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If users update geometry related properties very frequently for a stream to be animated, redrawing on every update can make rendering choppy or can be a performance bottleneck. To address the issue, adding a property to control the behavior of redrawing scene when geometry related properties are updated. Also, do not resize swapchain on such property update, since re-allocating backbuffer and multi-sampled render target is unnecessary in that case. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5575> |
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