gstreamer/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11screencapture.h
Seungha Yang 0afeacce92 d3d11screencapturesrc: Fix wrong color with HDR enabled
Even if IDXGIOutput6 says current display colorspace is HDR,
captured texture via IDXGIOutputDuplication::AcquireNextFrame()
is converted frame by OS unless we use IDXGIOutput5::DuplicateOutput1()
with DXGI_FORMAT_R16G16B16A16_FLOAT format, in order for captured
frame to be scRGB color space. Then application should perform
tonemap operation based on reported display white level, color primaries, etc.

Since we don't have any tonemapping implementation, ignores colorimetry
reported by IDXGIOutput6.

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3128
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5671>
2023-11-16 19:00:24 +09:00

125 lines
5.4 KiB
C

/*
* GStreamer
* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11.h>
G_BEGIN_DECLS
#define GST_TYPE_D3D11_SCREEN_CAPTURE (gst_d3d11_screen_capture_get_type())
#define GST_D3D11_SCREEN_CAPTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_SCREEN_CAPTURE,GstD3D11ScreenCapture))
#define GST_D3D11_SCREEN_CAPTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_SCREEN_CAPTURE,GstD3D11ScreenCaptureClass))
#define GST_D3D11_SCREEN_CAPTURE_GET_CLASS(obj) (GST_D3D11_SCREEN_CAPTURE_CLASS(G_OBJECT_GET_CLASS(obj)))
#define GST_IS_D3D11_SCREEN_CAPTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_SCREEN_CAPTURE))
#define GST_IS_D3D11_SCREEN_CAPTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_SCREEN_CAPTURE))
#define GST_D3D11_SCREEN_CAPTURE_CAST(obj) ((GstD3D11ScreenCapture*)(obj))
typedef struct _GstD3D11ScreenCapture GstD3D11ScreenCapture;
typedef struct _GstD3D11ScreenCaptureClass GstD3D11ScreenCaptureClass;
#define GST_D3D11_SCREEN_CAPTURE_FLOW_EXPECTED_ERROR GST_FLOW_CUSTOM_SUCCESS
#define GST_D3D11_SCREEN_CAPTURE_FLOW_SIZE_CHANGED GST_FLOW_CUSTOM_SUCCESS_1
#define GST_D3D11_SCREEN_CAPTURE_FLOW_UNSUPPORTED GST_FLOW_CUSTOM_ERROR
struct ShaderResource
{
ID3D11VertexShader * vs;
ID3D11PixelShader * ps;
ID3D11InputLayout * layout;
ID3D11SamplerState * sampler;
ID3D11BlendState * blend;
ID3D11RasterizerState * rs;
};
struct _GstD3D11ScreenCapture
{
GstObject parent;
};
struct _GstD3D11ScreenCaptureClass
{
GstObjectClass parent_class;
GstFlowReturn (*prepare) (GstD3D11ScreenCapture * capture);
gboolean (*get_size) (GstD3D11ScreenCapture * capture,
guint * width,
guint * height);
gboolean (*unlock) (GstD3D11ScreenCapture * capture);
gboolean (*unlock_stop) (GstD3D11ScreenCapture * capture);
void (*show_border) (GstD3D11ScreenCapture * capture,
gboolean show);
GstFlowReturn (*do_capture) (GstD3D11ScreenCapture * capture,
GstD3D11Device * device,
ID3D11Texture2D * texture,
ID3D11RenderTargetView * rtv,
ShaderResource * resource,
D3D11_BOX * crop_box,
gboolean draw_mouse);
};
GType gst_d3d11_screen_capture_get_type (void);
GstFlowReturn gst_d3d11_screen_capture_prepare (GstD3D11ScreenCapture * capture);
gboolean gst_d3d11_screen_capture_get_size (GstD3D11ScreenCapture * capture,
guint * width,
guint * height);
gboolean gst_d3d11_screen_capture_unlock (GstD3D11ScreenCapture * capture);
gboolean gst_d3d11_screen_capture_unlock_stop (GstD3D11ScreenCapture * capture);
void gst_d3d11_screen_capture_show_border (GstD3D11ScreenCapture * capture,
gboolean show);
GstFlowReturn gst_d3d11_screen_capture_do_capture (GstD3D11ScreenCapture * capture,
GstD3D11Device * device,
ID3D11Texture2D * texture,
ID3D11RenderTargetView * rtv,
ShaderResource * resource,
D3D11_BOX * crop_box,
gboolean draw_mouse);
HRESULT gst_d3d11_screen_capture_find_output_for_monitor (HMONITOR monitor,
IDXGIAdapter1 ** adapter,
IDXGIOutput ** output);
HRESULT gst_d3d11_screen_capture_find_primary_monitor (HMONITOR * monitor,
IDXGIAdapter1 ** adapter,
IDXGIOutput ** output);
HRESULT gst_d3d11_screen_capture_find_nth_monitor (guint index,
HMONITOR * monitor,
IDXGIAdapter1 ** adapter,
IDXGIOutput ** output);
G_DEFINE_AUTOPTR_CLEANUP_FUNC(GstD3D11ScreenCapture, gst_object_unref)
G_END_DECLS