mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-20 23:36:38 +00:00
04b8dfa391
Note that AYUV and AYUV64 formats will be used to expand format support, especially some packed YUV formats (e.g., Y410, YUY2) are common DXGI formats used for hardware decoder/encoder on Windows but those formats cannot be used as a render target. We need to handle them differently without pixel shader help, using compute shader for example. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
1374 lines
38 KiB
C++
1374 lines
38 KiB
C++
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11device.h"
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#include "gstd3d11utils.h"
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#include "gstd3d11format.h"
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#include "gstd3d11_private.h"
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#include "gstd3d11memory.h"
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#include <gmodule.h>
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#include <wrl.h>
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#include <windows.h>
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#include <versionhelpers.h>
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/**
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* SECTION:gstd3d11device
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* @short_description: Direct3D11 device abstraction
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* @title: GstD3D11Device
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*
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* #GstD3D11Device wraps ID3D11Device and ID3D11DeviceContext for GPU resources
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* to be able to be shared among various elements. Caller can get native
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* Direct3D11 handles via getter method.
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* Basically Direct3D11 API doesn't require dedicated thread like that of
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* OpenGL context, and ID3D11Device APIs are supposed to be thread-safe.
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* But concurrent call for ID3D11DeviceContext and DXGI API are not allowed.
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* To protect such object, callers need to make use of gst_d3d11_device_lock()
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* and gst_d3d11_device_unlock()
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*/
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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#if HAVE_D3D11SDKLAYERS_H
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#include <d3d11sdklayers.h>
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static GModule *d3d11_debug_module = NULL;
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/* mingw header does not define D3D11_RLDO_IGNORE_INTERNAL
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* D3D11_RLDO_SUMMARY = 0x1,
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D3D11_RLDO_DETAIL = 0x2,
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* D3D11_RLDO_IGNORE_INTERNAL = 0x4
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*/
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#define GST_D3D11_RLDO_FLAGS (0x2 | 0x4)
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#endif
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#if HAVE_DXGIDEBUG_H
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#include <dxgidebug.h>
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typedef HRESULT (WINAPI * DXGIGetDebugInterface_t) (REFIID riid,
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void **ppDebug);
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static GModule *dxgi_debug_module = NULL;
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static DXGIGetDebugInterface_t GstDXGIGetDebugInterface = NULL;
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#endif
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#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_debug_layer_debug);
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#endif
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_device_debug);
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#define GST_CAT_DEFAULT gst_d3d11_device_debug
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enum
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{
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PROP_0,
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PROP_ADAPTER,
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PROP_DEVICE_ID,
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PROP_VENDOR_ID,
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PROP_HARDWARE,
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PROP_DESCRIPTION,
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PROP_CREATE_FLAGS,
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PROP_ADAPTER_LUID,
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};
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#define DEFAULT_ADAPTER 0
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#define DEFAULT_CREATE_FLAGS 0
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struct _GstD3D11DevicePrivate
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{
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guint adapter;
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guint device_id;
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guint vendor_id;
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gboolean hardware;
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gchar *description;
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guint create_flags;
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gint64 adapter_luid;
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ID3D11Device *device;
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ID3D11DeviceContext *device_context;
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ID3D11VideoDevice *video_device;
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ID3D11VideoContext *video_context;
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IDXGIFactory1 *factory;
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GstD3D11Format format_table[GST_D3D11_N_FORMATS];
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GRecMutex extern_lock;
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GMutex resource_lock;
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#if HAVE_D3D11SDKLAYERS_H
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ID3D11Debug *d3d11_debug;
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ID3D11InfoQueue *d3d11_info_queue;
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#endif
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#if HAVE_DXGIDEBUG_H
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IDXGIDebug *dxgi_debug;
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IDXGIInfoQueue *dxgi_info_queue;
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#endif
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};
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static void
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debug_init_once (void)
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{
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static gsize init_once = 0;
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if (g_once_init_enter (&init_once)) {
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
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"d3d11device", 0, "d3d11 device object");
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#if defined(HAVE_D3D11SDKLAYERS_H) || defined(HAVE_DXGIDEBUG_H)
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug_layer_debug,
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"d3d11debuglayer", 0, "native d3d11 and dxgi debug");
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#endif
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g_once_init_leave (&init_once, 1);
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}
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}
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#define gst_d3d11_device_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstD3D11Device, gst_d3d11_device, GST_TYPE_OBJECT,
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G_ADD_PRIVATE (GstD3D11Device); debug_init_once ());
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static void gst_d3d11_device_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_d3d11_device_dispose (GObject * object);
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static void gst_d3d11_device_finalize (GObject * object);
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#if HAVE_D3D11SDKLAYERS_H
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static gboolean
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gst_d3d11_device_enable_d3d11_debug (void)
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{
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static gsize _init = 0;
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/* If all below libraries are unavailable, d3d11 device would fail with
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* D3D11_CREATE_DEVICE_DEBUG flag */
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if (g_once_init_enter (&_init)) {
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d3d11_debug_module =
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g_module_open ("d3d11sdklayers.dll", G_MODULE_BIND_LAZY);
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if (!d3d11_debug_module)
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d3d11_debug_module =
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g_module_open ("d3d11_1sdklayers.dll", G_MODULE_BIND_LAZY);
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if (!d3d11_debug_module)
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d3d11_debug_module =
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g_module_open ("d3d11_2sdklayers.dll", G_MODULE_BIND_LAZY);
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if (!d3d11_debug_module)
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d3d11_debug_module =
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g_module_open ("d3d11_3sdklayers.dll", G_MODULE_BIND_LAZY);
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g_once_init_leave (&_init, 1);
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}
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if (d3d11_debug_module)
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return TRUE;
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return FALSE;
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}
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static inline GstDebugLevel
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d3d11_message_severity_to_gst (D3D11_MESSAGE_SEVERITY level)
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{
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switch (level) {
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case D3D11_MESSAGE_SEVERITY_CORRUPTION:
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case D3D11_MESSAGE_SEVERITY_ERROR:
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return GST_LEVEL_ERROR;
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case D3D11_MESSAGE_SEVERITY_WARNING:
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return GST_LEVEL_WARNING;
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case D3D11_MESSAGE_SEVERITY_INFO:
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return GST_LEVEL_INFO;
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case D3D11_MESSAGE_SEVERITY_MESSAGE:
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return GST_LEVEL_DEBUG;
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default:
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break;
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}
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return GST_LEVEL_LOG;
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}
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void
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gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
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const gchar * file, const gchar * function, gint line)
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{
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GstD3D11DevicePrivate *priv = device->priv;
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D3D11_MESSAGE *msg;
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SIZE_T msg_len = 0;
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HRESULT hr;
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UINT64 num_msg, i;
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ID3D11InfoQueue *info_queue = priv->d3d11_info_queue;
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if (!info_queue)
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return;
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num_msg = info_queue->GetNumStoredMessages ();
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for (i = 0; i < num_msg; i++) {
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GstDebugLevel level;
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hr = info_queue->GetMessage (i, NULL, &msg_len);
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if (FAILED (hr) || msg_len == 0) {
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return;
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}
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msg = (D3D11_MESSAGE *) g_alloca (msg_len);
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hr = info_queue->GetMessage (i, msg, &msg_len);
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level = d3d11_message_severity_to_gst (msg->Severity);
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if (msg->Category == D3D11_MESSAGE_CATEGORY_STATE_CREATION &&
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level > GST_LEVEL_ERROR) {
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/* Do not warn for live object, since there would be live object
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* when ReportLiveDeviceObjects was called */
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level = GST_LEVEL_INFO;
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}
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gst_debug_log (gst_d3d11_debug_layer_debug, level, file, function, line,
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G_OBJECT (device), "D3D11InfoQueue: %s", msg->pDescription);
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}
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info_queue->ClearStoredMessages ();
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return;
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}
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#else
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void
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gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
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const gchar * file, const gchar * function, gint line)
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{
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/* do nothing */
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return;
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}
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#endif
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#if HAVE_DXGIDEBUG_H
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static gboolean
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gst_d3d11_device_enable_dxgi_debug (void)
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{
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static gsize _init = 0;
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gboolean ret = FALSE;
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/* If all below libraries are unavailable, d3d11 device would fail with
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* D3D11_CREATE_DEVICE_DEBUG flag */
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if (g_once_init_enter (&_init)) {
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#if (!GST_D3D11_WINAPI_ONLY_APP)
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dxgi_debug_module = g_module_open ("dxgidebug.dll", G_MODULE_BIND_LAZY);
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if (dxgi_debug_module)
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g_module_symbol (dxgi_debug_module,
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"DXGIGetDebugInterface", (gpointer *) & GstDXGIGetDebugInterface);
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if (GstDXGIGetDebugInterface)
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ret = TRUE;
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#else
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ret = TRUE;
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#endif
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g_once_init_leave (&_init, 1);
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}
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return ret;
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}
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static HRESULT
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gst_d3d11_device_dxgi_get_device_interface (REFIID riid, void **debug)
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{
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#if (!GST_D3D11_WINAPI_ONLY_APP)
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if (GstDXGIGetDebugInterface) {
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return GstDXGIGetDebugInterface (riid, debug);
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} else {
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return E_NOINTERFACE;
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}
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#else
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return DXGIGetDebugInterface1 (0, riid, debug);
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#endif
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}
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static inline GstDebugLevel
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dxgi_info_queue_message_severity_to_gst (DXGI_INFO_QUEUE_MESSAGE_SEVERITY level)
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{
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switch (level) {
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case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION:
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case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR:
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return GST_LEVEL_ERROR;
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case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING:
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return GST_LEVEL_WARNING;
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case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO:
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return GST_LEVEL_INFO;
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case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_MESSAGE:
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return GST_LEVEL_DEBUG;
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default:
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break;
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}
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return GST_LEVEL_LOG;
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}
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void
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gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
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const gchar * file, const gchar * function, gint line)
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{
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GstD3D11DevicePrivate *priv = device->priv;
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DXGI_INFO_QUEUE_MESSAGE *msg;
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SIZE_T msg_len = 0;
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HRESULT hr;
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UINT64 num_msg, i;
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IDXGIInfoQueue *info_queue = priv->dxgi_info_queue;
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if (!info_queue)
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return;
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num_msg = info_queue->GetNumStoredMessages (DXGI_DEBUG_ALL);
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for (i = 0; i < num_msg; i++) {
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GstDebugLevel level;
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hr = info_queue->GetMessage (DXGI_DEBUG_ALL, i, NULL, &msg_len);
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if (FAILED (hr) || msg_len == 0) {
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return;
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}
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msg = (DXGI_INFO_QUEUE_MESSAGE *) g_alloca (msg_len);
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hr = info_queue->GetMessage (DXGI_DEBUG_ALL, i, msg, &msg_len);
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level = dxgi_info_queue_message_severity_to_gst (msg->Severity);
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gst_debug_log (gst_d3d11_debug_layer_debug, level, file, function, line,
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G_OBJECT (device), "DXGIInfoQueue: %s", msg->pDescription);
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}
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info_queue->ClearStoredMessages (DXGI_DEBUG_ALL);
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return;
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}
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#else
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void
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gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
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const gchar * file, const gchar * function, gint line)
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{
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/* do nothing */
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return;
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}
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#endif
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static void
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gst_d3d11_device_class_init (GstD3D11DeviceClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GParamFlags readable_flags =
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(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS);
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gobject_class->get_property = gst_d3d11_device_get_property;
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gobject_class->dispose = gst_d3d11_device_dispose;
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gobject_class->finalize = gst_d3d11_device_finalize;
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g_object_class_install_property (gobject_class, PROP_ADAPTER,
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g_param_spec_uint ("adapter", "Adapter",
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"DXGI Adapter index for creating device",
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0, G_MAXUINT32, DEFAULT_ADAPTER, readable_flags));
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g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
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g_param_spec_uint ("device-id", "Device Id",
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"DXGI Device ID", 0, G_MAXUINT32, 0, readable_flags));
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g_object_class_install_property (gobject_class, PROP_VENDOR_ID,
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g_param_spec_uint ("vendor-id", "Vendor Id",
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"DXGI Vendor ID", 0, G_MAXUINT32, 0, readable_flags));
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g_object_class_install_property (gobject_class, PROP_HARDWARE,
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g_param_spec_boolean ("hardware", "Hardware",
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"Whether hardware device or not", TRUE, readable_flags));
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g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
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g_param_spec_string ("description", "Description",
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"Human readable device description", NULL, readable_flags));
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g_object_class_install_property (gobject_class, PROP_ADAPTER_LUID,
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g_param_spec_int64 ("adapter-luid", "Adapter LUID",
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"DXGI Adapter LUID (Locally Unique Identifier) of created device",
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G_MININT64, G_MAXINT64, 0, readable_flags));
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gst_d3d11_memory_init_once ();
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}
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static void
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gst_d3d11_device_init (GstD3D11Device * self)
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{
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GstD3D11DevicePrivate *priv;
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priv = (GstD3D11DevicePrivate *)
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gst_d3d11_device_get_instance_private (self);
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priv->adapter = DEFAULT_ADAPTER;
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g_rec_mutex_init (&priv->extern_lock);
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g_mutex_init (&priv->resource_lock);
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self->priv = priv;
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}
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static gboolean
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is_windows_8_or_greater (void)
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{
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static gsize version_once = 0;
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static gboolean ret = FALSE;
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if (g_once_init_enter (&version_once)) {
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#if (!GST_D3D11_WINAPI_ONLY_APP)
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if (IsWindows8OrGreater ())
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ret = TRUE;
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#else
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ret = TRUE;
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#endif
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g_once_init_leave (&version_once, 1);
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}
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return ret;
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}
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inline D3D11_FORMAT_SUPPORT
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operator | (D3D11_FORMAT_SUPPORT lhs, D3D11_FORMAT_SUPPORT rhs)
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{
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return static_cast < D3D11_FORMAT_SUPPORT > (static_cast < UINT >
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(lhs) | static_cast < UINT > (rhs));
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}
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inline D3D11_FORMAT_SUPPORT
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operator |= (D3D11_FORMAT_SUPPORT lhs, D3D11_FORMAT_SUPPORT rhs)
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{
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return lhs | rhs;
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}
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static gboolean
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can_support_format (GstD3D11Device * self, DXGI_FORMAT format,
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D3D11_FORMAT_SUPPORT extra_flags)
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{
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GstD3D11DevicePrivate *priv = self->priv;
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ID3D11Device *handle = priv->device;
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HRESULT hr;
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UINT supported;
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D3D11_FORMAT_SUPPORT flags = D3D11_FORMAT_SUPPORT_TEXTURE2D;
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const gchar *format_name = gst_d3d11_dxgi_format_to_string (format);
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flags |= extra_flags;
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if (!is_windows_8_or_greater ()) {
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GST_INFO_OBJECT (self, "DXGI_FORMAT_%s (%d) needs Windows 8 or greater",
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format_name, (guint) format);
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return FALSE;
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}
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|
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hr = handle->CheckFormatSupport (format, &supported);
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if (FAILED (hr)) {
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GST_DEBUG_OBJECT (self, "DXGI_FORMAT_%s (%d) is not supported by device",
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format_name, (guint) format);
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return FALSE;
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}
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|
|
if ((supported & flags) != flags) {
|
|
GST_DEBUG_OBJECT (self,
|
|
"DXGI_FORMAT_%s (%d) doesn't support flag 0x%x (supported flag 0x%x)",
|
|
format_name, (guint) format, (guint) supported, (guint) flags);
|
|
return FALSE;
|
|
}
|
|
|
|
GST_INFO_OBJECT (self, "Device supports DXGI_FORMAT_%s (%d)",
|
|
format_name, (guint) format);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
update_format_support_flag (GstD3D11Device * self, GstD3D11Format * format)
|
|
{
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
ID3D11Device *handle = priv->device;
|
|
HRESULT hr;
|
|
UINT supported;
|
|
DXGI_FORMAT dxgi_format;
|
|
|
|
if (format->dxgi_format != DXGI_FORMAT_UNKNOWN)
|
|
dxgi_format = format->dxgi_format;
|
|
else
|
|
dxgi_format = format->resource_format[0];
|
|
|
|
hr = handle->CheckFormatSupport (dxgi_format, &supported);
|
|
if (FAILED (hr)) {
|
|
GST_DEBUG_OBJECT (self, "DXGI_FORMAT_%s (%d) is not supported by device",
|
|
gst_d3d11_dxgi_format_to_string (dxgi_format), (guint) dxgi_format);
|
|
return;
|
|
}
|
|
|
|
format->support_flags = (D3D11_FORMAT_SUPPORT) supported;
|
|
}
|
|
|
|
static void
|
|
dump_format (GstD3D11Device * self, GstD3D11Format * format)
|
|
{
|
|
GST_LOG_OBJECT (self, "%s -> DXGI_FORMAT_%s (%d), "
|
|
"resource format: %s (%d), %s (%d), %s (%d), %s (%d), flags 0x%x",
|
|
gst_video_format_to_string (format->format),
|
|
gst_d3d11_dxgi_format_to_string (format->dxgi_format),
|
|
format->dxgi_format,
|
|
gst_d3d11_dxgi_format_to_string (format->resource_format[0]),
|
|
format->resource_format[0],
|
|
gst_d3d11_dxgi_format_to_string (format->resource_format[1]),
|
|
format->resource_format[1],
|
|
gst_d3d11_dxgi_format_to_string (format->resource_format[2]),
|
|
format->resource_format[2],
|
|
gst_d3d11_dxgi_format_to_string (format->resource_format[3]),
|
|
format->resource_format[3], (guint) format->support_flags);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_device_setup_format_table (GstD3D11Device * self)
|
|
{
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
|
|
for (guint i = 0; i < G_N_ELEMENTS (priv->format_table); i++) {
|
|
GstD3D11Format *format = &priv->format_table[i];
|
|
|
|
*format = _gst_d3d11_default_format_map[i];
|
|
|
|
switch (format->format) {
|
|
/* RGB */
|
|
case GST_VIDEO_FORMAT_BGRA:
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
case GST_VIDEO_FORMAT_RGBA:
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
case GST_VIDEO_FORMAT_RGB10A2_LE:
|
|
case GST_VIDEO_FORMAT_RGBA64_LE:
|
|
g_assert (format->dxgi_format != DXGI_FORMAT_UNKNOWN);
|
|
update_format_support_flag (self, format);
|
|
break;
|
|
/* YUV DXGI native formats */
|
|
case GST_VIDEO_FORMAT_VUYA:
|
|
case GST_VIDEO_FORMAT_Y410:
|
|
case GST_VIDEO_FORMAT_NV12:
|
|
case GST_VIDEO_FORMAT_P010_10LE:
|
|
case GST_VIDEO_FORMAT_P012_LE:
|
|
case GST_VIDEO_FORMAT_P016_LE:
|
|
if (!can_support_format (self,
|
|
format->dxgi_format, format->support_flags)) {
|
|
format->dxgi_format = DXGI_FORMAT_UNKNOWN;
|
|
}
|
|
update_format_support_flag (self, format);
|
|
break;
|
|
/* YUV non-DXGI native formats */
|
|
case GST_VIDEO_FORMAT_NV21:
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
case GST_VIDEO_FORMAT_I420_10LE:
|
|
case GST_VIDEO_FORMAT_I420_12LE:
|
|
case GST_VIDEO_FORMAT_Y42B:
|
|
case GST_VIDEO_FORMAT_I422_10LE:
|
|
case GST_VIDEO_FORMAT_I422_12LE:
|
|
case GST_VIDEO_FORMAT_Y444:
|
|
case GST_VIDEO_FORMAT_Y444_10LE:
|
|
case GST_VIDEO_FORMAT_Y444_12LE:
|
|
case GST_VIDEO_FORMAT_Y444_16LE:
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
case GST_VIDEO_FORMAT_AYUV64:
|
|
{
|
|
g_assert (format->dxgi_format == DXGI_FORMAT_UNKNOWN);
|
|
update_format_support_flag (self, format);
|
|
break;
|
|
}
|
|
case GST_VIDEO_FORMAT_GRAY8:
|
|
case GST_VIDEO_FORMAT_GRAY16_LE:
|
|
g_assert (format->dxgi_format != DXGI_FORMAT_UNKNOWN);
|
|
update_format_support_flag (self, format);
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
dump_format (self, format);
|
|
}
|
|
|
|
/* FIXME: d3d11 sampler doesn't support packed-and-subsampled formats
|
|
* very well (and it's really poorly documented).
|
|
* As per observation, d3d11 samplers seems to be dropping the second
|
|
* Y componet from "Y0-U0-Y1-V0" pair which results in bad visual quality
|
|
* than 4:2:0 subsampled formats. We should revisit this later */
|
|
|
|
/* TODO: The best would be using d3d11 compute shader to handle this kinds of
|
|
* samples but comute shader is not implemented yet by us.
|
|
*
|
|
* Another simple approach is using d3d11 video processor,
|
|
* but capability will be very device dependent because it depends on
|
|
* GPU vendor's driver implementation, moreover, software fallback does
|
|
* not support d3d11 video processor. So it's not reliable in this case */
|
|
#if 0
|
|
/* NOTE: packted yuv 4:2:2 YUY2, UYVY, and VYUY formats are not natively
|
|
* supported render target view formats
|
|
* (i.e., cannot be output format of shader pipeline) */
|
|
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_YUY2;
|
|
if (can_support_format (self, DXGI_FORMAT_YUY2,
|
|
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE)) {
|
|
priv->format_table[n_formats].resource_format[0] =
|
|
DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_YUY2;
|
|
} else {
|
|
/* If DXGI_FORMAT_YUY2 format is not supported, use this format,
|
|
* it's analogous to YUY2 */
|
|
priv->format_table[n_formats].resource_format[0] =
|
|
DXGI_FORMAT_G8R8_G8B8_UNORM;
|
|
}
|
|
n_formats++;
|
|
|
|
/* No native DXGI format available for UYVY */
|
|
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_UYVY;
|
|
priv->format_table[n_formats].resource_format[0] =
|
|
DXGI_FORMAT_R8G8_B8G8_UNORM;
|
|
n_formats++;
|
|
|
|
/* No native DXGI format available for VYUY */
|
|
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_VYUY;
|
|
priv->format_table[n_formats].resource_format[0] =
|
|
DXGI_FORMAT_R8G8_B8G8_UNORM;
|
|
n_formats++;
|
|
|
|
/* Y210 and Y410 formats cannot support rtv */
|
|
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y210;
|
|
priv->format_table[n_formats].resource_format[0] =
|
|
DXGI_FORMAT_R16G16B16A16_UNORM;
|
|
if (can_support_format (self, DXGI_FORMAT_Y210,
|
|
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
|
|
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_Y210;
|
|
else
|
|
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
|
|
n_formats++;
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_device_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstD3D11Device *self = GST_D3D11_DEVICE (object);
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
|
|
switch (prop_id) {
|
|
case PROP_ADAPTER:
|
|
g_value_set_uint (value, priv->adapter);
|
|
break;
|
|
case PROP_DEVICE_ID:
|
|
g_value_set_uint (value, priv->device_id);
|
|
break;
|
|
case PROP_VENDOR_ID:
|
|
g_value_set_uint (value, priv->vendor_id);
|
|
break;
|
|
case PROP_HARDWARE:
|
|
g_value_set_boolean (value, priv->hardware);
|
|
break;
|
|
case PROP_DESCRIPTION:
|
|
g_value_set_string (value, priv->description);
|
|
break;
|
|
case PROP_ADAPTER_LUID:
|
|
g_value_set_int64 (value, priv->adapter_luid);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_device_dispose (GObject * object)
|
|
{
|
|
GstD3D11Device *self = GST_D3D11_DEVICE (object);
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
|
|
GST_LOG_OBJECT (self, "dispose");
|
|
|
|
GST_D3D11_CLEAR_COM (priv->video_device);
|
|
GST_D3D11_CLEAR_COM (priv->video_context);
|
|
GST_D3D11_CLEAR_COM (priv->device);
|
|
GST_D3D11_CLEAR_COM (priv->device_context);
|
|
GST_D3D11_CLEAR_COM (priv->factory);
|
|
#if HAVE_D3D11SDKLAYERS_H
|
|
if (priv->d3d11_debug) {
|
|
priv->d3d11_debug->ReportLiveDeviceObjects ((D3D11_RLDO_FLAGS)
|
|
GST_D3D11_RLDO_FLAGS);
|
|
}
|
|
GST_D3D11_CLEAR_COM (priv->d3d11_debug);
|
|
|
|
if (priv->d3d11_info_queue)
|
|
gst_d3d11_device_d3d11_debug (self, __FILE__, GST_FUNCTION, __LINE__);
|
|
|
|
GST_D3D11_CLEAR_COM (priv->d3d11_info_queue);
|
|
#endif
|
|
|
|
#if HAVE_DXGIDEBUG_H
|
|
if (priv->dxgi_debug) {
|
|
priv->dxgi_debug->ReportLiveObjects (DXGI_DEBUG_ALL,
|
|
(DXGI_DEBUG_RLO_FLAGS) GST_D3D11_RLDO_FLAGS);
|
|
}
|
|
GST_D3D11_CLEAR_COM (priv->dxgi_debug);
|
|
|
|
if (priv->dxgi_info_queue)
|
|
gst_d3d11_device_dxgi_debug (self, __FILE__, GST_FUNCTION, __LINE__);
|
|
|
|
GST_D3D11_CLEAR_COM (priv->dxgi_info_queue);
|
|
#endif
|
|
|
|
G_OBJECT_CLASS (parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_device_finalize (GObject * object)
|
|
{
|
|
GstD3D11Device *self = GST_D3D11_DEVICE (object);
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
|
|
GST_LOG_OBJECT (self, "finalize");
|
|
|
|
g_rec_mutex_clear (&priv->extern_lock);
|
|
g_mutex_clear (&priv->resource_lock);
|
|
g_free (priv->description);
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
typedef enum
|
|
{
|
|
DEVICE_CONSTRUCT_FOR_ADAPTER_INDEX,
|
|
DEVICE_CONSTRUCT_FOR_ADAPTER_LUID,
|
|
DEVICE_CONSTRUCT_WRAPPED,
|
|
} GstD3D11DeviceConstructType;
|
|
|
|
typedef struct _GstD3D11DeviceConstructData
|
|
{
|
|
union
|
|
{
|
|
guint adapter_index;
|
|
gint64 adapter_luid;
|
|
ID3D11Device *device;
|
|
} data;
|
|
GstD3D11DeviceConstructType type;
|
|
UINT create_flags;
|
|
} GstD3D11DeviceConstructData;
|
|
|
|
static HRESULT
|
|
_gst_d3d11_device_get_adapter (const GstD3D11DeviceConstructData * data,
|
|
IDXGIFactory1 * factory, guint * index, DXGI_ADAPTER_DESC * adapter_desc,
|
|
IDXGIAdapter1 ** dxgi_adapter)
|
|
{
|
|
HRESULT hr = S_OK;
|
|
ComPtr < IDXGIAdapter1 > adapter1;
|
|
DXGI_ADAPTER_DESC desc;
|
|
|
|
switch (data->type) {
|
|
case DEVICE_CONSTRUCT_FOR_ADAPTER_INDEX:
|
|
{
|
|
hr = factory->EnumAdapters1 (data->data.adapter_index, &adapter1);
|
|
if (FAILED (hr))
|
|
return hr;
|
|
|
|
hr = adapter1->GetDesc (&desc);
|
|
if (FAILED (hr))
|
|
return hr;
|
|
|
|
*index = data->data.adapter_index;
|
|
*adapter_desc = desc;
|
|
*dxgi_adapter = adapter1.Detach ();
|
|
|
|
return S_OK;
|
|
}
|
|
case DEVICE_CONSTRUCT_FOR_ADAPTER_LUID:
|
|
{
|
|
for (guint i = 0;; i++) {
|
|
gint64 luid;
|
|
|
|
adapter1 = nullptr;
|
|
|
|
hr = factory->EnumAdapters1 (i, &adapter1);
|
|
if (FAILED (hr))
|
|
return hr;
|
|
|
|
hr = adapter1->GetDesc (&desc);
|
|
if (FAILED (hr))
|
|
continue;
|
|
|
|
luid = gst_d3d11_luid_to_int64 (&desc.AdapterLuid);
|
|
if (luid != data->data.adapter_luid)
|
|
continue;
|
|
|
|
*index = i;
|
|
*adapter_desc = desc;
|
|
*dxgi_adapter = adapter1.Detach ();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
return E_FAIL;
|
|
}
|
|
case DEVICE_CONSTRUCT_WRAPPED:
|
|
{
|
|
ComPtr < IDXGIDevice > dxgi_device;
|
|
ComPtr < IDXGIAdapter > adapter;
|
|
ID3D11Device *device = data->data.device;
|
|
guint luid;
|
|
|
|
hr = device->QueryInterface (IID_PPV_ARGS (&dxgi_device));
|
|
if (FAILED (hr))
|
|
return hr;
|
|
|
|
hr = dxgi_device->GetAdapter (&adapter);
|
|
if (FAILED (hr))
|
|
return hr;
|
|
|
|
hr = adapter.As (&adapter1);
|
|
if (FAILED (hr))
|
|
return hr;
|
|
|
|
hr = adapter1->GetDesc (&desc);
|
|
if (FAILED (hr))
|
|
return hr;
|
|
|
|
luid = gst_d3d11_luid_to_int64 (&desc.AdapterLuid);
|
|
|
|
for (guint i = 0;; i++) {
|
|
DXGI_ADAPTER_DESC tmp_desc;
|
|
ComPtr < IDXGIAdapter1 > tmp;
|
|
|
|
hr = factory->EnumAdapters1 (i, &tmp);
|
|
if (FAILED (hr))
|
|
return hr;
|
|
|
|
hr = tmp->GetDesc (&tmp_desc);
|
|
if (FAILED (hr))
|
|
continue;
|
|
|
|
if (luid != gst_d3d11_luid_to_int64 (&tmp_desc.AdapterLuid))
|
|
continue;
|
|
|
|
*index = i;
|
|
*adapter_desc = desc;
|
|
*dxgi_adapter = adapter1.Detach ();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
return E_FAIL;
|
|
}
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
return E_FAIL;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_device_setup_debug_layer (GstD3D11Device * self)
|
|
{
|
|
#if HAVE_DXGIDEBUG_H
|
|
if (gst_debug_category_get_threshold (gst_d3d11_debug_layer_debug) >
|
|
GST_LEVEL_ERROR) {
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
|
|
if (gst_d3d11_device_enable_dxgi_debug ()) {
|
|
IDXGIDebug *debug = nullptr;
|
|
IDXGIInfoQueue *info_queue = nullptr;
|
|
HRESULT hr;
|
|
|
|
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
|
|
"dxgi debug library was loaded");
|
|
hr = gst_d3d11_device_dxgi_get_device_interface (IID_PPV_ARGS (&debug));
|
|
|
|
if (SUCCEEDED (hr)) {
|
|
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
|
|
"IDXGIDebug interface available");
|
|
priv->dxgi_debug = debug;
|
|
|
|
hr = gst_d3d11_device_dxgi_get_device_interface (IID_PPV_ARGS
|
|
(&info_queue));
|
|
if (SUCCEEDED (hr)) {
|
|
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
|
|
"IDXGIInfoQueue interface available");
|
|
priv->dxgi_info_queue = info_queue;
|
|
}
|
|
}
|
|
} else {
|
|
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
|
|
"couldn't load dxgi debug library");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if HAVE_D3D11SDKLAYERS_H
|
|
if ((self->priv->create_flags & D3D11_CREATE_DEVICE_DEBUG) != 0) {
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
ID3D11Debug *debug;
|
|
ID3D11InfoQueue *info_queue;
|
|
HRESULT hr;
|
|
|
|
hr = priv->device->QueryInterface (IID_PPV_ARGS (&debug));
|
|
|
|
if (SUCCEEDED (hr)) {
|
|
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
|
|
"D3D11Debug interface available");
|
|
priv->d3d11_debug = debug;
|
|
|
|
hr = priv->device->QueryInterface (IID_PPV_ARGS (&info_queue));
|
|
if (SUCCEEDED (hr)) {
|
|
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
|
|
"ID3D11InfoQueue interface available");
|
|
priv->d3d11_info_queue = info_queue;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static GstD3D11Device *
|
|
gst_d3d11_device_new_internal (const GstD3D11DeviceConstructData * data)
|
|
{
|
|
ComPtr < IDXGIAdapter1 > adapter;
|
|
ComPtr < IDXGIFactory1 > factory;
|
|
ComPtr < ID3D11Device > device;
|
|
ComPtr < ID3D11DeviceContext > device_context;
|
|
HRESULT hr;
|
|
UINT create_flags;
|
|
guint adapter_index = 0;
|
|
DXGI_ADAPTER_DESC adapter_desc;
|
|
static const D3D_FEATURE_LEVEL feature_levels[] = {
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
D3D_FEATURE_LEVEL_9_3,
|
|
D3D_FEATURE_LEVEL_9_2,
|
|
D3D_FEATURE_LEVEL_9_1
|
|
};
|
|
D3D_FEATURE_LEVEL selected_level;
|
|
|
|
debug_init_once ();
|
|
|
|
hr = CreateDXGIFactory1 (IID_PPV_ARGS (&factory));
|
|
if (!gst_d3d11_result (hr, NULL)) {
|
|
GST_ERROR ("cannot create dxgi factory, hr: 0x%x", (guint) hr);
|
|
return nullptr;
|
|
}
|
|
|
|
create_flags = 0;
|
|
if (data->type != DEVICE_CONSTRUCT_WRAPPED) {
|
|
create_flags = data->create_flags;
|
|
#if HAVE_D3D11SDKLAYERS_H
|
|
if (gst_debug_category_get_threshold (gst_d3d11_debug_layer_debug) >
|
|
GST_LEVEL_ERROR) {
|
|
/* DirectX SDK should be installed on system for this */
|
|
if (gst_d3d11_device_enable_d3d11_debug ()) {
|
|
GST_CAT_INFO (gst_d3d11_debug_layer_debug,
|
|
"d3d11 debug library was loaded");
|
|
create_flags |= D3D11_CREATE_DEVICE_DEBUG;
|
|
} else {
|
|
GST_CAT_INFO (gst_d3d11_debug_layer_debug,
|
|
"couldn't load d3d11 debug library");
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* Ensure valid device handle */
|
|
if (data->type == DEVICE_CONSTRUCT_WRAPPED) {
|
|
ID3D11Device *external_device = data->data.device;
|
|
|
|
hr = external_device->QueryInterface (IID_PPV_ARGS (&device));
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Not a valid external ID3D11Device handle");
|
|
return nullptr;
|
|
}
|
|
|
|
device->GetImmediateContext (&device_context);
|
|
}
|
|
|
|
hr = _gst_d3d11_device_get_adapter (data, factory.Get (), &adapter_index,
|
|
&adapter_desc, &adapter);
|
|
if (FAILED (hr)) {
|
|
GST_INFO ("Failed to get DXGI adapter");
|
|
return nullptr;
|
|
}
|
|
|
|
if (data->type != DEVICE_CONSTRUCT_WRAPPED) {
|
|
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
|
|
NULL, create_flags, feature_levels, G_N_ELEMENTS (feature_levels),
|
|
D3D11_SDK_VERSION, &device, &selected_level, &device_context);
|
|
|
|
if (FAILED (hr)) {
|
|
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
|
|
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
|
|
NULL, create_flags, &feature_levels[1],
|
|
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &device,
|
|
&selected_level, &device_context);
|
|
}
|
|
|
|
/* if D3D11_CREATE_DEVICE_DEBUG was enabled but couldn't create device,
|
|
* try it without the flag again */
|
|
if (FAILED (hr) && (create_flags & D3D11_CREATE_DEVICE_DEBUG) != 0) {
|
|
create_flags &= ~D3D11_CREATE_DEVICE_DEBUG;
|
|
|
|
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
|
|
NULL, create_flags, feature_levels, G_N_ELEMENTS (feature_levels),
|
|
D3D11_SDK_VERSION, &device, &selected_level, &device_context);
|
|
|
|
if (FAILED (hr)) {
|
|
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
|
|
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
|
|
NULL, create_flags, &feature_levels[1],
|
|
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &device,
|
|
&selected_level, &device_context);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (FAILED (hr)) {
|
|
switch (data->type) {
|
|
case DEVICE_CONSTRUCT_FOR_ADAPTER_INDEX:
|
|
{
|
|
GST_INFO ("Failed to create d3d11 device for adapter index %d"
|
|
" with flags 0x%x, hr: 0x%x", data->data.adapter_index,
|
|
create_flags, (guint) hr);
|
|
return nullptr;
|
|
}
|
|
case DEVICE_CONSTRUCT_FOR_ADAPTER_LUID:
|
|
{
|
|
GST_ERROR ("Failed to create d3d11 device for adapter luid %"
|
|
G_GINT64_FORMAT " with flags 0x%x, hr: 0x%x",
|
|
data->data.adapter_luid, create_flags, (guint) hr);
|
|
return nullptr;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
GstD3D11Device *self = nullptr;
|
|
GstD3D11DevicePrivate *priv;
|
|
|
|
self = (GstD3D11Device *) g_object_new (GST_TYPE_D3D11_DEVICE, nullptr);
|
|
gst_object_ref_sink (self);
|
|
|
|
priv = self->priv;
|
|
|
|
priv->adapter = adapter_index;
|
|
priv->device = device.Detach ();
|
|
priv->device_context = device_context.Detach ();
|
|
priv->factory = factory.Detach ();
|
|
|
|
priv->vendor_id = adapter_desc.VendorId;
|
|
priv->device_id = adapter_desc.DeviceId;
|
|
priv->description = g_utf16_to_utf8 ((gunichar2 *) adapter_desc.Description,
|
|
-1, nullptr, nullptr, nullptr);
|
|
priv->adapter_luid = gst_d3d11_luid_to_int64 (&adapter_desc.AdapterLuid);
|
|
|
|
DXGI_ADAPTER_DESC1 desc1;
|
|
hr = adapter->GetDesc1 (&desc1);
|
|
|
|
/* DXGI_ADAPTER_FLAG_SOFTWARE is missing in dxgi.h of mingw */
|
|
if (SUCCEEDED (hr) && (desc1.Flags & 0x2) != 0x2)
|
|
priv->hardware = TRUE;
|
|
|
|
priv->create_flags = create_flags;
|
|
gst_d3d11_device_setup_format_table (self);
|
|
gst_d3d11_device_setup_debug_layer (self);
|
|
|
|
return self;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_new:
|
|
* @adapter_index: the index of adapter for creating d3d11 device
|
|
* @flags: a D3D11_CREATE_DEVICE_FLAG value used for creating d3d11 device
|
|
*
|
|
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter_index
|
|
* or %NULL when failed to create D3D11 device with given adapter index.
|
|
*
|
|
* Since: 1.20
|
|
*/
|
|
GstD3D11Device *
|
|
gst_d3d11_device_new (guint adapter_index, guint flags)
|
|
{
|
|
GstD3D11DeviceConstructData data;
|
|
|
|
data.data.adapter_index = adapter_index;
|
|
data.type = DEVICE_CONSTRUCT_FOR_ADAPTER_INDEX;
|
|
data.create_flags = flags;
|
|
|
|
return gst_d3d11_device_new_internal (&data);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_new_for_adapter_luid:
|
|
* @adapter_luid: an int64 representation of the DXGI adapter LUID
|
|
* @flags: a D3D11_CREATE_DEVICE_FLAG value used for creating d3d11 device
|
|
*
|
|
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter_luid
|
|
* or %NULL when failed to create D3D11 device with given adapter luid.
|
|
*
|
|
* Since: 1.20
|
|
*/
|
|
GstD3D11Device *
|
|
gst_d3d11_device_new_for_adapter_luid (gint64 adapter_luid, guint flags)
|
|
{
|
|
GstD3D11DeviceConstructData data;
|
|
|
|
data.data.adapter_luid = adapter_luid;
|
|
data.type = DEVICE_CONSTRUCT_FOR_ADAPTER_LUID;
|
|
data.create_flags = flags;
|
|
|
|
return gst_d3d11_device_new_internal (&data);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_new_wrapped:
|
|
* @device: (transfer none): an existing ID3D11Device handle
|
|
*
|
|
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @device
|
|
* or %NULL if an error occurred
|
|
*
|
|
* Since: 1.20
|
|
*/
|
|
GstD3D11Device *
|
|
gst_d3d11_device_new_wrapped (ID3D11Device * device)
|
|
{
|
|
GstD3D11DeviceConstructData data;
|
|
|
|
g_return_val_if_fail (device != nullptr, nullptr);
|
|
|
|
data.data.device = device;
|
|
data.type = DEVICE_CONSTRUCT_WRAPPED;
|
|
data.create_flags = 0;
|
|
|
|
return gst_d3d11_device_new_internal (&data);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_get_device_handle:
|
|
* @device: a #GstD3D11Device
|
|
*
|
|
* Used for various D3D11 APIs directly. Caller must not destroy returned device
|
|
* object.
|
|
*
|
|
* Returns: (transfer none): the ID3D11Device handle
|
|
*
|
|
* Since: 1.20
|
|
*/
|
|
ID3D11Device *
|
|
gst_d3d11_device_get_device_handle (GstD3D11Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
return device->priv->device;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_get_device_context_handle:
|
|
* @device: a #GstD3D11Device
|
|
*
|
|
* Used for various D3D11 APIs directly. Caller must not destroy returned device
|
|
* object. Any ID3D11DeviceContext call needs to be protected by
|
|
* gst_d3d11_device_lock() and gst_d3d11_device_unlock() method.
|
|
*
|
|
* Returns: (transfer none): the immeidate ID3D11DeviceContext handle
|
|
*
|
|
* Since: 1.20
|
|
*/
|
|
ID3D11DeviceContext *
|
|
gst_d3d11_device_get_device_context_handle (GstD3D11Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
return device->priv->device_context;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_get_dxgi_factory_handle:
|
|
* @device: a #GstD3D11Device
|
|
*
|
|
* Used for various D3D11 APIs directly. Caller must not destroy returned device
|
|
* object.
|
|
*
|
|
* Returns: (transfer none): the IDXGIFactory1 handle
|
|
*
|
|
* Since: 1.20
|
|
*/
|
|
IDXGIFactory1 *
|
|
gst_d3d11_device_get_dxgi_factory_handle (GstD3D11Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
return device->priv->factory;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_get_video_device_handle:
|
|
* @device: a #GstD3D11Device
|
|
*
|
|
* Used for various D3D11 APIs directly. Caller must not destroy returned device
|
|
* object.
|
|
*
|
|
* Returns: (nullable) (transfer none) : the ID3D11VideoDevice handle or %NULL
|
|
* if ID3D11VideoDevice is unavailable.
|
|
*
|
|
* Since: 1.20
|
|
*/
|
|
ID3D11VideoDevice *
|
|
gst_d3d11_device_get_video_device_handle (GstD3D11Device * device)
|
|
{
|
|
GstD3D11DevicePrivate *priv;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
priv = device->priv;
|
|
g_mutex_lock (&priv->resource_lock);
|
|
if (!priv->video_device) {
|
|
HRESULT hr;
|
|
ID3D11VideoDevice *video_device = NULL;
|
|
|
|
hr = priv->device->QueryInterface (IID_PPV_ARGS (&video_device));
|
|
if (gst_d3d11_result (hr, device))
|
|
priv->video_device = video_device;
|
|
}
|
|
g_mutex_unlock (&priv->resource_lock);
|
|
|
|
return priv->video_device;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_get_video_context_handle:
|
|
* @device: a #GstD3D11Device
|
|
*
|
|
* Used for various D3D11 APIs directly. Caller must not destroy returned device
|
|
* object.
|
|
*
|
|
* Returns: (nullable) (transfer none): the ID3D11VideoContext handle or %NULL
|
|
* if ID3D11VideoContext is unavailable.
|
|
*
|
|
* Since: 1.20
|
|
*/
|
|
ID3D11VideoContext *
|
|
gst_d3d11_device_get_video_context_handle (GstD3D11Device * device)
|
|
{
|
|
GstD3D11DevicePrivate *priv;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
priv = device->priv;
|
|
g_mutex_lock (&priv->resource_lock);
|
|
if (!priv->video_context) {
|
|
HRESULT hr;
|
|
ID3D11VideoContext *video_context = NULL;
|
|
|
|
hr = priv->device_context->QueryInterface (IID_PPV_ARGS (&video_context));
|
|
if (gst_d3d11_result (hr, device))
|
|
priv->video_context = video_context;
|
|
}
|
|
g_mutex_unlock (&priv->resource_lock);
|
|
|
|
return priv->video_context;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_lock:
|
|
* @device: a #GstD3D11Device
|
|
*
|
|
* Take lock for @device. Any thread-unsafe API call needs to be
|
|
* protected by this method. This call must be paired with
|
|
* gst_d3d11_device_unlock()
|
|
*
|
|
* Since: 1.20
|
|
*/
|
|
void
|
|
gst_d3d11_device_lock (GstD3D11Device * device)
|
|
{
|
|
GstD3D11DevicePrivate *priv;
|
|
|
|
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
|
|
|
|
priv = device->priv;
|
|
|
|
GST_TRACE_OBJECT (device, "device locking");
|
|
g_rec_mutex_lock (&priv->extern_lock);
|
|
GST_TRACE_OBJECT (device, "device locked");
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_unlock:
|
|
* @device: a #GstD3D11Device
|
|
*
|
|
* Release lock for @device. This call must be paired with
|
|
* gst_d3d11_device_lock()
|
|
*
|
|
* Since: 1.20
|
|
*/
|
|
void
|
|
gst_d3d11_device_unlock (GstD3D11Device * device)
|
|
{
|
|
GstD3D11DevicePrivate *priv;
|
|
|
|
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
|
|
|
|
priv = device->priv;
|
|
|
|
g_rec_mutex_unlock (&priv->extern_lock);
|
|
GST_TRACE_OBJECT (device, "device unlocked");
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_get_format:
|
|
* @device: a #GstD3D11Device
|
|
* @format: a #GstVideoFormat
|
|
* @device_format: (out caller-allocates) (nullable): a #GstD3D11Format
|
|
*
|
|
* Converts @format to #GstD3D11Format if the @format is supported
|
|
* by device
|
|
*
|
|
* Returns: %TRUE if @format is supported by @device
|
|
*
|
|
* Since: 1.22
|
|
*/
|
|
gboolean
|
|
gst_d3d11_device_get_format (GstD3D11Device * device, GstVideoFormat format,
|
|
GstD3D11Format * device_format)
|
|
{
|
|
GstD3D11DevicePrivate *priv;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
|
|
|
|
priv = device->priv;
|
|
|
|
for (guint i = 0; i < G_N_ELEMENTS (priv->format_table); i++) {
|
|
if (priv->format_table[i].format != format)
|
|
continue;
|
|
|
|
if (device_format)
|
|
*device_format = priv->format_table[i];
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
if (device_format)
|
|
gst_d3d11_format_init (device_format);
|
|
|
|
return FALSE;
|
|
}
|