mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-23 16:50:47 +00:00
7c92ed0bd0
Watch all message on the window thread, instead of internal window only. Otherwise, some global window messages, such as desktop layout change, wouldn't be handled by our window. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3593>
1212 lines
37 KiB
C++
1212 lines
37 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11window_win32.h"
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#include <wrl.h>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
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#define GST_CAT_DEFAULT gst_d3d11_window_debug
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G_LOCK_DEFINE_STATIC (create_lock);
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#define EXTERNAL_PROC_PROP_NAME "d3d11_window_external_proc"
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#define D3D11_WINDOW_PROP_NAME "gst_d3d11_window_win32_object"
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#define WM_GST_D3D11_FULLSCREEN (WM_USER + 1)
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#define WM_GST_D3D11_CONSTRUCT_INTERNAL_WINDOW (WM_USER + 2)
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#define WM_GST_D3D11_DESTROY_INTERNAL_WINDOW (WM_USER + 3)
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#define WM_GST_D3D11_MOVE_WINDOW (WM_USER + 4)
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static LRESULT CALLBACK window_proc (HWND hWnd, UINT uMsg, WPARAM wParam,
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LPARAM lParam);
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static LRESULT FAR PASCAL sub_class_proc (HWND hWnd, UINT uMsg, WPARAM wParam,
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LPARAM lParam);
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typedef enum
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{
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GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_NONE = 0,
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GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_OPENED,
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GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_CLOSED,
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} GstD3D11WindowWin32OverlayState;
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struct _GstD3D11WindowWin32
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{
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GstD3D11Window parent;
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SRWLOCK lock;
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CONDITION_VARIABLE cond;
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GMainContext *main_context;
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GMainLoop *loop;
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GSource *msg_source;
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GIOChannel *msg_io_channel;
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GThread *thread;
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GThread *internal_hwnd_thread;
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HWND internal_hwnd;
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HWND external_hwnd;
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GstD3D11WindowWin32OverlayState overlay_state;
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HDC device_handle;
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gboolean have_swapchain1;
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/* atomic */
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gint pending_fullscreen_count;
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gint pending_move_window;
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/* fullscreen related */
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RECT restore_rect;
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LONG restore_style;
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/* Handle set_render_rectangle */
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GstVideoRectangle render_rect;
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gboolean flushing;
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gboolean setup_external_hwnd;
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};
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#define gst_d3d11_window_win32_parent_class parent_class
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G_DEFINE_TYPE (GstD3D11WindowWin32, gst_d3d11_window_win32,
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GST_TYPE_D3D11_WINDOW);
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static void gst_d3d11_window_win32_constructed (GObject * object);
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static void gst_d3d11_window_win32_dispose (GObject * object);
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static void gst_d3d11_window_win32_update_swap_chain (GstD3D11Window * window);
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static void
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gst_d3d11_window_win32_change_fullscreen_mode (GstD3D11Window * window);
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static gboolean
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gst_d3d11_window_win32_create_swap_chain (GstD3D11Window * window,
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DXGI_FORMAT format, guint width, guint height,
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guint swapchain_flags, IDXGISwapChain ** swap_chain);
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static GstFlowReturn gst_d3d11_window_win32_present (GstD3D11Window * window,
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guint present_flags);
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static gpointer gst_d3d11_window_win32_thread_func (gpointer data);
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static gboolean
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gst_d3d11_window_win32_create_internal_window (GstD3D11WindowWin32 * self);
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static void gst_d3d11_window_win32_destroy_internal_window (HWND hwnd);
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static void gst_d3d11_window_win32_release_external_handle (HWND hwnd);
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static void
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gst_d3d11_window_win32_on_resize (GstD3D11Window * window,
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guint width, guint height);
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static GstFlowReturn gst_d3d11_window_win32_prepare (GstD3D11Window * window,
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guint display_width, guint display_height, GstCaps * caps,
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GstStructure * config, DXGI_FORMAT display_format, GError ** error);
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static void gst_d3d11_window_win32_unprepare (GstD3D11Window * window);
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static void
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gst_d3d11_window_win32_set_render_rectangle (GstD3D11Window * window,
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const GstVideoRectangle * rect);
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static void gst_d3d11_window_win32_set_title (GstD3D11Window * window,
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const gchar * title);
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static gboolean gst_d3d11_window_win32_unlock (GstD3D11Window * window);
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static gboolean gst_d3d11_window_win32_unlock_stop (GstD3D11Window * window);
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static GstFlowReturn
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gst_d3d11_window_win32_set_external_handle (GstD3D11WindowWin32 * self);
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static void
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gst_d3d11_window_win32_class_init (GstD3D11WindowWin32Class * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstD3D11WindowClass *window_class = GST_D3D11_WINDOW_CLASS (klass);
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gobject_class->constructed = gst_d3d11_window_win32_constructed;
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gobject_class->dispose = gst_d3d11_window_win32_dispose;
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window_class->update_swap_chain =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_update_swap_chain);
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window_class->change_fullscreen_mode =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_change_fullscreen_mode);
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window_class->create_swap_chain =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_create_swap_chain);
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window_class->present = GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_present);
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window_class->on_resize =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_on_resize);
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window_class->prepare = GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_prepare);
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window_class->unprepare =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_unprepare);
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window_class->set_render_rectangle =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_set_render_rectangle);
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window_class->set_title =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_set_title);
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window_class->unlock = GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_unlock);
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window_class->unlock_stop =
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GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_unlock_stop);
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}
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static void
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gst_d3d11_window_win32_init (GstD3D11WindowWin32 * self)
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{
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self->main_context = g_main_context_new ();
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}
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static void
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gst_d3d11_window_win32_constructed (GObject * object)
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{
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GstD3D11Window *window = GST_D3D11_WINDOW (object);
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (object);
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if (window->external_handle) {
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/* Will setup internal child window on ::prepare() */
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self->setup_external_hwnd = TRUE;
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window->initialized = TRUE;
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goto done;
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}
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AcquireSRWLockExclusive (&self->lock);
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self->loop = g_main_loop_new (self->main_context, FALSE);
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self->thread = g_thread_new ("GstD3D11WindowWin32",
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(GThreadFunc) gst_d3d11_window_win32_thread_func, self);
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while (!g_main_loop_is_running (self->loop))
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SleepConditionVariableSRW (&self->cond, &self->lock, INFINITE, 0);
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ReleaseSRWLockExclusive (&self->lock);
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done:
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G_OBJECT_CLASS (parent_class)->constructed (object);
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}
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static void
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gst_d3d11_window_win32_dispose (GObject * object)
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{
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gst_d3d11_window_win32_unprepare (GST_D3D11_WINDOW (object));
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static GstFlowReturn
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gst_d3d11_window_win32_prepare (GstD3D11Window * window, guint display_width,
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guint display_height, GstCaps * caps, GstStructure * config,
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DXGI_FORMAT display_format, GError ** error)
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{
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
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HWND hwnd;
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GstFlowReturn ret;
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gint width, height;
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switch (window->method) {
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case GST_VIDEO_ORIENTATION_90R:
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case GST_VIDEO_ORIENTATION_90L:
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case GST_VIDEO_ORIENTATION_UL_LR:
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case GST_VIDEO_ORIENTATION_UR_LL:
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width = display_height;
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height = display_width;
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break;
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default:
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width = display_width;
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height = display_height;
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break;
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}
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if (!self->setup_external_hwnd) {
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RECT rect;
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GetClientRect (self->internal_hwnd, &rect);
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width += 2 * GetSystemMetrics (SM_CXSIZEFRAME);
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height +=
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2 * GetSystemMetrics (SM_CYSIZEFRAME) + GetSystemMetrics (SM_CYCAPTION);
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MoveWindow (self->internal_hwnd, rect.left, rect.top, width, height, FALSE);
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ShowWindow (self->internal_hwnd, SW_SHOW);
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goto done;
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}
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hwnd = (HWND) window->external_handle;
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if (!IsWindow (hwnd)) {
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GST_ERROR_OBJECT (self, "Invalid window handle");
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
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"Invalid window handle");
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return GST_FLOW_ERROR;
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}
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self->overlay_state = GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_NONE;
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self->external_hwnd = hwnd;
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GST_DEBUG_OBJECT (self, "Preparing external handle");
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ret = gst_d3d11_window_win32_set_external_handle (self);
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if (ret != GST_FLOW_OK) {
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if (ret == GST_FLOW_FLUSHING) {
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GST_WARNING_OBJECT (self, "Flushing");
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return GST_FLOW_FLUSHING;
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}
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GST_ERROR_OBJECT (self, "Couldn't configure internal window");
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
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"Window handle configuration failed");
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return GST_FLOW_ERROR;
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}
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GST_DEBUG_OBJECT (self, "External handle got prepared");
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self->setup_external_hwnd = FALSE;
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done:
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return GST_D3D11_WINDOW_CLASS (parent_class)->prepare (window, display_width,
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display_height, caps, config, display_format, error);
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}
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static void
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gst_d3d11_window_win32_unprepare (GstD3D11Window * window)
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{
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
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if (self->external_hwnd) {
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gst_d3d11_window_win32_release_external_handle (self->external_hwnd);
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RemovePropA (self->internal_hwnd, D3D11_WINDOW_PROP_NAME);
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if (self->internal_hwnd_thread == g_thread_self ()) {
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/* State changing thread is identical to internal window thread.
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* window can be closed here */
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GST_INFO_OBJECT (self, "Closing internal window immediately");
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gst_d3d11_window_win32_destroy_internal_window (self->internal_hwnd);
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} else {
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/* We cannot destroy internal window from non-window thread.
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* and we cannot use synchronously SendMessage() method at this point
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* since window thread might be wait for current thread and SendMessage()
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* will be blocked until it's called from window thread.
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* Instead, posts message so that it can be closed from window thread
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* asynchronously */
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GST_INFO_OBJECT (self, "Posting custom destory message");
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PostMessageA (self->internal_hwnd, WM_GST_D3D11_DESTROY_INTERNAL_WINDOW,
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0, 0);
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}
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self->external_hwnd = NULL;
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self->internal_hwnd = NULL;
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self->internal_hwnd_thread = NULL;
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}
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if (self->loop) {
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g_main_loop_quit (self->loop);
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}
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if (self->thread) {
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g_thread_join (self->thread);
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self->thread = NULL;
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}
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if (self->loop) {
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g_main_loop_unref (self->loop);
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self->loop = NULL;
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}
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if (self->main_context) {
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g_main_context_unref (self->main_context);
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self->main_context = NULL;
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}
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}
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static void
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gst_d3d11_window_win32_set_render_rectangle (GstD3D11Window * window,
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const GstVideoRectangle * rect)
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{
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
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if (self->external_hwnd && self->internal_hwnd) {
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g_atomic_int_add (&self->pending_move_window, 1);
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self->render_rect = *rect;
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if (self->internal_hwnd_thread == g_thread_self ()) {
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/* We are on message pumping thread already, handle this synchroniously */
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SendMessageA (self->internal_hwnd, WM_GST_D3D11_MOVE_WINDOW, 0, 0);
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} else {
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/* Post message to message pumping thread. Handling HWND specific message
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* on message pumping thread is not a worst idea in generall */
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PostMessageA (self->internal_hwnd, WM_GST_D3D11_MOVE_WINDOW, 0, 0);
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}
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} else {
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/* XXX: Not sure what's expected behavior if we are drawing on internal
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* HWND but user wants to specify rectangle.
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*
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* - Should we move window to corresponding desktop coordinates ?
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* - Or should crop correspondingly by modifying viewport of
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* render target view of swapchian's backbuffer or so ?
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* - Or should we ignore set_render_rectangle if we are drawing on
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* internal HWND without external HWND ?
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*/
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}
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}
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static void
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gst_d3d11_window_win32_set_title (GstD3D11Window * window, const gchar * title)
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{
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
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/* Do this only when we are rendring on our own HWND */
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if (!self->external_hwnd && self->internal_hwnd) {
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gunichar2 *str = g_utf8_to_utf16 (title, -1, nullptr, nullptr, nullptr);
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if (str) {
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SetWindowTextW (self->internal_hwnd, (LPCWSTR) str);
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g_free (str);
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}
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}
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}
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static gboolean
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gst_d3d11_window_win32_unlock (GstD3D11Window * window)
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{
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
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GstD3D11SRWLockGuard lk (&self->lock);
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GST_DEBUG_OBJECT (self, "Unlock");
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self->flushing = TRUE;
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WakeAllConditionVariable (&self->cond);
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return TRUE;
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}
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static gboolean
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gst_d3d11_window_win32_unlock_stop (GstD3D11Window * window)
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{
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
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GstD3D11SRWLockGuard lk (&self->lock);
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GST_DEBUG_OBJECT (self, "Unlock stop");
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self->flushing = FALSE;
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WakeAllConditionVariable (&self->cond);
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return TRUE;
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}
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static gboolean
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running_cb (gpointer user_data)
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{
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (user_data);
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GST_TRACE_OBJECT (self, "Main loop running now");
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AcquireSRWLockExclusive (&self->lock);
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WakeConditionVariable (&self->cond);
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ReleaseSRWLockExclusive (&self->lock);
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return G_SOURCE_REMOVE;
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}
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static gboolean
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msg_cb (GIOChannel * source, GIOCondition condition, gpointer data)
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{
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MSG msg;
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if (!PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
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return G_SOURCE_CONTINUE;
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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return G_SOURCE_CONTINUE;
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}
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static gpointer
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gst_d3d11_window_win32_thread_func (gpointer data)
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{
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GstD3D11Window *window = GST_D3D11_WINDOW (data);
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GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (data);
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GSource *source;
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GST_DEBUG_OBJECT (self, "Enter loop");
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g_main_context_push_thread_default (self->main_context);
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window->initialized = gst_d3d11_window_win32_create_internal_window (self);
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/* Watching and dispatching all messages on this thread */
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self->msg_io_channel = g_io_channel_win32_new_messages (0);
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self->msg_source = g_io_create_watch (self->msg_io_channel, G_IO_IN);
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g_source_set_callback (self->msg_source, (GSourceFunc) msg_cb, self, NULL);
|
|
g_source_attach (self->msg_source, self->main_context);
|
|
|
|
source = g_idle_source_new ();
|
|
g_source_set_callback (source, (GSourceFunc) running_cb, self, NULL);
|
|
g_source_attach (source, self->main_context);
|
|
g_source_unref (source);
|
|
|
|
g_main_loop_run (self->loop);
|
|
|
|
RemovePropA (self->internal_hwnd, D3D11_WINDOW_PROP_NAME);
|
|
gst_d3d11_window_win32_destroy_internal_window (self->internal_hwnd);
|
|
self->internal_hwnd = NULL;
|
|
self->internal_hwnd_thread = NULL;
|
|
|
|
if (self->msg_source) {
|
|
g_source_destroy (self->msg_source);
|
|
g_source_unref (self->msg_source);
|
|
self->msg_source = NULL;
|
|
}
|
|
|
|
if (self->msg_io_channel) {
|
|
g_io_channel_unref (self->msg_io_channel);
|
|
self->msg_io_channel = NULL;
|
|
}
|
|
|
|
g_main_context_pop_thread_default (self->main_context);
|
|
|
|
GST_DEBUG_OBJECT (self, "Exit loop");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_destroy_internal_window (HWND hwnd)
|
|
{
|
|
if (!hwnd)
|
|
return;
|
|
|
|
SetParent (hwnd, NULL);
|
|
|
|
GST_INFO ("Destroying internal window %" G_GUINTPTR_FORMAT, (guintptr) hwnd);
|
|
|
|
if (!DestroyWindow (hwnd))
|
|
GST_WARNING ("failed to destroy window %" G_GUINTPTR_FORMAT
|
|
", 0x%x", (guintptr) hwnd, (guint) GetLastError ());
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_window_win32_set_external_handle (GstD3D11WindowWin32 * self)
|
|
{
|
|
WNDPROC external_window_proc;
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
|
|
external_window_proc =
|
|
(WNDPROC) GetWindowLongPtrA (self->external_hwnd, GWLP_WNDPROC);
|
|
|
|
GST_DEBUG_OBJECT (self, "set external window %" G_GUINTPTR_FORMAT
|
|
", original window procedure %p", (guintptr) self->external_hwnd,
|
|
external_window_proc);
|
|
|
|
SetPropA (self->external_hwnd, EXTERNAL_PROC_PROP_NAME,
|
|
(HANDLE) external_window_proc);
|
|
SetPropA (self->external_hwnd, D3D11_WINDOW_PROP_NAME, self);
|
|
SetWindowLongPtrA (self->external_hwnd, GWLP_WNDPROC,
|
|
(LONG_PTR) sub_class_proc);
|
|
|
|
/* SendMessage() may cause deadlock if parent window thread is busy
|
|
* for changing pipeline's state. Post our message instead, and wait for
|
|
* the parent window's thread or flushing */
|
|
PostMessageA (self->external_hwnd, WM_GST_D3D11_CONSTRUCT_INTERNAL_WINDOW,
|
|
0, 0);
|
|
|
|
GstD3D11SRWLockGuard lk (&self->lock);
|
|
while (self->external_hwnd &&
|
|
self->overlay_state == GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_NONE &&
|
|
!self->flushing) {
|
|
SleepConditionVariableSRW (&self->cond, &self->lock, INFINITE, 0);
|
|
}
|
|
|
|
if (self->overlay_state != GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_OPENED) {
|
|
if (self->flushing)
|
|
ret = GST_FLOW_FLUSHING;
|
|
else
|
|
ret = GST_FLOW_ERROR;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_release_external_handle (HWND hwnd)
|
|
{
|
|
WNDPROC external_proc;
|
|
|
|
if (!hwnd)
|
|
return;
|
|
|
|
external_proc = (WNDPROC) GetPropA (hwnd, EXTERNAL_PROC_PROP_NAME);
|
|
if (!external_proc) {
|
|
GST_WARNING ("Failed to get original window procedure");
|
|
return;
|
|
}
|
|
|
|
GST_DEBUG ("release external window %" G_GUINTPTR_FORMAT
|
|
", original window procedure %p", (guintptr) hwnd, external_proc);
|
|
|
|
RemovePropA (hwnd, EXTERNAL_PROC_PROP_NAME);
|
|
RemovePropA (hwnd, D3D11_WINDOW_PROP_NAME);
|
|
|
|
if (!SetWindowLongPtrA (hwnd, GWLP_WNDPROC, (LONG_PTR) external_proc))
|
|
GST_WARNING ("Couldn't restore original window procedure");
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_window_win32_create_internal_window (GstD3D11WindowWin32 * self)
|
|
{
|
|
WNDCLASSEXA wc;
|
|
ATOM atom = 0;
|
|
HINSTANCE hinstance = GetModuleHandleA (NULL);
|
|
|
|
GST_LOG_OBJECT (self, "Attempting to create a win32 window");
|
|
|
|
G_LOCK (create_lock);
|
|
atom = GetClassInfoExA (hinstance, "GSTD3D11", &wc);
|
|
if (atom == 0) {
|
|
GST_LOG_OBJECT (self, "Register internal window class");
|
|
ZeroMemory (&wc, sizeof (WNDCLASSEXA));
|
|
|
|
wc.cbSize = sizeof (WNDCLASSEXA);
|
|
wc.lpfnWndProc = window_proc;
|
|
wc.hInstance = hinstance;
|
|
wc.hIcon = LoadIcon (NULL, IDI_WINLOGO);
|
|
wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
|
|
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
|
|
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
|
|
wc.lpszClassName = "GSTD3D11";
|
|
|
|
atom = RegisterClassExA (&wc);
|
|
|
|
if (atom == 0) {
|
|
G_UNLOCK (create_lock);
|
|
GST_ERROR_OBJECT (self, "Failed to register window class 0x%x",
|
|
(unsigned int) GetLastError ());
|
|
return FALSE;
|
|
}
|
|
} else {
|
|
GST_LOG_OBJECT (self, "window class was already registered");
|
|
}
|
|
|
|
self->device_handle = 0;
|
|
self->internal_hwnd = CreateWindowExA (0,
|
|
"GSTD3D11",
|
|
"Direct3D11 renderer",
|
|
WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT, CW_USEDEFAULT,
|
|
0, 0, (HWND) NULL, (HMENU) NULL, hinstance, self);
|
|
|
|
G_UNLOCK (create_lock);
|
|
|
|
if (!self->internal_hwnd) {
|
|
GST_ERROR_OBJECT (self, "Failed to create d3d11 window");
|
|
return FALSE;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "d3d11 window created: %" G_GUINTPTR_FORMAT,
|
|
(guintptr) self->internal_hwnd);
|
|
|
|
/* device_handle is set in the window_proc */
|
|
if (!self->device_handle) {
|
|
GST_ERROR_OBJECT (self, "device handle is not available");
|
|
return FALSE;
|
|
}
|
|
|
|
GST_LOG_OBJECT (self,
|
|
"Created a internal d3d11 window %p", self->internal_hwnd);
|
|
|
|
self->internal_hwnd_thread = g_thread_self ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* always called from window thread */
|
|
static void
|
|
gst_d3d11_window_win32_change_fullscreen_mode_internal (GstD3D11WindowWin32 *
|
|
self)
|
|
{
|
|
GstD3D11Window *window = GST_D3D11_WINDOW (self);
|
|
HWND hwnd = self->external_hwnd ? self->external_hwnd : self->internal_hwnd;
|
|
|
|
if (!window->swap_chain)
|
|
return;
|
|
|
|
if (window->requested_fullscreen == window->fullscreen)
|
|
return;
|
|
|
|
GST_DEBUG_OBJECT (self, "Change mode to %s",
|
|
window->requested_fullscreen ? "fullscreen" : "windowed");
|
|
|
|
window->fullscreen = !window->fullscreen;
|
|
|
|
if (!window->fullscreen) {
|
|
/* Restore the window's attributes and size */
|
|
SetWindowLongA (hwnd, GWL_STYLE, self->restore_style);
|
|
|
|
SetWindowPos (hwnd, HWND_NOTOPMOST,
|
|
self->restore_rect.left,
|
|
self->restore_rect.top,
|
|
self->restore_rect.right - self->restore_rect.left,
|
|
self->restore_rect.bottom - self->restore_rect.top,
|
|
SWP_FRAMECHANGED | SWP_NOACTIVATE);
|
|
|
|
ShowWindow (hwnd, SW_NORMAL);
|
|
} else {
|
|
ComPtr < IDXGIOutput > output;
|
|
DXGI_OUTPUT_DESC output_desc;
|
|
IDXGISwapChain *swap_chain = window->swap_chain;
|
|
|
|
/* show window before change style */
|
|
ShowWindow (hwnd, SW_SHOW);
|
|
|
|
/* Save the old window rect so we can restore it when exiting
|
|
* fullscreen mode */
|
|
GetWindowRect (hwnd, &self->restore_rect);
|
|
self->restore_style = GetWindowLong (hwnd, GWL_STYLE);
|
|
|
|
/* Make the window borderless so that the client area can fill the screen */
|
|
SetWindowLongA (hwnd, GWL_STYLE,
|
|
self->restore_style &
|
|
~(WS_CAPTION | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_SYSMENU |
|
|
WS_THICKFRAME));
|
|
|
|
swap_chain->GetContainingOutput (&output);
|
|
output->GetDesc (&output_desc);
|
|
|
|
SetWindowPos (hwnd, HWND_TOPMOST,
|
|
output_desc.DesktopCoordinates.left,
|
|
output_desc.DesktopCoordinates.top,
|
|
output_desc.DesktopCoordinates.right,
|
|
output_desc.DesktopCoordinates.bottom,
|
|
SWP_FRAMECHANGED | SWP_NOACTIVATE);
|
|
|
|
ShowWindow (hwnd, SW_MAXIMIZE);
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "Fullscreen mode change done");
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_on_key_event (GstD3D11WindowWin32 * self,
|
|
HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
GstD3D11Window *window = GST_D3D11_WINDOW (self);
|
|
gunichar2 wcrep[128];
|
|
const gchar *event;
|
|
|
|
if (!window->enable_navigation_events)
|
|
return;
|
|
|
|
if (GetKeyNameTextW (lParam, (LPWSTR) wcrep, 128)) {
|
|
gchar *utfrep = g_utf16_to_utf8 (wcrep, 128, NULL, NULL, NULL);
|
|
if (utfrep) {
|
|
if (uMsg == WM_KEYDOWN)
|
|
event = "key-press";
|
|
else
|
|
event = "key-release";
|
|
|
|
gst_d3d11_window_on_key_event (window, event, utfrep);
|
|
g_free (utfrep);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_on_mouse_event (GstD3D11WindowWin32 * self,
|
|
HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
GstD3D11Window *window = GST_D3D11_WINDOW (self);
|
|
gint button;
|
|
const gchar *event = NULL;
|
|
|
|
if (!window->enable_navigation_events)
|
|
return;
|
|
|
|
switch (uMsg) {
|
|
case WM_MOUSEMOVE:
|
|
button = 0;
|
|
event = "mouse-move";
|
|
break;
|
|
case WM_LBUTTONDOWN:
|
|
button = 1;
|
|
event = "mouse-button-press";
|
|
break;
|
|
case WM_LBUTTONUP:
|
|
button = 1;
|
|
event = "mouse-button-release";
|
|
break;
|
|
case WM_RBUTTONDOWN:
|
|
button = 2;
|
|
event = "mouse-button-press";
|
|
break;
|
|
case WM_RBUTTONUP:
|
|
button = 2;
|
|
event = "mouse-button-release";
|
|
break;
|
|
case WM_MBUTTONDOWN:
|
|
button = 3;
|
|
event = "mouse-button-press";
|
|
break;
|
|
case WM_MBUTTONUP:
|
|
button = 3;
|
|
event = "mouse-button-release";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (event)
|
|
gst_d3d11_window_on_mouse_event (window,
|
|
event, button, (gdouble) LOWORD (lParam), (gdouble) HIWORD (lParam));
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_handle_window_proc (GstD3D11WindowWin32 * self,
|
|
HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
GstD3D11Window *window = GST_D3D11_WINDOW (self);
|
|
|
|
switch (uMsg) {
|
|
case WM_SIZE:
|
|
gst_d3d11_window_win32_on_resize (window, 0, 0);
|
|
break;
|
|
case WM_CLOSE:
|
|
if (self->internal_hwnd) {
|
|
RemovePropA (self->internal_hwnd, D3D11_WINDOW_PROP_NAME);
|
|
ShowWindow (self->internal_hwnd, SW_HIDE);
|
|
gst_d3d11_window_win32_destroy_internal_window (self->internal_hwnd);
|
|
self->internal_hwnd = NULL;
|
|
self->internal_hwnd_thread = NULL;
|
|
}
|
|
break;
|
|
case WM_KEYDOWN:
|
|
case WM_KEYUP:
|
|
gst_d3d11_window_win32_on_key_event (self, hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
case WM_LBUTTONDOWN:
|
|
case WM_LBUTTONUP:
|
|
case WM_RBUTTONDOWN:
|
|
case WM_RBUTTONUP:
|
|
case WM_MBUTTONDOWN:
|
|
case WM_MBUTTONUP:
|
|
case WM_MOUSEMOVE:
|
|
gst_d3d11_window_win32_on_mouse_event (self, hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
case WM_SYSKEYDOWN:
|
|
if ((window->fullscreen_toggle_mode &
|
|
GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER)
|
|
== GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER) {
|
|
WORD state = GetKeyState (VK_RETURN);
|
|
BYTE high = HIBYTE (state);
|
|
|
|
if (high & 0x1) {
|
|
window->requested_fullscreen = !window->fullscreen;
|
|
gst_d3d11_window_win32_change_fullscreen_mode_internal (self);
|
|
}
|
|
}
|
|
break;
|
|
case WM_GST_D3D11_FULLSCREEN:
|
|
if (g_atomic_int_get (&self->pending_fullscreen_count)) {
|
|
g_atomic_int_dec_and_test (&self->pending_fullscreen_count);
|
|
if ((window->fullscreen_toggle_mode &
|
|
GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY)
|
|
== GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY)
|
|
gst_d3d11_window_win32_change_fullscreen_mode_internal (self);
|
|
}
|
|
break;
|
|
case WM_GST_D3D11_MOVE_WINDOW:
|
|
if (g_atomic_int_get (&self->pending_move_window)) {
|
|
g_atomic_int_set (&self->pending_move_window, 0);
|
|
|
|
if (self->internal_hwnd && self->external_hwnd) {
|
|
if (self->render_rect.w < 0 || self->render_rect.h < 0) {
|
|
RECT rect;
|
|
|
|
/* Reset render rect and back to full-size window */
|
|
if (GetClientRect (self->external_hwnd, &rect)) {
|
|
MoveWindow (self->internal_hwnd, 0, 0,
|
|
rect.right - rect.left, rect.bottom - rect.top, FALSE);
|
|
}
|
|
} else {
|
|
MoveWindow (self->internal_hwnd, self->render_rect.x,
|
|
self->render_rect.y, self->render_rect.w, self->render_rect.h,
|
|
FALSE);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
static LRESULT CALLBACK
|
|
window_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
GstD3D11WindowWin32 *self;
|
|
|
|
if (uMsg == WM_CREATE) {
|
|
self = GST_D3D11_WINDOW_WIN32 (((LPCREATESTRUCT) lParam)->lpCreateParams);
|
|
|
|
GST_LOG_OBJECT (self, "WM_CREATE");
|
|
|
|
self->device_handle = GetDC (hWnd);
|
|
/* Do this, otherwise we hang on exit. We can still use it (due to the
|
|
* CS_OWNDC flag in the WindowClass) after we have Released.
|
|
*/
|
|
ReleaseDC (hWnd, self->device_handle);
|
|
|
|
SetPropA (hWnd, D3D11_WINDOW_PROP_NAME, self);
|
|
} else if (GetPropA (hWnd, D3D11_WINDOW_PROP_NAME)) {
|
|
HANDLE handle = GetPropA (hWnd, D3D11_WINDOW_PROP_NAME);
|
|
|
|
if (!GST_IS_D3D11_WINDOW_WIN32 (handle)) {
|
|
GST_WARNING ("%p is not d3d11window object", handle);
|
|
return DefWindowProcA (hWnd, uMsg, wParam, lParam);
|
|
}
|
|
|
|
self = GST_D3D11_WINDOW_WIN32 (handle);
|
|
|
|
g_assert (self->internal_hwnd == hWnd);
|
|
|
|
gst_d3d11_window_win32_handle_window_proc (self, hWnd, uMsg, wParam,
|
|
lParam);
|
|
|
|
switch (uMsg) {
|
|
case WM_SIZE:
|
|
/* We handled this event already */
|
|
return 0;
|
|
case WM_NCHITTEST:
|
|
/* To passthrough mouse event if external window is used.
|
|
* Only hit-test succeeded window can receive/handle some mouse events
|
|
* and we want such events to be handled by parent (application) window
|
|
*/
|
|
if (self->external_hwnd)
|
|
return (LRESULT) HTTRANSPARENT;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else if (uMsg == WM_GST_D3D11_DESTROY_INTERNAL_WINDOW) {
|
|
GST_INFO ("Handle destroy window message");
|
|
gst_d3d11_window_win32_destroy_internal_window (hWnd);
|
|
|
|
return 0;
|
|
}
|
|
|
|
return DefWindowProcA (hWnd, uMsg, wParam, lParam);
|
|
}
|
|
|
|
static LRESULT FAR PASCAL
|
|
sub_class_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
WNDPROC external_window_proc =
|
|
(WNDPROC) GetPropA (hWnd, EXTERNAL_PROC_PROP_NAME);
|
|
GstD3D11WindowWin32 *self =
|
|
(GstD3D11WindowWin32 *) GetPropA (hWnd, D3D11_WINDOW_PROP_NAME);
|
|
|
|
if (uMsg == WM_GST_D3D11_CONSTRUCT_INTERNAL_WINDOW) {
|
|
GstD3D11Window *window = GST_D3D11_WINDOW (self);
|
|
RECT rect;
|
|
|
|
GST_DEBUG_OBJECT (self, "Create internal window");
|
|
|
|
window->initialized = gst_d3d11_window_win32_create_internal_window (self);
|
|
|
|
SetWindowLongPtrA (self->internal_hwnd, GWL_STYLE, WS_CHILD | WS_MAXIMIZE);
|
|
SetParent (self->internal_hwnd, self->external_hwnd);
|
|
|
|
/* take changes into account: SWP_FRAMECHANGED */
|
|
GetClientRect (self->external_hwnd, &rect);
|
|
SetWindowPos (self->internal_hwnd, HWND_TOP, rect.left, rect.top,
|
|
rect.right, rect.bottom,
|
|
SWP_ASYNCWINDOWPOS | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
|
|
SWP_FRAMECHANGED | SWP_NOACTIVATE);
|
|
MoveWindow (self->internal_hwnd, rect.left, rect.top, rect.right,
|
|
rect.bottom, FALSE);
|
|
ShowWindow (self->internal_hwnd, SW_SHOW);
|
|
|
|
GstD3D11SRWLockGuard lk (&self->lock);
|
|
self->overlay_state = GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_OPENED;
|
|
WakeAllConditionVariable (&self->cond);
|
|
|
|
/* don't need to be chained up to parent window procedure,
|
|
* as this is our custom message */
|
|
return 0;
|
|
} else if (self) {
|
|
if (uMsg == WM_SIZE) {
|
|
MoveWindow (self->internal_hwnd, 0, 0, LOWORD (lParam), HIWORD (lParam),
|
|
FALSE);
|
|
} else if (uMsg == WM_CLOSE || uMsg == WM_DESTROY) {
|
|
GstD3D11SRWLockGuard lk (&self->lock);
|
|
GST_WARNING_OBJECT (self, "external window is closing");
|
|
gst_d3d11_window_win32_release_external_handle (self->external_hwnd);
|
|
self->external_hwnd = NULL;
|
|
|
|
if (self->internal_hwnd) {
|
|
RemovePropA (self->internal_hwnd, D3D11_WINDOW_PROP_NAME);
|
|
ShowWindow (self->internal_hwnd, SW_HIDE);
|
|
gst_d3d11_window_win32_destroy_internal_window (self->internal_hwnd);
|
|
}
|
|
self->internal_hwnd = NULL;
|
|
self->internal_hwnd_thread = NULL;
|
|
|
|
self->overlay_state = GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_CLOSED;
|
|
WakeAllConditionVariable (&self->cond);
|
|
} else {
|
|
gst_d3d11_window_win32_handle_window_proc (self, hWnd, uMsg, wParam,
|
|
lParam);
|
|
}
|
|
}
|
|
|
|
return CallWindowProcA (external_window_proc, hWnd, uMsg, wParam, lParam);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_disable_alt_enter (GstD3D11WindowWin32 * self,
|
|
GstD3D11Device * device, IDXGISwapChain * swap_chain, HWND hwnd)
|
|
{
|
|
ComPtr < IDXGIFactory1 > factory;
|
|
HRESULT hr;
|
|
|
|
hr = swap_chain->GetParent (IID_PPV_ARGS (&factory));
|
|
if (!gst_d3d11_result (hr, device) || !factory) {
|
|
GST_WARNING_OBJECT (self,
|
|
"Cannot get parent dxgi factory for swapchain %p, hr: 0x%x",
|
|
swap_chain, (guint) hr);
|
|
return;
|
|
}
|
|
|
|
hr = factory->MakeWindowAssociation (hwnd, DXGI_MWA_NO_ALT_ENTER);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_WARNING_OBJECT (self,
|
|
"MakeWindowAssociation failure, hr: 0x%x", (guint) hr);
|
|
}
|
|
}
|
|
|
|
static IDXGISwapChain *
|
|
create_swap_chain (GstD3D11WindowWin32 * self, GstD3D11Device * device,
|
|
DXGI_SWAP_CHAIN_DESC * desc)
|
|
{
|
|
HRESULT hr;
|
|
IDXGISwapChain *swap_chain = NULL;
|
|
ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device);
|
|
IDXGIFactory1 *factory = gst_d3d11_device_get_dxgi_factory_handle (device);
|
|
|
|
GstD3D11DeviceLockGuard lk (device);
|
|
hr = factory->CreateSwapChain (device_handle, desc, &swap_chain);
|
|
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_WARNING_OBJECT (self, "Cannot create SwapChain Object: 0x%x",
|
|
(guint) hr);
|
|
swap_chain = NULL;
|
|
}
|
|
|
|
return swap_chain;
|
|
}
|
|
|
|
static IDXGISwapChain1 *
|
|
create_swap_chain_for_hwnd (GstD3D11WindowWin32 * self, GstD3D11Device * device,
|
|
HWND hwnd, DXGI_SWAP_CHAIN_DESC1 * desc,
|
|
DXGI_SWAP_CHAIN_FULLSCREEN_DESC * fullscreen_desc, IDXGIOutput * output)
|
|
{
|
|
HRESULT hr;
|
|
IDXGISwapChain1 *swap_chain = NULL;
|
|
ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device);
|
|
IDXGIFactory1 *factory = gst_d3d11_device_get_dxgi_factory_handle (device);
|
|
ComPtr < IDXGIFactory2 > factory2;
|
|
|
|
hr = factory->QueryInterface (IID_PPV_ARGS (&factory2));
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_WARNING_OBJECT (self, "IDXGIFactory2 interface is unavailable");
|
|
return NULL;
|
|
}
|
|
|
|
GstD3D11DeviceLockGuard lk (device);
|
|
hr = factory2->CreateSwapChainForHwnd (device_handle, hwnd, desc,
|
|
fullscreen_desc, output, &swap_chain);
|
|
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_WARNING_OBJECT (self, "Cannot create SwapChain Object: 0x%x",
|
|
(guint) hr);
|
|
swap_chain = NULL;
|
|
}
|
|
|
|
return swap_chain;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_window_win32_create_swap_chain (GstD3D11Window * window,
|
|
DXGI_FORMAT format, guint width, guint height,
|
|
guint swapchain_flags, IDXGISwapChain ** swap_chain)
|
|
{
|
|
GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
|
|
DXGI_SWAP_CHAIN_DESC desc = { 0, };
|
|
IDXGISwapChain *new_swapchain = NULL;
|
|
GstD3D11Device *device = window->device;
|
|
|
|
self->have_swapchain1 = FALSE;
|
|
|
|
{
|
|
DXGI_SWAP_CHAIN_DESC1 desc1 = { 0, };
|
|
desc1.Width = 0;
|
|
desc1.Height = 0;
|
|
desc1.Format = format;
|
|
/* FIXME: add support stereo */
|
|
desc1.Stereo = FALSE;
|
|
desc1.SampleDesc.Count = 1;
|
|
desc1.SampleDesc.Quality = 0;
|
|
desc1.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
desc1.BufferCount = 2;
|
|
desc1.Scaling = DXGI_SCALING_STRETCH;
|
|
|
|
/* scaling-stretch would break aspect-ratio so we prefer to use scaling-none,
|
|
* but Windows7 does not support this method */
|
|
if (gst_d3d11_is_windows_8_or_greater ())
|
|
desc1.Scaling = DXGI_SCALING_NONE;
|
|
desc1.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
|
desc1.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
|
|
desc1.Flags = swapchain_flags;
|
|
|
|
new_swapchain = create_swap_chain_for_hwnd (self, device,
|
|
self->internal_hwnd, &desc1, NULL, NULL);
|
|
|
|
if (!new_swapchain) {
|
|
GST_WARNING_OBJECT (self, "Failed to create swapchain1");
|
|
} else {
|
|
self->have_swapchain1 = TRUE;
|
|
}
|
|
}
|
|
|
|
if (!new_swapchain) {
|
|
DXGI_SWAP_EFFECT swap_effect = DXGI_SWAP_EFFECT_DISCARD;
|
|
|
|
if (gst_d3d11_is_windows_8_or_greater ())
|
|
swap_effect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
|
|
|
/* we will get client area at on_resize */
|
|
desc.BufferDesc.Width = 0;
|
|
desc.BufferDesc.Height = 0;
|
|
/* don't care refresh rate */
|
|
desc.BufferDesc.RefreshRate.Numerator = 0;
|
|
desc.BufferDesc.RefreshRate.Denominator = 1;
|
|
desc.BufferDesc.Format = format;
|
|
desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
|
desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
desc.BufferCount = 2;
|
|
desc.SwapEffect = swap_effect;
|
|
desc.OutputWindow = self->internal_hwnd;
|
|
desc.Windowed = TRUE;
|
|
desc.Flags = swapchain_flags;
|
|
|
|
new_swapchain = create_swap_chain (self, device, &desc);
|
|
}
|
|
|
|
if (!new_swapchain) {
|
|
GST_ERROR_OBJECT (self, "Cannot create swapchain");
|
|
return FALSE;
|
|
}
|
|
|
|
/* disable alt+enter here. It should be manually handled */
|
|
GstD3D11DeviceLockGuard lk (device);
|
|
gst_d3d11_window_win32_disable_alt_enter (self,
|
|
device, new_swapchain, desc.OutputWindow);
|
|
|
|
*swap_chain = new_swapchain;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_window_win32_present (GstD3D11Window * window, guint present_flags)
|
|
{
|
|
GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
|
|
HRESULT hr;
|
|
|
|
if ((!self->external_hwnd &&
|
|
self->overlay_state == GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_CLOSED)
|
|
|| !self->internal_hwnd) {
|
|
GST_ERROR_OBJECT (self, "Output window was closed");
|
|
|
|
return GST_D3D11_WINDOW_FLOW_CLOSED;
|
|
}
|
|
|
|
if (self->have_swapchain1) {
|
|
IDXGISwapChain1 *swap_chain1 = (IDXGISwapChain1 *) window->swap_chain;
|
|
DXGI_PRESENT_PARAMETERS present_params = { 0, };
|
|
|
|
/* the first present should not specify dirty-rect */
|
|
if (!window->first_present && !window->emit_present) {
|
|
present_params.DirtyRectsCount = 1;
|
|
present_params.pDirtyRects = &window->render_rect;
|
|
}
|
|
|
|
hr = swap_chain1->Present1 (0, present_flags, &present_params);
|
|
} else {
|
|
hr = window->swap_chain->Present (0, present_flags);
|
|
}
|
|
|
|
if (!gst_d3d11_result (hr, window->device)) {
|
|
GST_WARNING_OBJECT (self, "Direct3D cannot present texture, hr: 0x%x",
|
|
(guint) hr);
|
|
}
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_on_resize (GstD3D11Window * window,
|
|
guint width, guint height)
|
|
{
|
|
/* Set zero width and height here. dxgi will decide client area by itself */
|
|
GST_D3D11_WINDOW_CLASS (parent_class)->on_resize (window, 0, 0);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_update_swap_chain (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
|
|
|
|
if (self->internal_hwnd)
|
|
PostMessageA (self->internal_hwnd, WM_SIZE, 0, 0);
|
|
|
|
return;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_window_win32_change_fullscreen_mode (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
|
|
|
|
if (self->internal_hwnd) {
|
|
g_atomic_int_add (&self->pending_fullscreen_count, 1);
|
|
PostMessageA (self->internal_hwnd, WM_GST_D3D11_FULLSCREEN, 0, 0);
|
|
}
|
|
}
|
|
|
|
GstD3D11Window *
|
|
gst_d3d11_window_win32_new (GstD3D11Device * device, guintptr handle)
|
|
{
|
|
GstD3D11Window *window;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
window = (GstD3D11Window *) g_object_new (GST_TYPE_D3D11_WINDOW_WIN32,
|
|
"d3d11device", device, "window-handle", handle, NULL);
|
|
if (!window->initialized) {
|
|
gst_object_unref (window);
|
|
return NULL;
|
|
}
|
|
|
|
gst_object_ref_sink (window);
|
|
|
|
return window;
|
|
}
|