mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 04:01:08 +00:00
b37bfc02f5
null event NT handle to ID3D12Fence::SetEventOnCompletion() will block the calling CPU thread already, thus it has no point that creating an event NT handle in order to immediate wait for fence at CPU-side. Note that passing a valid event NT handle to the fence API might be useful when we need to wait for the fence value later (or timeout is required), or want to wait for multiple fences at once via WaitForMultipleObjects(). But it's not a considered use case for now. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7176>
622 lines
17 KiB
C++
622 lines
17 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12window-swapchain.h"
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#include <directx/d3dx12.h>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_window_debug);
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#define GST_CAT_DEFAULT gst_d3d12_window_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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#define BACK_BUFFER_COUNT 3
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SwapChainBuffer::SwapChainBuffer (GstBuffer * buffer,
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ID3D12Resource * backbuf_resource)
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{
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backbuf = buffer;
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resource = backbuf_resource;
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}
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SwapChainBuffer::~SwapChainBuffer ()
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{
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d2d_target = nullptr;
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wrapped_resource = nullptr;
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resource = nullptr;
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gst_clear_buffer (&backbuf);
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}
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SwapChainResource::SwapChainResource (GstD3D12Device * dev)
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{
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device = (GstD3D12Device *) gst_object_ref (dev);
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auto device_handle = gst_d3d12_device_get_device_handle (device);
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ca_pool = gst_d3d12_command_allocator_pool_new (device_handle,
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D3D12_COMMAND_LIST_TYPE_DIRECT);
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}
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SwapChainResource::~SwapChainResource ()
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{
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GST_DEBUG_OBJECT (device, "Releasing swapchain resource");
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context2d = nullptr;
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device2d = nullptr;
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factory2d = nullptr;
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context11 = nullptr;
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device11 = nullptr;
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device11on12 = nullptr;
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buffers.clear();
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swapchain = nullptr;
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cl = nullptr;
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gst_clear_buffer (&msaa_buf);
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gst_clear_buffer (&cached_buf);
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gst_clear_object (&conv);
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gst_clear_object (&comp);
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gst_clear_object (&conv);
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gst_clear_object (&ca_pool);
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gst_clear_object (&device);
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}
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void
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SwapChainResource::clear_resource ()
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{
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if (!buffers.empty ()) {
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auto cq = gst_d3d12_device_get_command_queue (device,
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D3D12_COMMAND_LIST_TYPE_DIRECT);
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gst_d3d12_command_queue_idle_for_swapchain (cq, fence_val);
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prev_fence_val = { };
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}
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if (context11)
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gst_d3d12_device_11on12_lock (device);
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buffers.clear ();
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gst_clear_buffer (&msaa_buf);
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if (context2d)
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context2d->SetTarget (nullptr);
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if (context11) {
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context11->ClearState ();
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context11->Flush ();
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gst_d3d12_device_11on12_unlock (device);
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}
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}
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static bool
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ensure_d3d11 (SwapChainResource * resource)
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{
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if (resource->device11on12)
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return true;
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auto unknown = gst_d3d12_device_get_11on12_handle (resource->device);
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if (!unknown)
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return false;
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unknown->QueryInterface (IID_PPV_ARGS (&resource->device11on12));
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resource->device11on12.As (&resource->device11);
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resource->device11->GetImmediateContext (&resource->context11);
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return true;
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}
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static bool
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ensure_d2d (SwapChainResource * resource)
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{
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if (resource->context2d)
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return true;
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if (!ensure_d3d11 (resource))
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return false;
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HRESULT hr;
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if (!resource->factory2d) {
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hr = D2D1CreateFactory (D2D1_FACTORY_TYPE_SINGLE_THREADED,
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IID_PPV_ARGS (&resource->factory2d));
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if (FAILED (hr))
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return false;
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}
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GstD3D12Device11on12LockGuard lk (resource->device);
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if (!resource->device2d) {
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ComPtr<IDXGIDevice> device_dxgi;
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hr = resource->device11.As (&device_dxgi);
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if (FAILED (hr))
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return false;
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hr = resource->factory2d->CreateDevice (device_dxgi.Get (),
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&resource->device2d);
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if (FAILED (hr))
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return false;
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}
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if (!resource->context2d) {
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hr = resource->device2d->CreateDeviceContext (
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D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &resource->context2d);
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if (FAILED (hr))
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return false;
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}
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return true;
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}
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bool
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SwapChainResource::ensure_d3d11_target (SwapChainBuffer * swapbuf)
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{
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if (swapbuf->wrapped_resource)
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return true;
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if (!ensure_d3d11 (this))
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return false;
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D3D11_RESOURCE_FLAGS d3d11_flags = { };
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d3d11_flags.BindFlags = D3D11_BIND_RENDER_TARGET;
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auto hr = device11on12->CreateWrappedResource (swapbuf->resource.Get (),
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&d3d11_flags, D3D12_RESOURCE_STATE_RENDER_TARGET,
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D3D12_RESOURCE_STATE_RENDER_TARGET,
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IID_PPV_ARGS (&swapbuf->wrapped_resource));
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if (FAILED (hr))
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return false;
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return true;
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}
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bool
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SwapChainResource::ensure_d2d_target (SwapChainBuffer * swapbuf)
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{
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if (swapbuf->d2d_target)
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return true;
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if (!ensure_d2d (this))
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return false;
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if (!ensure_d3d11_target (swapbuf))
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return false;
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GstD3D12Device11on12LockGuard lk (device);
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ComPtr<IDXGISurface> surface;
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auto hr = swapbuf->wrapped_resource.As (&surface);
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if (FAILED (hr))
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return false;
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D2D1_BITMAP_PROPERTIES1 props = D2D1::BitmapProperties1(
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D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
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D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED));
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hr = context2d->CreateBitmapFromDxgiSurface (surface.Get (), &props,
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&swapbuf->d2d_target);
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if (FAILED (hr))
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return false;
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return true;
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}
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SwapChain::SwapChain (GstD3D12Device * device)
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{
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resource_ = std::make_unique <SwapChainResource> (device);
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}
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struct AsyncReleaseData
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{
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std::unique_ptr<SwapChainResource> resource;
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};
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SwapChain::~SwapChain()
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{
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lock_.lock ();
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if (!resource_->buffers.empty ()) {
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auto cq = gst_d3d12_device_get_command_queue (resource_->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT);
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gst_d3d12_command_queue_idle_for_swapchain (cq, resource_->fence_val);
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}
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resource_ = nullptr;
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if (converter_config_)
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gst_structure_free (converter_config_);
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lock_.unlock ();
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}
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static inline bool
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is_expected_error (HRESULT hr)
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{
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switch (hr) {
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case DXGI_ERROR_INVALID_CALL:
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case E_ACCESSDENIED:
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return true;
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break;
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}
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return false;
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}
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GstFlowReturn
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SwapChain::setup_swapchain (GstD3D12Window * window, GstD3D12Device * device,
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HWND hwnd, DXGI_FORMAT format, const GstVideoInfo * in_info,
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const GstVideoInfo * out_info, GstStructure * conv_config,
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bool & is_new_swapchain)
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{
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is_new_swapchain = false;
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std::lock_guard <std::recursive_mutex> lk (lock_);
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if (!gst_d3d12_device_is_equal (device, resource_->device)) {
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gst_d3d12_device_fence_wait (resource_->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, resource_->fence_val);
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resource_ = std::make_unique <SwapChainResource> (device);
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}
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if (!resource_->swapchain) {
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DXGI_SWAP_CHAIN_DESC1 desc = { };
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desc.Format = format;
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desc.SampleDesc.Count = 1;
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desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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desc.BufferCount = BACK_BUFFER_COUNT;
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desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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auto device = resource_->device;
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auto factory = gst_d3d12_device_get_factory_handle (device);
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auto cq = gst_d3d12_device_get_command_queue (device,
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D3D12_COMMAND_LIST_TYPE_DIRECT);
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auto cq_handle = gst_d3d12_command_queue_get_handle (cq);
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ComPtr < IDXGISwapChain1 > swapchain;
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auto hr = factory->CreateSwapChainForHwnd (cq_handle, hwnd, &desc, nullptr,
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nullptr, &swapchain);
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if (FAILED (hr)) {
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if (is_expected_error (hr)) {
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GST_WARNING_OBJECT (window,
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"Expected error 0x%x, maybe window is being closed", (guint) hr);
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return GST_D3D12_WINDOW_FLOW_CLOSED;
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}
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gst_d3d12_result (hr, device);
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return GST_FLOW_ERROR;
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}
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hr = swapchain.As (&resource_->swapchain);
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if (!gst_d3d12_result (hr, device))
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return GST_FLOW_ERROR;
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is_new_swapchain = true;
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} else {
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resource_->clear_resource ();
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if (render_format_ != format) {
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gst_clear_object (&resource_->comp);
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gst_clear_object (&resource_->conv);
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} else {
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if (GST_VIDEO_INFO_FORMAT (in_info) != in_format_) {
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gst_clear_object (&resource_->conv);
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} else if (converter_config_ &&
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!gst_structure_is_equal (converter_config_, conv_config)) {
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gst_clear_object (&resource_->conv);
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}
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}
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}
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if (converter_config_)
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gst_structure_free (converter_config_);
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converter_config_ = gst_structure_copy (conv_config);
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if (!resource_->conv) {
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resource_->conv = gst_d3d12_converter_new (resource_->device, nullptr,
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in_info, out_info, nullptr, nullptr, gst_structure_copy (conv_config));
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if (!resource_->conv) {
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GST_ERROR ("Couldn't create converter");
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return GST_FLOW_ERROR;
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}
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} else {
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g_object_set (resource_->conv, "src-x", (gint) 0, "src-y", (gint) 0,
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"src-width", in_info->width, "src-height", in_info->height, nullptr);
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}
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if (!resource_->comp) {
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resource_->comp = gst_d3d12_overlay_compositor_new (resource_->device,
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out_info);
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if (!resource_->comp) {
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GST_ERROR ("Couldn't create overlay compositor");
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return GST_FLOW_ERROR;
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}
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}
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gst_clear_buffer (&resource_->cached_buf);
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render_format_ = format;
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crop_rect_ = CD3DX12_BOX (0, 0, in_info->width, in_info->height);
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prev_crop_rect_ = crop_rect_;
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return resize_buffer (window);
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}
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void
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SwapChain::disable_alt_enter (HWND hwnd)
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{
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std::lock_guard <std::recursive_mutex> lk (lock_);
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if (!resource_ || !resource_->swapchain)
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return;
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HRESULT hr = E_FAIL;
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{
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/* DXGI API is not thread safe, takes global lock */
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static std::recursive_mutex factory_lock;
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std::lock_guard <std::recursive_mutex> flk (factory_lock);
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ComPtr < IDXGIFactory1 > parent_factory;
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auto hr = resource_->swapchain->GetParent (IID_PPV_ARGS (&parent_factory));
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if (SUCCEEDED (hr))
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hr = parent_factory->MakeWindowAssociation (hwnd, DXGI_MWA_NO_ALT_ENTER);
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}
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if (SUCCEEDED (hr))
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GST_DEBUG ("Alt-Enter is disabled for hwnd %p", hwnd);
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}
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GstFlowReturn
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SwapChain::resize_buffer (GstD3D12Window * window)
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{
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std::lock_guard <std::recursive_mutex> lk (lock_);
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if (!resource_->swapchain)
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return GST_FLOW_OK;
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auto device = resource_->device;
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resource_->clear_resource ();
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DXGI_SWAP_CHAIN_DESC desc = { };
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resource_->swapchain->GetDesc (&desc);
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auto hr = resource_->swapchain->ResizeBuffers (BACK_BUFFER_COUNT,
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0, 0, render_format_, desc.Flags);
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if (FAILED (hr)) {
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if (is_expected_error (hr)) {
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GST_WARNING_OBJECT (window,
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"Expected error 0x%x, maybe window is being closed", (guint) hr);
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return GST_D3D12_WINDOW_FLOW_CLOSED;
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}
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gst_d3d12_result (hr, device);
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return GST_FLOW_ERROR;
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}
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for (guint i = 0; i < BACK_BUFFER_COUNT; i++) {
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ComPtr < ID3D12Resource > backbuf;
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hr = resource_->swapchain->GetBuffer (i, IID_PPV_ARGS (&backbuf));
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if (!gst_d3d12_result (hr, device)) {
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GST_ERROR_OBJECT (device, "Couldn't get backbuffer");
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return GST_FLOW_ERROR;
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}
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if (i == 0)
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resource_->buffer_desc = GetDesc (backbuf);
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auto mem = gst_d3d12_allocator_alloc_wrapped (nullptr, device,
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backbuf.Get (), 0, nullptr, nullptr);
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auto buf = gst_buffer_new ();
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gst_buffer_append_memory (buf, mem);
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auto swapbuf = std::make_shared < SwapChainBuffer > (buf, backbuf.Get ());
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resource_->buffers.push_back (swapbuf);
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}
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auto buffer_desc = resource_->buffer_desc;
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GstD3D12MSAAMode msaa_mode;
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gst_d3d12_window_get_msaa (window, msaa_mode);
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UINT sample_count = 1;
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switch (msaa_mode) {
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case GST_D3D12_MSAA_2X:
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sample_count = 2;
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break;
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case GST_D3D12_MSAA_4X:
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sample_count = 4;
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break;
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case GST_D3D12_MSAA_8X:
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sample_count = 8;
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break;
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default:
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break;
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}
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auto device_handle = gst_d3d12_device_get_device_handle (device);
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D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS feature_data = { };
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feature_data.Format = buffer_desc.Format;
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feature_data.SampleCount = sample_count;
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while (feature_data.SampleCount > 1) {
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hr = device_handle->CheckFeatureSupport (
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D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS,
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&feature_data, sizeof (feature_data));
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if (SUCCEEDED (hr) && feature_data.NumQualityLevels > 0)
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break;
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feature_data.SampleCount /= 2;
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}
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if (feature_data.SampleCount > 1 && feature_data.NumQualityLevels > 0) {
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GST_DEBUG_OBJECT (device, "Enable MSAA x%d with quality level %d",
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feature_data.SampleCount, feature_data.NumQualityLevels - 1);
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D3D12_HEAP_PROPERTIES heap_prop =
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CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
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D3D12_RESOURCE_DESC resource_desc =
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CD3DX12_RESOURCE_DESC::Tex2D (buffer_desc.Format,
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buffer_desc.Width, buffer_desc.Height,
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1, 1, feature_data.SampleCount, feature_data.NumQualityLevels - 1,
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D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET);
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D3D12_CLEAR_VALUE clear_value = { };
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clear_value.Format = buffer_desc.Format;
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clear_value.Color[0] = 0.0f;
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clear_value.Color[1] = 0.0f;
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clear_value.Color[2] = 0.0f;
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clear_value.Color[3] = 1.0f;
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ComPtr < ID3D12Resource > msaa_texture;
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hr = device_handle->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
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IID_PPV_ARGS (&msaa_texture));
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if (gst_d3d12_result (hr, device)) {
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auto mem = gst_d3d12_allocator_alloc_wrapped (nullptr, device,
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msaa_texture.Get (), 0, nullptr, nullptr);
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resource_->msaa_buf = gst_buffer_new ();
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gst_buffer_append_memory (resource_->msaa_buf, mem);
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}
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}
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first_present_ = true;
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backbuf_rendered_ = false;
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GstFlowReturn ret = GST_FLOW_OK;
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if (resource_->cached_buf) {
|
|
ret = set_buffer (window, resource_->cached_buf);
|
|
if (ret == GST_FLOW_OK)
|
|
ret = present ();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
GstFlowReturn
|
|
SwapChain::set_buffer (GstD3D12Window * window, GstBuffer * buffer)
|
|
{
|
|
std::lock_guard <std::recursive_mutex> lk (lock_);
|
|
if (!resource_->swapchain) {
|
|
if (!buffer) {
|
|
GST_DEBUG_OBJECT (window, "Swapchain is not configured");
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
GST_ERROR_OBJECT (window, "Couldn't set buffer without swapchain");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (buffer)
|
|
gst_buffer_replace (&resource_->cached_buf, buffer);
|
|
|
|
if (!resource_->cached_buf)
|
|
return GST_FLOW_OK;
|
|
|
|
auto crop_rect = crop_rect_;
|
|
auto crop_meta = gst_buffer_get_video_crop_meta (resource_->cached_buf);
|
|
if (crop_meta) {
|
|
crop_rect = CD3DX12_BOX (crop_meta->x, crop_meta->y,
|
|
crop_meta->x + crop_meta->width, crop_meta->y + crop_meta->height);
|
|
}
|
|
|
|
if (crop_rect != prev_crop_rect_) {
|
|
g_object_set (resource_->conv, "src-x", (gint) crop_rect.left,
|
|
"src-y", (gint) crop_rect.top,
|
|
"src-width", (gint) (crop_rect.right - crop_rect.left),
|
|
"src-height", (gint) (crop_rect.bottom - crop_rect.top), nullptr);
|
|
prev_crop_rect_ = crop_rect;
|
|
}
|
|
|
|
before_rendering ();
|
|
auto ret = gst_d3d12_window_render (window, resource_.get (),
|
|
resource_->cached_buf, first_present_, output_rect_);
|
|
after_rendering ();
|
|
if (ret == GST_FLOW_OK)
|
|
backbuf_rendered_ = true;
|
|
|
|
return ret;
|
|
}
|
|
|
|
GstFlowReturn
|
|
SwapChain::present ()
|
|
{
|
|
std::lock_guard <std::recursive_mutex> lk (lock_);
|
|
if (!resource_->swapchain)
|
|
return GST_FLOW_ERROR;
|
|
|
|
if (!backbuf_rendered_)
|
|
return GST_FLOW_OK;
|
|
|
|
DXGI_PRESENT_PARAMETERS params = { };
|
|
if (!first_present_) {
|
|
params.DirtyRectsCount = 1;
|
|
params.pDirtyRects = &output_rect_;
|
|
}
|
|
|
|
auto hr = resource_->swapchain->Present1 (0, 0, ¶ms);
|
|
|
|
switch (hr) {
|
|
case DXGI_ERROR_DEVICE_REMOVED:
|
|
case E_OUTOFMEMORY:
|
|
gst_d3d12_result (hr, resource_->device);
|
|
return GST_FLOW_ERROR;
|
|
case DXGI_ERROR_INVALID_CALL:
|
|
case E_ACCESSDENIED:
|
|
GST_WARNING ("Present failed, hr: 0x%x", (guint) hr);
|
|
return GST_D3D12_WINDOW_FLOW_CLOSED;
|
|
default:
|
|
/* Ignore other return code */
|
|
break;
|
|
}
|
|
|
|
first_present_ = false;
|
|
backbuf_rendered_ = false;
|
|
|
|
gst_d3d12_device_execute_command_lists (resource_->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT, 0, nullptr, &resource_->fence_val);
|
|
resource_->prev_fence_val.push (resource_->fence_val);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
void
|
|
SwapChain::expose (GstD3D12Window * window)
|
|
{
|
|
std::lock_guard <std::recursive_mutex> lk (lock_);
|
|
if (!resource_->swapchain || !resource_->cached_buf)
|
|
return;
|
|
|
|
auto ret = set_buffer (window, resource_->cached_buf);
|
|
if (ret == GST_FLOW_OK)
|
|
present ();
|
|
}
|
|
|
|
void
|
|
SwapChain::before_rendering ()
|
|
{
|
|
UINT64 fence_val_to_wait = 0;
|
|
auto resource = resource_.get ();
|
|
|
|
while (resource->prev_fence_val.size () > BACK_BUFFER_COUNT + 1) {
|
|
fence_val_to_wait = resource->prev_fence_val.front ();
|
|
resource->prev_fence_val.pop ();
|
|
}
|
|
|
|
if (fence_val_to_wait) {
|
|
auto completed = gst_d3d12_device_get_completed_value (resource->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
if (completed < fence_val_to_wait) {
|
|
gst_d3d12_device_fence_wait (resource_->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT, fence_val_to_wait);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SwapChain::after_rendering ()
|
|
{
|
|
resource_->prev_fence_val.push (resource_->fence_val);
|
|
}
|
|
/* *INDENT-ON* */
|