gstreamer/subprojects/gst-plugins-base/tests/check/libs/gstglheaders.c

178 lines
4.7 KiB
C

/* GStreamer
*
* unit test for state changes on all elements
*
* Copyright (C) <2017> Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
/* This test check that public gstgl headers does not include any
* GL headers. Except for gst/gl/gstglfuncs.h */
#include <gst/check/gstcheck.h>
#include <gst/gl/gstgl_enums.h>
#include <gst/gl/gstglapi.h>
#include <gst/gl/gstglbasefilter.h>
#include <gst/gl/gstglbasememory.h>
#include <gst/gl/gstglbasesrc.h>
#include <gst/gl/gstglbuffer.h>
#include <gst/gl/gstglbufferpool.h>
#include <gst/gl/gstglcolorconvert.h>
#include <gst/gl/gstglconfig.h>
#include <gst/gl/gstglcontext.h>
#include <gst/gl/gstgldebug.h>
#include <gst/gl/gstgldisplay.h>
#include <gst/gl/gstglfeature.h>
#include <gst/gl/gstglfilter.h>
#include <gst/gl/gstglformat.h>
#include <gst/gl/gstglframebuffer.h>
#include <gst/gl/gstglmemory.h>
#include <gst/gl/gstglmemorypbo.h>
#include <gst/gl/gstgloverlaycompositor.h>
#include <gst/gl/gstglquery.h>
#include <gst/gl/gstglrenderbuffer.h>
#include <gst/gl/gstglshader.h>
#include <gst/gl/gstglshaderstrings.h>
#include <gst/gl/gstglsl.h>
#include <gst/gl/gstglslstage.h>
#include <gst/gl/gstglsyncmeta.h>
#include <gst/gl/gstglupload.h>
#include <gst/gl/gstglutils.h>
#include <gst/gl/gstglviewconvert.h>
#include <gst/gl/gstglwindow.h>
#if GST_GL_HAVE_PLATFORM_EGL
#include <gst/gl/egl/gstgldisplay_egl.h>
#include <gst/gl/egl/gstgldisplay_egl_device.h>
#include <gst/gl/egl/gstglmemoryegl.h>
#include <gst/gl/egl/gsteglimage.h>
#endif
#if GST_GL_HAVE_WINDOW_X11
#include <gst/gl/x11/gstgldisplay_x11.h>
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND
#include <gst/gl/wayland/gstgldisplay_wayland.h>
#endif
#include <gst/gl/gl.h>
#if defined(GLint) || defined(GLAPI) || defined(GL_GLEXT_VERSION)
#error gl headers should not be included
#endif
#if defined(EGLint) || defined(EGLBoolean) || defined(EGLAPI)
#error egl headers should not be included
#endif
static GstGLDisplay *display;
static GstGLContext *context;
static void
setup (void)
{
display = gst_gl_display_new ();
context = gst_gl_context_new (display);
gst_gl_context_create (context, 0, NULL);
gst_gl_buffer_init_once ();
gst_gl_memory_init_once ();
gst_gl_memory_pbo_init_once ();
gst_gl_renderbuffer_init_once ();
}
static void
teardown (void)
{
gst_object_unref (context);
gst_object_unref (display);
}
GST_START_TEST (test_constructors)
{
GstBufferPool *pool = NULL;
GstGLColorConvert *convert = NULL;
GstGLOverlayCompositor *compositor = NULL;
GstGLUpload *upload = NULL;
pool = gst_gl_buffer_pool_new (context);
fail_if (pool == NULL);
gst_object_unref (pool);
convert = gst_gl_color_convert_new (context);
fail_if (convert == NULL);
gst_object_unref (convert);
compositor = gst_gl_overlay_compositor_new (context);
fail_if (compositor == NULL);
gst_object_unref (compositor);
upload = gst_gl_upload_new (context);
fail_if (upload == NULL);
gst_object_unref (upload);
}
GST_END_TEST;
static void
_construct_with_activated_context (GstGLContext * context, gpointer unused)
{
GstGLFramebuffer *framebuffer = NULL;
GstGLShader *shader = NULL;
GstGLSLStage *stage = NULL;
framebuffer = gst_gl_framebuffer_new (context);
fail_if (framebuffer == NULL);
gst_object_unref (framebuffer);
shader = gst_gl_shader_new (context);
fail_if (shader == NULL);
gst_object_unref (shader);
stage = gst_glsl_stage_new_default_fragment (context);
fail_if (stage == NULL);
gst_object_unref (stage);
}
GST_START_TEST (test_constructors_require_activated_context)
{
gst_gl_context_thread_add (context, _construct_with_activated_context, NULL);
}
GST_END_TEST;
static Suite *
gst_gl_headers_suite (void)
{
Suite *s = suite_create ("Gst GL Headers");
TCase *tc_chain = tcase_create ("general");
suite_add_tcase (s, tc_chain);
tcase_add_checked_fixture (tc_chain, setup, teardown);
tcase_add_test (tc_chain, test_constructors);
tcase_add_test (tc_chain, test_constructors_require_activated_context);
return s;
}
GST_CHECK_MAIN (gst_gl_headers);