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When we quickly switch from PLAYING to PAUSED and back to PLAYING it's possible in some cases that the task refuses to start, This is because when we go to PAUSED, we unschedule the clock timeout, which could return UNSCHEDULED when we're back to PLAYING, causing the task to PAUSE again with a wrong-state. This patch checks if we are running when we return with an UNSCHEDULED return value and if we are, try to create a new buffer. Fixes #597550 |
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