mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-22 08:17:01 +00:00
8ece992223
...and clean up/simplify the DynamicSignal stuff.
64 lines
1.6 KiB
C#
64 lines
1.6 KiB
C#
using System;
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using GLib;
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using Gst;
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using Gst.BasePlugins;
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public class PlayBinPlayer
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{
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private static MainLoop loop;
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private static string[] songs;
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private static int song_idx = 0;
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private static PlayBin play;
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public static void Main (string[] args)
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{
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if (args.Length < 1) {
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Console.WriteLine ("usage: mono playbin-player.exe audio_file_uri");
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return;
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}
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songs = args;
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Gst.Application.Init ();
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loop = new MainLoop ();
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play = ElementFactory.Make ("playbin", "play") as PlayBin;
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if (play == null) {
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Console.WriteLine ("error creating a playbin gstreamer object");
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return;
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}
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play.Uri = songs[song_idx++];
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play.Bus.AddWatch (new BusFunc (BusCb));
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play.SetState (State.Playing);
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loop.Run ();
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}
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private static bool BusCb (Bus bus, Message message)
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{
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switch (message.Type) {
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case MessageType.Error:
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Enum err;
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string msg;
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message.ParseError (out err, out msg);
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Console.WriteLine ("Gstreamer error: {0}", msg);
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loop.Quit ();
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break;
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case MessageType.Eos:
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if (song_idx >= songs.Length) {
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Console.WriteLine ("Thank you, come again");
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loop.Quit ();
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} else {
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play.SetState (State.Null);
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play.Uri = songs[song_idx++];
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play.SetState (State.Playing);
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}
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break;
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}
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return true;
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}
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}
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