mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-10 03:19:40 +00:00
664 lines
20 KiB
C
664 lines
20 KiB
C
/*
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* gstvaapiwindow_glx.c - VA/GLX window abstraction
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*
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* gstreamer-vaapi (C) 2010 Splitted-Desktop Systems
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* SECTION:gstvaapiwindow_glx
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* @short_description: VA/GLX window abstraction
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*/
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#include "config.h"
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#include "gstvaapiwindow_glx.h"
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#include "gstvaapidisplay_x11.h"
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#include "gstvaapiutils_x11.h"
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#include "gstvaapiutils_glx.h"
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#include "gstvaapiobject_priv.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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G_DEFINE_TYPE(GstVaapiWindowGLX,
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gst_vaapi_window_glx,
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GST_VAAPI_TYPE_WINDOW_X11);
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#define GST_VAAPI_WINDOW_GLX_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE((obj), \
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GST_VAAPI_TYPE_WINDOW_GLX, \
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GstVaapiWindowGLXPrivate))
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struct _GstVaapiWindowGLXPrivate {
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XVisualInfo *vi;
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XVisualInfo vi_static;
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Colormap cmap;
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GLXContext context;
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guint is_constructed : 1;
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guint foreign_context : 1;
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guint foreign_window : 1;
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guint swapped_buffers : 1;
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};
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enum {
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PROP_0,
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PROP_GLX_CONTEXT
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};
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static XVisualInfo *
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gst_vaapi_window_glx_create_visual(GstVaapiWindowGLX *window);
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/* Fill rectangle coords with capped bounds */
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static inline void
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fill_rect(
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GstVaapiRectangle *dst_rect,
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const GstVaapiRectangle *src_rect,
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guint width,
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guint height
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)
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{
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if (src_rect) {
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dst_rect->x = src_rect->x > 0 ? src_rect->x : 0;
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dst_rect->y = src_rect->y > 0 ? src_rect->y : 0;
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if (src_rect->x + src_rect->width < width)
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dst_rect->width = src_rect->width;
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else
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dst_rect->width = width - dst_rect->x;
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if (src_rect->y + src_rect->height < height)
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dst_rect->height = src_rect->height;
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else
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dst_rect->height = height - dst_rect->y;
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}
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else {
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dst_rect->x = 0;
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dst_rect->y = 0;
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dst_rect->width = width;
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dst_rect->height = height;
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}
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}
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static inline void
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_gst_vaapi_window_glx_set_context(
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GstVaapiWindowGLX *window,
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GLXContext context,
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gboolean is_foreign
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)
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{
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GstVaapiWindowGLXPrivate * const priv = window->priv;
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priv->context = context;
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priv->foreign_context = is_foreign;
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}
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static void
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gst_vaapi_window_glx_destroy_context(GstVaapiWindowGLX *window)
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{
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GstVaapiWindowGLXPrivate * const priv = window->priv;
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Display * const dpy = GST_VAAPI_OBJECT_XDISPLAY(window);
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if (priv->context) {
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if (!priv->foreign_context) {
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GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
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if (glXGetCurrentContext() == priv->context) {
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/* XXX: if buffers were never swapped, the application
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will crash later with the NVIDIA driver */
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if (!priv->swapped_buffers)
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gl_swap_buffers(dpy, GST_VAAPI_OBJECT_ID(window));
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gl_make_current(dpy, None, NULL, NULL);
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}
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glXDestroyContext(dpy, priv->context);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
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}
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priv->context = NULL;
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priv->foreign_context = FALSE;
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}
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}
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static gboolean
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gst_vaapi_window_glx_create_context(GstVaapiWindowGLX *window)
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{
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GstVaapiWindowGLXPrivate * const priv = window->priv;
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Display * const dpy = GST_VAAPI_OBJECT_XDISPLAY(window);
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GLXContext ctx = NULL;
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GLContextState cs;
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guint width, height;
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gboolean has_errors = TRUE;
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if (!gst_vaapi_window_glx_create_visual(window))
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return FALSE;
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GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
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ctx = glXCreateContext(dpy, priv->vi, NULL, True);
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if (ctx && glXIsDirect(dpy, ctx)) {
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_gst_vaapi_window_glx_set_context(window, ctx, FALSE);
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if (gl_make_current(dpy, GST_VAAPI_OBJECT_ID(window), ctx, &cs)) {
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glDisable(GL_CULL_FACE);
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glDrawBuffer(GL_BACK);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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gst_vaapi_window_get_size(GST_VAAPI_WINDOW(window), &width, &height);
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gl_resize(width, height);
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gl_set_bgcolor(0);
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glClear(GL_COLOR_BUFFER_BIT);
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if (cs.context)
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gl_make_current(dpy, cs.window, cs.context, NULL);
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has_errors = FALSE;
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}
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}
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else if (ctx)
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glXDestroyContext(dpy, ctx);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
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return !has_errors;
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}
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static inline void
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gst_vaapi_window_glx_destroy_visual(GstVaapiWindowGLX *window)
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{
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GstVaapiWindowGLXPrivate * const priv = window->priv;
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if (priv->vi) {
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if (priv->vi != &priv->vi_static)
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XFree(priv->vi);
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priv->vi = NULL;
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}
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}
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static XVisualInfo *
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gst_vaapi_window_glx_create_visual(GstVaapiWindowGLX *window)
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{
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GstVaapiWindowGLXPrivate * const priv = window->priv;
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Display * const dpy = GST_VAAPI_OBJECT_XDISPLAY(window);
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XWindowAttributes wattr;
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int screen;
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gboolean has_errors;
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/* XXX: add and use a GstVaapiWindow:double-buffer property? */
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static GLint gl_visual_attr[] = {
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GLX_RGBA,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DOUBLEBUFFER,
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GL_NONE
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};
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if (!priv->vi) {
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/* XXX: add and use a GstVaapiDisplayX11:x11-screen property? */
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screen = DefaultScreen(dpy);
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GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
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x11_trap_errors();
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if (!priv->foreign_window)
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priv->vi = glXChooseVisual(dpy, screen, gl_visual_attr);
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else {
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XGetWindowAttributes(dpy, GST_VAAPI_OBJECT_ID(window), &wattr);
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if (XMatchVisualInfo(dpy, screen, wattr.depth, wattr.visual->class,
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&priv->vi_static))
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priv->vi = &priv->vi_static;
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}
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has_errors = x11_untrap_errors() != 0;
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
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if (has_errors)
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return NULL;
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}
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return priv->vi;
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}
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static Visual *
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gst_vaapi_window_glx_get_visual(GstVaapiWindow *window)
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{
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XVisualInfo *vi;
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vi = gst_vaapi_window_glx_create_visual(GST_VAAPI_WINDOW_GLX(window));
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if (!vi)
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return NULL;
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return vi->visual;
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}
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static void
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gst_vaapi_window_glx_destroy_colormap(GstVaapiWindowGLX *window)
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{
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GstVaapiWindowGLXPrivate * const priv = window->priv;
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Display * const dpy = GST_VAAPI_OBJECT_XDISPLAY(window);
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if (priv->cmap) {
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if (!priv->foreign_window) {
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GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
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XFreeColormap(dpy, priv->cmap);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
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}
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priv->cmap = None;
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}
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}
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static Colormap
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gst_vaapi_window_glx_create_colormap(GstVaapiWindowGLX *window)
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{
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GstVaapiWindowGLXPrivate * const priv = window->priv;
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Display * const dpy = GST_VAAPI_OBJECT_XDISPLAY(window);
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int screen;
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XWindowAttributes wattr;
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XVisualInfo *vi;
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gboolean has_errors;
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if (!priv->cmap) {
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GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
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x11_trap_errors();
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if (!priv->foreign_window) {
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vi = gst_vaapi_window_glx_create_visual(window);
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if (vi) {
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/* XXX: add a GstVaapiDisplayX11:x11-screen property? */
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screen = DefaultScreen(dpy);
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priv->cmap = XCreateColormap(
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dpy,
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RootWindow(dpy, screen),
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vi->visual,
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AllocNone
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);
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}
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}
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else {
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XGetWindowAttributes(dpy, GST_VAAPI_OBJECT_ID(window), &wattr);
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priv->cmap = wattr.colormap;
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}
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has_errors = x11_untrap_errors() != 0;
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
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if (has_errors)
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return None;
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}
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return priv->cmap;
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}
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static Colormap
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gst_vaapi_window_glx_get_colormap(GstVaapiWindow *window)
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{
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return gst_vaapi_window_glx_create_colormap(GST_VAAPI_WINDOW_GLX(window));
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}
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static gboolean
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gst_vaapi_window_glx_resize(GstVaapiWindow *window, guint width, guint height)
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{
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GstVaapiWindowGLXPrivate * const priv = GST_VAAPI_WINDOW_GLX(window)->priv;
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Display * const dpy = GST_VAAPI_OBJECT_XDISPLAY(window);
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GLContextState cs;
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if (!GST_VAAPI_WINDOW_CLASS(gst_vaapi_window_glx_parent_class)->
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resize(window, width, height))
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return FALSE;
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GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
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XSync(dpy, False); /* make sure resize completed */
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if (gl_make_current(dpy, GST_VAAPI_OBJECT_ID(window), priv->context, &cs)) {
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gl_resize(width, height);
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if (cs.context)
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gl_make_current(dpy, cs.window, cs.context, NULL);
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}
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
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return TRUE;
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}
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static void
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gst_vaapi_window_glx_finalize(GObject *object)
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{
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GstVaapiWindowGLX * const window = GST_VAAPI_WINDOW_GLX(object);
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gst_vaapi_window_glx_destroy_context(window);
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gst_vaapi_window_glx_destroy_visual(window);
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gst_vaapi_window_glx_destroy_colormap(window);
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G_OBJECT_CLASS(gst_vaapi_window_glx_parent_class)->finalize(object);
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}
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static void
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gst_vaapi_window_glx_set_property(
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GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec
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)
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{
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GstVaapiWindowGLX * const window = GST_VAAPI_WINDOW_GLX(object);
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switch (prop_id) {
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case PROP_GLX_CONTEXT:
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gst_vaapi_window_glx_set_context(window, g_value_get_pointer(value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_vaapi_window_glx_get_property(
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GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec
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)
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{
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GstVaapiWindowGLX * const window = GST_VAAPI_WINDOW_GLX(object);
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switch (prop_id) {
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case PROP_GLX_CONTEXT:
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g_value_set_pointer(value, gst_vaapi_window_glx_get_context(window));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_vaapi_window_glx_constructed(GObject *object)
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{
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GstVaapiWindowGLXPrivate * const priv = GST_VAAPI_WINDOW_GLX(object)->priv;
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GObjectClass *parent_class;
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priv->foreign_context = priv->context != NULL;
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parent_class = G_OBJECT_CLASS(gst_vaapi_window_glx_parent_class);
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if (parent_class->constructed)
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parent_class->constructed(object);
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priv->foreign_window =
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gst_vaapi_window_x11_is_foreign_xid(GST_VAAPI_WINDOW_X11(object));
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priv->is_constructed = priv->foreign_context ||
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gst_vaapi_window_glx_create_context(GST_VAAPI_WINDOW_GLX(object));
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}
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static void
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gst_vaapi_window_glx_class_init(GstVaapiWindowGLXClass *klass)
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{
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GObjectClass * const object_class = G_OBJECT_CLASS(klass);
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GstVaapiWindowClass * const win_class = GST_VAAPI_WINDOW_CLASS(klass);
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GstVaapiWindowX11Class * const xwin_class = GST_VAAPI_WINDOW_X11_CLASS(klass);
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g_type_class_add_private(klass, sizeof(GstVaapiWindowGLXPrivate));
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object_class->finalize = gst_vaapi_window_glx_finalize;
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object_class->set_property = gst_vaapi_window_glx_set_property;
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object_class->get_property = gst_vaapi_window_glx_get_property;
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object_class->constructed = gst_vaapi_window_glx_constructed;
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win_class->resize = gst_vaapi_window_glx_resize;
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xwin_class->get_visual = gst_vaapi_window_glx_get_visual;
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xwin_class->get_colormap = gst_vaapi_window_glx_get_colormap;
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/**
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* GstVaapiDisplayGLX:glx-context:
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*
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* The GLX context that was created by gst_vaapi_window_glx_new()
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* or that was bound from gst_vaapi_window_glx_set_context().
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*/
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g_object_class_install_property
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(object_class,
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PROP_GLX_CONTEXT,
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g_param_spec_pointer("glx-context",
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"GLX context",
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"GLX context",
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G_PARAM_READWRITE));
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}
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static void
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gst_vaapi_window_glx_init(GstVaapiWindowGLX *window)
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{
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GstVaapiWindowGLXPrivate *priv = GST_VAAPI_WINDOW_GLX_GET_PRIVATE(window);
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window->priv = priv;
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priv->vi = NULL;
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priv->cmap = None;
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priv->context = NULL;
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priv->is_constructed = FALSE;
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priv->foreign_context = FALSE;
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priv->foreign_window = FALSE;
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priv->swapped_buffers = FALSE;
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}
|
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/**
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* gst_vaapi_window_glx_new:
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* @display: a #GstVaapiDisplay
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* @width: the requested window width, in pixels
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* @height: the requested windo height, in pixels
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*
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* Creates a window with the specified @width and @height. The window
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* will be attached to the @display and remains invisible to the user
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* until gst_vaapi_window_show() is called.
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*
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* Return value: the newly allocated #GstVaapiWindow object
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*/
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GstVaapiWindow *
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gst_vaapi_window_glx_new(GstVaapiDisplay *display, guint width, guint height)
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{
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
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g_return_val_if_fail(width > 0, NULL);
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g_return_val_if_fail(height > 0, NULL);
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return g_object_new(GST_VAAPI_TYPE_WINDOW_GLX,
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"display", display,
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"id", GST_VAAPI_ID(None),
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"width", width,
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"height", height,
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NULL);
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}
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|
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/**
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* gst_vaapi_window_glx_new_with_xid:
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* @display: a #GstVaapiDisplay
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* @xid: an X11 #Window id
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*
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* Creates a #GstVaapiWindow using the X11 #Window @xid. The caller
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* still owns the window and must call XDestroyWindow() when all
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* #GstVaapiWindow references are released. Doing so too early can
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* yield undefined behaviour.
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*
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* Return value: the newly allocated #GstVaapiWindow object
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*/
|
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GstVaapiWindow *
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gst_vaapi_window_glx_new_with_xid(GstVaapiDisplay *display, Window xid)
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{
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GST_DEBUG("new window from xid 0x%08x", xid);
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
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g_return_val_if_fail(xid != None, NULL);
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return g_object_new(GST_VAAPI_TYPE_WINDOW_GLX,
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"display", display,
|
|
"id", GST_VAAPI_ID(xid),
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_window_glx_get_context:
|
|
* @window: a #GstVaapiWindowGLX
|
|
*
|
|
* Returns the #GLXContext bound to the @window.
|
|
*
|
|
* Return value: the #GLXContext bound to the @window
|
|
*/
|
|
GLXContext
|
|
gst_vaapi_window_glx_get_context(GstVaapiWindowGLX *window)
|
|
{
|
|
g_return_val_if_fail(GST_VAAPI_IS_WINDOW_GLX(window), NULL);
|
|
g_return_val_if_fail(window->priv->is_constructed, FALSE);
|
|
|
|
return window->priv->context;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_window_glx_set_context:
|
|
* @window: a #GstVaapiWindowGLX
|
|
* @ctx: a GLX context
|
|
*
|
|
* Binds GLX context @ctx to @window. If @ctx is non %NULL, the caller
|
|
* is responsible to making sure it has compatible visual with that of
|
|
* the underlying X window. If @ctx is %NULL, a new context is created
|
|
* and the @window owns it.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gst_vaapi_window_glx_set_context(GstVaapiWindowGLX *window, GLXContext ctx)
|
|
{
|
|
g_return_val_if_fail(GST_VAAPI_IS_WINDOW_GLX(window), FALSE);
|
|
g_return_val_if_fail(window->priv->is_constructed, FALSE);
|
|
|
|
gst_vaapi_window_glx_destroy_context(window);
|
|
|
|
if (ctx) {
|
|
_gst_vaapi_window_glx_set_context(window, ctx, TRUE);
|
|
return TRUE;
|
|
}
|
|
return gst_vaapi_window_glx_create_context(window);
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_window_glx_make_current:
|
|
* @window: a #GstVaapiWindowGLX
|
|
*
|
|
* Makes the @window GLX context the current GLX rendering context of
|
|
* the calling thread, replacing the previously current context if
|
|
* there was one.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gst_vaapi_window_glx_make_current(GstVaapiWindowGLX *window)
|
|
{
|
|
gboolean success;
|
|
|
|
g_return_val_if_fail(GST_VAAPI_IS_WINDOW_GLX(window), FALSE);
|
|
g_return_val_if_fail(window->priv->is_constructed, FALSE);
|
|
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
|
|
success = gl_make_current(
|
|
GST_VAAPI_OBJECT_XDISPLAY(window),
|
|
GST_VAAPI_OBJECT_ID(window),
|
|
window->priv->context,
|
|
NULL
|
|
);
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
|
|
return success;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_window_glx_swap_buffers:
|
|
* @window: a #GstVaapiWindowGLX
|
|
*
|
|
* Promotes the contents of the back buffer of @window to become the
|
|
* contents of the front buffer of @window. This simply is wrapper
|
|
* around glXSwapBuffers().
|
|
*/
|
|
void
|
|
gst_vaapi_window_glx_swap_buffers(GstVaapiWindowGLX *window)
|
|
{
|
|
g_return_if_fail(GST_VAAPI_IS_WINDOW_GLX(window));
|
|
g_return_if_fail(window->priv->is_constructed);
|
|
|
|
GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
|
|
gl_swap_buffers(
|
|
GST_VAAPI_OBJECT_XDISPLAY(window),
|
|
GST_VAAPI_OBJECT_ID(window)
|
|
);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
|
|
|
|
window->priv->swapped_buffers = TRUE;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_window_glx_put_texture:
|
|
* @window: a #GstVaapiWindowGLX
|
|
* @texture: a #GstVaapiTexture
|
|
* @src_rect: the sub-rectangle of the source texture to
|
|
* extract and process. If %NULL, the entire texture will be used.
|
|
* @dst_rect: the sub-rectangle of the destination
|
|
* window into which the texture is rendered. If %NULL, the entire
|
|
* window will be used.
|
|
*
|
|
* Renders the @texture region specified by @src_rect into the @window
|
|
* region specified by @dst_rect.
|
|
*
|
|
* NOTE: only GL_TEXTURE_2D textures are supported at this time.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gst_vaapi_window_glx_put_texture(
|
|
GstVaapiWindowGLX *window,
|
|
GstVaapiTexture *texture,
|
|
const GstVaapiRectangle *src_rect,
|
|
const GstVaapiRectangle *dst_rect
|
|
)
|
|
{
|
|
GstVaapiRectangle tmp_src_rect, tmp_dst_rect;
|
|
GLTextureState ts;
|
|
GLenum tex_target;
|
|
GLuint tex_id;
|
|
guint tex_width, tex_height;
|
|
guint win_width, win_height;
|
|
|
|
g_return_val_if_fail(GST_VAAPI_IS_WINDOW_GLX(window), FALSE);
|
|
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), FALSE);
|
|
|
|
gst_vaapi_texture_get_size(texture, &tex_width, &tex_height);
|
|
fill_rect(&tmp_src_rect, src_rect, tex_width, tex_height);
|
|
src_rect = &tmp_src_rect;
|
|
|
|
gst_vaapi_window_get_size(GST_VAAPI_WINDOW(window), &win_width, &win_height);
|
|
fill_rect(&tmp_dst_rect, dst_rect, win_width, win_height);
|
|
dst_rect = &tmp_dst_rect;
|
|
|
|
tex_target = gst_vaapi_texture_get_target(texture);
|
|
tex_id = gst_vaapi_texture_get_id(texture);
|
|
|
|
/* XXX: only GL_TEXTURE_2D textures are supported at this time */
|
|
if (tex_target != GL_TEXTURE_2D)
|
|
return FALSE;
|
|
|
|
if (!gl_bind_texture(&ts, tex_target, tex_id))
|
|
return FALSE;
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glPushMatrix();
|
|
glTranslatef((GLfloat)dst_rect->x, (GLfloat)dst_rect->y, 0.0f);
|
|
glBegin(GL_QUADS);
|
|
{
|
|
const float tx1 = (float)src_rect->x / tex_width;
|
|
const float tx2 = (float)(src_rect->x + src_rect->width) / tex_width;
|
|
const float ty1 = (float)src_rect->y / tex_height;
|
|
const float ty2 = (float)(src_rect->y + src_rect->height) / tex_height;
|
|
const guint w = dst_rect->width;
|
|
const guint h = dst_rect->height;
|
|
glTexCoord2f(tx1, ty1); glVertex2i(0, 0);
|
|
glTexCoord2f(tx1, ty2); glVertex2i(0, h);
|
|
glTexCoord2f(tx2, ty2); glVertex2i(w, h);
|
|
glTexCoord2f(tx2, ty1); glVertex2i(w, 0);
|
|
}
|
|
glEnd();
|
|
glPopMatrix();
|
|
gl_unbind_texture(&ts);
|
|
return TRUE;
|
|
}
|