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70d68cdd05
Original commit message from CVS: * examples/play.py: update to current API and state of seek example
253 lines
7.8 KiB
Python
253 lines
7.8 KiB
Python
import pygtk
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pygtk.require('2.0')
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import sys
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import gobject
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import gst
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import gst.interfaces
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import gtk
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class GstPlayer:
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def __init__(self):
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self.player = gst.element_factory_make("playbin", "player")
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def set_video_sink(self, sink):
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self.player.set_property('video-sink', sink)
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gst.debug('using videosink %r' % self.player.get_property('video-sink'))
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def set_location(self, location):
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self.player.set_property('uri', location)
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def query_position(self):
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"Returns a (position, duration) tuple"
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ret = self.player.query_position(gst.FORMAT_TIME)
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if not ret:
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return (gst.CLOCK_TIME_NONE, gst.CLOCK_TIME_NONE, gst.FORMAT_TIME)
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return ret
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def seek(self, location):
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"""
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@param location: time to seek to, in nanoseconds
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"""
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gst.debug("seeking to %r" % location)
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event = gst.event_new_seek(1.0, gst.FORMAT_TIME,
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gst.SEEK_FLAG_FLUSH,
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gst.SEEK_TYPE_SET, location,
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gst.SEEK_TYPE_NONE, 0)
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res = self.player.send_event(event)
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if res:
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gst.info("setting new stream time to 0")
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self.player.set_new_stream_time(0L)
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else:
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gst.error("seek to %r failed" % location)
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def pause(self):
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gst.info("pausing player")
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self.player.set_state(gst.STATE_PAUSED)
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def play(self):
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gst.info("playing player")
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self.player.set_state(gst.STATE_PLAYING)
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def stop(self):
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gst.info("stopping player")
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self.player.set_state(gst.STATE_READY)
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gst.info("stopped player")
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def get_state(self, timeout=0.050):
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return self.player.get_state(timeout=timeout)
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def is_in_state(self, state):
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gst.debug("checking if player is in state %r" % state)
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cur, pen, final = self.get_state(timeout=0.0)
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gst.debug("checked if player is in state %r" % state)
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if pen == gst.STATE_VOID_PENDING and cure == state:
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return True
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return False
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is_playing = lambda self: self.is_in_state(gst.STATE_PLAYING)
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is_paused = lambda self: self.is_in_state(gst.STATE_PAUSED)
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is_stopped = lambda self: self.is_in_state(gst.STATE_READY)
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class VideoWidget(gtk.DrawingArea):
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def __init__(self, player):
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gtk.DrawingArea.__init__(self)
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self.connect('destroy', self.destroy_cb)
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self.connect_after('realize', self.after_realize_cb)
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self.set_size_request(400, 400)
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self.player = player
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self.imagesink = gst.element_factory_make('xvimagesink')
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self.player.set_video_sink(self.imagesink)
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def destroy_cb(self, da):
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self.set_window_id(0L)
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# Sort of a hack, but it works for now.
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def after_realize_cb(self, window):
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gobject.idle_add(self.frame_video_sink)
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def frame_video_sink(self):
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self.set_window_id(self.window.xid)
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def set_window_id(self, xid):
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self.imagesink.set_xwindow_id(xid)
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def unframe_video_sink(self):
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self.set_window_id(0L)
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class PlayerWindow(gtk.Window):
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UPDATE_INTERVAL = 500
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def __init__(self):
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gtk.Window.__init__(self)
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self.connect('delete-event', gtk.main_quit)
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self.set_default_size(96, 96)
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self.player = GstPlayer()
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self.create_ui()
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self.update_id = -1
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self.changed_id = -1
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self.seek_timeout_id = -1
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self.p_position = gst.CLOCK_TIME_NONE
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self.p_duration = gst.CLOCK_TIME_NONE
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def load_file(self, location):
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self.player.set_location(location)
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def create_ui(self):
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vbox = gtk.VBox()
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self.videowidget = VideoWidget(self.player)
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vbox.pack_start(self.videowidget)
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hbox = gtk.HBox()
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vbox.pack_start(hbox)
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button = gtk.Button('play')
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button.connect('clicked', self.play_clicked_cb)
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hbox.pack_start(button, False)
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button = gtk.Button("pause");
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button.connect('clicked', self.pause_clicked_cb)
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hbox.pack_start(button, False)
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button = gtk.Button("stop");
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button.connect('clicked', self.stop_clicked_cb)
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hbox.pack_start(button, False)
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self.adjustment = gtk.Adjustment(0.0, 0.00, 100.0, 0.1, 1.0, 1.0)
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hscale = gtk.HScale(self.adjustment)
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hscale.set_digits(2)
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hscale.set_update_policy(gtk.UPDATE_CONTINUOUS)
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hscale.connect('button-press-event', self.scale_button_press_cb)
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hscale.connect('button-release-event', self.scale_button_release_cb)
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hscale.connect('format-value', self.scale_format_value_cb)
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hbox.pack_start(hscale)
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self.hscale = hscale
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self.add(vbox)
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def scale_format_value_cb(self, scale, value):
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if self.p_duration == -1:
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real = 0
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else:
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real = value * self.p_duration / 100
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seconds = real / gst.SECOND
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return "%02d:%02d" % (seconds / 60, seconds % 60)
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def scale_button_press_cb(self, widget, event):
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# see seek.c:start_seek
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gst.debug('starting seek')
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self.player.pause()
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# don't timeout-update position during seek
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if self.update_id != -1:
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gobject.source_remove(self.update_id)
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self.update_id = -1
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# make sure we get changed notifies
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if self.changed_id == -1:
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self.changed_id = self.hscale.connect('value-changed',
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self.scale_value_changed_cb)
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def scale_value_changed_cb(self, scale):
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# see seek.c:seek_cb
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real = long(scale.get_value() * self.p_duration / 100) # in ns
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gst.debug('value changed, perform seek to %r' % real)
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self.player.seek(real)
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# allow for a preroll
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self.player.get_state(timeout=0.050) # 50 ms
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def scale_button_release_cb(self, widget, event):
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# see seek.cstop_seek
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widget.disconnect(self.changed_id)
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self.changed_id = -1
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if self.seek_timeout_id != -1:
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gobject.source_remove(self.seek_timeout_id)
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self.seek_timeout_id = -1
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else:
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gst.debug('released slider, setting back to playing')
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self.player.play()
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if self.update_id != -1:
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self.error('Had a previous update timeout id')
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else:
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self.update_id = gobject.timeout_add(self.UPDATE_INTERVAL,
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self.update_scale_cb)
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def update_scale_cb(self):
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self.p_position, self.p_duration, format = self.player.query_position()
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if self.p_position != gst.CLOCK_TIME_NONE:
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value = self.p_position * 100.0 / self.p_duration
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self.adjustment.set_value(value)
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return True
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def play_clicked_cb(self, button):
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if self.player.is_playing():
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return
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self.videowidget.frame_video_sink()
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self.player.play()
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# keep the time display updated
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self.update_id = gobject.timeout_add(self.UPDATE_INTERVAL,
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self.update_scale_cb)
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def pause_clicked_cb(self, button):
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if self.player.is_paused():
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return
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self.player.pause()
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if self.update_id != -1:
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gobject.source_remove(self.update_id)
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self.update_id = -1
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def stop_clicked_cb(self, button):
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if self.player.is_stopped():
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return
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self.player.stop()
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self.videowidget.unframe_video_sink()
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if self.update_id != -1:
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gobject.source_remove(self.update_id)
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self.update_id = -1
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self.adjustment.set_value(0.0)
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def main(args):
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w = PlayerWindow()
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w.load_file(args[1])
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w.show_all()
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gtk.main()
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if __name__ == '__main__':
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sys.exit(main(sys.argv))
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