gstreamer/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11shader.h
Seungha Yang 3ed94c2dde d3d11shader: Remove GstD3D11Quad helper object
It's not very generic to be used for various scenario. Use native D3D11
APIs directly instead.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00

47 lines
1.7 KiB
C

/* GStreamer
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_SHADER_H__
#define __GST_D3D11_SHADER_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11.h>
#include <d3dcompiler.h>
G_BEGIN_DECLS
gboolean gst_d3d11_shader_init (void);
gboolean gst_d3d11_create_pixel_shader (GstD3D11Device * device,
const gchar * source,
ID3D11PixelShader ** shader);
gboolean gst_d3d11_create_vertex_shader (GstD3D11Device * device,
const gchar * source,
const D3D11_INPUT_ELEMENT_DESC * input_desc,
guint desc_len,
ID3D11VertexShader ** shader,
ID3D11InputLayout ** layout);
G_END_DECLS
#endif /* __GST_D3D11_SHADER_H__ */