gstreamer/ext/qt
2020-08-24 23:31:47 +00:00
..
gstplugin.cc qt: add a qml overlay filter element 2020-03-18 11:22:39 +00:00
gstqsgtexture.cc qt: don't always activate/deactivate our GstGLContext 2020-03-18 11:22:39 +00:00
gstqsgtexture.h qmlglsink: Add dummy texture that is shown as placeholder for NULL buffers 2017-05-21 16:52:23 +02:00
gstqtgl.h qmlgl: ensure Qt defines GLsync to fix compile on some platforms 2020-03-05 03:21:48 +00:00
gstqtglutility.cc qt: Rework how we find the Qt QPA header 2020-06-28 00:16:53 +05:30
gstqtglutility.h qt: add a qml overlay filter element 2020-03-18 11:22:39 +00:00
gstqtoverlay.cc qtoverlay: add the root item as a property 2020-05-20 19:37:32 +00:00
gstqtoverlay.h qtoverlay: add the root item as a property 2020-05-20 19:37:32 +00:00
gstqtsink.cc qmlglsink: propagate the context up the the application 2020-03-18 11:22:39 +00:00
gstqtsink.h qt: Use G_DECLARE_FINAL_TYPE 2020-03-16 09:20:07 +01:00
gstqtsrc.cc qmlglsrc: fix vertical flip matrix 2019-10-25 22:09:20 +11:00
gstqtsrc.h qt: Use G_DECLARE_FINAL_TYPE 2020-03-16 09:20:07 +01:00
meson.build build: update for gl pkg-config file split 2020-08-07 07:58:29 +00:00
qtglrenderer.cc qmlgloverlay: fix multiple elements with Qt 5.15 2020-08-10 15:52:21 +10:00
qtglrenderer.h qt: perform surface creation in the main thread 2020-04-27 18:19:31 +10:00
qtitem.cc QtGLVideoItem: Use QSharedPointer::data() for better compatibility 2020-07-15 12:38:50 +00:00
qtitem.h qmlglsink: Expose itemInitialized as property 2017-09-14 15:12:12 +10:00
qtplugin.pro gstqmlgl: build on Windows with qmake without pkgconfig; update instructions on building for Windows 2020-08-24 23:31:47 +00:00
qtwindow.cc qmlglsrc: read from the back buffer when use-default-fbo = TRUE 2019-10-25 22:09:20 +11:00
qtwindow.h qmlglsrc: use glBlitFramebuffer to copy texture for GLES3.0 2017-01-10 21:34:30 +11:00
README.md gstqmlgl: build on Windows with qmake without pkgconfig; update instructions on building for Windows 2020-08-24 23:31:47 +00:00

Building for non-linux platforms

Compiling the gstqmlgl plugin for non-linux platforms is not so trivial. This file explains the steps that need to be followed for a successful build.

Step 1

Build GStreamer for the target platform using cerbero.

Step 2

Enter the cerbero shell:

./cerbero-uninstalled -c config/<target platform config>.cbc shell

Step 3

Export the following environment variables:

export PATH=/path/to/Qt/<version>/<platform>/bin:$PATH

if you are cross-compiling (ex. for android), also export:

export PKG_CONFIG_SYSROOT_DIR=/

Additionally, if you are building for android:

export ANDROID_NDK_ROOT=$ANDROID_NDK

Note: the ANDROID_NDK variable is set by the cerbero shell; if you are not using this shell, set it to the directory where you have installed the android NDK. Additionally, if you are not building through the cerbero shell, it is also important to have set PKG_CONFIG_LIBDIR to $GSTREAMER_ROOT/lib/pkgconfig.

Step 4

cd to the directory of the gstqmlgl plugin and run:

qmake .
make

Step 5

Copy the built plugin to your $GSTREAMER_ROOT/lib/gstreamer-1.0 or link to it directly if it is compiled statically

Building for Windows using pre-built gstreamer development package and Qt Creator

Step 1

Open qtplugin.pro in Qt Creator as project and configure it as usual.

Step 2

Open qtplugin.pro in the editor and make sure GSTREAMER_PATH variable in qmlplugin.pro is set to the path of your gstreamer SDK installation. This directory should contain subdirectories bin, include, lib etc. Pay attention to the correct choice of x86 or x86_64 platform.

Step 3

Build the project as usual.

Step 3

Copy the built plugin to your $GSTREAMER_ROOT/lib/gstreamer-1.0 or link to it directly if it is compiled statically.

Building for Windows using pre-built gstreamer development package and Qt on MinGW command line

Step 1

Launch Qt developer command line from the Start menu.

Step 2

cd to the directory of the gstqmlgl plugin and make sure GSTREAMER_PATH variable in qmlplugin.pro is set to the path of your gstreamer SDK installation. This directory should contain subdirectories bin, include, lib etc. Pay attention to the correct choice of x86 or x86_64 platform.

Step 3

Run the following commands in the gstqmlgl plugin directory:

qmake 
mingw32-make

Step 4

Copy the built plugin to your $GSTREAMER_ROOT/lib/gstreamer-1.0 or link to it directly if it is compiled statically.