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When we asynchronously go from READY to PLAYING, also call the state change function so that subclasses can update their state for PLAYING. Because the PREROLL lock is not recursive, we can't make this without races and we must assume for now that the subclass can handle concurrent calls to PAUSED->PLAYING and PLAYING->PAUSED. We can make this assumption because not many elements actually do something in those state changes and the ones that did would be broken even more without this change. https://bugzilla.gnome.org/show_bug.cgi?id=702282 |
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