mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-24 09:10:36 +00:00
63bb0b8de7
Adding properties for 3D rotation with arbitrary angle and scaling. And adding Multi Sampling Anti-Aliasing rendering support to smooth borders if arbitrary angle is applied Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5532>
168 lines
5 KiB
Meson
168 lines
5 KiB
Meson
d3d11_sources = [
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'gstd3d11av1dec.cpp',
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'gstd3d11basefilter.cpp',
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'gstd3d11compositor.cpp',
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'gstd3d11convert.cpp',
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'gstd3d11decoder.cpp',
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'gstd3d11deinterlace.cpp',
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'gstd3d11download.cpp',
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'gstd3d11h264dec.cpp',
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'gstd3d11h265dec.cpp',
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'gstd3d11ipc.cpp',
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'gstd3d11ipcclient.cpp',
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'gstd3d11ipcserver.cpp',
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'gstd3d11ipcsink.cpp',
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'gstd3d11ipcsrc.cpp',
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'gstd3d11mpeg2dec.cpp',
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'gstd3d11overlay.cpp',
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'gstd3d11overlaycompositor.cpp',
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'gstd3d11pluginutils.cpp',
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'gstd3d11testsrc.cpp',
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'gstd3d11upload.cpp',
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'gstd3d11videosink.cpp',
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'gstd3d11vp8dec.cpp',
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'gstd3d11vp9dec.cpp',
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'gstd3d11window.cpp',
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'gstd3d11window_dummy.cpp',
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'plugin.cpp',
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]
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extra_c_args = ['-DCOBJMACROS']
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extra_args = ['-DGST_USE_UNSTABLE_API']
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extra_dep = []
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d3d11_option = get_option('d3d11')
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d3d11_wgc_option = get_option('d3d11-wgc')
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if host_system != 'windows' or d3d11_option.disabled()
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subdir_done()
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endif
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if not gstd3d11_dep.found() or not gstdxva_dep.found()
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if d3d11_option.enabled()
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error('The d3d11 was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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runtimeobject_lib = cc.find_library('runtimeobject', required : false)
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winmm_lib = cc.find_library('winmm', required: false)
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if d3d11_winapi_only_app and (not d3dcompiler_lib.found() or not runtimeobject_lib.found())
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if d3d11_option.enabled()
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error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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d2d_dep = cc.find_library('d2d1', required: d3d11_option)
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have_d2d_h = cc.has_header('d2d1.h', required: d3d11_option)
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dwmapi_lib = cc.find_library('dwmapi', required: d3d11_wgc_option)
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have_wgc = false
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if not d3d11_wgc_option.disabled()
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have_wgc = cxx.compiles('''
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#include<windows.h>
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#include<winstring.h>
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#include<roapi.h>
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#include<windows.graphics.capture.h>,
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#include<windows.graphics.capture.interop.h>
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#include<windows.graphics.directx.direct3d11.h>
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#include<windows.graphics.directx.direct3d11.interop.h>
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#include<wrl.h>
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using namespace Microsoft::WRL;
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using namespace ABI::Windows::Graphics::Capture;
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ComPtr<IDirect3D11CaptureFramePoolStatics> pool_statics;
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ComPtr<IDirect3D11CaptureFramePoolStatics2> pool_statics2;
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ComPtr<IDirect3D11CaptureFramePool> pool;
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ComPtr<IGraphicsCaptureSession> session;
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ComPtr<IGraphicsCaptureSession2> session2;
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ComPtr<IGraphicsCaptureSession3> session3;
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''',
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name: 'Windows Graphics Capture support in Windows SDK')
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if d3d11_wgc_option.enabled() and not have_wgc
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error('The Windows Graphics Capture feature is enabled but not supported by Windows SDK')
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endif
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endif
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# if build target is Windows 10 and WINAPI_PARTITION_APP is allowed,
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# we can build UWP only modules as well
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if d3d11_winapi_app
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d3d11_sources += ['gstd3d11window_corewindow.cpp',
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'gstd3d11window_swapchainpanel.cpp']
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extra_dep += [runtimeobject_lib]
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endif
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if d3d11_winapi_desktop
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d3d11_sources += ['gstd3d11dxgicapture.cpp',
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'gstd3d11screencapture.cpp',
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'gstd3d11screencapturedevice.cpp',
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'gstd3d11screencapturesrc.cpp',
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'gstd3d11window_win32.cpp']
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# multimedia clock is desktop only API
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if winmm_lib.found() and cc.has_header('mmsystem.h')
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extra_args += ['-DHAVE_WINMM']
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extra_dep += [winmm_lib]
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endif
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if have_wgc and dwmapi_lib.found()
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d3d11_sources += ['gstd3d11winrtcapture.cpp']
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extra_args += ['-DHAVE_WINRT_CAPTURE']
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extra_dep += [dwmapi_lib]
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endif
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endif
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# MinGW 32bits compiler seems to be complaining about redundant-decls
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# when ComPtr is in use. Let's just disable the warning
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if cc.get_id() != 'msvc'
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extra_mingw_args = cc.get_supported_arguments([
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'-Wno-redundant-decls',
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])
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extra_args += extra_mingw_args
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endif
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hlsl_precompiled = []
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fxc = find_program ('fxc', required : get_option ('d3d11-hlsl-precompile'))
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if cc.get_id() == 'msvc' and fxc.found()
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subdir('hlsl')
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extra_args += ['-DHLSL_PRECOMPILED']
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endif
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have_dx_math = cxx.compiles('''
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#include <windows.h>
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#include <DirectXMath.h>
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using namespace DirectX;
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int main(int argc, char ** argv) {
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XMMATRIX matrix;
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XMFLOAT4X4 dump;
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matrix = XMMatrixIdentity ();
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XMStoreFloat4x4 (&dump, matrix);
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return 0;
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}
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''',
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name: 'DirectXMath suupport in Windows SDK')
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if not have_dx_math
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directxmath_dep = dependency('directxmath',
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fallback: ['directxmath', 'directxmath_dep'],
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required: d3d11_option)
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if not directxmath_dep.found()
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subdir_done ()
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endif
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extra_dep += [directxmath_dep]
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endif
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gstd3d11 = library('gstd3d11',
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d3d11_sources + hlsl_precompiled,
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c_args : gst_plugins_bad_args + extra_c_args + extra_args,
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cpp_args: gst_plugins_bad_args + extra_args,
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include_directories : [configinc],
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dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, gstcontroller_dep,
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gstd3d11_dep, gstdxva_dep, d2d_dep] + extra_dep,
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install : true,
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install_dir : plugins_install_dir,
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)
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plugins += [gstd3d11]
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