gstreamer/sources/generated/Gst.PbUtils/AudioVisualizerShader.cs
Aaron Boxer 38a0731461 build: on Windows, use MSVC format for gst*, glib and gobject dlls
Generated files were generated using 'ninja -C build update-code'
except for libgstfft, which had to be updated manually
(see issue #25).

Note: with these changes, building on MS Windows will require
the msvc compiler - mingw will no longer work.
2019-11-18 14:19:39 -05:00

36 lines
869 B
C#

// This file was generated by the Gtk# code generator.
// Any changes made will be lost if regenerated.
namespace Gst.PbUtils {
using System;
using System.Runtime.InteropServices;
#region Autogenerated code
[GLib.GType (typeof (Gst.PbUtils.AudioVisualizerShaderGType))]
public enum AudioVisualizerShader {
None = 0,
Fade = 1,
FadeAndMoveUp = 2,
FadeAndMoveDown = 3,
FadeAndMoveLeft = 4,
FadeAndMoveRight = 5,
FadeAndMoveHorizOut = 6,
FadeAndMoveHorizIn = 7,
FadeAndMoveVertOut = 8,
FadeAndMoveVertIn = 9,
}
internal class AudioVisualizerShaderGType {
[DllImport ("gstpbutils-1.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr gst_audio_visualizer_shader_get_type ();
public static GLib.GType GType {
get {
return new GLib.GType (gst_audio_visualizer_shader_get_type ());
}
}
}
#endregion
}