..
gstgleffectblur.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectbulge.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectfisheye.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectglow.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectidentity.c
gleffects: identity: add the shader to the hash table
2016-02-08 12:24:32 +11:00
gstgleffectlaplacian.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectlumatocurve.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectlumatocurve.h
gl: pass large structure by const pointer, not value
2014-04-09 10:31:19 +01:00
gstgleffectmirror.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectrgbtocurve.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectscurves.c
gl: fix compiler warnings with gcc-6
2016-01-19 13:20:23 +00:00
gstgleffectscurves.h
gl: fix compiler warnings with gcc-6
2016-01-19 13:20:23 +00:00
gstgleffectsin.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectsobel.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectsquare.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectsqueeze.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectssources.c
gleffects: fix little rectangle that appears at the center of squeeze and tunnel effects
2016-06-15 19:18:15 +10:00
gstgleffectssources.h
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectstretch.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffecttunnel.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffecttwirl.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00
gstgleffectxray.c
gl: use gles2 shaders everywhere
2015-08-10 16:38:32 +02:00