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* if downstream provides us with a pool that can allocate DMA buffers, gldownload wraps it into a GL buffer pool that uses glEGLImageTargetTexture2DOES() to import dmabuf into textures * upstream GL elements can allocate from that pool * gldownload unwraps DMA buffers from incoming GL buffers and passes them downstream Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6792> |
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alsa | ||
cdparanoia | ||
gl | ||
libvisual | ||
ogg | ||
opus | ||
pango | ||
theora | ||
vorbis | ||
meson.build |