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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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fe4ec03a4b
User can get the required buffer size by using buffer pool config. Since d3d11 implementation is a candidate for public library in the future, we need to hide everything from header as much as possible. Note that the total size of allocated d3d11 texture memory by GPU is not controllable factor. It depends on hardware specific alignment/padding requirement. So, GstD3D11 implementation updates actual buffer size by allocating D3D11 texture, since there's no way to get CPU accessible memory size without allocating real D3D11 texture. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2482>
465 lines
14 KiB
C++
465 lines
14 KiB
C++
/* GStreamer
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* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-d3d11download
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* @title: d3d11download
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* @short_description: Downloads Direct3D11 texture memory into system memory
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*
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* Downloads Direct3D11 texture memory into system memory
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*
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* ## Example launch line
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* ```
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* gst-launch-1.0 filesrc location=test_h264.mp4 ! parsebin ! d3d11h264dec ! \
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* d3d11convert ! d3d11download ! video/x-raw,width=640,height=480 ! mfh264enc ! \
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* h264parse ! mp4mux ! filesink location=output.mp4
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* ```
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* This pipeline will resize decoded (by #d3d11h264dec) frames to 640x480
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* resolution by using #d3d11convert. Then it will be copied into system memory
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* by d3d11download. Finally downloaded frames will be encoded as a new
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* H.264 stream via #mfh264enc and muxed via mp4mux
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*
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* Since: 1.18
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*
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "gstd3d11download.h"
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_download_debug);
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#define GST_CAT_DEFAULT gst_d3d11_download_debug
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static GstStaticCaps sink_template_caps =
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE (GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_ALL_FORMATS));
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static GstStaticCaps src_template_caps =
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE (GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_ALL_FORMATS));
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struct _GstD3D11Download
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{
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GstD3D11BaseFilter parent;
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GstBuffer *staging_buffer;
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};
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#define gst_d3d11_download_parent_class parent_class
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G_DEFINE_TYPE (GstD3D11Download, gst_d3d11_download,
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GST_TYPE_D3D11_BASE_FILTER);
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static void gst_d3d11_download_dispose (GObject * object);
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static gboolean gst_d3d11_download_stop (GstBaseTransform * trans);
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static gboolean gst_d3d11_download_sink_event (GstBaseTransform * trans,
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GstEvent * event);
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static GstCaps *gst_d3d11_download_transform_caps (GstBaseTransform * trans,
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GstPadDirection direction, GstCaps * caps, GstCaps * filter);
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static gboolean gst_d3d11_download_propose_allocation (GstBaseTransform * trans,
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GstQuery * decide_query, GstQuery * query);
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static gboolean gst_d3d11_download_decide_allocation (GstBaseTransform * trans,
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GstQuery * query);
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static GstFlowReturn gst_d3d11_download_transform (GstBaseTransform * trans,
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GstBuffer * inbuf, GstBuffer * outbuf);
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static gboolean gst_d3d11_download_set_info (GstD3D11BaseFilter * filter,
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GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
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GstVideoInfo * out_info);
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static void
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gst_d3d11_download_class_init (GstD3D11DownloadClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
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GstD3D11BaseFilterClass *bfilter_class = GST_D3D11_BASE_FILTER_CLASS (klass);
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GstCaps *caps;
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gobject_class->dispose = gst_d3d11_download_dispose;
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caps = gst_d3d11_get_updated_template_caps (&sink_template_caps);
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gst_element_class_add_pad_template (element_class,
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gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, caps));
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gst_caps_unref (caps);
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caps = gst_d3d11_get_updated_template_caps (&src_template_caps);
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gst_element_class_add_pad_template (element_class,
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gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS, caps));
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gst_caps_unref (caps);
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gst_element_class_set_static_metadata (element_class,
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"Direct3D11 downloader", "Filter/Video",
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"Downloads Direct3D11 texture memory into system memory",
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"Seungha Yang <seungha.yang@navercorp.com>");
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trans_class->passthrough_on_same_caps = TRUE;
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trans_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_download_stop);
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trans_class->sink_event = GST_DEBUG_FUNCPTR (gst_d3d11_download_sink_event);
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trans_class->transform_caps =
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GST_DEBUG_FUNCPTR (gst_d3d11_download_transform_caps);
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trans_class->propose_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_download_propose_allocation);
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trans_class->decide_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_download_decide_allocation);
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trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_download_transform);
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bfilter_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d11_download_set_info);
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_download_debug,
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"d3d11download", 0, "d3d11download Element");
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}
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static void
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gst_d3d11_download_init (GstD3D11Download * download)
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{
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}
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static void
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gst_d3d11_download_dispose (GObject * object)
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{
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GstD3D11Download *self = GST_D3D11_DOWNLOAD (object);
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gst_clear_buffer (&self->staging_buffer);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static gboolean
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gst_d3d11_download_stop (GstBaseTransform * trans)
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{
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GstD3D11Download *self = GST_D3D11_DOWNLOAD (trans);
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gst_clear_buffer (&self->staging_buffer);
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return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
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}
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static gboolean
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gst_d3d11_download_sink_event (GstBaseTransform * trans, GstEvent * event)
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{
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GstD3D11Download *self = GST_D3D11_DOWNLOAD (trans);
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switch (GST_EVENT_TYPE (event)) {
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case GST_EVENT_EOS:
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/* We don't need to hold this staging buffer after eos */
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gst_clear_buffer (&self->staging_buffer);
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break;
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default:
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break;
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}
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return GST_BASE_TRANSFORM_CLASS (parent_class)->sink_event (trans, event);
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}
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static GstCaps *
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_set_caps_features (const GstCaps * caps, const gchar * feature_name)
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{
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GstCaps *tmp = gst_caps_copy (caps);
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guint n = gst_caps_get_size (tmp);
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guint i = 0;
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for (i = 0; i < n; i++)
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gst_caps_set_features (tmp, i,
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gst_caps_features_from_string (feature_name));
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return tmp;
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}
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static GstCaps *
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gst_d3d11_download_transform_caps (GstBaseTransform * trans,
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GstPadDirection direction, GstCaps * caps, GstCaps * filter)
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{
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GstCaps *result, *tmp;
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GST_DEBUG_OBJECT (trans,
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"Transforming caps %" GST_PTR_FORMAT " in direction %s", caps,
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(direction == GST_PAD_SINK) ? "sink" : "src");
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if (direction == GST_PAD_SINK) {
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tmp = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY);
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tmp = gst_caps_merge (gst_caps_ref (caps), tmp);
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} else {
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GstCaps *newcaps;
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tmp = gst_caps_ref (caps);
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newcaps = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
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tmp = gst_caps_merge (tmp, newcaps);
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}
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if (filter) {
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result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
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gst_caps_unref (tmp);
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} else {
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result = tmp;
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}
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GST_DEBUG_OBJECT (trans, "returning caps: %" GST_PTR_FORMAT, result);
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return result;
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}
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static gboolean
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gst_d3d11_download_propose_allocation (GstBaseTransform * trans,
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GstQuery * decide_query, GstQuery * query)
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{
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
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GstVideoInfo info;
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GstBufferPool *pool;
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GstCaps *caps;
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guint size;
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if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
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decide_query, query))
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return FALSE;
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/* passthrough, we're done */
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if (decide_query == NULL)
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return TRUE;
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gst_query_parse_allocation (query, &caps, NULL);
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if (caps == NULL)
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return FALSE;
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if (!gst_video_info_from_caps (&info, caps))
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return FALSE;
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if (gst_query_get_n_allocation_pools (query) == 0) {
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GstCapsFeatures *features;
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GstStructure *config;
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gboolean is_d3d11 = FALSE;
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features = gst_caps_get_features (caps, 0);
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if (features && gst_caps_features_contains (features,
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GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
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GST_DEBUG_OBJECT (filter, "upstream support d3d11 memory");
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pool = gst_d3d11_buffer_pool_new (filter->device);
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is_d3d11 = TRUE;
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} else {
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pool = gst_video_buffer_pool_new ();
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}
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_add_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_META);
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/* d3d11 pool does not support video alignment */
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if (!is_d3d11) {
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gst_buffer_pool_config_add_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
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}
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size = GST_VIDEO_INFO_SIZE (&info);
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gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
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if (!gst_buffer_pool_set_config (pool, config))
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goto config_failed;
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gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
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if (is_d3d11) {
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/* d3d11 buffer pool will update buffer size based on allocated texture,
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* get size from config again */
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr,
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nullptr);
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gst_structure_free (config);
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}
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gst_query_add_allocation_pool (query, pool, size, 0, 0);
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gst_object_unref (pool);
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}
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return TRUE;
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/* ERRORS */
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config_failed:
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{
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GST_ERROR_OBJECT (filter, "failed to set config");
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gst_object_unref (pool);
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return FALSE;
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}
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}
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static gboolean
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gst_d3d11_download_decide_allocation (GstBaseTransform * trans,
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GstQuery * query)
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{
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GstBufferPool *pool = NULL;
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GstStructure *config;
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guint min, max, size;
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gboolean update_pool;
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GstCaps *outcaps = NULL;
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if (gst_query_get_n_allocation_pools (query) > 0) {
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gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
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if (!pool)
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gst_query_parse_allocation (query, &outcaps, NULL);
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update_pool = TRUE;
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} else {
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GstVideoInfo vinfo;
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gst_query_parse_allocation (query, &outcaps, NULL);
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gst_video_info_from_caps (&vinfo, outcaps);
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size = vinfo.size;
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min = max = 0;
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update_pool = FALSE;
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}
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if (!pool)
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pool = gst_video_buffer_pool_new ();
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
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if (outcaps)
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gst_buffer_pool_config_set_params (config, outcaps, size, 0, 0);
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gst_buffer_pool_set_config (pool, config);
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if (update_pool)
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gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
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else
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gst_query_add_allocation_pool (query, pool, size, min, max);
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gst_object_unref (pool);
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return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
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query);
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}
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static gboolean
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gst_d3d11_download_can_use_staging_buffer (GstD3D11Download * self,
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GstBuffer * inbuf)
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{
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (self);
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ID3D11Device *device_handle =
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gst_d3d11_device_get_device_handle (filter->device);
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if (!gst_d3d11_buffer_can_access_device (inbuf, device_handle))
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return FALSE;
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if (self->staging_buffer)
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return TRUE;
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self->staging_buffer = gst_d3d11_allocate_staging_buffer_for (inbuf,
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&filter->in_info, TRUE);
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if (!self->staging_buffer) {
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GST_WARNING_OBJECT (self, "Couldn't allocate staging buffer");
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return FALSE;
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}
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return TRUE;
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}
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static GstFlowReturn
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gst_d3d11_download_transform (GstBaseTransform * trans, GstBuffer * inbuf,
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GstBuffer * outbuf)
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{
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
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GstD3D11Download *self = GST_D3D11_DOWNLOAD (trans);
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GstVideoFrame in_frame, out_frame;
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GstFlowReturn ret = GST_FLOW_OK;
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gboolean use_staging_buf;
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GstBuffer *target_inbuf = inbuf;
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guint i;
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use_staging_buf = gst_d3d11_download_can_use_staging_buffer (self, inbuf);
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if (use_staging_buf) {
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GST_TRACE_OBJECT (self, "Copy input buffer to staging buffer");
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/* Copy d3d11 texture to staging texture */
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if (!gst_d3d11_buffer_copy_into (self->staging_buffer,
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inbuf, &filter->in_info)) {
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GST_ERROR_OBJECT (self,
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"Failed to copy input buffer into staging texture");
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return GST_FLOW_ERROR;
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}
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target_inbuf = self->staging_buffer;
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}
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if (!gst_video_frame_map (&in_frame, &filter->in_info, target_inbuf,
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(GstMapFlags) (GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)))
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goto invalid_buffer;
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if (!gst_video_frame_map (&out_frame, &filter->out_info, outbuf,
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(GstMapFlags) (GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
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gst_video_frame_unmap (&in_frame);
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goto invalid_buffer;
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}
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for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (&in_frame); i++) {
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if (!gst_video_frame_copy_plane (&out_frame, &in_frame, i)) {
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GST_ERROR_OBJECT (filter, "Couldn't copy %dth plane", i);
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ret = GST_FLOW_ERROR;
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break;
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}
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}
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gst_video_frame_unmap (&out_frame);
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gst_video_frame_unmap (&in_frame);
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|
|
return ret;
|
|
|
|
/* ERRORS */
|
|
invalid_buffer:
|
|
{
|
|
GST_ELEMENT_WARNING (filter, CORE, NOT_IMPLEMENTED, (NULL),
|
|
("invalid video buffer received"));
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_download_set_info (GstD3D11BaseFilter * filter,
|
|
GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
|
|
GstVideoInfo * out_info)
|
|
{
|
|
GstD3D11Download *self = GST_D3D11_DOWNLOAD (filter);
|
|
|
|
gst_clear_buffer (&self->staging_buffer);
|
|
|
|
return TRUE;
|
|
}
|