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The flushing state is handled a bit differently, there is no need to stop flushing in start_complete. This would other result in unlock_stop being called without unlock_start. Unlike what the old comment says, there is no need to take the live lock here, we are still single threaded at this point (app thread or the state change thread). Also, we will wait for playing state in create/getrange, no need to do that twice. https://bugzilla.gnome.org/show_bug.cgi?id=794149 |
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