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498 lines
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Text
498 lines
20 KiB
Text
README
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------
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(Last updated on Mon 15 jul 2013, version 0.11.90.1)
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This HOWTO describes the basic usage of the GStreamer RTSP libraries and how you
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can build simple server applications with it.
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* General
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The server relies heavily on the RTSP infrastructure of GStreamer. This includes
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all of the media acquisition, decoding, encoding, payloading and UDP/TCP
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streaming. We use the rtpbin element for all the session management. Most of
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the RTSP message parsing and construction in the server is done using the RTSP
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library that comes with gst-plugins-base.
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The result is that the server is rather small (a few 11000 lines of code) and easy
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to understand and extend. In its current state of development, things change
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fast, API and ABI are unstable. We encourage people to use it for their various
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use cases and participate by suggesting changes/features.
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Most of the server is built as a library containing a bunch of GObject objects
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that provide reasonable default functionality but has a fair amount of hooks
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to override the default behaviour.
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The server currently integrates with the glib mainloop nicely. It's currently
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not meant to be used in high-load scenarios and because no security audit has
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been done, you should probably not put it on a public IP address.
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* Initialisation
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You need to initialize GStreamer before using any of the RTSP server functions.
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#include <gst/gst.h>
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int
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main (int argc, char *argv[])
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{
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gst_init (&argc, &argv);
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...
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}
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The server itself currently does not have any specific initialisation function
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but that might change in the future.
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* Creating the server
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The first thing you want to do is create a new GstRTSPServer object. This object
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will handle all the new client connections to your server once it is added to a
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GMainLoop. You can create a new server object like this:
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#include <gst/rtsp-server/rtsp-server.h>
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GstRTSPServer *server;
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server = gst_rtsp_server_new ();
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The server will by default listen on port 8554 for new connections. This can be
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changed by calling gst_rtsp_server_set_service() or with the 'service' GObject
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property. This makes it possible to run multiple server instances listening on
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multiple ports on one machine.
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We can make the server start listening on its default port by attaching it to a
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mainloop. The following example shows how this is done and will start a server
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on the default 8554 port. For any request we make, we will get a NOT_FOUND
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error code because we need to configure more things before the server becomes
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useful.
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#include <gst/gst.h>
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#include <gst/rtsp-server/rtsp-server.h>
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int
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main (int argc, char *argv[])
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{
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GstRTSPServer *server;
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GMainLoop *loop;
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gst_init (&argc, &argv);
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server = gst_rtsp_server_new ();
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/* make a mainloop for the default context */
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loop = g_main_loop_new (NULL, FALSE);
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/* attach the server to the default maincontext */
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gst_rtsp_server_attach (server, NULL);
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/* start serving */
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g_main_loop_run (loop);
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}
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The server manages four other objects: GstRTSPSessionPool,
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GstRTSPMountPoints, GstRTSPAuth and GstRTSPThreadPool.
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The GstRTSPSessionPool is an object that keeps track of all the active sessions
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in the server. A session will usually be kept for each client that performed a
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SETUP request for a certain media stream. It contains the configuration that
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the client negotiated with the server to receive the particular stream, ie. the
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transport used and port pairs for UDP along with the state of the streaming.
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The default implementation of the session pool is usually sufficient but
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alternative implementation can be used by the server.
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The GstRTSPMountPoints object is more interesting and needs more configuration
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before the server object is useful. This object manages the mapping from a
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request URL to a specific stream and its configuration. We explain in the next
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topic how to configure this object.
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GstRTSPAuth is an object that authenticates users and authorizes actions
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performed by users. By default, a server does not have a GstRTSPAuth object and
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thus does not try to perform any authentication or authorization.
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GstRTSPThreadPool manages the threads used for client connections and media
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pipelines. The server has a default implementation of a threadpool that should
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be sufficient in most cases.
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* Making url mount points
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Next we need to define what media is attached to a particular URL. What we want
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to achieve is that when the user asks our server for a specific URL, say /test,
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that we create (or reuse) a GStreamer pipeline that produces one or more RTP
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streams.
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The object that can create such pipeline is called a GstRTSPMediaFactory object.
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The default implementation of GstRTSPMediaFactory allows you to easily create
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GStreamer pipelines using the gst-launch syntax. It is possible to create a
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GstRTSPMediaFactory subclass that uses different methods for constructing
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pipelines.
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The default GstRTSPMediaFactory can be configured with a gst-launch line that
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produces a toplevel bin (use '(' and ')' around the pipeline description to
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force a toplevel GstBin instead of the default GstPipeline toplevel element).
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The pipeline description should contain elements named payN, one for each
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stream (ex. pay0, pay1, ...). Also, for increased compatibility each stream
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should have a different payload type which can be configured on the payloader.
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The following code snippet illustrates how to create a media factory that
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creates an RTP feed of an H264 encoded test video signal.
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GstRTSPMediaFactory *factory;
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factory = gst_rtsp_media_factory_new ();
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gst_rtsp_media_factory_set_launch (factory,
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"( videotestsrc ! x264enc ! rtph264pay pt=96 name=pay0 )");
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Now that we have the media factory, we can attach it to a specific url. To do
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this we get the default GstRTSPMountPoints from our server and add the url to
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factory mount points to it like this:
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GstRTSPMountPoints *mounts;
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...create server..create factory..
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/* get the default mount points from the server */
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mounts = gst_rtsp_server_get_mount_points (server);
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/* attach the video test signal to the "/test" URL */
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gst_rtsp_mount_points_add_factory (mounts, "/test", factory);
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g_object_unref (mounts);
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When starting the server now and directing an RTP client to the URL (like with
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vlc, mplayer or gstreamer):
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rtsp://localhost:8554/test
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a test signal will be streamed to the client. The full example code can be
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found in the examples/test-readme.c file.
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Note that by default the factory will create a new pipeline for each client. If
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you want to share a pipeline between clients, use
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gst_rtsp_media_factory_set_shared().
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* more on GstRTSPMediaFactory
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The GstRTSPMediaFactory is responsible for creating and caching GstRTSPMedia
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objects.
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A freshly created GstRTSPMedia object from the factory initially only contains a
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GstElement containing the elements to produce the RTP streams for the media and
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a GPtrArray of GstRTSPStream objects describing the payloader and its source
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pad. The media is unprepared in this state.
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Usually the url will determine what kind of pipeline should be created. You can
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for example use query parameters to configure certain parts of the pipeline or
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select encoders and payloaders based on some url pattern.
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When dealing with a live stream from, for example, a webcam, it can be
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interesting to share the pipeline with multiple clients. This must be done when
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only one instance of the video capture element can be used at a time. In this
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case, the shared property of GstRTSPMedia must be used to instruct the default
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GstRTSPMediaFactory implementation to cache the media.
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When all objects created from a factory can be shared, you can set the shared
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property directly on the factory.
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* more on GstRTSPMedia
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After creating the GstRTSPMedia object from the factory, it can be prepared
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with gst_rtsp_media_prepare(). This method will put those objects in a
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GstPipeline and will construct and link the streaming elements and the
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rtpbin session manager object.
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The _prepare() method will then preroll the pipeline in order to figure out the
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caps on the payloaders. After the GstRTSPMedia prerolled it will be in the
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prepared state and can be used for creating SDP files or for streaming to
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clients.
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The prepare method will also create 2 UDP ports for each stream that can be
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used for sending and receiving RTP/RTCP from clients. These port numbers will
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have to be negotiated with the client in the SETUP requests.
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When preparing a GstRTSPMedia, an appsink and asppsrc is also constructed
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for streaming the stream over TCP when requested.
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Media is prepared by the server when DESCRIBE or SETUP requests are received
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from the client.
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* the GstRTSPClient object
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When a server detects a new client connection on its port, it will accept the
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connection, check if the connection is allowed and then call the vmethod
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create_client. The default implementation of this function will create
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a new GstRTCPClient object, will configure the session pool, mount points,
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auth and thread pool objects in it.
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The server will then attach the new client to a server mainloop to let it
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handle further communication with the client. In RTSP it is usual to keep
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the connection open between multiple RTSP requests. The client watch will
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be dispatched by the server mainloop when a new GstRTSPMessage is received,
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which will then be handled and a response will be sent.
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The GstRTSPClient object remains alive for as long as a client has a TCP
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connection open with the server. Since is possible for a client to open and close
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the TCP connection between requests, we cannot store the state related
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to the configured RTSP session in the GstRTSPClient object. This server state
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is instead stored in the GstRTSPSession object, identified with the session
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id.
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* GstRTSPSession
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This object contains state about a specific RTSP session identified with a
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session id. This state contains the configured streams and their associated
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transports.
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When a GstRTSPClient performs a SETUP request, the server will allocate a new
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GstRTSPSession with a unique session id from the GstRTSPSessionPool. The pool
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maintains a list of all existing sessions and makes sure that no session id is
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used multiple times. The session id is sent to the client so that the client
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can refer to its previously configured state by sending the session id in
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further requests.
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A client will then use the session id to configure one or more
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GstRTSPSessionMedia objects, identified by their url. This SessionMedia object
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contains the configuration of a GstRTSPMedia and its configured
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GstRTSPStreamTransport.
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* GstRTSPSessionMedia and GstRTSPStreamTransport
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A GstRTSPSessionMedia is identified by a URL and is referenced by a
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GstRTSPSession. It is created as soon as a client performs a SETUP operation on
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a particular URL. It will contain a link to the GstRTSPMedia object associated
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with the URL along with the state of the media and the configured transports
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for each of the streams in the media.
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Each SETUP request performed by the client will configure a
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GstRTSPStreamTransport object linked to by the GstRTSPSessionMedia structure.
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It will contain the transport information needed to send this stream to the
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client. The GstRTSPStreamTransport also contains a link to the GstRTSPStream
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object that generates the actual data to be streamed to the client.
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Note how GstRTSPMedia and GstRTSPStream (the providers of the data to
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stream) are decoupled from GstRTSPSessionMedia and GstRTSPStreamTransport (the
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configuration of how to send this stream to a client) in order to be able to
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send the data of one GstRTSPMedia to multiple clients.
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* media control
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After a client has configured the transports for a GstRTSPMedia and its
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GstRTSPStreams, the client can play/pause/stop the stream.
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The GstRTSPMedia object was prepared in the DESCRIBE call (or during SETUP when
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the client skipped the DESCRIBE request). As seen earlier, this configures a
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couple of udpsink and udpsrc elements to respectively send and receive the
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media to clients.
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When a client performs a PLAY request, its configured destination UDP ports are
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added to the GstRTSPStream target destinations, at which point data will
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be sent to the client. The corresponding GstRTSPMedia object will be set to the
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PLAYING state if it was not already in order to send the data to the
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destination.
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The server needs to prepare an RTP-Info header field in the PLAY response,
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which consists of the sequence number and the RTP timestamp of the next RTP
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packet. In order to achive this, the server queries the payloaders for this
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information when it prerolled the pipeline.
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When a client performs a PAUSE request, the destination UDP ports are removed
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from the GstRTSPStream object and the GstRTSPMedia object is set to PAUSED
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if no other destinations are configured anymore.
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* seeking
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A seek is performed when a client sends a Range header in the PLAY request.
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This only works when not dealing with shared (live) streams.
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The server performs a GStreamer flushing seek on the media, waits for the
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pipeline to preroll again and then responds to the client after collecting the
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new RTP sequence number and timestamp from the payloaders.
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* session management
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The server has to react to clients that suddenly disappear because of network
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problems or otherwise. It needs to make sure that it can reasonably free the
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resources that are used by the various objects in use for streaming when the
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client appears to be gone.
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Each of the GstRTSPSession objects managed by a GstRTSPSessionPool has
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therefore a last_access field that contains the timestamp of when activity from
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a client was last recorded.
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Various ways exist to detect activity from a client:
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- RTSP keepalive requests. When a client is receiving RTP data, the RTSP TCP
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connection is largely unused. It is the client's responsibility to
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periodically send keep-alive requests over the TCP channel.
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Whenever a keep-alive request is received by the server (any request that
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contains a session id, usually an OPTION or GET_PARAMETER request) the
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last_access of the session is updated.
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- Since it is not required for a client to keep the RTSP TCP connection open
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while streaming, gst-rtsp-server also detects activity from clients by
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looking at the RTCP messages it receives.
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When an RTCP message is received from a client, the server looks in its list
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of active ports if this message originates from a known host/port pair that
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is currently active in a GstRTSPSession. If this is the case, the session is
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kept alive.
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Since the server does not know anything about the port number that will be
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used by the client to send RTCP, this method does not always work. Later
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RTSP RFCs will include support for negotiating this port number with the
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server. Most clients however use the same port number for sending and
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receiving RTCP exactly for this reason.
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If there was no activity in a particular session for a long time (by default 60
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seconds), the application should remove the session from the pool. For this,
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the application should periodically (say every 2 seconds) check if no sessions
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expired and call gst_rtsp_session_pool_cleanup() to remove them.
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When a session is removed from the sessionpool and its last reference is
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unreffed, all related objects and media are destroyed as if a TEARDOWN happened
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from the client.
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* TEARDOWN
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A TEARDOWN request will first locate the GstRTSPSessionMedia of the URL. It
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will then remove all transports from the streams, making sure that streaming
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stops to the clients. It will then remove the GstRTSPSessionMedia and
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GstRTSPStreamTransport objects. Finally the GstRTSPSession is released back
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into the pool.
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When there are no more references to the GstRTSPMedia, the media pipeline is
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shut down (with _unprepare) and destroyed. This will then also destroy the
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GstRTSPStream objects.
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* Security
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The security of the server and the policy is implemented in a GstRTSPAuth
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object. The object is reponsible for:
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- authenticate the user of the server.
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- check if the current user is authorized to perform an operation.
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For critical operations, the server will call gst_rtsp_auth_check() with
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a string describing the operation which should be validated. The installed
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GstRTSPAuth object is then responsible for checking if the operation is
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allowed.
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Implementations of GstRTSPAuth objects can use the following infrastructure
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bits of the rtsp server to implement these checks:
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- GstRTSPToken: a generic structure describing roles and permissions granted
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to a user.
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- GstRTSPPermissions: a generic list of roles and matching permissions. These
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can be attached to media and factories currently.
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An Auth implementation will usually authenticate a user, using a method such as
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Basic authentication or client certificates or perhaps simply use the IP address.
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The result of the authentication of the user will be a GstRTSPToken that is made
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current in the context of the ongoing request.
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The auth module can then implement the various checks in the server by looking
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at the current token and, if needed, compare it to the required GstRTSPPermissions
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of the current object.
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The security is deliberately kept generic with a default implementation of the
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GstRTSPAuth object providing a usable and simple implementaion. To make more
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complicated security modules, the auth object should be subclassed and new
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implementations for the checks needs to be made.
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Objects
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-------
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GstRTSPServer
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- Toplevel object listening for connections and creating new
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GstRTSPClient objects
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GstRTSPClient
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- Handle RTSP Requests from connected clients. All other objects
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are called by this object.
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GstRTSPContext
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- Helper structure containing the current state of the request
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handled by the client.
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GstRTSPMountPoints
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- Maps a url to a GstRTSPMediaFactory implementation. The default
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implementation uses a simple hashtable to map a url to a factory.
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GstRTSPMediaFactory
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- Creates and caches GstRTSPMedia objects. The default implementation
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can create GstRTSPMedia objects based on gst-launch syntax.
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GstRTSPMediaFactoryURI
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- Specialized GstRTSPMediaFactory that can stream the content of any
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URI.
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GstRTSPMedia
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- The object that contains the media pipeline and various GstRTSPStream
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objects that produce RTP packets
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GstRTSPStream
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- Manages the elements to stream a stream of a GstRTSPMedia to one or
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more GstRTSPStreamTransports.
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GstRTSPSessionPool
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- Creates and manages GstRTSPSession objects identified by an id.
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GstRTSPSession
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- An object containing the various GstRTSPSessionMedia objects managed
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by this session.
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GstRTSPSessionMedia
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- The state of a GstRTSPMedia and the configuration of a GstRTSPStream
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objects. The configuration for the GstRTSPStream is stored in
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GstRTSPStreamTransport objects.
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GstRTSPStreamTransport
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- Configuration of how a GstRTSPStream is send to a particular client. It
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contains the transport that was negotiated with the client in the SETUP
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request.
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GstRTSPSDP
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- helper functions for creating SDP messages from gstRTSPMedia
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GstRTSPAddressPool
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- a pool of multicast and unicast addresses used in streaming
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GstRTSPThreadPool
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- a pool of threads used for various server tasks such as handling clients and
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managing media pipelines.
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GstRTSPAuth
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- Hooks for checking authorizations, all client activity will call this
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object with the GstRTSPContext structure. By default it supports
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basic authentication.
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GstRTSPToken
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- Credentials of a user. This contrains the roles that the user is allowed
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to assume and other permissions or capabilities of the user.
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GstRTSPPermissions
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- A list of permissions for each role. The permissions are usually attached
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to objects to describe what roles have what permissions.
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GstRTSPParams
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- object to handle get and set parameter requests.
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