gstreamer/subprojects/gst-plugins-base/gst-libs/gst/gl/gstglfilter.c
Haihua Hu 5716ee3513 glfilter: add parent meta to output buffer for input buffer
glfilter will unref input buffer after _transform() call immidiately,
but gpu may still reading input buffer for rendering because gl
api is executed async. Need hold reference for input buffer by
adding parent meta to output buffer.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4801>
2023-06-13 07:53:49 +00:00

1267 lines
38 KiB
C

/*
* GStreamer
* Copyright (C) 2007 David Schleef <ds@schleef.org>
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:gstglfilter
* @title: GstGLFilter
* @short_description: GstBaseTransform subclass for dealing with RGBA textures
* @see_also: #GstBaseTransform, #GstGLContext, #GstGLFramebuffer
*
* #GstGLFilter helps to implement simple OpenGL filter elements taking a
* single input and producing a single output with a #GstGLFramebuffer
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/video/gstvideometa.h>
#include "gstglfilter.h"
#include "gstglfuncs.h"
#define GST_CAT_DEFAULT gst_gl_filter_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
/* *INDENT-OFF* */
static GstStaticPadTemplate gst_gl_filter_src_pad_template =
GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
"format = (string) RGBA, "
"width = " GST_VIDEO_SIZE_RANGE ", "
"height = " GST_VIDEO_SIZE_RANGE ", "
"framerate = " GST_VIDEO_FPS_RANGE ","
"texture-target = (string) 2D ; "
"video/x-raw(ANY), "
"format = (string) RGBA, "
"width = " GST_VIDEO_SIZE_RANGE ", "
"height = " GST_VIDEO_SIZE_RANGE ", "
"framerate = " GST_VIDEO_FPS_RANGE ","
"texture-target = (string) 2D"
));
static GstStaticPadTemplate gst_gl_filter_sink_pad_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS ("video/x-raw(ANY), "
"format = (string) RGBA, "
"width = " GST_VIDEO_SIZE_RANGE ", "
"height = " GST_VIDEO_SIZE_RANGE ", "
"framerate = " GST_VIDEO_FPS_RANGE ","
"texture-target = (string) 2D ; "
"video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
"format = (string) RGBA, "
"width = " GST_VIDEO_SIZE_RANGE ", "
"height = " GST_VIDEO_SIZE_RANGE ", "
"framerate = " GST_VIDEO_FPS_RANGE ","
"texture-target = (string) 2D"
));
/* *INDENT-ON* */
/* Properties */
enum
{
PROP_0,
};
#define gst_gl_filter_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLFilter, gst_gl_filter, GST_TYPE_GL_BASE_FILTER,
GST_DEBUG_CATEGORY_INIT (gst_gl_filter_debug, "glfilter", 0,
"glfilter element");
);
static void gst_gl_filter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_filter_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static GstCaps *gst_gl_filter_transform_caps (GstBaseTransform * bt,
GstPadDirection direction, GstCaps * caps, GstCaps * filter);
static GstCaps *default_transform_internal_caps (GstGLFilter * filter,
GstPadDirection direction, GstCaps * caps, GstCaps * filter_caps);
static GstCaps *gst_gl_filter_fixate_caps (GstBaseTransform * bt,
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps);
static void gst_gl_filter_reset (GstGLFilter * filter);
static gboolean gst_gl_filter_stop (GstBaseTransform * bt);
static gboolean gst_gl_filter_get_unit_size (GstBaseTransform * trans,
GstCaps * caps, gsize * size);
static GstFlowReturn gst_gl_filter_transform (GstBaseTransform * bt,
GstBuffer * inbuf, GstBuffer * outbuf);
static gboolean gst_gl_filter_propose_allocation (GstBaseTransform * trans,
GstQuery * decide_query, GstQuery * query);
static gboolean gst_gl_filter_decide_allocation (GstBaseTransform * trans,
GstQuery * query);
static gboolean gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps,
GstCaps * outcaps);
static void gst_gl_filter_gl_stop (GstGLBaseFilter * filter);
static gboolean gst_gl_filter_gl_set_caps (GstGLBaseFilter * bt,
GstCaps * incaps, GstCaps * outcaps);
void
gst_gl_filter_add_rgba_pad_templates (GstGLFilterClass * klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_add_static_pad_template (element_class,
&gst_gl_filter_src_pad_template);
gst_element_class_add_static_pad_template (element_class,
&gst_gl_filter_sink_pad_template);
}
static void
gst_gl_filter_class_init (GstGLFilterClass * klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_filter_set_property;
gobject_class->get_property = gst_gl_filter_get_property;
GST_BASE_TRANSFORM_CLASS (klass)->transform_caps =
gst_gl_filter_transform_caps;
GST_BASE_TRANSFORM_CLASS (klass)->fixate_caps = gst_gl_filter_fixate_caps;
GST_BASE_TRANSFORM_CLASS (klass)->transform = gst_gl_filter_transform;
GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_filter_stop;
GST_BASE_TRANSFORM_CLASS (klass)->set_caps = gst_gl_filter_set_caps;
GST_BASE_TRANSFORM_CLASS (klass)->propose_allocation =
gst_gl_filter_propose_allocation;
GST_BASE_TRANSFORM_CLASS (klass)->decide_allocation =
gst_gl_filter_decide_allocation;
GST_BASE_TRANSFORM_CLASS (klass)->get_unit_size = gst_gl_filter_get_unit_size;
GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_filter_gl_stop;
GST_GL_BASE_FILTER_CLASS (klass)->gl_set_caps = gst_gl_filter_gl_set_caps;
klass->transform_internal_caps = default_transform_internal_caps;
}
static void
gst_gl_filter_init (GstGLFilter * filter)
{
filter->draw_attr_position_loc = -1;
filter->draw_attr_texture_loc = -1;
}
static void
gst_gl_filter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_reset (GstGLFilter * filter)
{
gst_caps_replace (&filter->out_caps, NULL);
}
static gboolean
gst_gl_filter_stop (GstBaseTransform * bt)
{
GstGLFilter *filter = GST_GL_FILTER (bt);
gst_gl_filter_reset (filter);
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (bt);
}
static void
gst_gl_filter_gl_stop (GstGLBaseFilter * base_filter)
{
GstGLFilter *filter = GST_GL_FILTER (base_filter);
GstGLContext *context = base_filter->context;
const GstGLFuncs *gl = context->gl_vtable;
if (filter->vao) {
gl->DeleteVertexArrays (1, &filter->vao);
filter->vao = 0;
}
if (filter->vertex_buffer) {
gl->DeleteBuffers (1, &filter->vertex_buffer);
filter->vertex_buffer = 0;
}
if (filter->vbo_indices) {
gl->DeleteBuffers (1, &filter->vbo_indices);
filter->vbo_indices = 0;
}
if (filter->fbo != NULL) {
gst_object_unref (filter->fbo);
filter->fbo = NULL;
}
filter->default_shader = NULL;
filter->draw_attr_position_loc = -1;
filter->draw_attr_texture_loc = -1;
GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
}
static GstCaps *
gst_gl_filter_fixate_caps (GstBaseTransform * bt,
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
{
GstStructure *ins, *outs;
const GValue *from_par, *to_par;
GValue fpar = { 0, }, tpar = {
0,
};
othercaps = gst_caps_make_writable (othercaps);
othercaps = gst_caps_truncate (othercaps);
GST_DEBUG_OBJECT (bt, "trying to fixate othercaps %" GST_PTR_FORMAT
" based on caps %" GST_PTR_FORMAT, othercaps, caps);
ins = gst_caps_get_structure (caps, 0);
outs = gst_caps_get_structure (othercaps, 0);
from_par = gst_structure_get_value (ins, "pixel-aspect-ratio");
to_par = gst_structure_get_value (outs, "pixel-aspect-ratio");
/* If we're fixating from the sinkpad we always set the PAR and
* assume that missing PAR on the sinkpad means 1/1 and
* missing PAR on the srcpad means undefined
*/
if (direction == GST_PAD_SINK) {
if (!from_par) {
g_value_init (&fpar, GST_TYPE_FRACTION);
gst_value_set_fraction (&fpar, 1, 1);
from_par = &fpar;
}
if (!to_par) {
g_value_init (&tpar, GST_TYPE_FRACTION);
gst_value_set_fraction (&tpar, 1, 1);
to_par = &tpar;
}
} else {
if (!to_par) {
g_value_init (&tpar, GST_TYPE_FRACTION);
gst_value_set_fraction (&tpar, 1, 1);
to_par = &tpar;
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION, 1, 1,
NULL);
}
if (!from_par) {
g_value_init (&fpar, GST_TYPE_FRACTION);
gst_value_set_fraction (&fpar, 1, 1);
from_par = &fpar;
}
}
/* we have both PAR but they might not be fixated */
{
gint from_w, from_h, from_par_n, from_par_d, to_par_n, to_par_d;
gint w = 0, h = 0;
gint from_dar_n, from_dar_d;
gint num, den;
/* from_par should be fixed */
g_return_val_if_fail (gst_value_is_fixed (from_par), othercaps);
from_par_n = gst_value_get_fraction_numerator (from_par);
from_par_d = gst_value_get_fraction_denominator (from_par);
gst_structure_get_int (ins, "width", &from_w);
gst_structure_get_int (ins, "height", &from_h);
gst_structure_get_int (outs, "width", &w);
gst_structure_get_int (outs, "height", &h);
/* if both width and height are already fixed, we can't do anything
* about it anymore */
if (w && h) {
GST_DEBUG_OBJECT (bt, "dimensions already set to %dx%d, not fixating",
w, h);
if (!gst_value_is_fixed (to_par)) {
GST_DEBUG_OBJECT (bt, "fixating to_par to %dx%d", 1, 1);
if (gst_structure_has_field (outs, "pixel-aspect-ratio"))
gst_structure_fixate_field_nearest_fraction (outs,
"pixel-aspect-ratio", 1, 1);
}
goto done;
}
/* Calculate input DAR */
if (!gst_util_fraction_multiply (from_w, from_h, from_par_n, from_par_d,
&from_dar_n, &from_dar_d)) {
GST_ELEMENT_ERROR (bt, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
goto done;
}
GST_DEBUG_OBJECT (bt, "Input DAR is %d/%d", from_dar_n, from_dar_d);
/* If either width or height are fixed there's not much we
* can do either except choosing a height or width and PAR
* that matches the DAR as good as possible
*/
if (h) {
gint num, den;
GST_DEBUG_OBJECT (bt, "height is fixed (%d)", h);
if (!gst_value_is_fixed (to_par)) {
/* (shortcut) copy-paste (??) of videoscale seems to aim for 1/1,
* so let's make it so ...
* especially if following code assumes fixed */
GST_DEBUG_OBJECT (bt, "fixating to_par to 1x1");
gst_structure_fixate_field_nearest_fraction (outs,
"pixel-aspect-ratio", 1, 1);
to_par = gst_structure_get_value (outs, "pixel-aspect-ratio");
}
/* PAR is fixed, choose the height that is nearest to the
* height with the same DAR */
to_par_n = gst_value_get_fraction_numerator (to_par);
to_par_d = gst_value_get_fraction_denominator (to_par);
GST_DEBUG_OBJECT (bt, "PAR is fixed %d/%d", to_par_n, to_par_d);
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_d,
to_par_n, &num, &den)) {
GST_ELEMENT_ERROR (bt, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
goto done;
}
w = (guint) gst_util_uint64_scale_int (h, num, den);
gst_structure_fixate_field_nearest_int (outs, "width", w);
goto done;
} else if (w) {
gint num, den;
GST_DEBUG_OBJECT (bt, "width is fixed (%d)", w);
if (!gst_value_is_fixed (to_par)) {
/* (shortcut) copy-paste (??) of videoscale seems to aim for 1/1,
* so let's make it so ...
* especially if following code assumes fixed */
GST_DEBUG_OBJECT (bt, "fixating to_par to 1x1");
gst_structure_fixate_field_nearest_fraction (outs,
"pixel-aspect-ratio", 1, 1);
to_par = gst_structure_get_value (outs, "pixel-aspect-ratio");
}
/* PAR is fixed, choose the height that is nearest to the
* height with the same DAR */
to_par_n = gst_value_get_fraction_numerator (to_par);
to_par_d = gst_value_get_fraction_denominator (to_par);
GST_DEBUG_OBJECT (bt, "PAR is fixed %d/%d", to_par_n, to_par_d);
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_d,
to_par_n, &num, &den)) {
GST_ELEMENT_ERROR (bt, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
goto done;
}
h = (guint) gst_util_uint64_scale_int (w, den, num);
gst_structure_fixate_field_nearest_int (outs, "height", h);
goto done;
} else if (gst_value_is_fixed (to_par)) {
GstStructure *tmp;
gint set_h, set_w, f_h, f_w;
to_par_n = gst_value_get_fraction_numerator (to_par);
to_par_d = gst_value_get_fraction_denominator (to_par);
/* Calculate scale factor for the PAR change */
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_n,
to_par_d, &num, &den)) {
GST_ELEMENT_ERROR (bt, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
goto done;
}
/* Try to keep the input height */
tmp = gst_structure_copy (outs);
gst_structure_fixate_field_nearest_int (tmp, "height", from_h);
gst_structure_get_int (tmp, "height", &set_h);
/* This might have failed but try to scale the width
* to keep the DAR nonetheless */
w = (guint) gst_util_uint64_scale_int (set_h, num, den);
gst_structure_fixate_field_nearest_int (tmp, "width", w);
gst_structure_get_int (tmp, "width", &set_w);
gst_structure_free (tmp);
/* We kept the DAR and the height is nearest to the original height */
if (set_w == w) {
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
G_TYPE_INT, set_h, NULL);
goto done;
}
f_h = set_h;
f_w = set_w;
/* If the former failed, try to keep the input width at least */
tmp = gst_structure_copy (outs);
gst_structure_fixate_field_nearest_int (tmp, "width", from_w);
gst_structure_get_int (tmp, "width", &set_w);
/* This might have failed but try to scale the width
* to keep the DAR nonetheless */
h = (guint) gst_util_uint64_scale_int (set_w, den, num);
gst_structure_fixate_field_nearest_int (tmp, "height", h);
gst_structure_get_int (tmp, "height", &set_h);
gst_structure_free (tmp);
/* We kept the DAR and the width is nearest to the original width */
if (set_h == h) {
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
G_TYPE_INT, set_h, NULL);
goto done;
}
/* If all this failed, keep the height that was nearest to the original
* height and the nearest possible width. This changes the DAR but
* there's not much else to do here.
*/
gst_structure_set (outs, "width", G_TYPE_INT, f_w, "height", G_TYPE_INT,
f_h, NULL);
goto done;
} else {
GstStructure *tmp;
gint set_h, set_w, set_par_n, set_par_d, tmp2;
/* width, height and PAR are not fixed */
/* First try to keep the height and width as good as possible
* and scale PAR */
tmp = gst_structure_copy (outs);
gst_structure_fixate_field_nearest_int (tmp, "height", from_h);
gst_structure_get_int (tmp, "height", &set_h);
gst_structure_fixate_field_nearest_int (tmp, "width", from_w);
gst_structure_get_int (tmp, "width", &set_w);
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_h, set_w,
&to_par_n, &to_par_d)) {
GST_ELEMENT_ERROR (bt, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
gst_structure_free (tmp);
goto done;
}
if (!gst_structure_has_field (tmp, "pixel-aspect-ratio"))
gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par);
gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio",
to_par_n, to_par_d);
gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n,
&set_par_d);
gst_structure_free (tmp);
if (set_par_n == to_par_n && set_par_d == to_par_d) {
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
G_TYPE_INT, set_h, NULL);
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
set_par_n != set_par_d)
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
set_par_n, set_par_d, NULL);
goto done;
}
/* Otherwise try to scale width to keep the DAR with the set
* PAR and height */
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d,
set_par_n, &num, &den)) {
GST_ELEMENT_ERROR (bt, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
goto done;
}
w = (guint) gst_util_uint64_scale_int (set_h, num, den);
tmp = gst_structure_copy (outs);
gst_structure_fixate_field_nearest_int (tmp, "width", w);
gst_structure_get_int (tmp, "width", &tmp2);
gst_structure_free (tmp);
if (tmp2 == w) {
gst_structure_set (outs, "width", G_TYPE_INT, tmp2, "height",
G_TYPE_INT, set_h, NULL);
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
set_par_n != set_par_d)
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
set_par_n, set_par_d, NULL);
goto done;
}
/* ... or try the same with the height */
h = (guint) gst_util_uint64_scale_int (set_w, den, num);
tmp = gst_structure_copy (outs);
gst_structure_fixate_field_nearest_int (tmp, "height", h);
gst_structure_get_int (tmp, "height", &tmp2);
gst_structure_free (tmp);
if (tmp2 == h) {
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
G_TYPE_INT, tmp2, NULL);
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
set_par_n != set_par_d)
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
set_par_n, set_par_d, NULL);
goto done;
}
/* If all fails we can't keep the DAR and take the nearest values
* for everything from the first try */
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
G_TYPE_INT, set_h, NULL);
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
set_par_n != set_par_d)
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
set_par_n, set_par_d, NULL);
}
}
done:
othercaps = gst_caps_fixate (othercaps);
GST_DEBUG_OBJECT (bt, "fixated othercaps to %" GST_PTR_FORMAT, othercaps);
if (from_par == &fpar)
g_value_unset (&fpar);
if (to_par == &tpar)
g_value_unset (&tpar);
return othercaps;
}
/* copies the given caps */
static GstCaps *
gst_gl_filter_caps_remove_size (GstCaps * caps)
{
GstStructure *st;
GstCapsFeatures *f;
gint i, n;
GstCaps *res;
res = gst_caps_new_empty ();
n = gst_caps_get_size (caps);
for (i = 0; i < n; i++) {
st = gst_caps_get_structure (caps, i);
f = gst_caps_get_features (caps, i);
/* If this is already expressed by the existing caps
* skip this structure */
if (i > 0 && gst_caps_is_subset_structure_full (res, st, f))
continue;
st = gst_structure_copy (st);
gst_structure_set (st, "width", GST_TYPE_INT_RANGE, 1, G_MAXINT,
"height", GST_TYPE_INT_RANGE, 1, G_MAXINT, NULL);
/* if pixel aspect ratio, make a range of it */
if (gst_structure_has_field (st, "pixel-aspect-ratio")) {
gst_structure_set (st, "pixel-aspect-ratio",
GST_TYPE_FRACTION_RANGE, 1, G_MAXINT, G_MAXINT, 1, NULL);
}
gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
}
return res;
}
static GstCaps *
gst_gl_filter_ensure_caps_contains_features (const GstCaps * caps,
const gchar * feature_name)
{
GstCaps *ret = gst_caps_copy (caps);
guint n = gst_caps_get_size (ret);
guint i = 0;
for (i = 0; i < n; i++) {
GstCapsFeatures *f = gst_caps_get_features (ret, i);
if (!gst_caps_features_is_any (f)) {
if (!gst_caps_features_contains (f, feature_name)) {
gst_caps_features_add (f, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
}
}
}
return ret;
}
static GstCaps *
default_transform_internal_caps (GstGLFilter * filter,
GstPadDirection direction, GstCaps * caps, GstCaps * filter_caps)
{
GstCaps *tmp = gst_gl_filter_caps_remove_size (caps);
GST_DEBUG_OBJECT (filter, "size removal returned caps %" GST_PTR_FORMAT, tmp);
return tmp;
}
static GstCaps *
gst_gl_filter_transform_caps (GstBaseTransform * bt,
GstPadDirection direction, GstCaps * caps, GstCaps * filter_caps)
{
GstGLFilter *filter = GST_GL_FILTER (bt);
GstCaps *tmp = NULL;
GstCaps *result = NULL;
if (gst_base_transform_is_passthrough (bt)) {
tmp = gst_caps_ref (caps);
} else {
tmp = GST_GL_FILTER_GET_CLASS (filter)->transform_internal_caps (filter,
direction, caps, NULL);
result =
gst_gl_filter_ensure_caps_contains_features (tmp,
GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
gst_caps_unref (tmp);
tmp = result;
}
if (filter_caps) {
result =
gst_caps_intersect_full (filter_caps, tmp, GST_CAPS_INTERSECT_FIRST);
gst_caps_unref (tmp);
} else {
result = tmp;
}
GST_DEBUG_OBJECT (bt, "returning caps: %" GST_PTR_FORMAT, result);
return result;
}
static gboolean
gst_gl_filter_get_unit_size (GstBaseTransform * trans, GstCaps * caps,
gsize * size)
{
gboolean ret = FALSE;
GstVideoInfo info;
ret = gst_video_info_from_caps (&info, caps);
if (ret)
*size = GST_VIDEO_INFO_SIZE (&info);
return TRUE;
}
static gboolean
gst_gl_filter_gl_set_caps (GstGLBaseFilter * bt, GstCaps * incaps,
GstCaps * outcaps)
{
GstGLFilter *filter = GST_GL_FILTER (bt);
GstGLFilterClass *filter_class = GST_GL_FILTER_GET_CLASS (filter);
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
gint out_width, out_height;
out_width = GST_VIDEO_INFO_WIDTH (&filter->out_info);
out_height = GST_VIDEO_INFO_HEIGHT (&filter->out_info);
if (filter->fbo)
gst_object_unref (filter->fbo);
if (!(filter->fbo =
gst_gl_framebuffer_new_with_default_depth (context, out_width,
out_height)))
goto context_error;
if (filter_class->init_fbo) {
if (!filter_class->init_fbo (filter))
goto error;
}
return TRUE;
context_error:
{
GST_ELEMENT_ERROR (filter, RESOURCE, NOT_FOUND, ("Could not generate FBO"),
(NULL));
return FALSE;
}
error:
{
GST_ELEMENT_ERROR (filter, LIBRARY, INIT,
("Subclass failed to initialize."), (NULL));
return FALSE;
}
}
static gboolean
gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps,
GstCaps * outcaps)
{
GstGLFilter *filter;
GstGLFilterClass *filter_class;
GstGLTextureTarget from_target, to_target;
filter = GST_GL_FILTER (bt);
filter_class = GST_GL_FILTER_GET_CLASS (filter);
if (!gst_video_info_from_caps (&filter->in_info, incaps))
goto wrong_caps;
if (!gst_video_info_from_caps (&filter->out_info, outcaps))
goto wrong_caps;
{
GstStructure *in_s = gst_caps_get_structure (incaps, 0);
GstStructure *out_s = gst_caps_get_structure (outcaps, 0);
if (gst_structure_has_field_typed (in_s, "texture-target", G_TYPE_STRING))
from_target =
gst_gl_texture_target_from_string (gst_structure_get_string (in_s,
"texture-target"));
else
from_target = GST_GL_TEXTURE_TARGET_2D;
if (gst_structure_has_field_typed (out_s, "texture-target", G_TYPE_STRING))
to_target =
gst_gl_texture_target_from_string (gst_structure_get_string (out_s,
"texture-target"));
else
to_target = GST_GL_TEXTURE_TARGET_2D;
if (to_target == GST_GL_TEXTURE_TARGET_NONE
|| from_target == GST_GL_TEXTURE_TARGET_NONE)
/* invalid caps */
goto wrong_caps;
}
if (filter_class->set_caps) {
if (!filter_class->set_caps (filter, incaps, outcaps))
goto error;
}
gst_caps_replace (&filter->out_caps, outcaps);
filter->in_texture_target = from_target;
filter->out_texture_target = to_target;
GST_DEBUG_OBJECT (filter, "set_caps %dx%d in %" GST_PTR_FORMAT
" out %" GST_PTR_FORMAT,
GST_VIDEO_INFO_WIDTH (&filter->out_info),
GST_VIDEO_INFO_HEIGHT (&filter->out_info), incaps, outcaps);
return GST_BASE_TRANSFORM_CLASS (parent_class)->set_caps (bt, incaps,
outcaps);
/* ERRORS */
wrong_caps:
{
GST_WARNING ("Wrong caps - could not understand input or output caps");
return FALSE;
}
error:
{
return FALSE;
}
}
static gboolean
gst_gl_filter_propose_allocation (GstBaseTransform * trans,
GstQuery * decide_query, GstQuery * query)
{
GstGLFilter *filter = GST_GL_FILTER (trans);
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
GstCaps *caps;
GstVideoInfo info;
guint size;
GstBufferPool *pool = NULL;
gboolean need_pool;
gst_query_parse_allocation (query, &caps, &need_pool);
if (caps == NULL)
goto no_caps;
if (!gst_video_info_from_caps (&info, caps))
goto invalid_caps;
/* the normal size of a frame */
size = info.size;
if (need_pool) {
GstStructure *config;
GST_DEBUG_OBJECT (filter, "create new pool");
pool = gst_gl_buffer_pool_new (context);
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
if (!gst_buffer_pool_set_config (pool, config)) {
gst_object_unref (pool);
goto config_failed;
}
}
gst_query_add_allocation_pool (query, pool, size, 1, 0);
if (pool)
gst_object_unref (pool);
if (context->gl_vtable->FenceSync)
gst_query_add_allocation_meta (query, GST_GL_SYNC_META_API_TYPE, 0);
return TRUE;
/* ERRORS */
no_caps:
{
GST_DEBUG_OBJECT (trans, "no caps specified");
return FALSE;
}
invalid_caps:
{
GST_DEBUG_OBJECT (trans, "invalid caps specified");
return FALSE;
}
config_failed:
{
GST_DEBUG_OBJECT (trans, "failed setting config");
return FALSE;
}
}
static gboolean
gst_gl_filter_decide_allocation (GstBaseTransform * trans, GstQuery * query)
{
GstGLContext *context;
GstBufferPool *pool = NULL;
GstStructure *config;
GstCaps *caps;
guint min, max, size;
gboolean update_pool;
gst_query_parse_allocation (query, &caps, NULL);
if (!caps)
return FALSE;
/* get gl context */
if (!GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
query))
return FALSE;
context = GST_GL_BASE_FILTER (trans)->context;
if (gst_query_get_n_allocation_pools (query) > 0) {
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
update_pool = TRUE;
} else {
GstVideoInfo vinfo;
gst_video_info_init (&vinfo);
gst_video_info_from_caps (&vinfo, caps);
size = vinfo.size;
min = max = 0;
update_pool = FALSE;
}
if (!pool || !GST_IS_GL_BUFFER_POOL (pool)) {
if (pool)
gst_object_unref (pool);
pool = gst_gl_buffer_pool_new (context);
}
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_set_params (config, caps, size, min, max);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
if (gst_query_find_allocation_meta (query, GST_GL_SYNC_META_API_TYPE, NULL))
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_GL_SYNC_META);
gst_buffer_pool_set_config (pool, config);
if (update_pool)
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
else
gst_query_add_allocation_pool (query, pool, size, min, max);
gst_object_unref (pool);
return TRUE;
}
/**
* gst_gl_filter_filter_texture:
* @filter: a #GstGLFilter
* @input: an input buffer
* @output: an output buffer
*
* Calls filter_texture vfunc with correctly mapped #GstGLMemorys
*
* Returns: whether the transformation succeeded
*
* Since: 1.4
*/
gboolean
gst_gl_filter_filter_texture (GstGLFilter * filter, GstBuffer * input,
GstBuffer * output)
{
GstGLFilterClass *filter_class;
GstMemory *in_tex, *out_tex;
GstVideoFrame gl_frame, out_frame;
gboolean ret;
filter_class = GST_GL_FILTER_GET_CLASS (filter);
if (!gst_video_frame_map (&gl_frame, &filter->in_info, input,
GST_MAP_READ | GST_MAP_GL)) {
ret = FALSE;
goto inbuf_error;
}
in_tex = gl_frame.map[0].memory;
if (!gst_is_gl_memory (in_tex)) {
ret = FALSE;
GST_ERROR_OBJECT (filter, "Input memory must be GstGLMemory");
goto unmap_out_error;
}
if (!gst_video_frame_map (&out_frame, &filter->out_info, output,
GST_MAP_WRITE | GST_MAP_GL)) {
ret = FALSE;
goto unmap_out_error;
}
out_tex = out_frame.map[0].memory;
g_return_val_if_fail (gst_is_gl_memory (out_tex), FALSE);
GST_DEBUG ("calling filter_texture with textures in:%i out:%i",
GST_GL_MEMORY_CAST (in_tex)->tex_id,
GST_GL_MEMORY_CAST (out_tex)->tex_id);
g_assert (filter_class->filter_texture);
ret = filter_class->filter_texture (filter, GST_GL_MEMORY_CAST (in_tex),
GST_GL_MEMORY_CAST (out_tex));
gst_video_frame_unmap (&out_frame);
unmap_out_error:
gst_video_frame_unmap (&gl_frame);
inbuf_error:
return ret;
}
static void
_filter_gl (GstGLContext * context, GstGLFilter * filter)
{
GstGLFilterClass *filter_class = GST_GL_FILTER_GET_CLASS (filter);
gst_gl_insert_debug_marker (context,
"processing in element %s", GST_OBJECT_NAME (filter));
if (filter_class->filter)
filter->gl_result =
filter_class->filter (filter, filter->inbuf, filter->outbuf);
else
filter->gl_result =
gst_gl_filter_filter_texture (filter, filter->inbuf, filter->outbuf);
}
static GstFlowReturn
gst_gl_filter_transform (GstBaseTransform * bt, GstBuffer * inbuf,
GstBuffer * outbuf)
{
GstGLFilter *filter = GST_GL_FILTER (bt);
GstGLFilterClass *filter_class = GST_GL_FILTER_GET_CLASS (bt);
GstGLDisplay *display = GST_GL_BASE_FILTER (bt)->display;
GstGLContext *context = GST_GL_BASE_FILTER (bt)->context;
GstGLSyncMeta *out_sync_meta, *in_sync_meta;
gboolean ret;
if (!display)
return GST_FLOW_NOT_NEGOTIATED;
g_assert (filter_class->filter || filter_class->filter_texture);
in_sync_meta = gst_buffer_get_gl_sync_meta (inbuf);
if (in_sync_meta)
gst_gl_sync_meta_wait (in_sync_meta, context);
filter->inbuf = inbuf;
filter->outbuf = outbuf;
gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _filter_gl,
filter);
ret = filter->gl_result;
out_sync_meta = gst_buffer_get_gl_sync_meta (outbuf);
if (out_sync_meta)
gst_gl_sync_meta_set_sync_point (out_sync_meta, context);
/* since gl api is async operation, when return from transform()
* function, basetransform will unref input buffer immidiately,
* but gpu may still reading input buffer for rendering. Add parent
* buffer meta to hold one reference of inbuf, this can avoid this
* buffer sync problem.
*/
gst_buffer_add_parent_buffer_meta (outbuf, inbuf);
return ret ? GST_FLOW_OK : GST_FLOW_ERROR;
}
struct glcb
{
GstGLFilter *filter;
GstGLFilterRenderFunc func;
GstGLMemory *in_tex;
gpointer data;
};
static gboolean
_glcb (gpointer data)
{
struct glcb *cb = data;
return cb->func (cb->filter, cb->in_tex, cb->data);
}
/**
* gst_gl_filter_render_to_target:
* @filter: a #GstGLFilter
* @input: the input texture
* @output: the output texture
* @func: (scope call): the function to transform @input into @output. called with @data
* @data: (allow-none): the data associated with @func
*
* Transforms @input into @output using @func on through FBO.
*
* Returns: the return value of @func
*
* Since: 1.10
*/
gboolean
gst_gl_filter_render_to_target (GstGLFilter * filter, GstGLMemory * input,
GstGLMemory * output, GstGLFilterRenderFunc func, gpointer data)
{
struct glcb cb;
cb.filter = filter;
cb.func = func;
cb.in_tex = input;
cb.data = data;
return gst_gl_framebuffer_draw_to_texture (filter->fbo, output, _glcb, &cb);
}
static void
_get_attributes (GstGLFilter * filter)
{
if (!filter->default_shader)
return;
if (filter->valid_attributes)
return;
if (filter->draw_attr_position_loc == -1)
filter->draw_attr_position_loc =
gst_gl_shader_get_attribute_location (filter->default_shader,
"a_position");
if (filter->draw_attr_texture_loc == -1)
filter->draw_attr_texture_loc =
gst_gl_shader_get_attribute_location (filter->default_shader,
"a_texcoord");
filter->valid_attributes = TRUE;
}
static gboolean
_draw_with_shader_cb (GstGLFilter * filter, GstGLMemory * in_tex,
gpointer unused)
{
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
GstGLFuncs *gl = context->gl_vtable;
guint gl_target;
#if GST_GL_HAVE_OPENGL
if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) {
gl->MatrixMode (GL_PROJECTION);
gl->LoadIdentity ();
}
#endif
_get_attributes (filter);
gst_gl_shader_use (filter->default_shader);
gl_target = gst_gl_texture_target_to_gl (filter->in_texture_target);
gl->ActiveTexture (GL_TEXTURE1);
gl->BindTexture (gl_target, gst_gl_memory_get_texture_id (in_tex));
gst_gl_shader_set_uniform_1i (filter->default_shader, "tex", 1);
gst_gl_shader_set_uniform_1f (filter->default_shader, "width",
GST_VIDEO_INFO_WIDTH (&filter->out_info));
gst_gl_shader_set_uniform_1f (filter->default_shader, "height",
GST_VIDEO_INFO_HEIGHT (&filter->out_info));
gst_gl_filter_draw_fullscreen_quad (filter);
return TRUE;
}
/**
* gst_gl_filter_render_to_target_with_shader:
* @filter: a #GstGLFilter
* @input: the input texture
* @output: the output texture
* @shader: the shader to use.
*
* Transforms @input into @output using @shader with a FBO.
*
* See also: gst_gl_filter_render_to_target()
*
* Since: 1.4
*/
/* attach target to a FBO, use shader, pass input as "tex" uniform to
* the shader, render input to a quad */
void
gst_gl_filter_render_to_target_with_shader (GstGLFilter * filter,
GstGLMemory * input, GstGLMemory * output, GstGLShader * shader)
{
if (filter->default_shader != shader)
filter->valid_attributes = FALSE;
filter->default_shader = shader;
gst_gl_filter_render_to_target (filter, input, output, _draw_with_shader_cb,
NULL);
}
/* *INDENT-OFF* */
static const GLfloat vertices[] = {
-1.0f, -1.0f, 0.0f, 0.0f, 0.0f,
1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
1.0f, 1.0f, 0.0f, 1.0f, 1.0f,
-1.0f, 1.0f, 0.0f, 0.0f, 1.0f
};
static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
/* *INDENT-ON* */
static void
_bind_buffer (GstGLFilter * filter)
{
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
const GstGLFuncs *gl = context->gl_vtable;
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, filter->vbo_indices);
gl->BindBuffer (GL_ARRAY_BUFFER, filter->vertex_buffer);
_get_attributes (filter);
/* Load the vertex position */
gl->VertexAttribPointer (filter->draw_attr_position_loc, 3, GL_FLOAT,
GL_FALSE, 5 * sizeof (GLfloat), (void *) 0);
/* Load the texture coordinate */
gl->VertexAttribPointer (filter->draw_attr_texture_loc, 2, GL_FLOAT, GL_FALSE,
5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
gl->EnableVertexAttribArray (filter->draw_attr_position_loc);
gl->EnableVertexAttribArray (filter->draw_attr_texture_loc);
}
static void
_unbind_buffer (GstGLFilter * filter)
{
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
const GstGLFuncs *gl = context->gl_vtable;
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
gl->DisableVertexAttribArray (filter->draw_attr_position_loc);
gl->DisableVertexAttribArray (filter->draw_attr_texture_loc);
}
/**
* gst_gl_filter_draw_fullscreen_quad:
* @filter: a #GstGLFilter
*
* Render a fullscreen quad using the current GL state. The only GL state this
* modifies is the necessary vertex/index buffers and, if necessary, a
* Vertex Array Object for drawing a fullscreen quad. Framebuffer state,
* any shaders, viewport state, etc must be setup by the caller.
*
* Since: 1.10
*/
void
gst_gl_filter_draw_fullscreen_quad (GstGLFilter * filter)
{
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
GstGLFuncs *gl = context->gl_vtable;
{
if (!filter->vertex_buffer) {
if (gl->GenVertexArrays) {
gl->GenVertexArrays (1, &filter->vao);
gl->BindVertexArray (filter->vao);
}
gl->GenBuffers (1, &filter->vertex_buffer);
gl->BindBuffer (GL_ARRAY_BUFFER, filter->vertex_buffer);
gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices,
GL_STATIC_DRAW);
gl->GenBuffers (1, &filter->vbo_indices);
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, filter->vbo_indices);
gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
GL_STATIC_DRAW);
}
if (gl->GenVertexArrays)
gl->BindVertexArray (filter->vao);
_bind_buffer (filter);
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
if (gl->GenVertexArrays)
gl->BindVertexArray (0);
else
_unbind_buffer (filter);
}
}