gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12commandallocatorpool.h
Seungha Yang 393fb4733c d3d12: Use native device handle if possible
Various abstraction objects such as command queue/list/allocator
can be constructed without GstD3D12Device

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00

58 lines
2.6 KiB
C

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d12_fwd.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D12_COMMAND_ALLOCATOR_POOL (gst_d3d12_command_allocator_pool_get_type())
G_DECLARE_FINAL_TYPE (GstD3D12CommandAllocatorPool,
gst_d3d12_command_allocator_pool, GST, D3D12_COMMAND_ALLOCATOR_POOL, GstObject);
typedef struct _GstD3D12CommandAllocator GstD3D12CommandAllocator;
GstD3D12CommandAllocatorPool * gst_d3d12_command_allocator_pool_new (ID3D12Device * device,
D3D12_COMMAND_LIST_TYPE type);
gboolean gst_d3d12_command_allocator_pool_acquire (GstD3D12CommandAllocatorPool * pool,
GstD3D12CommandAllocator ** cmd);
GstD3D12CommandAllocator * gst_d3d12_command_allocator_ref (GstD3D12CommandAllocator * cmd);
void gst_d3d12_command_allocator_unref (GstD3D12CommandAllocator * cmd);
void gst_clear_d3d12_command_allocator (GstD3D12CommandAllocator ** cmd);
D3D12_COMMAND_LIST_TYPE gst_d3d12_command_allocator_get_command_type (GstD3D12CommandAllocator * cmd);
gboolean gst_d3d12_command_allocator_get_handle (GstD3D12CommandAllocator * cmd,
ID3D12CommandAllocator ** ca);
void gst_d3d12_command_allocator_set_user_data (GstD3D12CommandAllocator * cmd,
gpointer user_data,
GDestroyNotify notify);
gpointer gst_d3d12_command_allocator_get_user_data (GstD3D12CommandAllocator * cmd);
G_END_DECLS