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db7d436bd8
glmixer can be seen as a glfilter except it handles N requested sink pads. Each sink pad and the src pad are video/x-raw-gl. glmixer is responsible for managing different framerates from inputs. It uses OpenGL context sharing. It means that each input is in its own OpenGL context shared together and shared with the OpenGL context of the ouput gl chain. Also add a glmosaic which is an example of implementation of glmixer. For now glmosaic is a cube but it will be fixed in the next commits. For now the glmixer has some weird behaviours in some configurations but it will be improved in the next commits. The autotools builds is temporarly broken since those changes have been made on win32.
178 lines
4.9 KiB
C
178 lines
4.9 KiB
C
/*
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* GStreamer
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* Copyright (C) 2003 Julien Moutte <julien@moutte.net>
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* Copyright (C) 2005,2006,2007 David A. Schleef <ds@schleef.org>
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:plugin-opengl
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*
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* Cross-platform OpenGL plugin.
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* <refsect2>
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* <title>Debugging</title>
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* </refsect2>
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* <refsect2>
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* <title>Examples</title>
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* |[
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* gst-launch-0.10 --gst-debug=gldisplay:3 videotestsrc ! glimagesink
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* ]| A debugging pipeline.
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|[
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* GST_GL_SHADER_DEBUG=1 gst-launch-0.10 videotestsrc ! glimagesink
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* ]| A debugging pipelines related to shaders.
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglupload.h"
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#include "gstgldownload.h"
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#include "gstglimagesink.h"
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#include "gstglfiltercube.h"
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GType gst_gl_filter_cube_get_type (void);
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#ifndef OPENGL_ES2
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#include "gstgltestsrc.h"
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#include "gstglfilterlaplacian.h"
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#include "gstglfilterglass.h"
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#include "gstglfilterapp.h"
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#include "gstglcolorscale.h"
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#include "gstgldeinterlace.h"
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#include "gstgleffects.h"
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#include "gstglbumper.h"
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#include "gstglmosaic.h"
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GType gst_gl_effects_get_type (void);
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GType gst_gl_deinterlace_get_type (void);
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GType gst_gl_filter_app_get_type (void);
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GType gst_gl_filterblur_get_type (void);
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GType gst_gl_filtersobel_get_type (void);
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GType gst_gl_filter_laplacian_get_type (void);
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GType gst_gl_filter_glass_get_type (void);
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GType gst_gl_overlay_get_type (void);
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GType gst_gl_differencematte_get_type (void);
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GType gst_gl_bumper_get_type (void);
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GType gst_gl_mosaic_get_type (void);
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#endif
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#define GST_CAT_DEFAULT gst_gl_gstgl_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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/* Register filters that make up the gstgl plugin */
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static gboolean
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plugin_init (GstPlugin * plugin)
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{
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GST_DEBUG_CATEGORY_INIT (gst_gl_gstgl_debug, "gstopengl", 0, "gstopengl");
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if (!gst_element_register (plugin, "glupload",
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GST_RANK_NONE, GST_TYPE_GL_UPLOAD)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "gldownload",
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GST_RANK_NONE, GST_TYPE_GL_DOWNLOAD)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glimagesink",
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GST_RANK_NONE, GST_TYPE_GLIMAGE_SINK)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfiltercube",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_CUBE)) {
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return FALSE;
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}
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#ifndef OPENGL_ES2
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if (!gst_element_register (plugin, "gltestsrc",
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GST_RANK_NONE, GST_TYPE_GL_TEST_SRC)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "gloverlay",
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GST_RANK_NONE, gst_gl_overlay_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "gldifferencematte",
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GST_RANK_NONE, gst_gl_differencematte_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glbumper",
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GST_RANK_NONE, gst_gl_bumper_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "gleffects",
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GST_RANK_NONE, gst_gl_effects_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfilterblur",
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GST_RANK_NONE, gst_gl_filterblur_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfiltersobel",
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GST_RANK_NONE, gst_gl_filtersobel_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfilterlaplacian",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_LAPLACIAN)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfilterglass",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_GLASS)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfilterapp",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_APP)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "gldeinterlace",
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GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glcolorscale",
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GST_RANK_NONE, GST_TYPE_GL_COLORSCALE)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glmosaic",
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GST_RANK_NONE, GST_TYPE_GL_MOSAIC)) {
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return FALSE;
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}
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#endif
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return TRUE;
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}
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GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
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GST_VERSION_MINOR,
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"opengl",
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"OpenGL plugin",
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plugin_init, VERSION, GST_LICENSE, GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
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