewport[1].Width = converter->viewport[0].Width / 2;
|
|
converter->viewport[1].Height = converter->viewport[0].Height;
|
|
|
|
for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&converter->out_info); i++)
|
|
converter->viewport[i] = converter->viewport[1];
|
|
break;
|
|
case GST_VIDEO_FORMAT_Y444:
|
|
case GST_VIDEO_FORMAT_Y444_10LE:
|
|
case GST_VIDEO_FORMAT_Y444_12LE:
|
|
case GST_VIDEO_FORMAT_Y444_16LE:
|
|
for (guint i = 1; i < GST_VIDEO_INFO_N_PLANES (&converter->out_info); i++)
|
|
converter->viewport[i] = converter->viewport[0];
|
|
break;
|
|
default:
|
|
if (converter->num_output_view > 1)
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_converter_update_src_rect (GstD3D11Converter * converter,
|
|
const RECT * src_rect)
|
|
{
|
|
g_return_val_if_fail (converter != nullptr, FALSE);
|
|
g_return_val_if_fail (src_rect != nullptr, FALSE);
|
|
|
|
gst_d3d11_device_lock (converter->device);
|
|
if (converter->src_rect.left != src_rect->left ||
|
|
converter->src_rect.top != src_rect->top ||
|
|
converter->src_rect.right != src_rect->right ||
|
|
converter->src_rect.bottom != src_rect->bottom) {
|
|
converter->src_rect = *src_rect;
|
|
|
|
/* vertex buffer will be updated on next convert() call */
|
|
converter->update_vertex = TRUE;
|
|
}
|
|
gst_d3d11_device_unlock (converter->device);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_converter_update_dest_rect (GstD3D11Converter * converter,
|
|
const RECT * dest_rect)
|
|
{
|
|
g_return_val_if_fail (converter != nullptr, FALSE);
|
|
g_return_val_if_fail (dest_rect != nullptr, FALSE);
|
|
|
|
gst_d3d11_device_lock (converter->device);
|
|
if (converter->dest_rect.left != dest_rect->left ||
|
|
converter->dest_rect.top != dest_rect->top ||
|
|
converter->dest_rect.right != dest_rect->right ||
|
|
converter->dest_rect.bottom != dest_rect->bottom) {
|
|
converter->dest_rect = *dest_rect;
|
|
|
|
/* vertex buffer will be updated on next convert() call */
|
|
converter->update_vertex = TRUE;
|
|
}
|
|
gst_d3d11_device_unlock (converter->device);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_converter_update_config (GstD3D11Converter * converter,
|
|
GstStructure * config)
|
|
{
|
|
gdouble alpha;
|
|
|
|
g_return_val_if_fail (converter != nullptr, FALSE);
|
|
g_return_val_if_fail (config != nullptr, FALSE);
|
|
|
|
gst_d3d11_device_lock (converter->device);
|
|
gst_d3d11_converter_set_config (converter, config);
|
|
|
|
/* Check whether options are updated or not */
|
|
alpha = GET_OPT_ALPHA_VALUE (converter);
|
|
|
|
if (alpha != converter->const_data.AlphaMul) {
|
|
GST_DEBUG ("Updating alpha %lf -> %lf",
|
|
converter->const_data.AlphaMul, alpha);
|
|
converter->const_data.AlphaMul = alpha;
|
|
converter->update_alpha = TRUE;
|
|
}
|
|
gst_d3d11_device_unlock (converter->device);
|
|
|
|
return TRUE;
|
|
}
|