mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d75eb628d6
Avoids dereferencing dead objects What happens in the autovideosink case is that context 1 is created and destroyed before all the async operations hae executed on the associated window. When the delayed operations execute, they then reference dead objects and crash. We fix this by keeping refs over all async operations so the object cannot be deleted while async operations are in flight. https://bugzilla.gnome.org/show_bug.cgi?id=782379
339 lines
10 KiB
Objective-C
339 lines
10 KiB
Objective-C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <Cocoa/Cocoa.h>
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#include "gstglcontext_cocoa.h"
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#include "gstgl_cocoa_private.h"
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static gboolean gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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GstGLContext * other_context, GError **error);
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static void gst_gl_context_cocoa_destroy_context (GstGLContext *context);
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static guintptr gst_gl_context_cocoa_get_gl_context (GstGLContext * window);
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static gboolean gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate);
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static GstGLAPI gst_gl_context_cocoa_get_gl_api (GstGLContext * context);
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static GstGLPlatform gst_gl_context_cocoa_get_gl_platform (GstGLContext * context);
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static void gst_gl_context_cocoa_swap_buffers (GstGLContext * context);
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#define GST_GL_CONTEXT_COCOA_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_CONTEXT_COCOA, GstGLContextCocoaPrivate))
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GST_DEBUG_CATEGORY_STATIC (gst_gl_context_cocoa_debug);
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#define GST_CAT_DEFAULT gst_gl_context_cocoa_debug
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G_DEFINE_TYPE_WITH_CODE (GstGLContextCocoa, gst_gl_context_cocoa,
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GST_TYPE_GL_CONTEXT, GST_DEBUG_CATEGORY_INIT (gst_gl_context_cocoa_debug, "glcontext_cocoa", 0, "Cocoa GL Context"); );
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static void
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gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
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{
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GstGLContextClass *context_class = (GstGLContextClass *) klass;
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g_type_class_add_private (klass, sizeof (GstGLContextCocoaPrivate));
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context_class->swap_buffers =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_swap_buffers);
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context_class->destroy_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_destroy_context);
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context_class->create_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_create_context);
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context_class->get_gl_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_context);
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context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_activate);
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context_class->get_gl_api =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_api);
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context_class->get_gl_platform =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_platform);
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}
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static void
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gst_gl_context_cocoa_init (GstGLContextCocoa * context)
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{
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context->priv = GST_GL_CONTEXT_COCOA_GET_PRIVATE (context);
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}
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/* Must be called in the gl thread */
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GstGLContextCocoa *
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gst_gl_context_cocoa_new (GstGLDisplay * display)
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{
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GstGLContextCocoa *context;
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_COCOA) == 0)
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/* we require an cocoa display to create CGL contexts */
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return NULL;
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context = g_object_new (GST_TYPE_GL_CONTEXT_COCOA, NULL);
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gst_object_ref_sink (context);
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return context;
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}
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struct pixel_attr
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{
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CGLPixelFormatAttribute attr;
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const gchar *attr_name;
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};
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static struct pixel_attr pixel_attrs[] = {
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{kCGLPFAAllRenderers, "All Renderers"},
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{kCGLPFADoubleBuffer, "Double Buffered"},
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{kCGLPFAAuxBuffers, "Aux Buffers"},
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{kCGLPFAColorSize, "Color Size"},
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{kCGLPFAAlphaSize, "Alpha Size"},
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{kCGLPFADepthSize, "Depth Size"},
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{kCGLPFAStencilSize, "Stencil Size"},
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{kCGLPFAAccumSize, "Accum Size"},
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{kCGLPFAMinimumPolicy, "Minimum Policy"},
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{kCGLPFAMaximumPolicy, "Maximum Policy"},
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{kCGLPFASampleBuffers, "Sample Buffers"},
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{kCGLPFASamples, "Samples"},
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{kCGLPFAAuxDepthStencil, "Aux Depth Stencil"},
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{kCGLPFAColorFloat, "Color Float"},
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{kCGLPFAMultisample, "Multisample"},
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{kCGLPFASupersample, "Supersample"},
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{kCGLPFARendererID, "Renderer ID"},
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{kCGLPFANoRecovery, "No Recovery"},
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{kCGLPFAAccelerated, "Accelerated"},
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{kCGLPFAClosestPolicy, "Closest Policy"},
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{kCGLPFABackingStore, "Backing Store"},
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{kCGLPFADisplayMask, "Display Mask"},
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{kCGLPFAAllowOfflineRenderers, "Allow Offline Renderers"},
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{kCGLPFAAcceleratedCompute, "Accelerated Compute"},
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{kCGLPFAOpenGLProfile, "OpenGL Profile"},
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{kCGLPFAVirtualScreenCount, "Virtual Screen Count"},
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#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_11
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{kCGLPFAStereo, "Stereo"},
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#endif
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#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_9
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{kCGLPFACompliant, "Compliant"},
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{kCGLPFARemotePBuffer, "Remote PBuffer"},
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{kCGLPFASingleRenderer, "Single Renderer"},
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{kCGLPFAWindow, "Window"},
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#endif
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#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7
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// {kCGLPFAOffScreen, "Off Screen"},
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// {kCGLPFAPBuffer, "PBuffer"},
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#endif
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#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_6
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// {kCGLPFAFullScreen, "Full Screen"},
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#endif
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#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5
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// {kCGLPFAMPSafe, "MP Safe"},
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// {kCGLPFAMultiScreen, "Multi Screen"},
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// {kCGLPFARobust, "Robust"},
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#endif
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};
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void
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gst_gl_context_cocoa_dump_pixel_format (CGLPixelFormatObj fmt)
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{
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int i;
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for (i = 0; i < G_N_ELEMENTS (pixel_attrs); i++) {
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gint val;
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CGLError ret = CGLDescribePixelFormat (fmt, 0, pixel_attrs[i].attr, &val);
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if (ret != kCGLNoError) {
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GST_WARNING ("failed to get pixel format %p attribute %s", fmt, pixel_attrs[i].attr_name);
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} else {
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GST_DEBUG ("Pixel format %p attr %s = %i", fmt, pixel_attrs[i].attr_name,
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val);
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}
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}
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}
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CGLPixelFormatObj
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gst_gl_context_cocoa_get_pixel_format (GstGLContextCocoa *context)
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{
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return context->priv->pixel_format;
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}
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static gboolean
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gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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GstGLContext *other_context, GError **error)
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{
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GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
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GstGLContextCocoaPrivate *priv = context_cocoa->priv;
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GstGLWindow *window = gst_gl_context_get_window (context);
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
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GstGLAPI context_api = GST_GL_API_NONE;
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const GLint swapInterval = 1;
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CGLPixelFormatObj fmt = NULL;
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CGLContextObj glContext;
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CGLPixelFormatAttribute attribs[] = {
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kCGLPFADoubleBuffer,
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kCGLPFAAccumSize, 32,
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0
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};
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CGLError ret;
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gint pix_fmt_i = 0;
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gint npix;
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if ((gl_api & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3)) == GST_GL_API_NONE) {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"The CGL backend only supports GL and GL3");
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goto error;
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}
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priv->gl_context = nil;
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if (other_context)
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priv->external_gl_context = (CGLContextObj) gst_gl_context_get_gl_context (other_context);
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else
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priv->external_gl_context = NULL;
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if (priv->external_gl_context) {
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gint profile;
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fmt = CGLGetPixelFormat (priv->external_gl_context);
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#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070
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/* core profile is only available in >= 10.7 */
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if (kCGLNoError == CGLDescribePixelFormat (fmt, 0, kCGLPFAOpenGLProfile,
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&profile)) {
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if (profile == kCGLOGLPVersion_3_2_Core) {
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context_api = GST_GL_API_OPENGL3;
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} else {
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context_api =GST_GL_API_OPENGL;
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}
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}
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#else
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context_api = GST_GL_API_OPENGL;
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#endif
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}
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if (!fmt) {
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#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070
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if (gl_api & GST_GL_API_OPENGL3) {
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attribs[pix_fmt_i++] = kCGLPFAOpenGLProfile;
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attribs[pix_fmt_i++] = (int) kCGLOGLPVersion_3_2_Core;
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context_api = GST_GL_API_OPENGL3;
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} else {
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context_api = GST_GL_API_OPENGL;
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}
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#else
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context_api = GST_GL_API_OPENGL;
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#endif
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attribs[pix_fmt_i++] = 0;
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ret = CGLChoosePixelFormat (attribs, &fmt, &npix);
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if (ret != kCGLNoError) {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "cannot choose a pixel format: %s", CGLErrorString (ret));
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goto error;
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}
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}
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gst_gl_context_cocoa_dump_pixel_format (fmt);
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ret = CGLCreateContext (fmt, priv->external_gl_context, &glContext);
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if (ret != kCGLNoError) {
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g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"failed to create context: %s", CGLErrorString (ret));
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goto error;
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}
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context_cocoa->priv->pixel_format = fmt;
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context_cocoa->priv->gl_context = glContext;
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_invoke_on_main ((GstGLWindowCB) gst_gl_window_cocoa_create_window,
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gst_object_ref (window_cocoa), (GDestroyNotify) gst_object_unref);
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if (!context_cocoa->priv->gl_context) {
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goto error;
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}
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GST_INFO_OBJECT (context, "GL context created: %p", context_cocoa->priv->gl_context);
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CGLSetCurrentContext (context_cocoa->priv->gl_context);
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/* Back and front buffers are swapped only during the vertical retrace of the monitor.
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* Discarded if you configured your driver to Never-use-V-Sync.
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*/
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CGLSetParameter (context_cocoa->priv->gl_context, kCGLCPSwapInterval, &swapInterval);
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context_cocoa->priv->context_api = context_api;
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if (window)
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gst_object_unref (window);
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return TRUE;
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error:
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{
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if (window)
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gst_object_unref (window);
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return FALSE;
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}
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}
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static void
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gst_gl_context_cocoa_swap_buffers (GstGLContext * context)
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{
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}
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static void
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gst_gl_context_cocoa_destroy_context (GstGLContext *context)
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{
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/* FIXME: Need to release context and other things? */
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}
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static guintptr
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gst_gl_context_cocoa_get_gl_context (GstGLContext * context)
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{
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return (guintptr) GST_GL_CONTEXT_COCOA (context)->priv->gl_context;
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}
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static gboolean
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gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate)
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{
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GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
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gpointer context_handle = activate ? context_cocoa->priv->gl_context : NULL;
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return kCGLNoError == CGLSetCurrentContext (context_handle);
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}
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static GstGLAPI
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gst_gl_context_cocoa_get_gl_api (GstGLContext * context)
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{
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GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
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if (context_cocoa->priv->gl_context)
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return context_cocoa->priv->context_api;
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return GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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}
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static GstGLPlatform
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gst_gl_context_cocoa_get_gl_platform (GstGLContext * context)
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{
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return GST_GL_PLATFORM_CGL;
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}
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guintptr
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gst_gl_context_cocoa_get_current_context (void)
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{
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return (guintptr) CGLGetCurrentContext ();
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}
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