mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-09 19:09:41 +00:00
18ac98c58b
Some deprecated symbols are kept for backwards compatibility
394 lines
12 KiB
Objective-C
394 lines
12 KiB
Objective-C
/*
|
|
* GStreamer
|
|
* Copyright (C) 2014 Sebastian Dröge <sebastian@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#import <OpenGLES/EAGL.h>
|
|
#import <QuartzCore/QuartzCore.h>
|
|
#import <UIKit/UIKit.h>
|
|
#include <OpenGLES/ES2/gl.h>
|
|
|
|
#include "gstglcontext_eagl.h"
|
|
|
|
#define GST_CAT_DEFAULT gst_gl_context_debug
|
|
|
|
static gboolean gst_gl_context_eagl_create_context (GstGLContext * context,
|
|
GstGLAPI gl_api, GstGLContext * other_context, GError ** error);
|
|
static void gst_gl_context_eagl_destroy_context (GstGLContext * context);
|
|
static gboolean gst_gl_context_eagl_choose_format (GstGLContext * context,
|
|
GError ** error);
|
|
static guintptr gst_gl_context_eagl_get_gl_context (GstGLContext * window);
|
|
static gboolean gst_gl_context_eagl_activate (GstGLContext * context,
|
|
gboolean activate);
|
|
static void gst_gl_context_eagl_swap_buffers (GstGLContext * context);
|
|
static GstGLAPI gst_gl_context_eagl_get_gl_api (GstGLContext * context);
|
|
static GstGLPlatform gst_gl_context_eagl_get_gl_platform (GstGLContext *
|
|
context);
|
|
|
|
struct _GstGLContextEaglPrivate
|
|
{
|
|
EAGLContext *eagl_context;
|
|
|
|
/* Used if we render to a window */
|
|
CAEAGLLayer *eagl_layer;
|
|
GLuint framebuffer;
|
|
GLuint color_renderbuffer;
|
|
GLuint depth_renderbuffer;
|
|
};
|
|
|
|
#define GST_GL_CONTEXT_EAGL_GET_PRIVATE(o) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_CONTEXT_EAGL, GstGLContextEaglPrivate))
|
|
|
|
G_DEFINE_TYPE (GstGLContextEagl, gst_gl_context_eagl, GST_TYPE_GL_CONTEXT);
|
|
|
|
static void
|
|
gst_gl_context_eagl_class_init (GstGLContextEaglClass * klass)
|
|
{
|
|
GstGLContextClass *context_class;
|
|
|
|
context_class = (GstGLContextClass *) klass;
|
|
|
|
g_type_class_add_private (klass, sizeof (GstGLContextEaglPrivate));
|
|
|
|
context_class->destroy_context =
|
|
GST_DEBUG_FUNCPTR (gst_gl_context_eagl_destroy_context);
|
|
context_class->create_context =
|
|
GST_DEBUG_FUNCPTR (gst_gl_context_eagl_create_context);
|
|
context_class->choose_format =
|
|
GST_DEBUG_FUNCPTR (gst_gl_context_eagl_choose_format);
|
|
context_class->get_gl_context =
|
|
GST_DEBUG_FUNCPTR (gst_gl_context_eagl_get_gl_context);
|
|
context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_eagl_activate);
|
|
context_class->swap_buffers =
|
|
GST_DEBUG_FUNCPTR (gst_gl_context_eagl_swap_buffers);
|
|
context_class->get_gl_api =
|
|
GST_DEBUG_FUNCPTR (gst_gl_context_eagl_get_gl_api);
|
|
context_class->get_gl_platform =
|
|
GST_DEBUG_FUNCPTR (gst_gl_context_eagl_get_gl_platform);
|
|
}
|
|
|
|
static void
|
|
gst_gl_context_eagl_init (GstGLContextEagl * context)
|
|
{
|
|
context->priv = GST_GL_CONTEXT_EAGL_GET_PRIVATE (context);
|
|
}
|
|
|
|
/* Must be called in the gl thread */
|
|
GstGLContextEagl *
|
|
gst_gl_context_eagl_new (GstGLDisplay * display)
|
|
{
|
|
/* there isn't actually a display type for eagl yet? */
|
|
return g_object_new (GST_TYPE_GL_CONTEXT_EAGL, NULL);
|
|
}
|
|
|
|
void
|
|
gst_gl_context_eagl_resize (GstGLContextEagl * eagl_context)
|
|
{
|
|
int width, height;
|
|
|
|
glBindRenderbuffer (GL_RENDERBUFFER, eagl_context->priv->color_renderbuffer);
|
|
[eagl_context->priv->eagl_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:eagl_context->priv->eagl_layer];
|
|
glGetRenderbufferParameteriv (GL_RENDERBUFFER,
|
|
GL_RENDERBUFFER_WIDTH, &width);
|
|
glGetRenderbufferParameteriv (GL_RENDERBUFFER,
|
|
GL_RENDERBUFFER_HEIGHT, &height);
|
|
glBindRenderbuffer (GL_RENDERBUFFER, eagl_context->priv->depth_renderbuffer);
|
|
glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width,
|
|
height);
|
|
}
|
|
|
|
static void
|
|
gst_gl_context_eagl_release_layer (GstGLContext * context)
|
|
{
|
|
GstGLContextEagl *context_eagl;
|
|
|
|
context_eagl = GST_GL_CONTEXT_EAGL (context);
|
|
|
|
if (context_eagl->priv->eagl_layer) {
|
|
gst_gl_context_eagl_activate (context, TRUE);
|
|
|
|
[context_eagl->priv->eagl_context renderbufferStorage: GL_RENDERBUFFER fromDrawable:nil];
|
|
|
|
glDeleteFramebuffers (1, &context_eagl->priv->framebuffer);
|
|
context_eagl->priv->framebuffer = 0;
|
|
|
|
glDeleteRenderbuffers (1, &context_eagl->priv->depth_renderbuffer);
|
|
context_eagl->priv->depth_renderbuffer = 0;
|
|
glDeleteRenderbuffers (1, &context_eagl->priv->color_renderbuffer);
|
|
context_eagl->priv->color_renderbuffer = 0;
|
|
|
|
context_eagl->priv->eagl_layer = nil;
|
|
gst_gl_context_eagl_activate (context, FALSE);
|
|
}
|
|
}
|
|
|
|
void
|
|
gst_gl_context_eagl_update_layer (GstGLContext * context)
|
|
{
|
|
GLuint framebuffer;
|
|
GLuint color_renderbuffer;
|
|
GLuint depth_renderbuffer;
|
|
GLint width;
|
|
GLint height;
|
|
CAEAGLLayer *eagl_layer;
|
|
GLenum status;
|
|
GstGLContextEagl *context_eagl = GST_GL_CONTEXT_EAGL (context);
|
|
GstGLContextEaglPrivate *priv = context_eagl->priv;
|
|
UIView *window_handle = nil;
|
|
GstGLWindow *window = gst_gl_context_get_window (context);
|
|
if (window)
|
|
window_handle = (UIView *) gst_gl_window_get_window_handle (window);
|
|
|
|
if (!window_handle) {
|
|
GST_INFO_OBJECT (context, "window handle not set yet, not updating layer");
|
|
goto out;
|
|
}
|
|
|
|
GST_INFO_OBJECT (context, "updating layer, frame %fx%f",
|
|
window_handle.frame.size.width, window_handle.frame.size.height);
|
|
|
|
if (priv->eagl_layer)
|
|
gst_gl_context_eagl_release_layer (context);
|
|
|
|
eagl_layer = (CAEAGLLayer *)[window_handle layer];
|
|
[EAGLContext setCurrentContext:priv->eagl_context];
|
|
|
|
/* Allocate framebuffer */
|
|
glGenFramebuffers (1, &framebuffer);
|
|
glBindFramebuffer (GL_FRAMEBUFFER, framebuffer);
|
|
/* Allocate color render buffer */
|
|
glGenRenderbuffers (1, &color_renderbuffer);
|
|
glBindRenderbuffer (GL_RENDERBUFFER, color_renderbuffer);
|
|
[priv->eagl_context renderbufferStorage: GL_RENDERBUFFER fromDrawable:eagl_layer];
|
|
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_RENDERBUFFER, color_renderbuffer);
|
|
/* Get renderbuffer width/height */
|
|
glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH,
|
|
&width);
|
|
glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT,
|
|
&height);
|
|
/* allocate depth render buffer */
|
|
glGenRenderbuffers (1, &depth_renderbuffer);
|
|
glBindRenderbuffer (GL_RENDERBUFFER, depth_renderbuffer);
|
|
glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width,
|
|
height);
|
|
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
GL_RENDERBUFFER, depth_renderbuffer);
|
|
|
|
/* check creation status */
|
|
status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
GST_ERROR ("Failed to make complete framebuffer object %x", status);
|
|
goto out;
|
|
}
|
|
glBindRenderbuffer (GL_RENDERBUFFER, 0);
|
|
glBindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
|
|
priv->eagl_layer = eagl_layer;
|
|
priv->framebuffer = framebuffer;
|
|
priv->color_renderbuffer = color_renderbuffer;
|
|
priv->depth_renderbuffer = depth_renderbuffer;
|
|
|
|
out:
|
|
if (window)
|
|
gst_object_unref (window);
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_context_eagl_create_context (GstGLContext * context, GstGLAPI gl_api,
|
|
GstGLContext * other_context, GError ** error)
|
|
{
|
|
GstGLContextEagl *context_eagl = GST_GL_CONTEXT_EAGL (context);
|
|
GstGLContextEaglPrivate *priv = context_eagl->priv;
|
|
EAGLSharegroup *share_group;
|
|
|
|
if (other_context) {
|
|
EAGLContext *external_gl_context = (EAGLContext *)
|
|
gst_gl_context_get_gl_context (other_context);
|
|
share_group = [external_gl_context sharegroup];
|
|
} else {
|
|
share_group = nil;
|
|
}
|
|
|
|
priv->eagl_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:share_group];
|
|
if (!priv->eagl_context) {
|
|
priv->eagl_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2 sharegroup:share_group];
|
|
}
|
|
if (!priv->eagl_context) {
|
|
g_set_error_literal (error, GST_GL_CONTEXT_ERROR,
|
|
GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
|
|
"Failed to create OpenGL ES context");
|
|
return FALSE;
|
|
}
|
|
|
|
if (share_group)
|
|
[share_group release];
|
|
|
|
priv->eagl_layer = NULL;
|
|
priv->framebuffer = 0;
|
|
priv->color_renderbuffer = 0;
|
|
priv->depth_renderbuffer = 0;
|
|
|
|
GST_INFO_OBJECT (context, "context created, updating layer");
|
|
gst_gl_context_eagl_update_layer (context);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_gl_context_eagl_destroy_context (GstGLContext * context)
|
|
{
|
|
GstGLContextEagl *context_eagl;
|
|
|
|
context_eagl = GST_GL_CONTEXT_EAGL (context);
|
|
|
|
if (!context_eagl->priv->eagl_context)
|
|
return;
|
|
|
|
gst_gl_context_eagl_release_layer (context);
|
|
|
|
[context_eagl->priv->eagl_context release];
|
|
context_eagl->priv->eagl_context = nil;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_context_eagl_choose_format (GstGLContext * context, GError ** error)
|
|
{
|
|
GstGLContextEagl *context_eagl;
|
|
GstGLWindow *window;
|
|
UIView *window_handle = nil;
|
|
|
|
context_eagl = GST_GL_CONTEXT_EAGL (context);
|
|
window = gst_gl_context_get_window (context);
|
|
|
|
if (!window)
|
|
return TRUE;
|
|
|
|
if (window)
|
|
window_handle = (UIView *) gst_gl_window_get_window_handle (window);
|
|
|
|
if (!window_handle) {
|
|
gst_object_unref (window);
|
|
return TRUE;
|
|
}
|
|
|
|
CAEAGLLayer *eagl_layer;
|
|
NSDictionary * dict =[NSDictionary dictionaryWithObjectsAndKeys:
|
|
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking,
|
|
kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
|
|
|
|
eagl_layer = (CAEAGLLayer *)[window_handle layer];
|
|
[eagl_layer setOpaque:YES];
|
|
[eagl_layer setDrawableProperties:dict];
|
|
|
|
gst_object_unref (window);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static guintptr
|
|
gst_gl_context_eagl_get_gl_context (GstGLContext * context)
|
|
{
|
|
return (guintptr) GST_GL_CONTEXT_EAGL (context)->priv->eagl_context;
|
|
}
|
|
|
|
void
|
|
gst_gl_context_eagl_prepare_draw (GstGLContextEagl * context)
|
|
{
|
|
if (!context->priv->eagl_layer)
|
|
return;
|
|
|
|
glBindFramebuffer (GL_FRAMEBUFFER, context->priv->framebuffer);
|
|
glBindRenderbuffer (GL_RENDERBUFFER, context->priv->color_renderbuffer);
|
|
}
|
|
|
|
void
|
|
gst_gl_context_eagl_finish_draw (GstGLContextEagl * context)
|
|
{
|
|
if (!context->priv->eagl_layer)
|
|
return;
|
|
|
|
glBindRenderbuffer (GL_RENDERBUFFER, 0);
|
|
glBindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
}
|
|
|
|
static void
|
|
gst_gl_context_eagl_swap_buffers (GstGLContext * context)
|
|
{
|
|
GstGLContextEagl *context_eagl;
|
|
|
|
context_eagl = GST_GL_CONTEXT_EAGL (context);
|
|
|
|
if (!context_eagl->priv->eagl_layer)
|
|
return;
|
|
|
|
[context_eagl->priv->eagl_context presentRenderbuffer:GL_RENDERBUFFER];
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_context_eagl_activate (GstGLContext * context, gboolean activate)
|
|
{
|
|
GstGLContextEagl *context_eagl;
|
|
|
|
context_eagl = GST_GL_CONTEXT_EAGL (context);
|
|
|
|
if (activate) {
|
|
EAGLContext *cur_ctx =[EAGLContext currentContext];
|
|
|
|
if (cur_ctx == context_eagl->priv->eagl_context) {
|
|
GST_DEBUG ("Already attached the context to thread %p", g_thread_self ());
|
|
return TRUE;
|
|
}
|
|
|
|
GST_DEBUG ("Attaching context to thread %p", g_thread_self ());
|
|
if ([EAGLContext setCurrentContext:context_eagl->priv->eagl_context] == NO) {
|
|
GST_ERROR ("Couldn't make context current");
|
|
return FALSE;
|
|
}
|
|
} else {
|
|
GST_DEBUG ("Detaching context from thread %p", g_thread_self ());
|
|
if ([EAGLContext setCurrentContext:nil] == NO) {
|
|
GST_ERROR ("Couldn't unbind context");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GstGLAPI
|
|
gst_gl_context_eagl_get_gl_api (GstGLContext * context)
|
|
{
|
|
return GST_GL_API_GLES2;
|
|
}
|
|
|
|
static GstGLPlatform
|
|
gst_gl_context_eagl_get_gl_platform (GstGLContext * context)
|
|
{
|
|
return GST_GL_PLATFORM_EAGL;
|
|
}
|
|
|
|
guintptr
|
|
gst_gl_context_eagl_get_current_context (void)
|
|
{
|
|
return (guintptr) [EAGLContext currentContext];
|
|
}
|