mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 05:31:15 +00:00
4e1bf149d0
Adding video encoder element Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5808>
326 lines
8.5 KiB
C++
326 lines
8.5 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you cln redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12encoderbufferpool.h"
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#include <directx/d3dx12.h>
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#include <wrl.h>
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#include <queue>
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#include <mutex>
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#include <condition_variable>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_encoder_buffer_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d12_encoder_buffer_pool_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct _GstD3D12EncoderBuffer : public GstMiniObject
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{
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GstD3D12EncoderBufferPool *pool = nullptr;
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ComPtr<ID3D12Resource> metadata;
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ComPtr<ID3D12Resource> resolved_metadata;
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ComPtr<ID3D12Resource> bitstream;
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};
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struct GstD3D12EncoderBufferPoolPrivate
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{
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~GstD3D12EncoderBufferPoolPrivate ()
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{
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while (!buffer_pool.empty ()) {
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auto buf = buffer_pool.front ();
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buffer_pool.pop ();
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gst_mini_object_unref (buf);
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}
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}
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ComPtr<ID3D12Device> device;
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std::mutex lock;
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std::condition_variable cond;
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std::queue<GstD3D12EncoderBuffer *>buffer_pool;
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guint metadata_size;
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guint resolved_metadata_size;
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guint bitstream_size;
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guint pool_size;
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};
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/* *INDENT-ON* */
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struct _GstD3D12EncoderBufferPool
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{
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GstObject parent;
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GstD3D12EncoderBufferPoolPrivate *priv;
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};
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12EncoderBuffer, gst_d3d12_encoder_buffer);
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static void gst_d3d12_encoder_buffer_pool_finalize (GObject * object);
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#define gst_d3d12_encoder_buffer_pool_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12EncoderBufferPool,
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gst_d3d12_encoder_buffer_pool, GST_TYPE_OBJECT);
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static void
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gst_d3d12_encoder_buffer_pool_class_init (GstD3D12EncoderBufferPoolClass *
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klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_encoder_buffer_pool_finalize;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_encoder_buffer_pool_debug,
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"d3d12encoderbufferpool", 0, "d3d12encoderbufferpool");
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}
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static void
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gst_d3d12_encoder_buffer_pool_init (GstD3D12EncoderBufferPool * self)
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{
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self->priv = new GstD3D12EncoderBufferPoolPrivate ();
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}
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static void
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gst_d3d12_encoder_buffer_pool_finalize (GObject * object)
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{
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auto self = GST_D3D12_ENCODER_BUFFER_POOL (object);
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GST_DEBUG_OBJECT (self, "Finalize");
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static void
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gst_d3d12_encoder_buffer_free (GstD3D12EncoderBuffer * buffer)
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{
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delete buffer;
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}
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static GstD3D12EncoderBuffer *
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gst_d3d12_encoder_buffer_pool_alloc (GstD3D12EncoderBufferPool * self)
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{
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auto priv = self->priv;
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D3D12_HEAP_PROPERTIES prop =
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CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
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D3D12_RESOURCE_DESC desc =
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CD3DX12_RESOURCE_DESC::Buffer (priv->metadata_size);
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ComPtr < ID3D12Resource > metadata;
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auto hr = priv->device->CreateCommittedResource (&prop,
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D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON,
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nullptr, IID_PPV_ARGS (&metadata));
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (self, "Couldn't metadata buffer, hr: 0x%x", (guint) hr);
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return nullptr;
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}
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prop = CD3DX12_HEAP_PROPERTIES (D3D12_CPU_PAGE_PROPERTY_WRITE_BACK,
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D3D12_MEMORY_POOL_L0);
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desc = CD3DX12_RESOURCE_DESC::Buffer (priv->resolved_metadata_size);
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ComPtr < ID3D12Resource > resolved_metadata;
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hr = priv->device->CreateCommittedResource (&prop,
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D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON,
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nullptr, IID_PPV_ARGS (&resolved_metadata));
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (self, "Couldn't metadata buffer, hr: 0x%x", (guint) hr);
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return nullptr;
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}
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desc = CD3DX12_RESOURCE_DESC::Buffer (priv->bitstream_size);
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ComPtr < ID3D12Resource > bitstream;
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hr = priv->device->CreateCommittedResource (&prop,
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D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON,
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nullptr, IID_PPV_ARGS (&bitstream));
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (self, "Couldn't metadata buffer, hr: 0x%x", (guint) hr);
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return nullptr;
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}
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auto new_buf = new GstD3D12EncoderBuffer ();
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gst_mini_object_init (new_buf, 0, gst_d3d12_encoder_buffer_get_type (),
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nullptr, nullptr,
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(GstMiniObjectFreeFunction) gst_d3d12_encoder_buffer_free);
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new_buf->metadata = metadata;
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new_buf->resolved_metadata = resolved_metadata;
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new_buf->bitstream = bitstream;
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return new_buf;
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}
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GstD3D12EncoderBufferPool *
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gst_d3d12_encoder_buffer_pool_new (GstD3D12Device * device,
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guint metadata_size, guint resolved_metadata_size, guint bitstream_size,
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guint pool_size)
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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auto self = (GstD3D12EncoderBufferPool *)
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g_object_new (GST_TYPE_D3D12_ENCODER_BUFFER_POOL, nullptr);
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gst_object_ref_sink (self);
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auto priv = self->priv;
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priv->device = gst_d3d12_device_get_device_handle (device);;
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priv->metadata_size = metadata_size;
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priv->resolved_metadata_size = resolved_metadata_size;
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priv->bitstream_size = bitstream_size;
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priv->pool_size = pool_size;
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for (guint i = 0; i < pool_size; i++) {
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auto new_buf = gst_d3d12_encoder_buffer_pool_alloc (self);
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if (!new_buf) {
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gst_object_unref (self);
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return nullptr;
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}
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priv->buffer_pool.push (new_buf);
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}
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return self;
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}
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static void
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gst_d3d12_encoder_buffer_pool_release (GstD3D12EncoderBufferPool * pool,
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GstD3D12EncoderBuffer * buffer)
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{
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auto priv = pool->priv;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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buffer->dispose = nullptr;
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buffer->pool = nullptr;
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priv->buffer_pool.push (buffer);
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priv->cond.notify_one ();
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}
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gst_object_unref (pool);
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}
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static gboolean
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gst_d3d12_encoder_buffer_dispose (GstD3D12EncoderBuffer * buffer)
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{
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if (!buffer->pool)
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return TRUE;
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gst_mini_object_ref (buffer);
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gst_d3d12_encoder_buffer_pool_release (buffer->pool, buffer);
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return FALSE;
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}
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gboolean
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gst_d3d12_encoder_buffer_pool_acquire (GstD3D12EncoderBufferPool * pool,
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GstD3D12EncoderBuffer ** buffer)
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{
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g_return_val_if_fail (GST_IS_D3D12_ENCODER_BUFFER_POOL (pool), FALSE);
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g_return_val_if_fail (buffer, FALSE);
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*buffer = nullptr;
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auto priv = pool->priv;
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GstD3D12EncoderBuffer *new_buf = nullptr;
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{
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std::unique_lock < std::mutex > lk (priv->lock);
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if (priv->pool_size > 0) {
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while (priv->buffer_pool.empty ())
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priv->cond.wait (lk);
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}
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if (!priv->buffer_pool.empty ()) {
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new_buf = priv->buffer_pool.front ();
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priv->buffer_pool.pop ();
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}
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}
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if (!new_buf)
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new_buf = gst_d3d12_encoder_buffer_pool_alloc (pool);
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if (!new_buf)
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return FALSE;
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new_buf->pool = (GstD3D12EncoderBufferPool *) gst_object_ref (pool);
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new_buf->dispose =
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(GstMiniObjectDisposeFunction) gst_d3d12_encoder_buffer_dispose;
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*buffer = new_buf;
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return TRUE;
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}
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GstD3D12EncoderBuffer *
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gst_d3d12_encoder_buffer_ref (GstD3D12EncoderBuffer * buffer)
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{
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return (GstD3D12EncoderBuffer *) gst_mini_object_ref (buffer);
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}
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void
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gst_d3d12_encoder_buffer_unref (GstD3D12EncoderBuffer * buffer)
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{
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gst_mini_object_unref (buffer);
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}
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void
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gst_clear_d3d12_encoder_buffer (GstD3D12EncoderBuffer ** buffer)
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{
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gst_clear_mini_object (buffer);
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}
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gboolean
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gst_d3d12_encoder_buffer_get_metadata (GstD3D12EncoderBuffer * buffer,
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ID3D12Resource ** metadata)
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{
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g_return_val_if_fail (buffer, FALSE);
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g_return_val_if_fail (metadata, FALSE);
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*metadata = buffer->metadata.Get ();
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(*metadata)->AddRef ();
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return TRUE;
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}
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gboolean
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gst_d3d12_encoder_buffer_get_resolved_metadata (GstD3D12EncoderBuffer * buffer,
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ID3D12Resource ** resolved_metadata)
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{
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g_return_val_if_fail (buffer, FALSE);
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g_return_val_if_fail (resolved_metadata, FALSE);
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*resolved_metadata = buffer->resolved_metadata.Get ();
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(*resolved_metadata)->AddRef ();
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return TRUE;
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}
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gboolean
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gst_d3d12_encoder_buffer_get_bitstream (GstD3D12EncoderBuffer * buffer,
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ID3D12Resource ** bitstream)
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{
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g_return_val_if_fail (buffer, FALSE);
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g_return_val_if_fail (bitstream, FALSE);
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*bitstream = buffer->bitstream.Get ();
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(*bitstream)->AddRef ();
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return TRUE;
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}
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