gstreamer/sys/d3d11/gstd3d11decoder.h
Seungha Yang f615677051 d3d11decoder: Directly access ID3D11VideoDecoderOutputView for decoding
Decoder output view is stored in GstD3D11Memory object instead of
wrapper struct now. So qdata is no more required.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1712>
2020-10-20 17:56:57 +09:00

159 lines
7 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_DECODER_H__
#define __GST_D3D11_DECODER_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d11_fwd.h"
#include "gstd3d11device.h"
#include "gstd3d11utils.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D11_DECODER (gst_d3d11_decoder_get_type())
G_DECLARE_FINAL_TYPE (GstD3D11Decoder,
gst_d3d11_decoder, GST, D3D11_DECODER, GstObject);
typedef struct _GstD3D11DecoderPrivate GstD3D11DecoderPrivate;
typedef enum
{
GST_D3D11_CODEC_NONE,
GST_D3D11_CODEC_H264,
GST_D3D11_CODEC_VP9,
GST_D3D11_CODEC_H265,
GST_D3D11_CODEC_VP8,
/* the last of supported codec */
GST_D3D11_CODEC_LAST
} GstD3D11Codec;
typedef struct
{
GstCaps *sink_caps;
GstCaps *src_caps;
guint adapter;
guint device_id;
guint vendor_id;
gchar *description;
} GstD3D11DecoderClassData;
struct _GstD3D11Decoder
{
GstObject parent;
/* TRUE if decoder was successfully opened ever */
gboolean opened;
/*< private >*/
GstD3D11DecoderPrivate *priv;
gpointer padding[GST_PADDING_LARGE];
};
GstD3D11Decoder * gst_d3d11_decoder_new (GstD3D11Device * device);
gboolean gst_d3d11_decoder_open (GstD3D11Decoder * decoder,
GstD3D11Codec codec,
GstVideoInfo * info,
guint codec_width,
guint codec_height,
guint pool_size,
const GUID ** decoder_profiles,
guint profile_size);
void gst_d3d11_decoder_reset (GstD3D11Decoder * decoder);
gboolean gst_d3d11_decoder_begin_frame (GstD3D11Decoder * decoder,
ID3D11VideoDecoderOutputView * output_view,
guint content_key_size,
gconstpointer content_key);
gboolean gst_d3d11_decoder_end_frame (GstD3D11Decoder * decoder);
gboolean gst_d3d11_decoder_get_decoder_buffer (GstD3D11Decoder * decoder,
D3D11_VIDEO_DECODER_BUFFER_TYPE type,
guint * buffer_size,
gpointer * buffer);
gboolean gst_d3d11_decoder_release_decoder_buffer (GstD3D11Decoder * decoder,
D3D11_VIDEO_DECODER_BUFFER_TYPE type);
gboolean gst_d3d11_decoder_submit_decoder_buffers (GstD3D11Decoder * decoder,
guint buffer_count,
const D3D11_VIDEO_DECODER_BUFFER_DESC * buffers);
GstBuffer * gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder);
ID3D11VideoDecoderOutputView * gst_d3d11_decoder_get_output_view_from_buffer (GstD3D11Decoder * decoder,
GstBuffer * buffer);
guint8 gst_d3d11_decoder_get_output_view_index (ID3D11VideoDecoderOutputView * view_handle);
gboolean gst_d3d11_decoder_process_output (GstD3D11Decoder * decoder,
GstVideoInfo * info,
gint display_width,
gint display_height,
GstBuffer * decoder_buffer,
GstBuffer * output);
gboolean gst_d3d11_decoder_negotiate (GstVideoDecoder * decoder,
GstVideoCodecState * input_state,
GstVideoFormat format,
guint width,
guint height,
GstVideoCodecState ** output_state,
gboolean * downstream_supports_d3d11);
gboolean gst_d3d11_decoder_decide_allocation (GstVideoDecoder * decoder,
GstQuery * query,
GstD3D11Device * device,
GstD3D11Codec codec,
gboolean use_d3d11_pool);
gboolean gst_d3d11_decoder_supports_direct_rendering (GstD3D11Decoder * decoder);
/* Utils for class registration */
gboolean gst_d3d11_decoder_util_is_legacy_device (GstD3D11Device * device);
gboolean gst_d3d11_decoder_get_supported_decoder_profile (GstD3D11Decoder * decoder,
const GUID ** decoder_profiles,
guint profile_size,
GUID * selected_profile);
gboolean gst_d3d11_decoder_supports_format (GstD3D11Decoder * decoder,
const GUID * decoder_profile,
DXGI_FORMAT format);
gboolean gst_d3d11_decoder_supports_resolution (GstD3D11Decoder * decoder,
const GUID * decoder_profile,
DXGI_FORMAT format,
guint width,
guint height);
GstD3D11DecoderClassData * gst_d3d11_decoder_class_data_new (GstD3D11Device * device,
GstCaps * sink_caps,
GstCaps * src_caps);
void gst_d3d11_decoder_class_data_free (GstD3D11DecoderClassData * data);
G_END_DECLS
#endif /* __GST_D3D11_DECODER_H__ */