gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12utils.h
Seungha Yang e962af3064 d3d12: Add gst_d3d12_get_copyable_footprints() method
This helper method will calculate buffer resource size and layout
required for (mutiple) texture resources to be stored in a single
buffer resource

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7480>
2024-09-14 15:33:44 +00:00

108 lines
4 KiB
C

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/d3d12/gstd3d12_fwd.h>
#include <gst/video/video.h>
G_BEGIN_DECLS
GST_D3D12_API
gboolean gst_d3d12_handle_set_context (GstElement * element,
GstContext * context,
gint adapter_index,
GstD3D12Device ** device);
GST_D3D12_API
gboolean gst_d3d12_handle_set_context_for_adapter_luid (GstElement * element,
GstContext * context,
gint64 adapter_luid,
GstD3D12Device ** device);
GST_D3D12_API
gboolean gst_d3d12_handle_context_query (GstElement * element,
GstQuery * query,
GstD3D12Device * device);
GST_D3D12_API
gboolean gst_d3d12_ensure_element_data (GstElement * element,
gint adapter_index,
GstD3D12Device ** device);
GST_D3D12_API
gboolean gst_d3d12_ensure_element_data_for_adapter_luid (GstElement * element,
gint64 adapter_luid,
GstD3D12Device ** device);
GST_D3D12_API
gint64 gst_d3d12_luid_to_int64 (const LUID * luid);
GST_D3D12_API
GstContext * gst_d3d12_context_new (GstD3D12Device * device);
GST_D3D12_API
gint64 gst_d3d12_create_user_token (void);
GST_D3D12_API
gboolean gst_d3d12_buffer_copy_into (GstBuffer * dest,
GstBuffer * src,
const GstVideoInfo * info);
GST_D3D12_API
void gst_d3d12_buffer_set_fence (GstBuffer * buffer,
ID3D12Fence * fence,
guint64 fence_value,
gboolean wait);
GST_D3D12_API
gboolean gst_d3d12_get_copyable_footprints (GstD3D12Device * device,
const GstVideoInfo * info,
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout[GST_VIDEO_MAX_PLANES],
guint64 * size);
GST_D3D12_API
gboolean _gst_d3d12_result (HRESULT hr,
GstD3D12Device * device,
GstDebugCategory * cat,
const gchar * file,
const gchar * function,
gint line,
GstDebugLevel level);
/**
* gst_d3d12_result:
* @result: HRESULT D3D12 API return code
* @device: (nullable): Associated #GstD3D12Device
*
* Returns: %TRUE if D3D12 API call result is SUCCESS
*
* Since: 1.26
*/
#ifndef GST_DISABLE_GST_DEBUG
#define gst_d3d12_result(result,device) \
_gst_d3d12_result (result, device, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__, GST_LEVEL_ERROR)
#else
#define gst_d3d12_result(result,device) \
_gst_d3d12_result (result, device, NULL, __FILE__, GST_FUNCTION, __LINE__, GST_LEVEL_ERROR)
#endif
G_END_DECLS