gstreamer/sys/d3d11/gstd3d11pluginutils.h
Seungha Yang 39b9f79e11 d3d11: Implement memory pool
Major changes:
* GstD3D11Allocator: This allocator is now device-independent object
  which can allocate GstD3D11Memory object for any GstD3D11Device.
  User can get this object via gst_allocator_find(GST_D3D11_MEMORY_NAME)
* GstD3D11PoolAllocator: A new allocator implementation for texture pool.
  From now on GstD3D11BufferPool will make use of this memory pool allocator
  to avoid frequent texture reallocation. That usually happens because
  of buffer copy (gst_buffer_make_writable for example)

In addition to that, GstD3D11BufferPool will provide GstBuffer with
GstVideoMeta, because CPU access to a GstD3D11Memory without GstVideoMeta
is almost impossible since GPU drivers needs padding for stride alignment.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00

116 lines
4.6 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_PLUGIN_UTILS_H__
#define __GST_D3D11_PLUGIN_UTILS_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11.h>
G_BEGIN_DECLS
typedef struct _GstDxgiColorSpace GstDxgiColorSpace;
typedef enum
{
GST_D3D11_DEVICE_VENDOR_UNKNOWN = 0,
GST_D3D11_DEVICE_VENDOR_AMD,
GST_D3D11_DEVICE_VENDOR_INTEL,
GST_D3D11_DEVICE_VENDOR_NVIDIA,
GST_D3D11_DEVICE_VENDOR_QUALCOMM,
GST_D3D11_DEVICE_VENDOR_XBOX,
} GstD3D11DeviceVendor;
struct _GstDxgiColorSpace
{
guint dxgi_color_space_type;
GstVideoColorRange range;
GstVideoColorMatrix matrix;
GstVideoTransferFunction transfer;
GstVideoColorPrimaries primaries;
};
#define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \
if (obj) { \
(obj)->Release (); \
(obj) = NULL; \
} \
} G_STMT_END
void gst_d3d11_plugin_utils_init (D3D_FEATURE_LEVEL feature_level);
GstCaps * gst_d3d11_get_updated_template_caps (GstStaticCaps * template_caps);
gboolean gst_d3d11_is_windows_8_or_greater (void);
GstD3D11DeviceVendor gst_d3d11_get_device_vendor (GstD3D11Device * device);
#if (GST_D3D11_DXGI_HEADER_VERSION >= 5)
gboolean gst_d3d11_hdr_meta_data_to_dxgi (GstVideoMasteringDisplayInfo * minfo,
GstVideoContentLightLevel * cll,
DXGI_HDR_METADATA_HDR10 * dxgi_hdr10);
#endif
#if (GST_D3D11_DXGI_HEADER_VERSION >= 4)
const GstDxgiColorSpace * gst_d3d11_video_info_to_dxgi_color_space (GstVideoInfo * info);
const GstDxgiColorSpace * gst_d3d11_find_swap_chain_color_space (GstVideoInfo * info,
IDXGISwapChain3 * swapchain,
gboolean use_hdr10);
#endif
GstBuffer * gst_d3d11_allocate_staging_buffer_for (GstBuffer * buffer,
const GstVideoInfo * info,
gboolean add_videometa);
gboolean gst_d3d11_buffer_copy_into (GstBuffer * dst,
GstBuffer * src,
const GstVideoInfo * info);
gboolean gst_is_d3d11_buffer (GstBuffer * buffer);
gboolean gst_d3d11_buffer_can_access_device (GstBuffer * buffer,
ID3D11Device * device);
gboolean gst_d3d11_buffer_map (GstBuffer * buffer,
ID3D11Device * device,
GstMapInfo info[GST_VIDEO_MAX_PLANES],
GstMapFlags flags);
gboolean gst_d3d11_buffer_unmap (GstBuffer * buffer,
GstMapInfo info[GST_VIDEO_MAX_PLANES]);
guint gst_d3d11_buffer_get_shader_resource_view (GstBuffer * buffer,
ID3D11ShaderResourceView * view[GST_VIDEO_MAX_PLANES]);
guint gst_d3d11_buffer_get_render_target_view (GstBuffer * buffer,
ID3D11RenderTargetView * view[GST_VIDEO_MAX_PLANES]);
GstBufferPool * gst_d3d11_buffer_pool_new_with_options (GstD3D11Device * device,
GstCaps * caps,
GstD3D11AllocationParams * alloc_params,
guint min_buffers,
guint max_buffers);
G_END_DECLS
#endif /* __GST_D3D11_PLUGIN_UTILS_H__ */