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This is useful e.g. if audio buffers should be exactly the duration of a video frame, or if a audio buffers should never be too large because of latency constraints. The element is taking a fractional buffer duration, to allow working with e.g. 1001/30000 as output duration and it accumulates rounding errors in the buffer durations and compensates for them by making some buffers one sample larger than the others. https://bugzilla.gnome.org/show_bug.cgi?id=774689 |
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gstaudiobuffersplit.c | ||
gstaudiobuffersplit.h | ||
Makefile.am | ||
meson.build |