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d7f43bb06b
Making sure that the default shaders compile and are usable
225 lines
5.5 KiB
C
225 lines
5.5 KiB
C
/* GStreamer
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* Copyright (C) 2016 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <gst/check/gstcheck.h>
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#include <gst/gl/gl.h>
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#include <stdio.h>
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static GstGLDisplay *display;
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static GstGLContext *context;
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static void
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setup (void)
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{
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GError *error = NULL;
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display = gst_gl_display_new ();
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context = gst_gl_context_new (display);
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gst_gl_context_create (context, NULL, &error);
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fail_if (error != NULL, "Error creating context: %s\n",
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error ? error->message : "Unknown Error");
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}
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static void
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teardown (void)
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{
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gst_object_unref (display);
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gst_object_unref (context);
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}
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static void
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_test_compile_attach_gl (GstGLContext * context, gpointer data)
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{
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GstGLShader *shader;
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GstGLSLStage *vert;
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GError *error = NULL;
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shader = gst_gl_shader_new (context);
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vert = gst_glsl_stage_new_default_vertex (context);
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fail_unless (gst_gl_shader_compile_attach_stage (shader, vert, &error));
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gst_object_unref (shader);
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}
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GST_START_TEST (test_compile_attach)
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{
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gst_gl_context_thread_add (context,
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(GstGLContextThreadFunc) _test_compile_attach_gl, NULL);
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}
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GST_END_TEST;
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static void
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_test_separate_compile_attach_gl (GstGLContext * context, gpointer data)
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{
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GstGLShader *shader;
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GstGLSLStage *vert;
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GError *error = NULL;
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shader = gst_gl_shader_new (context);
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vert = gst_glsl_stage_new_default_vertex (context);
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fail_unless (gst_glsl_stage_compile (vert, &error));
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fail_unless (gst_gl_shader_attach (shader, vert));
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fail_unless (gst_gl_shader_attach (shader, vert));
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gst_object_unref (shader);
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}
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GST_START_TEST (test_separate_compile_attach)
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{
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gst_gl_context_thread_add (context,
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(GstGLContextThreadFunc) _test_separate_compile_attach_gl, NULL);
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}
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GST_END_TEST;
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static void
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_test_detach_gl (GstGLContext * context, gpointer data)
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{
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GstGLShader *shader;
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GstGLSLStage *vert;
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GError *error = NULL;
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shader = gst_gl_shader_new (context);
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vert = gst_glsl_stage_new_default_vertex (context);
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fail_unless (gst_glsl_stage_compile (vert, &error));
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fail_unless (gst_gl_shader_attach (shader, vert));
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gst_gl_shader_detach (shader, vert);
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gst_object_unref (shader);
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}
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GST_START_TEST (test_detach)
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{
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gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_detach_gl,
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NULL);
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}
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GST_END_TEST;
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static void
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_test_link_gl (GstGLContext * context, gpointer data)
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{
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GstGLShader *shader;
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GstGLSLStage *vert, *frag;
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GError *error = NULL;
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shader = gst_gl_shader_new (context);
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vert = gst_glsl_stage_new_default_vertex (context);
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frag = gst_glsl_stage_new_default_fragment (context);
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fail_unless (gst_gl_shader_compile_attach_stage (shader, vert, &error));
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fail_unless (gst_gl_shader_compile_attach_stage (shader, frag, &error));
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fail_unless (gst_gl_shader_link (shader, &error));
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fail_unless (gst_gl_shader_is_linked (shader));
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gst_object_unref (shader);
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}
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GST_START_TEST (test_link)
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{
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gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_link_gl,
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NULL);
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}
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GST_END_TEST;
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static void
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_test_default_shader_gl (GstGLContext * context, gpointer data)
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{
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GstGLShader *shader;
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GError *error = NULL;
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shader = gst_gl_shader_new_default (context, &error);
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fail_unless (shader != NULL);
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fail_unless (error == NULL);
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gst_gl_shader_use (shader);
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gst_gl_context_clear_shader (context);
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gst_object_unref (shader);
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}
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GST_START_TEST (test_default_shader)
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{
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gst_gl_context_thread_add (context,
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(GstGLContextThreadFunc) _test_default_shader_gl, NULL);
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}
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GST_END_TEST;
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static void
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_test_get_attribute_location_gl (GstGLContext * context, gpointer data)
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{
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GstGLShader *shader;
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GError *error = NULL;
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gint loc;
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shader = gst_gl_shader_new_default (context, &error);
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gst_gl_shader_use (shader);
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loc = gst_gl_shader_get_attribute_location (shader, "a_position");
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fail_unless (loc != -1);
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loc = gst_gl_shader_get_attribute_location (shader, "a_texcoord");
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fail_unless (loc != -1);
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loc = gst_gl_shader_get_attribute_location (shader, "unused_value_1928374");
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fail_unless (loc == -1);
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gst_object_unref (shader);
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}
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GST_START_TEST (test_get_attribute_location)
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{
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gst_gl_context_thread_add (context,
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(GstGLContextThreadFunc) _test_get_attribute_location_gl, NULL);
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}
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GST_END_TEST;
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static Suite *
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gst_gl_shader_suite (void)
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{
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Suite *s = suite_create ("GstGLShader");
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TCase *tc_chain = tcase_create ("glshader");
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suite_add_tcase (s, tc_chain);
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tcase_add_checked_fixture (tc_chain, setup, teardown);
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tcase_add_test (tc_chain, test_compile_attach);
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tcase_add_test (tc_chain, test_separate_compile_attach);
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tcase_add_test (tc_chain, test_detach);
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tcase_add_test (tc_chain, test_link);
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tcase_add_test (tc_chain, test_default_shader);
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tcase_add_test (tc_chain, test_get_attribute_location);
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return s;
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}
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GST_CHECK_MAIN (gst_gl_shader);
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