gstreamer/gst-libs/gst/gl/gstglbufferpool.c
Matthew Waters 18f9dfdfe5 glbufferpool: add bufferpool options for the various texture targets
This was chosen over relying solely on the caps as glupload needs to propose an
allocation and set the texture target based on the output caps.  Setting the
caps in the config is currently pointless as they are overwritten in a lot of
element's decide_allocation functions.

This provides a mechanism for the buffer pool to be configured for a certain
texture target when none has been configured.
2017-12-09 19:32:10 +00:00

492 lines
14 KiB
C

/*
* GStreamer
* Copyright (C) 2012 Matthew Waters <>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gl.h"
#include "gstglbufferpool.h"
#include "gstglutils.h"
#if GST_GL_HAVE_PLATFORM_EGL
#include <gst/gl/egl/gsteglimagememory.h>
#endif
/**
* SECTION:gstglbufferpool
* @short_description: buffer pool for #GstGLMemory objects
* @see_also: #GstBufferPool, #GstGLMemory
*
* a #GstGLBufferPool is an object that allocates buffers with #GstGLMemory
*
* A #GstGLBufferPool is created with gst_gl_buffer_pool_new()
*
* #GstGLBufferPool implements the VideoMeta buffer pool option
* #GST_BUFFER_POOL_OPTION_VIDEO_META
*/
/* bufferpool */
struct _GstGLBufferPoolPrivate
{
GstAllocator *allocator;
GstAllocationParams params;
GstCaps *caps;
gint im_format;
GstVideoInfo info;
GstVideoAlignment valign;
GstGLTextureTarget tex_target;
gboolean add_videometa;
gboolean add_uploadmeta;
gboolean add_glsyncmeta;
gboolean want_eglimage;
GstBuffer *last_buffer;
};
static void gst_gl_buffer_pool_finalize (GObject * object);
GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_BUFFER_POOL);
#define GST_CAT_DEFAULT GST_CAT_GL_BUFFER_POOL
#define GST_GL_BUFFER_POOL_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), GST_TYPE_GL_BUFFER_POOL, GstGLBufferPoolPrivate))
#define gst_gl_buffer_pool_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLBufferPool, gst_gl_buffer_pool,
GST_TYPE_BUFFER_POOL, GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_BUFFER_POOL,
"glbufferpool", 0, "GL Buffer Pool"));
static const gchar **
gst_gl_buffer_pool_get_options (GstBufferPool * pool)
{
static const gchar *options[] = { GST_BUFFER_POOL_OPTION_VIDEO_META,
GST_BUFFER_POOL_OPTION_VIDEO_GL_TEXTURE_UPLOAD_META,
GST_BUFFER_POOL_OPTION_GL_SYNC_META,
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT,
GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D,
GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE,
NULL
};
return options;
}
static gboolean
gst_gl_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config)
{
GstGLBufferPool *glpool = GST_GL_BUFFER_POOL_CAST (pool);
GstGLBufferPoolPrivate *priv = glpool->priv;
GstVideoInfo info;
GstCaps *caps = NULL;
guint min_buffers, max_buffers;
guint max_align, n;
GstAllocator *allocator = NULL;
GstAllocationParams alloc_params;
gboolean reset = TRUE, ret;
gint p;
if (!gst_buffer_pool_config_get_params (config, &caps, NULL, &min_buffers,
&max_buffers))
goto wrong_config;
if (caps == NULL)
goto no_caps;
/* now parse the caps from the config */
if (!gst_video_info_from_caps (&info, caps))
goto wrong_caps;
GST_LOG_OBJECT (pool, "%dx%d, caps %" GST_PTR_FORMAT, info.width, info.height,
caps);
if (!gst_buffer_pool_config_get_allocator (config, &allocator, &alloc_params))
goto wrong_config;
if (priv->allocator)
gst_object_unref (priv->allocator);
if (!allocator) {
gst_gl_memory_init ();
priv->allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR);
} else {
priv->allocator = gst_object_ref (allocator);
}
priv->params = alloc_params;
priv->im_format = GST_VIDEO_INFO_FORMAT (&info);
if (priv->im_format == -1)
goto unknown_format;
if (priv->caps)
reset = !gst_caps_is_equal (priv->caps, caps);
gst_caps_replace (&priv->caps, caps);
priv->info = info;
priv->add_videometa = gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_META);
priv->add_uploadmeta = gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_GL_TEXTURE_UPLOAD_META);
priv->add_glsyncmeta = gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_GL_SYNC_META);
#if GST_GL_HAVE_PLATFORM_EGL
g_assert (priv->allocator != NULL);
priv->want_eglimage =
(g_strcmp0 (priv->allocator->mem_type, GST_EGL_IMAGE_MEMORY_TYPE) == 0);
#else
priv->want_eglimage = FALSE;
#endif
max_align = alloc_params.align;
if (gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT)) {
priv->add_videometa = TRUE;
gst_buffer_pool_config_get_video_alignment (config, &priv->valign);
for (n = 0; n < GST_VIDEO_MAX_PLANES; ++n)
max_align |= priv->valign.stride_align[n];
for (n = 0; n < GST_VIDEO_MAX_PLANES; ++n)
priv->valign.stride_align[n] = max_align;
gst_video_info_align (&priv->info, &priv->valign);
gst_buffer_pool_config_set_video_alignment (config, &priv->valign);
} else {
gst_video_alignment_reset (&priv->valign);
}
if (alloc_params.align < max_align) {
GST_WARNING_OBJECT (pool, "allocation params alignment %u is smaller "
"than the max specified video stride alignment %u, fixing",
(guint) alloc_params.align, max_align);
alloc_params.align = max_align;
gst_buffer_pool_config_set_allocator (config, allocator, &alloc_params);
priv->params = alloc_params;
}
if (reset) {
if (glpool->upload)
gst_object_unref (glpool->upload);
glpool->upload = gst_gl_upload_meta_new (glpool->context);
}
priv->tex_target = 0;
{
GstStructure *s = gst_caps_get_structure (caps, 0);
const gchar *target_str = gst_structure_get_string (s, "texture-target");
gboolean multiple_texture_targets = FALSE;
if (target_str)
priv->tex_target = gst_gl_texture_target_from_string (target_str);
if (gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D)) {
if (priv->tex_target)
multiple_texture_targets = TRUE;
priv->tex_target = GST_GL_TEXTURE_TARGET_2D;
}
if (gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE)) {
if (priv->tex_target)
multiple_texture_targets = TRUE;
priv->tex_target = GST_GL_TEXTURE_TARGET_RECTANGLE;
}
if (gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES)) {
if (priv->tex_target)
multiple_texture_targets = TRUE;
priv->tex_target = GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
}
if (!priv->tex_target)
priv->tex_target = GST_GL_TEXTURE_TARGET_2D;
if (multiple_texture_targets) {
GST_WARNING_OBJECT (pool, "Multiple texture targets configured either "
"through caps or buffer pool options");
ret = FALSE;
}
}
/* Recalulate the size and offset as we don't add padding between planes. */
priv->info.size = 0;
for (p = 0; p < GST_VIDEO_INFO_N_PLANES (&priv->info); p++) {
priv->info.offset[p] = priv->info.size;
priv->info.size +=
gst_gl_get_plane_data_size (&priv->info, &priv->valign, p);
}
gst_buffer_pool_config_set_params (config, caps, priv->info.size,
min_buffers, max_buffers);
return GST_BUFFER_POOL_CLASS (parent_class)->set_config (pool, config) && ret;
/* ERRORS */
wrong_config:
{
GST_WARNING_OBJECT (pool, "invalid config");
return FALSE;
}
no_caps:
{
GST_WARNING_OBJECT (pool, "no caps in config");
return FALSE;
}
wrong_caps:
{
GST_WARNING_OBJECT (pool,
"failed getting geometry from caps %" GST_PTR_FORMAT, caps);
return FALSE;
}
unknown_format:
{
GST_WARNING_OBJECT (glpool, "failed to get format from caps %"
GST_PTR_FORMAT, caps);
GST_ELEMENT_ERROR (glpool, RESOURCE, WRITE,
("Failed to create output image buffer of %dx%d pixels",
priv->info.width, priv->info.height),
("Invalid input caps %" GST_PTR_FORMAT, caps));
return FALSE;
}
}
static gboolean
gst_gl_buffer_pool_start (GstBufferPool * pool)
{
GstGLBufferPool *glpool = GST_GL_BUFFER_POOL_CAST (pool);
GstGLBufferPoolPrivate *priv = glpool->priv;
gst_gl_upload_meta_set_format (glpool->upload, &priv->info);
return GST_BUFFER_POOL_CLASS (parent_class)->start (pool);
}
/* This function handles GstBuffer creation */
static GstFlowReturn
gst_gl_buffer_pool_alloc (GstBufferPool * pool, GstBuffer ** buffer,
GstBufferPoolAcquireParams * params)
{
GstGLBufferPool *glpool = GST_GL_BUFFER_POOL_CAST (pool);
GstGLBufferPoolPrivate *priv = glpool->priv;
GstVideoInfo *info;
GstVideoAlignment *valign;
GstBuffer *buf;
info = &priv->info;
valign = &priv->valign;
if (!(buf = gst_buffer_new ())) {
goto no_buffer;
}
#if GST_GL_HAVE_PLATFORM_EGL
if (priv->want_eglimage) {
/* alloc and append memories, also add video_meta and
* texture_upload_meta */
if (!gst_egl_image_memory_setup_buffer (glpool->context, info, buf))
goto egl_image_mem_create_failed;
*buffer = buf;
return GST_FLOW_OK;
}
#endif
if (!gst_gl_memory_setup_buffer (glpool->context, priv->tex_target,
&priv->params, info, valign, buf))
goto mem_create_failed;
if (priv->add_uploadmeta)
gst_gl_upload_meta_add_to_buffer (glpool->upload, buf);
if (priv->add_glsyncmeta)
gst_buffer_add_gl_sync_meta (glpool->context, buf);
*buffer = buf;
return GST_FLOW_OK;
/* ERROR */
no_buffer:
{
GST_WARNING_OBJECT (pool, "can't create image");
return GST_FLOW_ERROR;
}
mem_create_failed:
{
GST_WARNING_OBJECT (pool, "Could not create GL Memory");
return GST_FLOW_ERROR;
}
#if GST_GL_HAVE_PLATFORM_EGL
egl_image_mem_create_failed:
{
GST_WARNING_OBJECT (pool, "Could not create EGLImage Memory");
return GST_FLOW_ERROR;
}
#endif
}
static GstFlowReturn
gst_gl_buffer_pool_acquire_buffer (GstBufferPool * bpool,
GstBuffer ** buffer, GstBufferPoolAcquireParams * params)
{
GstFlowReturn ret = GST_FLOW_OK;
GstGLBufferPool *glpool = NULL;
ret =
GST_BUFFER_POOL_CLASS
(gst_gl_buffer_pool_parent_class)->acquire_buffer (bpool, buffer, params);
if (ret != GST_FLOW_OK || !*buffer)
return ret;
glpool = GST_GL_BUFFER_POOL (bpool);
/* XXX: Don't return the memory we just rendered, glEGLImageTargetTexture2DOES()
* keeps the EGLImage unmappable until the next one is uploaded
*/
if (glpool->priv->want_eglimage && *buffer
&& *buffer == glpool->priv->last_buffer) {
GstBuffer *oldbuf = *buffer;
ret =
GST_BUFFER_POOL_CLASS
(gst_gl_buffer_pool_parent_class)->acquire_buffer (bpool,
buffer, params);
gst_object_replace ((GstObject **) & oldbuf->pool, (GstObject *) glpool);
gst_buffer_unref (oldbuf);
}
return ret;
}
/**
* gst_gl_buffer_pool_new:
* @context: the #GstGLContext to use
*
* Returns: a #GstBufferPool that allocates buffers with #GstGLMemory
*/
GstBufferPool *
gst_gl_buffer_pool_new (GstGLContext * context)
{
GstGLBufferPool *pool;
pool = g_object_new (GST_TYPE_GL_BUFFER_POOL, NULL);
pool->context = gst_object_ref (context);
GST_LOG_OBJECT (pool, "new GL buffer pool for context %" GST_PTR_FORMAT,
context);
return GST_BUFFER_POOL_CAST (pool);
}
/**
* gst_gl_buffer_pool_replace_last_buffer:
* @pool: a #GstGLBufferPool
* @buffer: a #GstBuffer
*
* Set @pool<-- -->s last buffer to @buffer for #GstGLPlatform<-- -->s that
* require it.
*/
void
gst_gl_buffer_pool_replace_last_buffer (GstGLBufferPool * pool,
GstBuffer * buffer)
{
g_return_if_fail (pool != NULL);
g_return_if_fail (buffer != NULL);
gst_buffer_replace (&pool->priv->last_buffer, buffer);
}
static void
gst_gl_buffer_pool_class_init (GstGLBufferPoolClass * klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
GstBufferPoolClass *gstbufferpool_class = (GstBufferPoolClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLBufferPoolPrivate));
gobject_class->finalize = gst_gl_buffer_pool_finalize;
gstbufferpool_class->get_options = gst_gl_buffer_pool_get_options;
gstbufferpool_class->set_config = gst_gl_buffer_pool_set_config;
gstbufferpool_class->alloc_buffer = gst_gl_buffer_pool_alloc;
gstbufferpool_class->acquire_buffer = gst_gl_buffer_pool_acquire_buffer;
gstbufferpool_class->start = gst_gl_buffer_pool_start;
}
static void
gst_gl_buffer_pool_init (GstGLBufferPool * pool)
{
GstGLBufferPoolPrivate *priv = NULL;
pool->priv = GST_GL_BUFFER_POOL_GET_PRIVATE (pool);
priv = pool->priv;
priv->allocator = NULL;
priv->caps = NULL;
priv->im_format = GST_VIDEO_FORMAT_UNKNOWN;
priv->add_videometa = TRUE;
priv->add_glsyncmeta = FALSE;
priv->want_eglimage = FALSE;
priv->last_buffer = FALSE;
gst_video_info_init (&priv->info);
gst_allocation_params_init (&priv->params);
}
static void
gst_gl_buffer_pool_finalize (GObject * object)
{
GstGLBufferPool *pool = GST_GL_BUFFER_POOL_CAST (object);
GstGLBufferPoolPrivate *priv = pool->priv;
GST_LOG_OBJECT (pool, "finalize GL buffer pool %p", pool);
gst_buffer_replace (&pool->priv->last_buffer, NULL);
if (priv->caps)
gst_caps_unref (priv->caps);
if (pool->upload)
gst_object_unref (pool->upload);
G_OBJECT_CLASS (gst_gl_buffer_pool_parent_class)->finalize (object);
/* only release the context once all our memory have been deleted */
if (pool->context) {
gst_object_unref (pool->context);
pool->context = NULL;
}
if (priv->allocator) {
gst_object_unref (priv->allocator);
priv->allocator = NULL;
}
}